diff --git a/.travis.yml b/.travis.yml index c652584f8879153f879a24c0f3f5a741cc8eae4f..df89593c4ab62be3b9bd89c2d83162491bf58eee 100644 --- a/.travis.yml +++ b/.travis.yml @@ -2,14 +2,17 @@ language: c sudo: required dist: trusty -env: -- CFLAGS=-Wno-absolute-value -Werror +os: + - linux + - osx compiler: - gcc - clang cache: + apt: true + ccache: true directories: - $HOME/srb2_cache @@ -30,4 +33,10 @@ before_script: - cd build - cmake .. +before_install: + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2_mixer game-music-emu p7zip ; fi + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.4.dmg; hdiutil attach SDL2-2.0.4.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi + script: make diff --git a/cmake/Modules/FindGME.cmake b/cmake/Modules/FindGME.cmake index 3b0c68de735e67458ce4652c600b5768c8124046..ea80af45442c098f21cef962082ce0602546cd29 100644 --- a/cmake/Modules/FindGME.cmake +++ b/cmake/Modules/FindGME.cmake @@ -6,16 +6,16 @@ find_path(GME_INCLUDE_DIR NAMES gme.h PATHS ${GME_PKGCONF_INCLUDE_DIRS} - /usr/include/gme - /usr/local/include/gme + "/usr/include/gme" + "/usr/local/include/gme" ) find_library(GME_LIBRARY NAMES gme PATHS ${GME_PKGCONF_LIBRARY_DIRS} - /usr/lib - /usr/local/lib + "/usr/lib" + "/usr/local/lib" ) set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR) diff --git a/comptime.bat b/comptime.bat index 9e127f001a984ebf3e6febffb8307adb21d08aaf..0c7ea06d60955ec1cd5015a9b660625dae0b6d2c 100644 --- a/comptime.bat +++ b/comptime.bat @@ -1,4 +1,4 @@ -@ECHO OFF +@echo off set BRA=Unknown set REV=illegal @@ -13,20 +13,20 @@ goto filwri :gitrev set GIT=%2 if "%GIT%"=="" set GIT=git -FOR /F "usebackq" %%s IN (`%GIT% rev-parse --abbrev-ref HEAD`) DO @SET BRA=%%s -FOR /F "usebackq" %%s IN (`%GIT% rev-parse HEAD`) DO @SET REV=%%s +for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s +for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s set REV=%REV:~0,8% goto filwri :svnrev set BRA=Subversion -FOR /F "usebackq" %%s IN (`svnversion .`) DO @SET REV=%%s +for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s set REV=r%REV% goto filwri :filwri -ECHO // Do not edit! This file was autogenerated > %1\comptime.h -ECHO // by the %0 batch file >> %1\comptime.h -ECHO // >> %1\comptime.h -ECHO const char* compbranch = "%BRA%"; >> %1\comptime.h -ECHO const char* comprevision = "%REV%"; >> %1\comptime.h +echo // Do not edit! This file was autogenerated > %1\comptime.h +echo // by the %0 batch file >> %1\comptime.h +echo // >> %1\comptime.h +echo const char* compbranch = "%BRA%"; >> %1\comptime.h +echo const char* comprevision = "%REV%"; >> %1\comptime.h diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 54a08ea0bb31b03d23c3758b37874dc99f3fdcd0..13d3312dd02aae2d0efcaec4da9287ac4072fc15 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -316,6 +316,7 @@ if(${SRB2_CONFIG_HAVE_GME}) find_package(GME) if(${GME_FOUND}) set(SRB2_HAVE_GME ON) + add_definitions(-DHAVE_LIBGME) else() message(WARNING "You have specified that GME is available but it was not found.") endif() diff --git a/src/Makefile b/src/Makefile index bee60804720da1dcbee09065c29f616e145848f0..449b4065d2967f742a8ad4f917f6b4c96a2f0e19 100644 --- a/src/Makefile +++ b/src/Makefile @@ -262,9 +262,7 @@ else OBJS+=$(OBJDIR)/hw3sound.o endif -ifndef NOVERSION OPTS += -DCOMPVERSION -endif ifndef NONX86 ifndef GCC29 @@ -551,15 +549,11 @@ cleandep: $(REMOVE) comptime.h pre-build: -ifdef NOVERSION - -@touch comptime.c -else ifdef WINDOWSHELL -..\comptime.bat . else -@../comptime.sh . endif -endif clean: $(REMOVE) *~ *.flc diff --git a/src/config.h.in b/src/config.h.in index 5cd75fa5a50962f34a638b3dda519cfe2483fa47..eef4fec1314a44baa2ddaf1f59cb8f460dda9c9f 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -15,7 +15,9 @@ #define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}" #define ASSET_HASH_RINGS_DTA "${SRB2_ASSET_rings.dta_HASH}" #define ASSET_HASH_ZONES_DTA "${SRB2_ASSET_zones.dta_HASH}" +#ifdef USE_PATCH_DTA #define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}" +#endif #define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}" #define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}" @@ -26,10 +28,16 @@ #else +/* Manually defined asset hashes for non-CMake builds + * Last updated 2000 / 00 / 00 + */ #define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7" #define ASSET_HASH_ZONES_DTA "303838c6c534d9540288360fa49cca60" #define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799" #define ASSET_HASH_RINGS_DTA "85901ad4bf94637e5753d2ac2c03ea26" +#ifdef USE_PATCH_DTA +#define ASSET_HASH_PATCH_DTA "0c66790502e648bfce90fdc5bb15722e" +#endif #endif #endif diff --git a/src/d_main.c b/src/d_main.c index 3918d8118c0c1cfd242c70b7f04148b26612f8c8..b04c55cbf668510284410c1bd36b75e0488e3f10 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -513,7 +513,6 @@ static void D_Display(void) // ========================================================================= tic_t rendergametic; -boolean supdate; void D_SRB2Loop(void) { @@ -604,7 +603,6 @@ void D_SRB2Loop(void) // Update display, next frame, with current state. D_Display(); - supdate = false; if (moviemode) M_SaveFrame(); @@ -841,8 +839,10 @@ static void IdentifyVersion(void) // Add the weapons D_AddFile(va(pandf,srb2waddir,"rings.dta")); +#ifdef USE_PATCH_DTA // Add our crappy patches to fix our bugs - // D_AddFile(va(pandf,srb2waddir,"patch.dta")); + D_AddFile(va(pandf,srb2waddir,"patch.dta")); +#endif #if !defined (HAVE_SDL) || defined (HAVE_MIXER) { @@ -1133,12 +1133,18 @@ void D_SRB2Main(void) W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta - //W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta +#ifdef USE_PATCH_DTA + W_VerifyFileMD5(4, ASSET_HASH_PATCH_DTA); // patch.dta +#endif + // don't check music.dta because people like to modify it, and it doesn't matter if they do // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. -#endif +#endif //ifndef DEVELOP - mainwads = 4; // there are 5 wads not to unload + mainwads = 4; // there are 4 wads not to unload +#ifdef USE_PATCH_DTA + ++mainwads; // patch.dta adds one more +#endif cht_Init(); diff --git a/src/d_main.h b/src/d_main.h index 800b61f531fb9c79f6b19f4d2eb0d23c1430b045..c5ce19ef4cb199ca489840e1899f0e40d0c3f775 100644 --- a/src/d_main.h +++ b/src/d_main.h @@ -17,7 +17,6 @@ #include "d_event.h" #include "w_wad.h" // for MAX_WADFILES -extern boolean supdate; extern boolean advancedemo; // make sure not to write back the config until it's been correctly loaded diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 02bc464e61e882c2bc36ab0e4fb8afa72a3a4e5c..5eb35283414b7f807249df101c14d4048bb1251e 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1854,10 +1854,10 @@ static void Got_Pause(UINT8 **cp, INT32 playernum) if (paused) { if (!menuactive || netgame) - S_PauseSound(); + S_PauseAudio(); } else - S_ResumeSound(); + S_ResumeAudio(); } } @@ -3761,50 +3761,66 @@ static void Command_Displayplayer_f(void) static void Command_Tunes_f(void) { const char *tunearg; - UINT16 tune, track = 0; + UINT16 tunenum, track = 0; const size_t argc = COM_Argc(); if (argc < 2) //tunes slot ... { - CONS_Printf("tunes <slot #/map name/\"default\"> <speed> <track>:\n"); - CONS_Printf(M_GetText("Play a music slot at a set speed (\"1\" being normal speed).\n")); - CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n")); - CONS_Printf(M_GetText("The current tune is: %d\nThe current track is: %d\n"), - (mapmusic & MUSIC_SONGMASK), ((mapmusic & MUSIC_TRACKMASK) >> MUSIC_TRACKSHIFT)); + CONS_Printf("tunes <name/num> [track] [speed] / <-show> / <-default> / <-none>:\n"); + CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n")); + CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n")); + CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n")); + CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n")); + CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n")); return; } tunearg = COM_Argv(1); - tune = (UINT16)atoi(tunearg); + tunenum = (UINT16)atoi(tunearg); track = 0; - if (!strcasecmp(tunearg, "default")) + if (!strcasecmp(tunearg, "-show")) { - tune = mapheaderinfo[gamemap-1]->musicslot; - track = mapheaderinfo[gamemap-1]->musicslottrack; + CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"), + mapmusname, (mapmusflags & MUSIC_TRACKMASK)); + return; } - else if (toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') - tune = (UINT16)M_MapNumber(tunearg[0], tunearg[1]); - - if (tune >= NUMMUSIC) + if (!strcasecmp(tunearg, "-none")) { - CONS_Alert(CONS_NOTICE, M_GetText("Valid slots are 1 to %d, or 0 to stop music\n"), NUMMUSIC - 1); + S_StopMusic(); return; } + else if (!strcasecmp(tunearg, "-default")) + { + tunearg = mapheaderinfo[gamemap-1]->musname; + track = mapheaderinfo[gamemap-1]->mustrack; + } + else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') + tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]); - if (argc > 3) - track = (UINT16)atoi(COM_Argv(3))-1; + if (tunenum && tunenum >= 1036) + { + CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n")); + return; + } + if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case + CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n")); - mapmusic = tune | (track << MUSIC_TRACKSHIFT); + if (argc > 2) + track = (UINT16)atoi(COM_Argv(2))-1; - if (tune == mus_None) - S_StopMusic(); + if (tunenum) + snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum)); else - S_ChangeMusic(mapmusic, true); + strncpy(mapmusname, tunearg, 7); + mapmusname[6] = 0; + mapmusflags = (track & MUSIC_TRACKMASK); - if (argc > 2) + S_ChangeMusic(mapmusname, mapmusflags, true); + + if (argc > 3) { - float speed = (float)atof(COM_Argv(2)); + float speed = (float)atof(COM_Argv(3)); if (speed > 0.0f) S_SpeedMusic(speed); } diff --git a/src/dehacked.c b/src/dehacked.c index d6a1881e6359eeace3886a4f0a76061cd08aaf3b..4dc23777d3b342b110a74557fbd7702d40ea748e 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -65,7 +65,9 @@ static mobjtype_t get_mobjtype(const char *word); static statenum_t get_state(const char *word); static spritenum_t get_sprite(const char *word); static sfxenum_t get_sfx(const char *word); -static UINT16 get_mus(const char *word); +#ifdef MUSICSLOT_COMPATIBILITY +static UINT16 get_mus(const char *word, UINT8 dehacked_mode); +#endif static hudnum_t get_huditem(const char *word); #ifndef HAVE_BLUA static powertype_t get_power(const char *word); @@ -1164,19 +1166,31 @@ static void readlevelheader(MYFILE *f, INT32 num) mapheaderinfo[num-1]->typeoflevel = tol; } } + else if (fastcmp(word, "MUSIC")) + { + if (fastcmp(word2, "NONE")) + mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string + else + { + deh_strlcpy(mapheaderinfo[num-1]->musname, word2, + sizeof(mapheaderinfo[num-1]->musname), va("Level header %d: music", num)); + } + } +#ifdef MUSICSLOT_COMPATIBILITY else if (fastcmp(word, "MUSICSLOT")) { - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0') - i = M_MapNumber(word2[0], word2[1]); - - if (i) // it's just a number - mapheaderinfo[num-1]->musicslot = (UINT16)i; - else // No? Okay, now we'll get technical. - mapheaderinfo[num-1]->musicslot = get_mus(word2); // accepts all of O_CHRSEL, mus_chrsel, or just plain ChrSel + i = get_mus(word2, true); + if (i && i <= 1035) + snprintf(mapheaderinfo[num-1]->musname, 7, "%sM", G_BuildMapName(i)); + else if (i && i <= 1050) + strncpy(mapheaderinfo[num-1]->musname, compat_special_music_slots[i - 1036], 7); + else + mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string + mapheaderinfo[num-1]->musname[6] = 0; } - else if (fastcmp(word, "MUSICSLOTTRACK")) - mapheaderinfo[num-1]->musicslottrack = ((UINT16)i - 1); +#endif + else if (fastcmp(word, "MUSICTRACK")) + mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1); else if (fastcmp(word, "FORCECHARACTER")) { strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1); @@ -1443,10 +1457,30 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) else deh_warning("CutSceneScene %d: unknown word '%s'", num, word); } + else if (fastcmp(word, "MUSIC")) + { + DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE); + strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7); + cutscenes[num]->scene[scenenum].musswitch[6] = 0; + } +#ifdef MUSICSLOT_COMPATIBILITY else if (fastcmp(word, "MUSICSLOT")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicslot), UNDO_NONE); - cutscenes[num]->scene[scenenum].musicslot = get_mus(word2); // accepts all of O_MAP01M, mus_map01m, or just plain MAP01M + DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE); + i = get_mus(word2, true); + if (i && i <= 1035) + snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i)); + else if (i && i <= 1050) + strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7); + else + cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string + cutscenes[num]->scene[scenenum].musswitch[6] = 0; + } +#endif + else if (fastcmp(word, "MUSICTRACK")) + { + DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE); + cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; } else if (fastcmp(word, "MUSICLOOP")) { @@ -6195,9 +6229,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s // Collectible Items "MT_RING", "MT_FLINGRING", // Lost ring -#ifdef BLUE_SPHERES "MT_BLUEBALL", // Blue sphere replacement for special stages -#endif "MT_REDTEAMRING", //Rings collectable by red team. "MT_BLUETEAMRING", //Rings collectable by blue team. "MT_EMMY", // emerald token for special stage @@ -6650,6 +6682,7 @@ static const char *const MOBJFLAG2_LIST[] = { "EXPLOSION", // Thrown ring has explosive properties "SCATTER", // Thrown ring has scatter properties "BEYONDTHEGRAVE",// Source of this missile has died and has since respawned. + "PUSHED", // Mobj was already pushed this tic "SLIDEPUSH", // MF_PUSHABLE that pushes continuously. "CLASSICPUSH", // Drops straight down when object has negative Z. "STANDONME", // While not pushable, stand on me anyway. @@ -6678,7 +6711,7 @@ static const char *const MOBJEFLAG_LIST[] = { "JUSTSTEPPEDDOWN", // used for ramp sectors "VERTICALFLIP", // Vertically flip sprite/allow upside-down physics "GOOWATER", // Goo water - "PUSHED", // Mobj was already pushed this tic + "\x01", // free: 1<<7 (name un-matchable) "SPRUNG", // Mobj was already sprung this tic "APPLYPMOMZ", // Platform movement NULL @@ -6941,6 +6974,8 @@ struct { {"PUSHACCEL",PUSHACCEL}, {"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into. {"CODEBASE",CODEBASE}, // or what release of SRB2 this is. + {"VERSION",VERSION}, // Grab the game's version! + {"SUBVERSION",SUBVERSION}, // more precise version number // Special linedef executor tag numbers! {"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!) @@ -7231,36 +7266,36 @@ struct { {"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop. // Angles - {"ANG1",ANG1>>16}, - {"ANG2",ANG2>>16}, - {"ANG10",ANG10>>16}, - {"ANG15",ANG15>>16}, - {"ANG20",ANG20>>16}, - {"ANG30",ANG30>>16}, - {"ANG60",ANG60>>16}, - {"ANG64h",ANG64h>>16}, - {"ANG105",ANG105>>16}, - {"ANG210",ANG210>>16}, - {"ANG255",ANG255>>16}, - {"ANG340",ANG340>>16}, - {"ANG350",ANG350>>16}, - {"ANGLE_11hh",ANGLE_11hh>>16}, - {"ANGLE_22h",ANGLE_22h>>16}, - {"ANGLE_45",ANGLE_45>>16}, - {"ANGLE_67h",ANGLE_67h>>16}, - {"ANGLE_90",ANGLE_90>>16}, - {"ANGLE_112h",ANGLE_112h>>16}, - {"ANGLE_135",ANGLE_135>>16}, - {"ANGLE_157h",ANGLE_157h>>16}, - {"ANGLE_180",ANGLE_180>>16}, - {"ANGLE_202h",ANGLE_202h>>16}, - {"ANGLE_225",ANGLE_225>>16}, - {"ANGLE_247h",ANGLE_247h>>16}, - {"ANGLE_270",ANGLE_270>>16}, - {"ANGLE_292h",ANGLE_292h>>16}, - {"ANGLE_315",ANGLE_315>>16}, - {"ANGLE_337h",ANGLE_337h>>16}, - {"ANGLE_MAX",ANGLE_MAX>>16}, + {"ANG1",ANG1}, + {"ANG2",ANG2}, + {"ANG10",ANG10}, + {"ANG15",ANG15}, + {"ANG20",ANG20}, + {"ANG30",ANG30}, + {"ANG60",ANG60}, + {"ANG64h",ANG64h}, + {"ANG105",ANG105}, + {"ANG210",ANG210}, + {"ANG255",ANG255}, + {"ANG340",ANG340}, + {"ANG350",ANG350}, + {"ANGLE_11hh",ANGLE_11hh}, + {"ANGLE_22h",ANGLE_22h}, + {"ANGLE_45",ANGLE_45}, + {"ANGLE_67h",ANGLE_67h}, + {"ANGLE_90",ANGLE_90}, + {"ANGLE_112h",ANGLE_112h}, + {"ANGLE_135",ANGLE_135}, + {"ANGLE_157h",ANGLE_157h}, + {"ANGLE_180",ANGLE_180}, + {"ANGLE_202h",ANGLE_202h}, + {"ANGLE_225",ANGLE_225}, + {"ANGLE_247h",ANGLE_247h}, + {"ANGLE_270",ANGLE_270}, + {"ANGLE_292h",ANGLE_292h}, + {"ANGLE_315",ANGLE_315}, + {"ANGLE_337h",ANGLE_337h}, + {"ANGLE_MAX",ANGLE_MAX}, // P_Chase directions (dirtype_t) {"DI_NODIR",DI_NODIR}, @@ -7428,21 +7463,45 @@ static sfxenum_t get_sfx(const char *word) return sfx_None; } -static UINT16 get_mus(const char *word) -{ // Returns the value of SFX_ enumerations +#ifdef MUSICSLOT_COMPATIBILITY +static UINT16 get_mus(const char *word, UINT8 dehacked_mode) +{ // Returns the value of MUS_ enumerations UINT16 i; + char lumptmp[4]; + if (*word >= '0' && *word <= '9') return atoi(word); + if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') + return (UINT16)M_MapNumber(word[0], word[1]); + if (fastncmp("MUS_",word,4)) word += 4; // take off the MUS_ else if (fastncmp("O_",word,2) || fastncmp("D_",word,2)) word += 2; // take off the O_ or D_ - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fasticmp(word, S_music[i].name)) + + strncpy(lumptmp, word, 4); + lumptmp[3] = 0; + if (fasticmp("MAP",lumptmp)) + { + word += 3; + if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') + return (UINT16)M_MapNumber(word[0], word[1]); + else if ((i = atoi(word))) return i; - deh_warning("Couldn't find music named 'MUS_%s'",word); - return mus_None; + + word -= 3; + if (dehacked_mode) + deh_warning("Couldn't find music named 'MUS_%s'",word); + return 0; + } + for (i = 0; compat_special_music_slots[i][0]; ++i) + if (fasticmp(word, compat_special_music_slots[i])) + return i + 1036; + if (dehacked_mode) + deh_warning("Couldn't find music named 'MUS_%s'",word); + return 0; } +#endif static hudnum_t get_huditem(const char *word) { // Returns the value of HUD_ enumerations @@ -7642,11 +7701,13 @@ static fixed_t find_const(const char **rword) free(word); return r; } +#ifdef MUSICSLOT_COMPATIBILITY else if (fastncmp("MUS_",word,4) || fastncmp("O_",word,2)) { - r = get_mus(word); + r = get_mus(word, true); free(word); return r; } +#endif else if (fastncmp("PW_",word,3)) { r = get_power(word); free(word); @@ -8016,33 +8077,29 @@ static inline int lib_getenum(lua_State *L) if (mathlib) return luaL_error(L, "sfx '%s' could not be found.\n", word); return 0; } +#ifdef MUSICSLOT_COMPATIBILITY else if (!mathlib && fastncmp("mus_",word,4)) { p = word+4; - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fastcmp(p, S_music[i].name)) { - lua_pushinteger(L, i); - return 1; - } - return 0; + if ((i = get_mus(p, false)) == 0) + return 0; + lua_pushinteger(L, i); + return 1; } else if (mathlib && fastncmp("MUS_",word,4)) { // SOCs are ALL CAPS! p = word+4; - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fasticmp(p, S_music[i].name)) { - lua_pushinteger(L, i); - return 1; - } - return luaL_error(L, "music '%s' could not be found.\n", word); + if ((i = get_mus(p, false)) == 0) + return luaL_error(L, "music '%s' could not be found.\n", word); + lua_pushinteger(L, i); + return 1; } else if (mathlib && (fastncmp("O_",word,2) || fastncmp("D_",word,2))) { p = word+2; - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fasticmp(p, S_music[i].name)) { - lua_pushinteger(L, i); - return 1; - } - return luaL_error(L, "music '%s' could not be found.\n", word); + if ((i = get_mus(p, false)) == 0) + return luaL_error(L, "music '%s' could not be found.\n", word); + lua_pushinteger(L, i); + return 1; } +#endif else if (!mathlib && fastncmp("pw_",word,3)) { p = word+3; for (i = 0; i < NUMPOWERS; i++) @@ -8194,8 +8251,11 @@ static inline int lib_getenum(lua_State *L) } else if (fastcmp(word,"globallevelskynum")) { lua_pushinteger(L, globallevelskynum); return 1; - } else if (fastcmp(word,"mapmusic")) { - lua_pushinteger(L, mapmusic); + } else if (fastcmp(word,"mapmusname")) { + lua_pushstring(L, mapmusname); + return 1; + } else if (fastcmp(word,"mapmusflags")) { + lua_pushinteger(L, mapmusflags); return 1; } else if (fastcmp(word,"server")) { if ((!multiplayer || !netgame) && !playeringame[serverplayer]) @@ -8213,6 +8273,9 @@ static inline int lib_getenum(lua_State *L) } else if (fastcmp(word,"gravity")) { lua_pushinteger(L, gravity); return 1; + } else if (fastcmp(word,"VERSIONSTRING")) { + lua_pushstring(L, VERSIONSTRING); + return 1; } return 0; diff --git a/src/doomdef.h b/src/doomdef.h index 8935eb1179b866b1e105007feb44c3e261203442..c3a0bfa6e3ca37ec3f534c15ab67aa42c5217e4c 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -148,13 +148,17 @@ extern FILE *logstream; // we use comprevision and compbranch instead. #else #define VERSION 201 // Game version -#define SUBVERSION 14 // more precise version number -#define VERSIONSTRING "v2.1.14" -#define VERSIONSTRINGW L"v2.1.14" +#define SUBVERSION 15 // more precise version number +#define VERSIONSTRING "v2.1.15" +#define VERSIONSTRINGW L"v2.1.15" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif +// Does this version require an added patch file? +// Comment or uncomment this as necessary. +#define USE_PATCH_DTA + // Modification options // If you want to take advantage of the Master Server's ability to force clients to update // to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave @@ -208,7 +212,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 19 +#define MODVERSION 20 // ========================================================================= @@ -427,9 +431,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// \note obsoleted by cv_maxportals //#define PORTAL_LIMIT 8 -/// Fun experimental slope stuff! -//#define SLOPENESS - /// Kalaron/Eternity Engine slope code (SRB2CB ported) #define ESLOPE @@ -449,10 +450,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Polyobject fake flat code #define POLYOBJECTS_PLANES -/// Blue spheres for future use. -/// \todo Remove this define. -#define BLUE_SPHERES // Blue spheres for future use. - /// Improved way of dealing with ping values and a ping limit. #define NEWPING @@ -490,4 +487,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.) //#define REDSANALOG +/// Backwards compatibility with musicslots. +/// \note You should leave this enabled unless you're working with a future SRB2 version. +#define MUSICSLOT_COMPATIBILITY + #endif // __DOOMDEF__ diff --git a/src/doomstat.h b/src/doomstat.h index 44cf6feaabc586a449c1b55ea729a5c0ec401ef2..ffdbcaecd51d9a96f72c91180218b2f91bb41dba 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -31,15 +31,11 @@ // Selected by user. extern INT16 gamemap; - -// ----------------xxxxxxxxxxxxxxxx = music slot -// -xxxxxxxxxxxxxxx---------------- = track slot -// x------------------------------- = reset music bit -extern UINT32 mapmusic; -#define MUSIC_TRACKSHIFT 16 -#define MUSIC_SONGMASK 0x0000FFFF -#define MUSIC_TRACKMASK 0x7FFF0000 -#define MUSIC_RELOADRESET 0x80000000 +extern char mapmusname[7]; +extern UINT16 mapmusflags; +#define MUSIC_TRACKMASK 0x0FFF // ----************ +#define MUSIC_RELOADRESET 0x8000 // *--------------- +// Use other bits if necessary. extern INT16 maptol; extern UINT8 globalweather; @@ -146,11 +142,13 @@ typedef struct UINT16 xcoord[8]; UINT16 ycoord[8]; UINT16 picduration[8]; - UINT16 musicslot; UINT8 musicloop; UINT16 textxpos; UINT16 textypos; + char musswitch[7]; + UINT16 musswitchflags; + UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0 UINT8 fadeoutid; // ID of the second fade, to the new screen @@ -218,8 +216,8 @@ typedef struct UINT8 actnum; ///< Act number or 0 for none. UINT16 typeoflevel; ///< Combination of typeoflevel flags. INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end. - UINT16 musicslot; ///< Music slot number to play. 0 for no music. - UINT16 musicslottrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore. + char musname[7]; ///< Music track to play. "" for no music. + UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore. char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable. UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave. INT16 skynum; ///< Sky number to use. diff --git a/src/doomtype.h b/src/doomtype.h index 8e7da6881df87beb351470bbc1d6bfb01fead98a..d833176f780d32f9dd357ed0bbf9850b06830b68 100644 --- a/src/doomtype.h +++ b/src/doomtype.h @@ -94,7 +94,6 @@ typedef long ssize_t; #ifdef __APPLE_CC__ #define DIRECTFULLSCREEN #define DEBUG_LOG -#define HWRENDER #define NOIPX #endif diff --git a/src/f_finale.c b/src/f_finale.c index 2a1e5cce2685ec16d2e5ef88d8af13c3169ecabd..cb85cb196bdb3a1705b61b4e711d835280c6ef44 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -559,7 +559,7 @@ static void F_IntroDrawScene(void) if (finalecount < 4) S_StopMusic(); if (finalecount == 4) - S_ChangeMusic(mus_stjr, false); + S_ChangeMusicInternal("stjr", false); x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(334<<FRACBITS, aspect)/2; y = (BASEVIDHEIGHT<<FRACBITS)/2 - FixedMul(358<<FRACBITS, aspect)/2; V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH1", PU_CACHE)), aspect); @@ -771,7 +771,7 @@ void F_IntroDrawer(void) F_RunWipe(99,true); } - S_ChangeMusic(mus_read_m, false); + S_ChangeMusicInternal("read_m", false); } else if (intro_scenenum == 3) roidtics = BASEVIDWIDTH - 64; @@ -1126,7 +1126,7 @@ void F_StartCredits(void) CON_ClearHUD(); S_StopMusic(); - S_ChangeMusic(mus_credit, false); + S_ChangeMusicInternal("credit", false); finalecount = 0; animtimer = 0; @@ -1423,7 +1423,7 @@ void F_StartTitleScreen(void) // IWAD dependent stuff. - S_ChangeMusic(mus_titles, looptitle); + S_ChangeMusicInternal("titles", looptitle); animtimer = 0; @@ -1589,7 +1589,7 @@ void F_StartContinue(void) // In case menus are still up?!! M_ClearMenus(true); - S_ChangeMusic(mus_contsc, false); + S_ChangeMusicInternal("contsc", false); S_StopSounds(); timetonext = TICRATE*11; @@ -1703,8 +1703,10 @@ static void F_AdvanceToNextScene(void) picxpos = cutscenes[cutnum]->scene[scenenum].xcoord[picnum]; picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum]; - if (cutscenes[cutnum]->scene[scenenum].musicslot != 0) - S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musicslot, cutscenes[cutnum]->scene[scenenum].musicloop); + if (cutscenes[cutnum]->scene[scenenum].musswitch[0]) + S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch, + cutscenes[cutnum]->scene[scenenum].musswitchflags, + cutscenes[cutnum]->scene[scenenum].musicloop); // Fade to the next dofadenow = true; @@ -1775,8 +1777,10 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset animtimer = cutscenes[cutnum]->scene[0].picduration[0]; // Picture duration stoptimer = 0; - if (cutscenes[cutnum]->scene[scenenum].musicslot != 0) - S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musicslot, cutscenes[cutnum]->scene[scenenum].musicloop); + if (cutscenes[cutnum]->scene[0].musswitch[0]) + S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch, + cutscenes[cutnum]->scene[0].musswitchflags, + cutscenes[cutnum]->scene[0].musicloop); else S_StopMusic(); } diff --git a/src/g_game.c b/src/g_game.c index dda8793bb58d5291a447d1a4baf57837235612ee..3b7ef158f3748eec3b3ceff6985f2a84cf786ce5 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -69,8 +69,10 @@ static void G_DoStartContinue(void); static void G_DoContinued(void); static void G_DoWorldDone(void); +char mapmusname[7]; // Music name +UINT16 mapmusflags; // Track and reset bit + INT16 gamemap = 1; -UINT32 mapmusic; // music, track, and reset bit INT16 maptol; UINT8 globalweather = 0; INT32 curWeather = PRECIP_NONE; @@ -2182,12 +2184,13 @@ void G_PlayerReborn(INT32 player) if (p-players == consoleplayer) { - if (mapmusic & MUSIC_RELOADRESET) // TODO: Might not need this here + if (mapmusflags & MUSIC_RELOADRESET) { - mapmusic = mapheaderinfo[gamemap-1]->musicslot - | (mapheaderinfo[gamemap-1]->musicslottrack << MUSIC_TRACKSHIFT); + strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); + mapmusname[6] = 0; + mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK; } - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } if (gametype == GT_COOP) @@ -2328,6 +2331,11 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost) } } P_MovePlayerToSpawn(playernum, spawnpoint); + +#ifdef HAVE_BLUA + LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :) +#endif + } mapthing_t *G_FindCTFStart(INT32 playernum) @@ -2871,7 +2879,8 @@ static void G_DoCompleted(void) // We are committed to this map now. // We may as well allocate its header if it doesn't exist - if(!mapheaderinfo[nextmap]) + // (That is, if it's a real map) + if (nextmap < NUMMAPS && !mapheaderinfo[nextmap]) P_AllocMapHeader(nextmap); if (skipstats) @@ -3521,7 +3530,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean if (paused) { paused = false; - S_ResumeSound(); + S_ResumeAudio(); } if (netgame || multiplayer) // Nice try, haxor. @@ -3595,7 +3604,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean globalweather = mapheaderinfo[gamemap-1]->weather; // Don't carry over custom music change to another map. - mapmusic |= MUSIC_RELOADRESET; + mapmusflags |= MUSIC_RELOADRESET; ultimatemode = pultmode; playerdeadview = false; diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h index 83dff02f877e17db254f5e0e35bb47095bc7c18e..94eef1d3e46e95f825f7ac89088cbb6674636225 100644 --- a/src/hardware/hw_glob.h +++ b/src/hardware/hw_glob.h @@ -36,9 +36,7 @@ typedef struct { float x; float y; -//#ifdef SLOPENESS float z; -//#endif } polyvertex_t; #ifdef _MSC_VER diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 409900b986f989b7a001bfd262ec1bf33a394eba..58e4e87f2bf431ec3168c78ce45d33143e95ef82 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -539,6 +539,8 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi static FOutVector *planeVerts = NULL; static UINT16 numAllocedPlaneVerts = 0; + (void)sector; + // no convex poly were generated for this subsector if (!xsub->planepoly) return; @@ -678,25 +680,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, fixed_t fi v3d->x = pv->x; v3d->y = height; v3d->z = pv->y; -#ifdef SLOPENESS - if (sector && sector->special == 65535) - { - size_t q; - for (q = 0; q < sector->linecount; q++) - { - if (v3d->x == sector->lines[q]->v1->x>>FRACBITS) - { - if (v3d->z == sector->lines[q]->v1->y>>FRACBITS) - { - v3d->y += sector->lines[q]->v1->z>>FRACBITS; - break; - } - } - } - } -#else - (void)sector; -#endif } // only useful for flat coloured triangles diff --git a/src/info.c b/src/info.c index fb19fa2b43113e5f5e5747e654c38b205ef1a5d9..0eda417708b0980515f528e05cd253b697621e7c 100644 --- a/src/info.c +++ b/src/info.c @@ -4569,7 +4569,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, -#ifdef BLUE_SPHERES { // MT_BLUEBALL -1, // doomednum S_BLUEBALL, // spawnstate @@ -4596,7 +4595,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags S_NULL // raisestate }, -#endif { // MT_REDTEAMRING 308, // doomednum diff --git a/src/info.h b/src/info.h index 9596f038421bd82f2b7c8b6235c63a8ce1994326..6e14448f470db76359c825d5ec993603249e1a4d 100644 --- a/src/info.h +++ b/src/info.h @@ -3049,9 +3049,7 @@ typedef enum mobj_type // Collectible Items MT_RING, MT_FLINGRING, // Lost ring -#ifdef BLUE_SPHERES MT_BLUEBALL, // Blue sphere replacement for special stages -#endif MT_REDTEAMRING, //Rings collectable by red team. MT_BLUETEAMRING, //Rings collectable by blue team. MT_EMMY, // emerald token for special stage diff --git a/src/lua_baselib.c b/src/lua_baselib.c index be06982f3391ddd06cd2173960be1d0e898ccde9..a7f2eb39fc4887e33a2c19108a52d2da9c322c85 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -85,6 +85,14 @@ static int lib_print(lua_State *L) return 0; } +static int lib_evalMath(lua_State *L) +{ + const char *word = luaL_checkstring(L, 1); + LUA_Deprecated(L, "EvalMath(string)", "_G[string]"); + lua_pushinteger(L, LUA_EvalMath(word)); + return 1; +} + // M_RANDOM ////////////// @@ -1660,18 +1668,63 @@ static int lib_sStopSound(lua_State *L) static int lib_sChangeMusic(lua_State *L) { - UINT32 music_num = (UINT32)luaL_checkinteger(L, 1); +#ifdef MUSICSLOT_COMPATIBILITY + const char *music_name; + UINT32 music_num; + char music_compat_name[7]; + + boolean looping; + player_t *player = NULL; + UINT16 music_flags = 0; + NOHUD + + if (lua_isnumber(L, 1)) + { + music_num = (UINT32)luaL_checkinteger(L, 1); + music_flags = (UINT16)(music_num & 0x0000FFFF); + if (music_flags && music_flags <= 1035) + snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags)); + else if (music_flags && music_flags <= 1050) + strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7); + else + music_compat_name[0] = 0; // becomes empty string + music_compat_name[6] = 0; + music_name = (const char *)&music_compat_name; + music_flags = 0; + } + else + { + music_num = 0; + music_name = luaL_checkstring(L, 1); + } + + + looping = (boolean)lua_opttrueboolean(L, 2); + +#else + const char *music_name = luaL_checkstring(L, 1); boolean looping = (boolean)lua_opttrueboolean(L, 2); player_t *player = NULL; + UINT16 music_flags = 0; NOHUD + +#endif if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } + +#ifdef MUSICSLOT_COMPATIBILITY + if (music_num) + music_flags = (UINT16)((music_num & 0x7FFF0000) >> 16); + else +#endif + music_flags = (UINT16)luaL_optinteger(L, 4, 0); + if (!player || P_IsLocalPlayer(player)) - S_ChangeMusic(music_num, looping); + S_ChangeMusic(music_name, music_flags, looping); return 0; } @@ -1878,6 +1931,7 @@ static int lib_gTicsToMilliseconds(lua_State *L) static luaL_Reg lib[] = { {"print", lib_print}, + {"EvalMath", lib_evalMath}, // m_random {"P_Random",lib_pRandom}, diff --git a/src/lua_hook.h b/src/lua_hook.h index da2dcdc380461cefd958b9f42bfbe738a98d724b..4eb083780ea69e5d1674483e9ef83908a5dd9cba 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -42,6 +42,7 @@ enum hook { hook_LinedefExecute, hook_PlayerMsg, hook_HurtMsg, + hook_PlayerSpawn, hook_MAX // last hook }; @@ -75,5 +76,6 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_B boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages +#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer #endif diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 0415d23e61acfe98705ec8855846b06297fcdf02..2c1aa1cea97cffcaf833015ac8cacaa5f6395ce6 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -53,6 +53,7 @@ const char *const hookNames[hook_MAX+1] = { "LinedefExecute", "PlayerMsg", "HurtMsg", + "PlayerSpawn", NULL }; @@ -768,4 +769,33 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source) return hooked; } +void LUAh_NetArchiveHook(lua_CFunction archFunc) +{ + hook_p hookp; + + if (!gL || !(hooksAvailable[hook_NetVars/8] & (1<<(hook_NetVars%8)))) + return; + + // stack: tables + I_Assert(lua_gettop(gL) > 0); + I_Assert(lua_istable(gL, -1)); + + // tables becomes an upvalue of archFunc + lua_pushvalue(gL, -1); + lua_pushcclosure(gL, archFunc, 1); + // stack: tables, archFunc + + for (hookp = roothook; hookp; hookp = hookp->next) + if (hookp->type == hook_NetVars) + { + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -2); // archFunc + LUA_Call(gL, 1); + } + + lua_pop(gL, 1); // pop archFunc + // stack: tables +} + #endif diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 5a83d95b56a6a3a39cf7d0364c39a2866964dd26..325f00b013e5495f67d79b2ca78775e02812a4c6 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -16,7 +16,9 @@ #include "r_local.h" #include "st_stuff.h" // hudinfo[] #include "g_game.h" +#include "i_video.h" // rendermode #include "p_local.h" // camera_t +#include "screen.h" // screen width/height #include "v_video.h" #include "w_wad.h" #include "z_zone.h" @@ -486,7 +488,7 @@ static int libd_getColormap(lua_State *L) INT32 skinnum = TC_DEFAULT; skincolors_t color = luaL_optinteger(L, 2, 0); UINT8* colormap = NULL; - //HUDSAFE + HUDONLY if (lua_isnoneornil(L, 1)) ; // defaults to TC_DEFAULT else if (lua_type(L, 1) == LUA_TNUMBER) // skin number @@ -510,6 +512,31 @@ static int libd_getColormap(lua_State *L) return 1; } +static int libd_width(lua_State *L) +{ + HUDONLY + lua_pushinteger(L, vid.width); // push screen width + return 1; +} + +static int libd_height(lua_State *L) +{ + HUDONLY + lua_pushinteger(L, vid.height); // push screen height + return 1; +} + +static int libd_renderer(lua_State *L) +{ + HUDONLY + switch (rendermode) { + case render_opengl: lua_pushliteral(L, "opengl"); break; // OpenGL renderer + case render_soft: lua_pushliteral(L, "software"); break; // Software renderer + default: lua_pushliteral(L, "none"); break; // render_none (for dedicated), in case there's any reason this should be run + } + return 1; +} + static luaL_Reg lib_draw[] = { {"patchExists", libd_patchExists}, {"cachePatch", libd_cachePatch}, @@ -521,6 +548,9 @@ static luaL_Reg lib_draw[] = { {"drawString", libd_drawString}, {"stringWidth", libd_stringWidth}, {"getColormap", libd_getColormap}, + {"width", libd_width}, + {"height", libd_height}, + {"renderer", libd_renderer}, {NULL, NULL} }; diff --git a/src/lua_libs.h b/src/lua_libs.h index d19ad88578de24bfa4a3f14163f2b39ac750c717..25552eacbe507a9c09f18007923959f0220a9e9a 100644 --- a/src/lua_libs.h +++ b/src/lua_libs.h @@ -42,6 +42,7 @@ extern lua_State *gL; #define META_CVAR "CONSVAR_T*" +#define META_SECTORLINES "SECTOR_T*LINES" #define META_SIDENUM "LINE_T*SIDENUM" #define META_HUDINFO "HUDINFO_T*" diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 16d05dacdfeb839ac3aa33d449f51695423c0604..b6b5147a9abbfa939c14e3bb14a5f7bc0af9cf39 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -37,6 +37,7 @@ enum sector_e { sector_thinglist, sector_heightsec, sector_camsec, + sector_lines, sector_ffloors }; @@ -52,6 +53,7 @@ static const char *const sector_opt[] = { "thinglist", "heightsec", "camsec", + "lines", "ffloors", NULL}; @@ -260,6 +262,67 @@ static int sector_iterate(lua_State *L) return 3; } +// sector.lines, i -> sector.lines[i] +// sector.lines.valid, for validity checking +static int sectorlines_get(lua_State *L) +{ + line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES)); + size_t i; + size_t numoflines = 0; + lua_settop(L, 2); + if (!lua_isnumber(L, 2)) + { + int field = luaL_checkoption(L, 2, NULL, valid_opt); + if (!seclines) + { + if (field == 0) { + lua_pushboolean(L, 0); + return 1; + } + return luaL_error(L, "accessed sector_t doesn't exist anymore."); + } else if (field == 0) { + lua_pushboolean(L, 1); + return 1; + } + } + + // check first linedef to figure which of its sectors owns this sector->lines pointer + // then check that sector's linecount to get a maximum index + //if (!seclines[0]) + //return luaL_error(L, "no lines found!"); // no first linedef????? + if (seclines[0]->frontsector->lines == seclines) + numoflines = seclines[0]->frontsector->linecount; + else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first + numoflines = seclines[0]->backsector->linecount; + //if neither sector has it then ??? + + if (!numoflines) + return luaL_error(L, "no lines found!"); + + i = (size_t)lua_tointeger(L, 2); + if (i >= numoflines) + return 0; + LUA_PushUserdata(L, seclines[i], META_LINE); + return 1; +} + +static int sectorlines_num(lua_State *L) +{ + line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES)); + size_t numoflines = 0; + // check first linedef to figure which of its sectors owns this sector->lines pointer + // then check that sector's linecount to get a maximum index + //if (!seclines[0]) + //return luaL_error(L, "no lines found!"); // no first linedef????? + if (seclines[0]->frontsector->lines == seclines) + numoflines = seclines[0]->frontsector->linecount; + else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first + numoflines = seclines[0]->backsector->linecount; + //if neither sector has it then ??? + lua_pushinteger(L, numoflines); + return 1; +} + static int sector_get(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); @@ -325,6 +388,9 @@ static int sector_get(lua_State *L) return 0; LUA_PushUserdata(L, §ors[sector->camsec], META_SECTOR); return 1; + case sector_lines: // lines + LUA_PushUserdata(L, sector->lines, META_SECTORLINES); + return 1; case sector_ffloors: // ffloors lua_pushcfunction(L, lib_iterateSectorFFloors); LUA_PushUserdata(L, sector->ffloors, META_FFLOOR); @@ -1172,10 +1238,10 @@ static int mapheaderinfo_get(lua_State *L) lua_pushinteger(L, header->typeoflevel); else if (fastcmp(field,"nextlevel")) lua_pushinteger(L, header->nextlevel); - else if (fastcmp(field,"musicslot")) - lua_pushinteger(L, header->musicslot); - else if (fastcmp(field,"musicslottrack")) - lua_pushinteger(L, header->musicslottrack); + else if (fastcmp(field,"musname")) + lua_pushstring(L, header->musname); + else if (fastcmp(field,"mustrack")) + lua_pushinteger(L, header->mustrack); else if (fastcmp(field,"forcecharacter")) lua_pushstring(L, header->forcecharacter); else if (fastcmp(field,"weather")) @@ -1234,6 +1300,14 @@ static int mapheaderinfo_get(lua_State *L) int LUA_MapLib(lua_State *L) { + luaL_newmetatable(L, META_SECTORLINES); + lua_pushcfunction(L, sectorlines_get); + lua_setfield(L, -2, "__index"); + + lua_pushcfunction(L, sectorlines_num); + lua_setfield(L, -2, "__len"); + lua_pop(L, 1); + luaL_newmetatable(L, META_SECTOR); lua_pushcfunction(L, sector_get); lua_setfield(L, -2, "__index"); diff --git a/src/lua_script.c b/src/lua_script.c index a7315ad622438608ad207d805ea455aec3570a3a..9925bac02ee05cf5d7f686b6ddde09005f69f5be 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -915,30 +915,6 @@ static void UnArchiveTables(void) } } -static void NetArchiveHook(lua_CFunction archFunc) -{ - int TABLESINDEX; - - if (!gL) - return; - - TABLESINDEX = lua_gettop(gL); - lua_getfield(gL, LUA_REGISTRYINDEX, "hook"); - I_Assert(lua_istable(gL, -1)); - lua_rawgeti(gL, -1, hook_NetVars); - lua_remove(gL, -2); - I_Assert(lua_istable(gL, -1)); - - lua_pushvalue(gL, TABLESINDEX); - lua_pushcclosure(gL, archFunc, 1); - lua_pushnil(gL); - while (lua_next(gL, -3) != 0) { - lua_pushvalue(gL, -3); // function - LUA_Call(gL, 1); - } - lua_pop(gL, 2); -} - void LUA_Step(void) { if (!gL) @@ -972,7 +948,7 @@ void LUA_Archive(void) } WRITEUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum. - NetArchiveHook(NetArchive); // call the NetArchive hook in archive mode + LUAh_NetArchiveHook(NetArchive); // call the NetArchive hook in archive mode ArchiveTables(); if (gL) @@ -1003,7 +979,7 @@ void LUA_UnArchive(void) UnArchiveExtVars(th); // apply variables } while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker. - NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode + LUAh_NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode UnArchiveTables(); if (gL) diff --git a/src/lua_script.h b/src/lua_script.h index 292160a0b5356e2494d6557207dfe20c2167d993..45fab2f53570f4118fdb14026807532b59dc9080 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -30,9 +30,9 @@ #define lua_pushfixed(L, f) lua_pushinteger(L, f) // angle_t casting -// we reduce the angle to a fixed point between 0.0 and 1.0 -#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i)&0xFFFF))<<16) -#define lua_pushangle(L, a) lua_pushfixed(L, a>>16) +// TODO deal with signedness +#define luaL_checkangle(L, i) ((angle_t)luaL_checkinteger(L, i)) +#define lua_pushangle(L, a) lua_pushinteger(L, a) #ifdef _DEBUG void LUA_ClearExtVars(void); @@ -55,6 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c void LUA_CVarChanged(const char *name); // lua_consolelib.c int Lua_optoption(lua_State *L, int narg, const char *def, const char *const lst[]); +void LUAh_NetArchiveHook(lua_CFunction archFunc); // Console wrapper void COM_Lua_f(void); @@ -69,4 +70,15 @@ void COM_Lua_f(void); #define LUA_ErrInvalid(L, type) luaL_error(L, "accessed " type " doesn't exist anymore, please check 'valid' before using " type "."); +// Deprecation warnings +// Shows once upon use. Then doesn't show again. +#define LUA_Deprecated(L,this_func,use_instead)\ +{\ + static UINT8 seen = 0;\ + if (!seen) {\ + seen = 1;\ + CONS_Alert(CONS_WARNING,"\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead);\ + }\ +} + #endif diff --git a/src/m_menu.c b/src/m_menu.c index 780de7ad5f5984e3a74f5a3e7a062938cc02de56..95752c7aacc1f34de012bb820e6f894fdd26ede8 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -4751,7 +4751,7 @@ static void M_SetupChoosePlayer(INT32 choice) if (Playing() == false) { S_StopMusic(); - S_ChangeMusic(mus_chrsel, true); + S_ChangeMusicInternal("chrsel", true); } SP_PlayerDef.prevMenu = currentMenu; @@ -5202,7 +5202,7 @@ void M_DrawTimeAttackMenu(void) lumpnum_t lumpnum; char beststr[40]; - S_ChangeMusic(mus_racent, true); // Eww, but needed for when user hits escape during demo playback + S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE)); @@ -5365,7 +5365,7 @@ static void M_TimeAttack(INT32 choice) itemOn = tastart; // "Start" is selected. G_SetGamestate(GS_TIMEATTACK); - S_ChangeMusic(mus_racent, true); + S_ChangeMusicInternal("racent", true); } // Drawing function for Nights Attack @@ -5375,7 +5375,7 @@ void M_DrawNightsAttackMenu(void) lumpnum_t lumpnum; char beststr[40]; - S_ChangeMusic(mus_racent, true); // Eww, but needed for when user hits escape during demo playback + S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE)); @@ -5498,7 +5498,7 @@ static void M_NightsAttack(INT32 choice) itemOn = nastart; // "Start" is selected. G_SetGamestate(GS_TIMEATTACK); - S_ChangeMusic(mus_racent, true); + S_ChangeMusicInternal("racent", true); } // Player has selected the "START" from the nights attack screen @@ -5732,7 +5732,7 @@ static void M_ModeAttackEndGame(INT32 choice) itemOn = currentMenu->lastOn; G_SetGamestate(GS_TIMEATTACK); modeattacking = ATTACKING_NONE; - S_ChangeMusic(mus_racent, true); + S_ChangeMusicInternal("racent", true); // Update replay availability. CV_AddValue(&cv_nextmap, 1); CV_AddValue(&cv_nextmap, -1); @@ -6944,7 +6944,7 @@ static void M_ToggleDigital(void) if (nodigimusic) return; S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); S_StopMusic(); - S_ChangeMusic(mus_lclear, false); + S_ChangeMusicInternal("lclear", false); M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING); } else @@ -6971,7 +6971,7 @@ static void M_ToggleMIDI(void) I_InitMIDIMusic(); if (nomidimusic) return; S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); - S_ChangeMusic(mus_lclear, false); + S_ChangeMusicInternal("lclear", false); M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING); } else diff --git a/src/md5.c b/src/md5.c index aeaac2cdee6d5421e0c8c391b0da3246351f6e31..ba89c499b11ba6875e3420b450444ef365ac96ff 100644 --- a/src/md5.c +++ b/src/md5.c @@ -36,7 +36,7 @@ #include <stdlib.h> #else #ifndef HAVE_MEMCPY - #if !((defined (_WIN32) || defined (_WIN32_WCE)) && !defined (__CYGWIN__)) + #if !((defined (_WIN32) || defined (_WIN32_WCE)) && !defined (__CYGWIN__)) && !defined (__APPLE__) #define memcpy(d, s, n) bcopy ((s), (d), (n)) #endif #endif diff --git a/src/p_enemy.c b/src/p_enemy.c index bc6f604810448cbf65d917a731c2d91f5a42407e..ffb69082213b86374f923ab2875452407ea0ac3f 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3063,12 +3063,8 @@ void A_Invincibility(mobj_t *actor) { S_StopMusic(); if (mariomode) - { - S_ChangeMusic(mus_minvnc, false); G_GhostAddColor(GHC_INVINCIBLE); - } - else - S_ChangeMusic(mus_invinc, false); + S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false); } } @@ -3104,7 +3100,7 @@ void A_SuperSneakers(mobj_t *actor) else { S_StopMusic(); - S_ChangeMusic(mus_shoes, false); + S_ChangeMusicInternal("shoes", false); } } } @@ -7227,7 +7223,7 @@ void A_ChangeAngleAbsolute(mobj_t *actor) //const angle_t amin = FixedAngle(locvar1*FRACUNIT); //const angle_t amax = FixedAngle(locvar2*FRACUNIT); #ifdef HAVE_BLUA - if (LUA_CallAction("A_ChangeAngelAbsolute", actor)) + if (LUA_CallAction("A_ChangeAngleAbsolute", actor)) return; #endif diff --git a/src/p_floor.c b/src/p_floor.c index b8d3f7b5e0098605bb44dd37e4e25dfca6d4d81b..cacaadf8101406b47f10a75969ea7783cbca4edf 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1973,71 +1973,51 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies) { size_t i; fixed_t upperbound, lowerbound; - sector_t *sec = NULL; - sector_t *targetsec = NULL; - INT32 secnum = -1; + INT32 s; + sector_t *checksector; msecnode_t *node; mobj_t *thing; - boolean FOFsector = false; + boolean exists = false; - while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0) + for (i = 0; i < nobaddies->sector->linecount; i++) { - sec = §ors[secnum]; - - FOFsector = false; - - // Check the lines of this sector, to see if it is a FOF control sector. - for (i = 0; i < sec->linecount; i++) + if (nobaddies->sector->lines[i]->special == 223) { - INT32 targetsecnum = -1; - - if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300) - continue; - FOFsector = true; + upperbound = nobaddies->sector->ceilingheight; + lowerbound = nobaddies->sector->floorheight; - while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0) + for (s = -1; (s = P_FindSectorFromLineTag(nobaddies->sector->lines[i], s)) >= 0 ;) { - targetsec = §ors[targetsecnum]; + checksector = §ors[s]; - upperbound = targetsec->ceilingheight; - lowerbound = targetsec->floorheight; - node = targetsec->touching_thinglist; // things touching this sector + node = checksector->touching_thinglist; // things touching this sector while (node) { thing = node->m_thing; if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0 - && thing->z < upperbound && thing->z+thing->height > lowerbound) - return; + && thing->z < upperbound && thing->z+thing->height > lowerbound) + { + exists = true; + goto foundenemy; + } node = node->m_snext; } } } - - if (!FOFsector) - { - upperbound = sec->ceilingheight; - lowerbound = sec->floorheight; - node = sec->touching_thinglist; // things touching this sector - while (node) - { - thing = node->m_thing; - - if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0 - && thing->z < upperbound && thing->z+thing->height > lowerbound) - return; - - node = node->m_snext; - } - } } +foundenemy: + if (exists) + return; + + s = P_AproxDistance(nobaddies->sourceline->dx, nobaddies->sourceline->dy)>>FRACBITS; - CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag); + CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", s); - // No enemies found, run the linedef exec and terminate this thinker - P_RunTriggerLinedef(nobaddies->sourceline, NULL, NULL); + // Otherwise, run the linedef exec and terminate this thinker + P_LinedefExecute((INT16)s, NULL, NULL); P_RemoveThinker(&nobaddies->thinker); } diff --git a/src/p_inter.c b/src/p_inter.c index 55d36a1dee451882bb84298c9c3c2473c0d85d1d..b8101f12b1561f97c88e64bebd30ce99e215c189 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -405,7 +405,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if ((maptol & TOL_NIGHTS) && special->type != MT_FLINGCOIN) P_DoNightsScore(player); break; -#ifdef BLUE_SPHERES case MT_BLUEBALL: if (!(P_CanPickupItem(player, false))) return; @@ -422,7 +421,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (maptol & TOL_NIGHTS) P_DoNightsScore(player); break; -#endif case MT_AUTOPICKUP: case MT_BOUNCEPICKUP: case MT_SCATTERPICKUP: @@ -766,10 +764,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN -#ifdef BLUE_SPHERES - || mo2->type == MT_BLUEBALL -#endif - )) + || mo2->type == MT_BLUEBALL)) continue; // Yay! The thing's in reach! Pull it in! @@ -2076,7 +2071,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source) if (P_IsLocalPlayer(target->player) && target->player == &players[consoleplayer]) { S_StopMusic(); // Stop the Music! Tails 03-14-2000 - S_ChangeMusic(mus_gmover, false); // Yousa dead now, Okieday? Tails 03-14-2000 + S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000 } } } @@ -2464,7 +2459,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source) && player->nightstime < 10*TICRATE) { //S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH - S_ChangeMusic(mus_drown,false); + S_ChangeMusicInternal("drown",false); } } } diff --git a/src/p_mobj.c b/src/p_mobj.c index d2454f267616901413bdc445d270abe899357ae6..4e60ad6121c83f92aebe9508a6d40b09965fa60c 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2188,9 +2188,7 @@ static boolean P_ZMovement(mobj_t *mo) case MT_RING: // Ignore still rings case MT_COIN: -#ifdef BLUE_SPHERES case MT_BLUEBALL: -#endif case MT_REDTEAMRING: case MT_BLUETEAMRING: case MT_FLINGRING: @@ -6083,7 +6081,8 @@ void P_MobjThinker(mobj_t *mobj) if (mobj->tracer && P_MobjWasRemoved(mobj->tracer)) P_SetTarget(&mobj->tracer, NULL); - mobj->eflags &= ~(MFE_PUSHED|MFE_SPRUNG); + mobj->flags2 &= ~MF2_PUSHED; + mobj->eflags &= ~MFE_SPRUNG; tmfloorthing = tmhitthing = NULL; @@ -6478,14 +6477,12 @@ void P_MobjThinker(mobj_t *mobj) else if (mobj->health <= 0) // Dead things think differently than the living. switch (mobj->type) { -#ifdef BLUE_SPHERES case MT_BLUEBALL: if ((mobj->tics>>2)+1 > 0 && (mobj->tics>>2)+1 <= tr_trans60) // tr_trans50 through tr_trans90, shifting once every second frame mobj->frame = (NUMTRANSMAPS-((mobj->tics>>2)+1))<<FF_TRANSSHIFT; else // tr_trans60 otherwise mobj->frame = tr_trans60<<FF_TRANSSHIFT; break; -#endif case MT_EGGCAPSULE: if (mobj->z <= mobj->floorz) { @@ -6943,9 +6940,7 @@ void P_MobjThinker(mobj_t *mobj) break; case MT_RING: case MT_COIN: -#ifdef BLUE_SPHERES case MT_BLUEBALL: -#endif case MT_REDTEAMRING: case MT_BLUETEAMRING: // No need to check water. Who cares? @@ -7711,9 +7706,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) break; case MT_RING: case MT_COIN: -#ifdef BLUE_SPHERES case MT_BLUEBALL: -#endif nummaprings++; default: break; @@ -7839,9 +7832,7 @@ void P_RemoveMobj(mobj_t *mobj) if (mobj->spawnpoint && (mobj->type == MT_RING || mobj->type == MT_COIN -#ifdef BLUE_SPHERES || mobj->type == MT_BLUEBALL -#endif || mobj->type == MT_REDTEAMRING || mobj->type == MT_BLUETEAMRING || P_WeaponOrPanel(mobj->type)) @@ -9627,11 +9618,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing) ringthing = (gametype == GT_CTF) ? MT_BLUETEAMRING : MT_RING; break; default: -#ifdef BLUE_SPHERES // Spawn rings as blue spheres in special stages, ala S3+K. if (G_IsSpecialStage(gamemap) && useNightsSS) ringthing = MT_BLUEBALL; -#endif break; } @@ -9696,11 +9685,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing) if (ultimatemode && !(G_IsSpecialStage(gamemap) || maptol & TOL_NIGHTS)) return; -#ifdef BLUE_SPHERES // Spawn rings as blue spheres in special stages, ala S3+K. if (G_IsSpecialStage(gamemap) && useNightsSS) ringthing = MT_BLUEBALL; -#endif for (r = 1; r <= 5; r++) { @@ -9751,11 +9738,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing) if (ultimatemode && !(G_IsSpecialStage(gamemap) || maptol & TOL_NIGHTS)) return; -#ifdef BLUE_SPHERES // Spawn rings as blue spheres in special stages, ala S3+K. if (G_IsSpecialStage(gamemap) && useNightsSS) ringthing = MT_BLUEBALL; -#endif angle >>= ANGLETOFINESHIFT; @@ -9848,11 +9833,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing) if (ultimatemode && !(G_IsSpecialStage(gamemap) || (maptol & TOL_NIGHTS))) continue; -#ifdef BLUE_SPHERES // Spawn rings as blue spheres in special stages, ala S3+K. if (G_IsSpecialStage(gamemap) && useNightsSS) itemToSpawn = MT_BLUEBALL; -#endif } fa = i*FINEANGLES/numitems; diff --git a/src/p_mobj.h b/src/p_mobj.h index 6198f5bec1c623876265144d508d400d48bbac2c..e24b09652d61ddd91113422ec65a9101c47fb7d1 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -175,23 +175,24 @@ typedef enum MF2_EXPLOSION = 1<<7, // Thrown ring has explosive properties MF2_SCATTER = 1<<8, // Thrown ring has scatter properties MF2_BEYONDTHEGRAVE = 1<<9, // Source of this missile has died and has since respawned. - MF2_SLIDEPUSH = 1<<10, // MF_PUSHABLE that pushes continuously. - MF2_CLASSICPUSH = 1<<11, // Drops straight down when object has negative Z. - MF2_STANDONME = 1<<12, // While not pushable, stand on me anyway. - MF2_INFLOAT = 1<<13, // Floating to a height for a move, don't auto float to target's height. - MF2_DEBRIS = 1<<14, // Splash ring from explosion ring - MF2_NIGHTSPULL = 1<<15, // Attracted from a paraloop - MF2_JUSTATTACKED = 1<<16, // can be pushed by other moving mobjs - MF2_FIRING = 1<<17, // turret fire - MF2_SUPERFIRE = 1<<18, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it. - MF2_SHADOW = 1<<19, // Fuzzy draw, makes targeting harder. - MF2_STRONGBOX = 1<<20, // Flag used for "strong" random monitors. - MF2_OBJECTFLIP = 1<<21, // Flag for objects that always have flipped gravity. - MF2_SKULLFLY = 1<<22, // Special handling: skull in flight. - MF2_FRET = 1<<23, // Flashing from a previous hit - MF2_BOSSNOTRAP = 1<<24, // No Egg Trap after boss - MF2_BOSSFLEE = 1<<25, // Boss is fleeing! - MF2_BOSSDEAD = 1<<26, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.) + MF2_PUSHED = 1<<10, // Mobj was already pushed this tic + MF2_SLIDEPUSH = 1<<11, // MF_PUSHABLE that pushes continuously. + MF2_CLASSICPUSH = 1<<12, // Drops straight down when object has negative Z. + MF2_STANDONME = 1<<13, // While not pushable, stand on me anyway. + MF2_INFLOAT = 1<<14, // Floating to a height for a move, don't auto float to target's height. + MF2_DEBRIS = 1<<15, // Splash ring from explosion ring + MF2_NIGHTSPULL = 1<<16, // Attracted from a paraloop + MF2_JUSTATTACKED = 1<<17, // can be pushed by other moving mobjs + MF2_FIRING = 1<<18, // turret fire + MF2_SUPERFIRE = 1<<19, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it. + MF2_SHADOW = 1<<20, // Fuzzy draw, makes targeting harder. + MF2_STRONGBOX = 1<<21, // Flag used for "strong" random monitors. + MF2_OBJECTFLIP = 1<<22, // Flag for objects that always have flipped gravity. + MF2_SKULLFLY = 1<<23, // Special handling: skull in flight. + MF2_FRET = 1<<24, // Flashing from a previous hit + MF2_BOSSNOTRAP = 1<<25, // No Egg Trap after boss + MF2_BOSSFLEE = 1<<26, // Boss is fleeing! + MF2_BOSSDEAD = 1<<27, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.) // free: to and including 1<<31 } mobjflag2_t; @@ -231,8 +232,7 @@ typedef enum MFE_VERTICALFLIP = 1<<5, // Goo water MFE_GOOWATER = 1<<6, - // Mobj was already pushed this tic - MFE_PUSHED = 1<<7, + // free: to and including 1<<7 // Mobj was already sprung this tic MFE_SPRUNG = 1<<8, // Platform movement diff --git a/src/p_saveg.c b/src/p_saveg.c index 565ff0bd0540c459ddd445ae25eefe894a86075b..e0112bb79b84c5169b018f090c56117efb0cdef3 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -3203,7 +3203,7 @@ static inline boolean P_NetUnArchiveMisc(void) // tell the sound code to reset the music since we're skipping what // normally sets this flag - mapmusic |= MUSIC_RELOADRESET; + mapmusflags |= MUSIC_RELOADRESET; G_SetGamestate(READINT16(save_p)); diff --git a/src/p_setup.c b/src/p_setup.c index dc0e4ffd50cd5362f288fb75b05071f66128726d..a778469fba003dd5ae58021b70609dc7fea782e7 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -180,10 +180,11 @@ static void P_ClearSingleMapHeaderInfo(INT16 i) mapheaderinfo[num]->typeoflevel = 0; DEH_WriteUndoline("NEXTLEVEL", va("%d", mapheaderinfo[num]->nextlevel), UNDO_NONE); mapheaderinfo[num]->nextlevel = (INT16)(i + 1); - DEH_WriteUndoline("MUSICSLOT", va("%d", mapheaderinfo[num]->musicslot), UNDO_NONE); - mapheaderinfo[num]->musicslot = mus_map01m + num; - DEH_WriteUndoline("MUSICSLOTTRACK", va("%d", mapheaderinfo[num]->musicslottrack), UNDO_NONE); - mapheaderinfo[num]->musicslottrack = 0; + DEH_WriteUndoline("MUSIC", mapheaderinfo[num]->musname, UNDO_NONE); + snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i)); + mapheaderinfo[num]->musname[6] = 0; + DEH_WriteUndoline("MUSICTRACK", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE); + mapheaderinfo[num]->mustrack = 0; DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE); mapheaderinfo[num]->forcecharacter[0] = '\0'; DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE); @@ -1439,6 +1440,29 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum) #endif case 413: // Change music + { + char process[8+1]; + + sd->toptexture = sd->midtexture = sd->bottomtexture = 0; + if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0') + { + M_Memcpy(process,msd->bottomtexture,8); + process[8] = '\0'; + sd->bottomtexture = get_number(process)-1; + } + M_Memcpy(process,msd->toptexture,8); + process[8] = '\0'; + sd->text = Z_Malloc(7, PU_LEVEL, NULL); + + // If they type in O_ or D_ and their music name, just shrug, + // then copy the rest instead. + if ((process[0] == 'O' || process[0] == 'D') && process[7]) + M_Memcpy(sd->text, process+2, 6); + else // Assume it's a proper music name. + M_Memcpy(sd->text, process, 6); + sd->text[6] = 0; + break; + } case 414: // Play SFX { sd->toptexture = sd->midtexture = sd->bottomtexture = 0; @@ -1449,13 +1473,6 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum) process[8] = '\0'; sd->toptexture = get_number(process); } - if (sd->special == 413 && (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')) - { - char process[8+1]; - M_Memcpy(process,msd->bottomtexture,8); - process[8] = '\0'; - sd->bottomtexture = get_number(process)-1; - } break; } diff --git a/src/p_spec.c b/src/p_spec.c index 2c471fa9e6574f943925c846520b91bf5538133f..277fe19eb3616cc4da0f5f5a567fb75372272425 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1891,7 +1891,6 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller || specialtype == 304 // Ring count - Once || specialtype == 307 // Character ability - Once || specialtype == 308 // Race only - Once - || specialtype == 313 // No More Enemies - Once || specialtype == 315 // No of pushables - Once || specialtype == 318 // Unlockable trigger - Once || specialtype == 320 // Unlockable - Once @@ -2390,20 +2389,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // console player only unless NOCLIMB is set if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player))) { - UINT16 musicnum = (UINT16)sides[line->sidenum[0]].toptexture; //P_AproxDistance(line->dx, line->dy)>>FRACBITS; UINT16 tracknum = (UINT16)sides[line->sidenum[0]].bottomtexture; - mapmusic = musicnum | (tracknum << MUSIC_TRACKSHIFT); + strncpy(mapmusname, sides[line->sidenum[0]].text, 7); + mapmusname[6] = 0; + + mapmusflags = tracknum & MUSIC_TRACKMASK; if (!(line->flags & ML_BLOCKMONSTERS)) - mapmusic |= MUSIC_RELOADRESET; + mapmusflags |= MUSIC_RELOADRESET; - if (musicnum >= NUMMUSIC || musicnum == mus_None) - S_StopMusic(); - else - S_ChangeMusic(mapmusic, !(line->flags & ML_EFFECT4)); + S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4)); // Except, you can use the ML_BLOCKMONSTERS flag to change this behavior. - // if (mapmusic & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn. + // if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn. } break; @@ -6030,31 +6028,6 @@ void P_SpawnSpecials(INT32 fromnetsave) P_AddRaiseThinker(lines[i].frontsector, &lines[i]); break; -#ifdef SLOPENESS - case 999: - sec = sides[*lines[i].sidenum].sector-sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) - { - size_t counting; - - sectors[s].floorangle = ANGLE_45; - for (counting = 0; counting < sectors[s].linecount/2; counting++) - { - sectors[s].lines[counting]->v1->z = sectors[sec].floorheight; - CONS_Debug(DBG_GAMELOGIC, "Set it to %d\n", sectors[s].lines[counting]->v1->z>>FRACBITS); - } - - for (counting = sectors[s].linecount/2; counting < sectors[s].linecount; counting++) - { - sectors[s].lines[counting]->v1->z = sectors[sec].ceilingheight; - CONS_Debug(DBG_GAMELOGIC, "Set it to %d\n", sectors[s].lines[counting]->v1->z>>FRACBITS); - } - sectors[s].special = 65535; - CONS_Debug(DBG_GAMELOGIC, "Found & Set slope!\n"); - } - break; -#endif - case 200: // Double light effect P_AddFakeFloorsByLine(i, FF_EXISTS|FF_CUTSPRITES|FF_DOUBLESHADOW, secthinkers); break; @@ -6469,7 +6442,7 @@ static void P_DoScrollMove(mobj_t *thing, fixed_t dx, fixed_t dy, INT32 exclusiv thing->momy += dy; if (exclusive) - thing->eflags |= MFE_PUSHED; + thing->flags2 |= MF2_PUSHED; } /** Processes an active scroller. @@ -6573,7 +6546,7 @@ void T_Scroll(scroll_t *s) { thing = node->m_thing; - if (thing->eflags & MFE_PUSHED) // Already pushed this tic by an exclusive pusher. + if (thing->flags2 & MF2_PUSHED) // Already pushed this tic by an exclusive pusher. continue; height = P_GetSpecialBottomZ(thing, sec, psec); @@ -6595,7 +6568,7 @@ void T_Scroll(scroll_t *s) { thing = node->m_thing; - if (thing->eflags & MFE_PUSHED) + if (thing->flags2 & MF2_PUSHED) continue; height = P_GetSpecialBottomZ(thing, sec, sec); @@ -6636,7 +6609,7 @@ void T_Scroll(scroll_t *s) { thing = node->m_thing; - if (thing->eflags & MFE_PUSHED) + if (thing->flags2 & MF2_PUSHED) continue; height = P_GetSpecialTopZ(thing, sec, psec); @@ -6658,7 +6631,7 @@ void T_Scroll(scroll_t *s) { thing = node->m_thing; - if (thing->eflags & MFE_PUSHED) + if (thing->flags2 & MF2_PUSHED) continue; height = P_GetSpecialTopZ(thing, sec, sec); @@ -7141,7 +7114,7 @@ static pusher_t *tmpusher; // pusher structure for blockmap searches */ static inline boolean PIT_PushThing(mobj_t *thing) { - if (thing->eflags & MFE_PUSHED) + if (thing->flags2 & MF2_PUSHED) return false; if (thing->player && thing->player->pflags & PF_ROPEHANG) @@ -7271,7 +7244,7 @@ static inline boolean PIT_PushThing(mobj_t *thing) } if (tmpusher->exclusive) - thing->eflags |= MFE_PUSHED; + thing->flags2 |= MF2_PUSHED; return true; } @@ -7374,7 +7347,7 @@ void T_Pusher(pusher_t *p) || thing->type == MT_BIGTUMBLEWEED)) continue; - if (thing->eflags & MFE_PUSHED) + if (thing->flags2 & MF2_PUSHED) continue; if (thing->player && thing->player->pflags & PF_ROPEHANG) @@ -7541,7 +7514,7 @@ void T_Pusher(pusher_t *p) } if (p->exclusive) - thing->eflags |= MFE_PUSHED; + thing->flags2 |= MF2_PUSHED; } } } diff --git a/src/p_user.c b/src/p_user.c index 89b530c3502475b412834f3fc73d5281332578b5..03b2c1dd87a7a39a8a291277133db86eba4f34c2 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -962,7 +962,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings) if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player)) { S_StopMusic(); - S_ChangeMusic(mus_supers, true); + S_ChangeMusicInternal("supers", true); } S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi @@ -1098,7 +1098,7 @@ void P_PlayLivesJingle(player_t *player) if (player) player->powers[pw_extralife] = extralifetics + 1; S_StopMusic(); // otherwise it won't restart if this is done twice in a row - S_ChangeMusic(mus_xtlife, false); + S_ChangeMusicInternal("xtlife", false); } } @@ -1116,21 +1116,21 @@ void P_RestoreMusic(player_t *player) return; S_SpeedMusic(1.0f); if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)) - S_ChangeMusic(mus_supers, true); + S_ChangeMusicInternal("supers", true); else if (player->powers[pw_invulnerability] > 1) - S_ChangeMusic((mariomode) ? mus_minvnc : mus_invinc, false); + S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false); else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super]) { if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC) { S_SpeedMusic(1.4f); - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } else - S_ChangeMusic(mus_shoes, true); + S_ChangeMusicInternal("shoes", true); } else - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } // @@ -2039,7 +2039,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player) mobj_t *killer; if ((netgame || multiplayer) && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); killer = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_NULL); killer->threshold = 42; // Special flag that it was drowning which killed you. @@ -2048,7 +2048,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player) else if (player->powers[pw_spacetime] == 1) { if ((netgame || multiplayer) && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); P_DamageMobj(player->mo, NULL, NULL, 10000); } @@ -2083,7 +2083,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player) && player == &players[consoleplayer]) { S_StopMusic(); - S_ChangeMusic(mus_drown, false); + S_ChangeMusicInternal("drown", false); } if (player->powers[pw_underwater] == 25*TICRATE + 1) @@ -5579,7 +5579,7 @@ static void P_NiGHTSMovement(player_t *player) } else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE) // S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH - S_ChangeMusic(mus_drown,false); + S_ChangeMusicInternal("drown",false); if (player->mo->z < player->mo->floorz) @@ -7717,7 +7717,7 @@ static void P_DeathThink(player_t *player) // Return to level music if (netgame && player->deadtimer == gameovertics && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } if (!player->mo) @@ -8703,7 +8703,7 @@ void P_PlayerThink(player_t *player) if (countdown == 11*TICRATE - 1) { if (P_IsLocalPlayer(player)) - S_ChangeMusic(mus_drown, false); + S_ChangeMusicInternal("drown", false); } // If you've hit the countdown and you haven't made @@ -8857,10 +8857,7 @@ void P_PlayerThink(player_t *player) mo2 = (mobj_t *)th; if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN -#ifdef BLUE_SPHERES - || mo2->type == MT_BLUEBALL -#endif - )) + || mo2->type == MT_BLUEBALL)) continue; if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > FixedMul(128*FRACUNIT, player->mo->scale)) diff --git a/src/r_defs.h b/src/r_defs.h index f18410fe88139cfd52827ae90bf3d18880fbc20b..2915b9259e46730069f0eb6fd614265eb2f41675 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -369,14 +369,6 @@ typedef struct sector_s double lineoutLength; #endif // ----- end special tricks ----- - // ZDoom C++ to Legacy C conversion (for slopes) - // store floor and ceiling planes instead of heights - //secplane_t floorplane, ceilingplane; -#ifdef SLOPENESS - //fixed_t floortexz, ceilingtexz; // [RH] used for wall texture mapping - angle_t floorangle; -#endif - // This points to the master's floorheight, so it can be changed in realtime! fixed_t *gravity; // per-sector gravity boolean verticalflip; // If gravity < 0, then allow flipped physics diff --git a/src/s_sound.c b/src/s_sound.c index 14a8cc425affc371676b146cdbddcaefa430c836..49373d94c445e7354123a36d7c36c63da9036c8a 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -141,14 +141,6 @@ typedef struct static channel_t *channels = NULL; static INT32 numofchannels = 0; -// whether songs are mus_paused -static boolean mus_paused = 0; - -// music currently being played -musicinfo_t *mus_playing = 0; - -static INT32 nextcleanup; - // // Internals. // @@ -307,47 +299,6 @@ static void SetChannelsNum(void) channels[i].sfxinfo = 0; } -// -// Initializes sound stuff, including volume -// Sets channels, SFX and music volume, -// allocates channel buffer, sets S_sfx lookup. -// -void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume) -{ - INT32 i; - - if (dedicated) - return; - - S_SetSfxVolume(sfxVolume); - S_SetDigMusicVolume(digMusicVolume); - S_SetMIDIMusicVolume(midiMusicVolume); - - SetChannelsNum(); - - // no sounds are playing, and they are not mus_paused - mus_paused = 0; - - // Note that sounds have not been cached (yet). - for (i = 1; i < NUMSFX; i++) - { - S_sfx[i].usefulness = -1; // for I_GetSfx() - S_sfx[i].lumpnum = LUMPERROR; - } - - // precache sounds if requested by cmdline, or precachesound var true - if (!nosound && (M_CheckParm("-precachesound") || precachesound.value)) - { - // Initialize external data (all sounds) at start, keep static. - CONS_Printf(M_GetText("Loading sounds... ")); - - for (i = 1; i < NUMSFX; i++) - if (S_sfx[i].name) - S_sfx[i].data = I_GetSfx(&S_sfx[i]); - - CONS_Printf(M_GetText(" pre-cached all sound data\n")); - } -} // Retrieve the lump number of sfx // @@ -371,12 +322,6 @@ lumpnum_t S_GetSfxLumpNum(sfxinfo_t *sfx) return W_GetNumForName("dsthok"); } -// -// Per level startup code. -// Kills playing sounds at start of level, -// determines music if any, changes music. -// - // Stop all sounds, load level info, THEN start sounds. void S_StopSounds(void) { @@ -442,22 +387,6 @@ void S_StopSoundByNum(sfxenum_t sfxnum) } } -void S_Start(void) -{ - if (mapmusic & MUSIC_RELOADRESET) - { - mapmusic = mapheaderinfo[gamemap-1]->musicslot - | (mapheaderinfo[gamemap-1]->musicslottrack << MUSIC_TRACKSHIFT); - } - - mus_paused = 0; - - if (cv_resetmusic.value) - S_StopMusic(); - S_ChangeMusic(mapmusic, true); - nextcleanup = 15; -} - void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume) { INT32 sep, pitch, priority, cnum; @@ -745,43 +674,6 @@ void S_StopSound(void *origin) } } -// -// Stop and resume music, during game PAUSE. -// -void S_PauseSound(void) -{ - if (!nodigimusic) - I_PauseSong(0); - - if (mus_playing && !mus_paused) - { - I_PauseSong(mus_playing->handle); - mus_paused = true; - } - - // pause cd music -#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) - I_PauseCD(); -#else - I_StopCD(); -#endif -} - -void S_ResumeSound(void) -{ - if (!nodigimusic) - I_ResumeSong(0); - else - if (mus_playing && mus_paused) - { - I_ResumeSong(mus_playing->handle); - mus_paused = false; - } - - // resume cd music - I_ResumeCD(); -} - // // Updates music & sounds // @@ -883,38 +775,6 @@ void S_UpdateSounds(void) } } - // Clean up unused data. -#if 0 - { - static tic_t nextcleanup = 0; - size_t i; - sfxinfo_t *sfx; - - if (!gametic) nextcleanup = 0; - if (gametic > nextcleanup) - { - for (i = 1; i < NUMSFX; i++) - { - if (S_sfx[i].usefulness == 0) - { - S_sfx[i].usefulness--; - - // don't forget to unlock it !!! - // __dmpi_unlock_.... - //Z_ChangeTag(S_sfx[i].data, PU_CACHE); - I_FreeSfx(S_sfx+i); - //S_sfx[i].data = 0; - - CONS_Debug(DBG_GAMELOGIC, "flushed sfx %.6s\n", S_sfx[i].name); - } - } - nextcleanup = gametic + 15; - } - } -#endif - - // FIXTHIS: nextcleanup is probably unused - for (cnum = 0; cnum < numofchannels; cnum++) { c = &channels[cnum]; @@ -984,37 +844,6 @@ void S_UpdateSounds(void) I_UpdateSound(); } -void S_SetDigMusicVolume(INT32 volume) -{ - if (volume < 0 || volume > 31) - CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); - - CV_SetValue(&cv_digmusicvolume, volume&31); - actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var - -#ifdef DJGPPDOS - I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. -#endif - - if (!nodigimusic) - I_SetDigMusicVolume(volume&31); -} - -void S_SetMIDIMusicVolume(INT32 volume) -{ - if (volume < 0 || volume > 31) - CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); - - CV_SetValue(&cv_midimusicvolume, volume&0x1f); - actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var - -#ifdef DJGPPDOS - I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. -#endif - - I_SetMIDIMusicVolume(volume&0x1f); -} - void S_SetSfxVolume(INT32 volume) { if (volume < 0 || volume > 31) @@ -1031,137 +860,6 @@ void S_SetSfxVolume(INT32 volume) #endif } -static boolean S_MIDIMusic(musicinfo_t *music, boolean looping) -{ - if (nomidimusic) - return true; // no error - - if (music_disabled) - return true; // no error - - // get lumpnum if neccessary - if (!music->lumpnum) - { - if (W_CheckNumForName(va("d_%s", music->name)) == LUMPERROR) - return false; - music->lumpnum = W_GetNumForName(va("d_%s", music->name)); - } - - // load & register it - music->data = W_CacheLumpNum(music->lumpnum, PU_MUSIC); -#if defined (macintosh) && !defined (HAVE_SDL) - music->handle = I_RegisterSong(music_num); -#else - music->handle = I_RegisterSong(music->data, W_LumpLength(music->lumpnum)); -#endif - -#ifdef MUSSERV - if (msg_id != -1) - { - struct musmsg msg_buffer; - - msg_buffer.msg_type = 6; - memset(msg_buffer.msg_text, 0, sizeof (msg_buffer.msg_text)); - sprintf(msg_buffer.msg_text, "d_%s", music->name); - msgsnd(msg_id, (struct msgbuf*)&msg_buffer, sizeof (msg_buffer.msg_text), IPC_NOWAIT); - } -#endif - - // play it - if (!I_PlaySong(music->handle, looping)) - return false; - - mus_playing = music; - return true; -} - -static boolean S_DigMusic(musicinfo_t *music, boolean looping) -{ - if (nodigimusic) - return false; // try midi - - if (digital_disabled) - return false; // try midi - - if (!I_StartDigSong(music->name, looping)) - return false; - - mus_playing = music; - return true; -} - -void S_ChangeMusic(UINT32 mslotnum, boolean looping) -{ - musicinfo_t *music; - musicenum_t music_num = (signed)(mslotnum & MUSIC_SONGMASK); - INT32 track_num = (mslotnum & MUSIC_TRACKMASK) >> MUSIC_TRACKSHIFT; - -#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X) - S_ClearSfx(); -#endif - - if (nomidimusic && nodigimusic) - return; - - if (music_disabled && digital_disabled) - return; - - // No Music - if (music_num == mus_None) - { - S_StopMusic(); - return; - } - - if (music_num >= NUMMUSIC) - { - CONS_Alert(CONS_ERROR, "Bad music number %d\n", music_num); - return; - } - else - music = &S_music[music_num]; - - if (mus_playing != music) - { - S_StopMusic(); // shutdown old music - if (!S_DigMusic(music, looping) && !S_MIDIMusic(music, looping)) - { - CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), music->name); - return; - } - } - I_SetSongTrack(track_num); -} - -boolean S_SpeedMusic(float speed) -{ - return I_SetSongSpeed(speed); -} - -void S_StopMusic(void) -{ - if (!mus_playing) - return; - - if (mus_paused) - I_ResumeSong(mus_playing->handle); - - if (!nodigimusic) - I_StopDigSong(); - - S_SpeedMusic(1.0f); - I_StopSong(mus_playing->handle); - I_UnRegisterSong(mus_playing->handle); - -#ifndef HAVE_SDL //SDL uses RWOPS - Z_ChangeTag(mus_playing->data, PU_CACHE); -#endif - - mus_playing->data = NULL; - mus_playing = NULL; - -} - void S_ClearSfx(void) { #ifndef DJGPPDOS @@ -1452,3 +1150,285 @@ void S_StartSoundName(void *mo, const char *soundname) S_StartSound(mo, soundnum); } + +/// ------------------------ +/// Music +/// ------------------------ + +#ifdef MUSICSLOT_COMPATIBILITY +const char *compat_special_music_slots[16] = +{ + "titles", // 1036 title screen + "read_m", // 1037 intro + "lclear", // 1038 level clear + "invinc", // 1039 invincibility + "shoes", // 1040 super sneakers + "minvnc", // 1041 Mario invincibility + "drown", // 1042 drowning + "gmover", // 1043 game over + "xtlife", // 1044 extra life + "contsc", // 1045 continue screen + "supers", // 1046 Super Sonic + "chrsel", // 1047 character select + "credit", // 1048 credits + "racent", // 1049 Race Results + "stjr", // 1050 Sonic Team Jr. Presents + "" +}; +#endif + +#define music_playing (music_name[0]) // String is empty if no music is playing + +static char music_name[7]; // up to 6-character name +static lumpnum_t music_lumpnum; // lump number of music (used??) +static void *music_data; // music raw data +static INT32 music_handle; // once registered, the handle for the music + +static boolean mus_paused = 0; // whether songs are mus_paused + +static boolean S_MIDIMusic(const char *mname, boolean looping) +{ + lumpnum_t mlumpnum; + void *mdata; + INT32 mhandle; + + if (nomidimusic || music_disabled) + return false; // didn't search. + + if (W_CheckNumForName(va("d_%s", mname)) == LUMPERROR) + return false; + mlumpnum = W_GetNumForName(va("d_%s", mname)); + + // load & register it + mdata = W_CacheLumpNum(mlumpnum, PU_MUSIC); + mhandle = I_RegisterSong(mdata, W_LumpLength(mlumpnum)); + +#ifdef MUSSERV + if (msg_id != -1) + { + struct musmsg msg_buffer; + + msg_buffer.msg_type = 6; + memset(msg_buffer.msg_text, 0, sizeof (msg_buffer.msg_text)); + sprintf(msg_buffer.msg_text, "d_%s", mname); + msgsnd(msg_id, (struct msgbuf*)&msg_buffer, sizeof (msg_buffer.msg_text), IPC_NOWAIT); + } +#endif + + // play it + if (!I_PlaySong(mhandle, looping)) + return false; + + strncpy(music_name, mname, 7); + music_name[6] = 0; + music_lumpnum = mlumpnum; + music_data = mdata; + music_handle = mhandle; + return true; +} + +static boolean S_DigMusic(const char *mname, boolean looping) +{ + if (nodigimusic || digital_disabled) + return false; // try midi + + if (!I_StartDigSong(mname, looping)) + return false; + + strncpy(music_name, mname, 7); + music_name[6] = 0; + music_lumpnum = LUMPERROR; + music_data = NULL; + music_handle = 0; + return true; +} + +void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping) +{ +#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X) + S_ClearSfx(); +#endif + + if ((nomidimusic || music_disabled) && (nodigimusic || digital_disabled)) + return; + + // No Music (empty string) + if (mmusic[0] == 0) + { + S_StopMusic(); + return; + } + + if (strncmp(music_name, mmusic, 6)) + { + S_StopMusic(); // shutdown old music + if (!S_DigMusic(mmusic, looping) && !S_MIDIMusic(mmusic, looping)) + { + CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mmusic); + return; + } + } + I_SetSongTrack(mflags & MUSIC_TRACKMASK); +} + +boolean S_SpeedMusic(float speed) +{ + return I_SetSongSpeed(speed); +} + +void S_StopMusic(void) +{ + if (!music_playing) + return; + + if (mus_paused) + I_ResumeSong(music_handle); + + if (!nodigimusic) + I_StopDigSong(); + + S_SpeedMusic(1.0f); + I_StopSong(music_handle); + I_UnRegisterSong(music_handle); + +#ifndef HAVE_SDL //SDL uses RWOPS + Z_ChangeTag(music_data, PU_CACHE); +#endif + + music_data = NULL; + music_name[0] = 0; +} + +void S_SetDigMusicVolume(INT32 volume) +{ + if (volume < 0 || volume > 31) + CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); + + CV_SetValue(&cv_digmusicvolume, volume&31); + actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var + +#ifdef DJGPPDOS + I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. +#endif + if (!nodigimusic) + I_SetDigMusicVolume(volume&31); +} + +void S_SetMIDIMusicVolume(INT32 volume) +{ + if (volume < 0 || volume > 31) + CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); + + CV_SetValue(&cv_midimusicvolume, volume&0x1f); + actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var + +#ifdef DJGPPDOS + I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. +#endif + I_SetMIDIMusicVolume(volume&0x1f); +} + +/// ------------------------ +/// Init & Others +/// ------------------------ + +// +// Initializes sound stuff, including volume +// Sets channels, SFX and music volume, +// allocates channel buffer, sets S_sfx lookup. +// +void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume) +{ + INT32 i; + + if (dedicated) + return; + + S_SetSfxVolume(sfxVolume); + S_SetDigMusicVolume(digMusicVolume); + S_SetMIDIMusicVolume(midiMusicVolume); + + SetChannelsNum(); + + // no sounds are playing, and they are not mus_paused + mus_paused = 0; + + // Note that sounds have not been cached (yet). + for (i = 1; i < NUMSFX; i++) + { + S_sfx[i].usefulness = -1; // for I_GetSfx() + S_sfx[i].lumpnum = LUMPERROR; + } + + // precache sounds if requested by cmdline, or precachesound var true + if (!nosound && (M_CheckParm("-precachesound") || precachesound.value)) + { + // Initialize external data (all sounds) at start, keep static. + CONS_Printf(M_GetText("Loading sounds... ")); + + for (i = 1; i < NUMSFX; i++) + if (S_sfx[i].name) + S_sfx[i].data = I_GetSfx(&S_sfx[i]); + + CONS_Printf(M_GetText(" pre-cached all sound data\n")); + } +} + + +// +// Per level startup code. +// Kills playing sounds at start of level, +// determines music if any, changes music. +// +void S_Start(void) +{ + if (mapmusflags & MUSIC_RELOADRESET) + { + strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); + mapmusname[6] = 0; + mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK); + } + + mus_paused = 0; + + if (cv_resetmusic.value) + S_StopMusic(); + S_ChangeMusic(mapmusname, mapmusflags, true); +} + +// +// Stop and resume music, during game PAUSE. +// +void S_PauseAudio(void) +{ + if (!nodigimusic) + I_PauseSong(0); + + if (music_playing && !mus_paused) + { + I_PauseSong(music_handle); + mus_paused = true; + } + + // pause cd music +#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) + I_PauseCD(); +#else + I_StopCD(); +#endif +} + +void S_ResumeAudio(void) +{ + if (!nodigimusic) + I_ResumeSong(0); + else + if (music_playing && mus_paused) + { + I_ResumeSong(music_handle); + mus_paused = false; + } + + // resume cd music + I_ResumeCD(); +} diff --git a/src/s_sound.h b/src/s_sound.h index 6589ca598657c7e63222297e641f10f5e76b9b1b..d5cf3570d5de7de7ab0a240c16f468fde7afd98a 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -48,9 +48,6 @@ typedef enum extern consvar_t play_mode; #endif -//in case you're wondering why: I need to define this as extern so P_RestoreMusic can get to it so we don't do stupid song/speed changes -extern musicinfo_t *mus_playing; - typedef enum { SF_TOTALLYSINGLE = 1, // Only play one of these sounds at a time...GLOBALLY @@ -100,11 +97,12 @@ void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume); // Stop sound for thing at <origin> void S_StopSound(void *origin); -// Start music using <music_id> from sounds.h, and set whether looping -// note: music slot is first 16 bits for songnum, -// next 15 bits for tracknum (gme, other formats with more than one track) +// Start music track, arbitrary, given its name, and set whether looping +// note: music flags 12 bits for tracknum (gme, other formats with more than one track) +// 13-15 aren't used yet // and the last bit we ignore (internal game flag for resetting music on reload) -void S_ChangeMusic(UINT32 mslotnum, boolean looping); +#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b) +void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping); // Set Speed of Music boolean S_SpeedMusic(float speed); @@ -113,8 +111,8 @@ boolean S_SpeedMusic(float speed); void S_StopMusic(void); // Stop and resume music, during game PAUSE. -void S_PauseSound(void); -void S_ResumeSound(void); +void S_PauseAudio(void); +void S_ResumeAudio(void); // // Updates music & sounds @@ -141,4 +139,10 @@ void S_StopSoundByNum(sfxenum_t sfxnum); #define S_StartScreamSound S_StartSound #endif +#ifdef MUSICSLOT_COMPATIBILITY +// For compatibility with code/scripts relying on older versions +// This is a list of all the "special" slot names and their associated numbers +const char *compat_special_music_slots[16]; +#endif + #endif diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt index b3d734521bed110b4d3c107fd2e52db252ee4523..7f6771262dcbd2415639f41d20ad7a15a3092da4 100644 --- a/src/sdl/CMakeLists.txt +++ b/src/sdl/CMakeLists.txt @@ -117,11 +117,13 @@ if(${SDL2_FOUND}) add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES}) set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME}) - if((CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")) - add_framework(CoreFoundation SRB2SDL2) - add_framework(SDL2 SRB2SDL2) - add_framework(SDL2_mixer SRB2SDL2) + if(${CMAKE_SYSTEM} MATCHES Darwin) + find_library(CORE_LIB CoreFoundation) target_link_libraries(SRB2SDL2 PRIVATE + ${CORE_LIB} + SDL2 + SDL2_mixer + ${GME_LIBRARIES} ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} ${OPENGL_LIBRARIES} @@ -131,6 +133,7 @@ if(${SDL2_FOUND}) target_link_libraries(SRB2SDL2 PRIVATE ${SDL2_LIBRARIES} ${SDL2_MIXER_LIBRARIES} + ${GME_LIBRARIES} ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} ${OPENGL_LIBRARIES} @@ -198,6 +201,7 @@ if(${SDL2_FOUND}) target_include_directories(SRB2SDL2 PRIVATE ${SDL2_INCLUDE_DIRS} ${SDL2_MIXER_INCLUDE_DIRS} + ${GME_INCLUDE_DIRS} ${PNG_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS} @@ -224,7 +228,7 @@ if(${SDL2_FOUND}) endif() #### Installation #### - if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") + if(${CMAKE_SYSTEM} MATCHES Darwin) install(TARGETS SRB2SDL2 BUNDLE DESTINATION . ) @@ -265,7 +269,7 @@ if(${SDL2_FOUND}) # Mac bundle fixup - if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang") + if(${CMAKE_SYSTEM} MATCHES Darwin) install(CODE " include(BundleUtilities) fixup_bundle(\"${CMAKE_INSTALL_PREFIX}/Sonic Robo Blast 2.app\" diff --git a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj index 98599fb60b7ad0a89046d317f63292bc461dbae3..c3f0d3b38ca398116070f687881a551969feefbb 100644 --- a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj +++ b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj @@ -1270,6 +1270,7 @@ HAVE_BLUA, LUA_USE_POSIX, COMPVERSION, + HWRENDER, ); GCC_THREADSAFE_STATICS = NO; GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES; @@ -1392,6 +1393,7 @@ HAVE_BLUA, LUA_USE_POSIX, COMPVERSION, + HWRENDER, ); GCC_THREADSAFE_STATICS = NO; GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES; diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 50e5013946e9f59b2ab407163b3a8c16598bb718..0f96f47339e4fee106b506e9266e8f9546b94968 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -395,6 +395,7 @@ void I_FreeSfx(sfxinfo_t *sfx) if (sfx->data) Mix_FreeChunk(sfx->data); sfx->data = NULL; + sfx->lumpnum = LUMPERROR; } INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) diff --git a/src/sounds.c b/src/sounds.c index 1ec86e7bc9349c4f3fb130898f467183877f4be1..97bdf23ec41fc2742448605b74372353155efc26 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -20,1067 +20,6 @@ #include "w_wad.h" #include "lua_script.h" -// -// Information about all the music -// - -musicinfo_t S_music[NUMMUSIC] = -{ - {NULL, 0, NULL, -1}, - {"map01m", 0, NULL, -1}, - {"map02m", 0, NULL, -1}, - {"map03m", 0, NULL, -1}, - {"map04m", 0, NULL, -1}, - {"map05m", 0, NULL, -1}, - {"map06m", 0, NULL, -1}, - {"map07m", 0, NULL, -1}, - {"map08m", 0, NULL, -1}, - {"map09m", 0, NULL, -1}, - {"map10m", 0, NULL, -1}, - {"map11m", 0, NULL, -1}, - {"map12m", 0, NULL, -1}, - {"map13m", 0, NULL, -1}, - {"map14m", 0, NULL, -1}, - {"map15m", 0, NULL, -1}, - {"map16m", 0, NULL, -1}, - {"map17m", 0, NULL, -1}, - {"map18m", 0, NULL, -1}, - {"map19m", 0, NULL, -1}, - {"map20m", 0, NULL, -1}, - {"map21m", 0, NULL, -1}, - {"map22m", 0, NULL, -1}, - {"map23m", 0, NULL, -1}, - {"map24m", 0, NULL, -1}, - {"map25m", 0, NULL, -1}, - {"map26m", 0, NULL, -1}, - {"map27m", 0, NULL, -1}, - {"map28m", 0, NULL, -1}, - {"map29m", 0, NULL, -1}, - {"map30m", 0, NULL, -1}, - {"map31m", 0, NULL, -1}, - {"map32m", 0, NULL, -1}, - {"map33m", 0, NULL, -1}, - {"map34m", 0, NULL, -1}, - {"map35m", 0, NULL, -1}, - {"map36m", 0, NULL, -1}, - {"map37m", 0, NULL, -1}, - {"map38m", 0, NULL, -1}, - {"map39m", 0, NULL, -1}, - {"map40m", 0, NULL, -1}, - {"map41m", 0, NULL, -1}, - {"map42m", 0, NULL, -1}, - {"map43m", 0, NULL, -1}, - {"map44m", 0, NULL, -1}, - {"map45m", 0, NULL, -1}, - {"map46m", 0, NULL, -1}, - {"map47m", 0, NULL, -1}, - {"map48m", 0, NULL, -1}, - {"map49m", 0, NULL, -1}, - {"map50m", 0, NULL, -1}, - {"map51m", 0, NULL, -1}, - {"map52m", 0, NULL, -1}, - {"map53m", 0, NULL, -1}, - {"map54m", 0, NULL, -1}, - {"map55m", 0, NULL, -1}, - {"map56m", 0, NULL, -1}, - {"map57m", 0, NULL, -1}, - {"map58m", 0, NULL, -1}, - {"map59m", 0, NULL, -1}, - {"map60m", 0, NULL, -1}, - {"map61m", 0, NULL, -1}, - {"map62m", 0, NULL, -1}, - {"map63m", 0, NULL, -1}, - {"map64m", 0, NULL, -1}, - {"map65m", 0, NULL, -1}, - {"map66m", 0, NULL, -1}, - {"map67m", 0, NULL, -1}, - {"map68m", 0, NULL, -1}, - {"map69m", 0, NULL, -1}, - {"map70m", 0, NULL, -1}, - {"map71m", 0, NULL, -1}, - {"map72m", 0, NULL, -1}, - {"map73m", 0, NULL, -1}, - {"map74m", 0, NULL, -1}, - {"map75m", 0, NULL, -1}, - {"map76m", 0, NULL, -1}, - {"map77m", 0, NULL, -1}, - {"map78m", 0, NULL, -1}, - {"map79m", 0, NULL, -1}, - {"map80m", 0, NULL, -1}, - {"map81m", 0, NULL, -1}, - {"map82m", 0, NULL, -1}, - {"map83m", 0, NULL, -1}, - {"map84m", 0, NULL, -1}, - {"map85m", 0, NULL, -1}, - {"map86m", 0, NULL, -1}, - {"map87m", 0, NULL, -1}, - {"map88m", 0, NULL, -1}, - {"map89m", 0, NULL, -1}, - {"map90m", 0, NULL, -1}, - {"map91m", 0, NULL, -1}, - {"map92m", 0, NULL, -1}, - {"map93m", 0, NULL, -1}, - {"map94m", 0, NULL, -1}, - {"map95m", 0, NULL, -1}, - {"map96m", 0, NULL, -1}, - {"map97m", 0, NULL, -1}, - {"map98m", 0, NULL, -1}, - {"map99m", 0, NULL, -1}, - {"mapa0m", 0, NULL, -1}, - {"mapa1m", 0, NULL, -1}, - {"mapa2m", 0, NULL, -1}, - {"mapa3m", 0, NULL, -1}, - {"mapa4m", 0, NULL, -1}, - {"mapa5m", 0, NULL, -1}, - {"mapa6m", 0, NULL, -1}, - {"mapa7m", 0, NULL, -1}, - {"mapa8m", 0, NULL, -1}, - {"mapa9m", 0, NULL, -1}, - {"mapaam", 0, NULL, -1}, - {"mapabm", 0, NULL, -1}, - {"mapacm", 0, NULL, -1}, - {"mapadm", 0, NULL, -1}, - {"mapaem", 0, NULL, -1}, - {"mapafm", 0, NULL, -1}, - {"mapagm", 0, NULL, -1}, - {"mapahm", 0, NULL, -1}, - {"mapaim", 0, NULL, -1}, - {"mapajm", 0, NULL, -1}, - {"mapakm", 0, NULL, -1}, - {"mapalm", 0, NULL, -1}, - {"mapamm", 0, NULL, -1}, - {"mapanm", 0, NULL, -1}, - {"mapaom", 0, NULL, -1}, - {"mapapm", 0, NULL, -1}, - {"mapaqm", 0, NULL, -1}, - {"maparm", 0, NULL, -1}, - {"mapasm", 0, NULL, -1}, - {"mapatm", 0, NULL, -1}, - {"mapaum", 0, NULL, -1}, - {"mapavm", 0, NULL, -1}, - {"mapawm", 0, NULL, -1}, - {"mapaxm", 0, NULL, -1}, - {"mapaym", 0, NULL, -1}, - {"mapazm", 0, NULL, -1}, - {"mapb0m", 0, NULL, -1}, - {"mapb1m", 0, NULL, -1}, - {"mapb2m", 0, NULL, -1}, - {"mapb3m", 0, NULL, -1}, - {"mapb4m", 0, NULL, -1}, - {"mapb5m", 0, NULL, -1}, - {"mapb6m", 0, NULL, -1}, - {"mapb7m", 0, NULL, -1}, - {"mapb8m", 0, NULL, -1}, - {"mapb9m", 0, NULL, -1}, - {"mapbam", 0, NULL, -1}, - {"mapbbm", 0, NULL, -1}, - {"mapbcm", 0, NULL, -1}, - {"mapbdm", 0, NULL, -1}, - {"mapbem", 0, NULL, -1}, - {"mapbfm", 0, NULL, -1}, - {"mapbgm", 0, NULL, -1}, - {"mapbhm", 0, NULL, -1}, - {"mapbim", 0, NULL, -1}, - {"mapbjm", 0, NULL, -1}, - {"mapbkm", 0, NULL, -1}, - {"mapblm", 0, NULL, -1}, - {"mapbmm", 0, NULL, -1}, - {"mapbnm", 0, NULL, -1}, - {"mapbom", 0, NULL, -1}, - {"mapbpm", 0, NULL, -1}, - {"mapbqm", 0, NULL, -1}, - {"mapbrm", 0, NULL, -1}, - {"mapbsm", 0, NULL, -1}, - {"mapbtm", 0, NULL, -1}, - {"mapbum", 0, NULL, -1}, - {"mapbvm", 0, NULL, -1}, - {"mapbwm", 0, NULL, -1}, - {"mapbxm", 0, NULL, -1}, - {"mapbym", 0, NULL, -1}, - {"mapbzm", 0, NULL, -1}, - {"mapc0m", 0, NULL, -1}, - {"mapc1m", 0, NULL, -1}, - {"mapc2m", 0, NULL, -1}, - {"mapc3m", 0, NULL, -1}, - {"mapc4m", 0, NULL, -1}, - {"mapc5m", 0, NULL, -1}, - {"mapc6m", 0, NULL, -1}, - {"mapc7m", 0, NULL, -1}, - {"mapc8m", 0, NULL, -1}, - {"mapc9m", 0, NULL, -1}, - {"mapcam", 0, NULL, -1}, - {"mapcbm", 0, NULL, -1}, - {"mapccm", 0, NULL, -1}, - {"mapcdm", 0, NULL, -1}, - {"mapcem", 0, NULL, -1}, - {"mapcfm", 0, NULL, -1}, - {"mapcgm", 0, NULL, -1}, - {"mapchm", 0, NULL, -1}, - {"mapcim", 0, NULL, -1}, - {"mapcjm", 0, NULL, -1}, - {"mapckm", 0, NULL, -1}, - {"mapclm", 0, NULL, -1}, - {"mapcmm", 0, NULL, -1}, - {"mapcnm", 0, NULL, -1}, - {"mapcom", 0, NULL, -1}, - {"mapcpm", 0, NULL, -1}, - {"mapcqm", 0, NULL, -1}, - {"mapcrm", 0, NULL, -1}, - {"mapcsm", 0, NULL, -1}, - {"mapctm", 0, NULL, -1}, - {"mapcum", 0, NULL, -1}, - {"mapcvm", 0, NULL, -1}, - {"mapcwm", 0, NULL, -1}, - {"mapcxm", 0, NULL, -1}, - {"mapcym", 0, NULL, -1}, - {"mapczm", 0, NULL, -1}, - {"mapd0m", 0, NULL, -1}, - {"mapd1m", 0, NULL, -1}, - {"mapd2m", 0, NULL, -1}, - {"mapd3m", 0, NULL, -1}, - {"mapd4m", 0, NULL, -1}, - {"mapd5m", 0, NULL, -1}, - {"mapd6m", 0, NULL, -1}, - {"mapd7m", 0, NULL, -1}, - {"mapd8m", 0, NULL, -1}, - {"mapd9m", 0, NULL, -1}, - {"mapdam", 0, NULL, -1}, - {"mapdbm", 0, NULL, -1}, - {"mapdcm", 0, NULL, -1}, - {"mapddm", 0, NULL, -1}, - {"mapdem", 0, NULL, -1}, - {"mapdfm", 0, NULL, -1}, - {"mapdgm", 0, NULL, -1}, - {"mapdhm", 0, NULL, -1}, - {"mapdim", 0, NULL, -1}, - {"mapdjm", 0, NULL, -1}, - {"mapdkm", 0, NULL, -1}, - {"mapdlm", 0, NULL, -1}, - {"mapdmm", 0, NULL, -1}, - {"mapdnm", 0, NULL, -1}, - {"mapdom", 0, NULL, -1}, - {"mapdpm", 0, NULL, -1}, - {"mapdqm", 0, NULL, -1}, - {"mapdrm", 0, NULL, -1}, - {"mapdsm", 0, NULL, -1}, - {"mapdtm", 0, NULL, -1}, - {"mapdum", 0, NULL, -1}, - {"mapdvm", 0, NULL, -1}, - {"mapdwm", 0, NULL, -1}, - {"mapdxm", 0, NULL, -1}, - {"mapdym", 0, NULL, -1}, - {"mapdzm", 0, NULL, -1}, - {"mape0m", 0, NULL, -1}, - {"mape1m", 0, NULL, -1}, - {"mape2m", 0, NULL, -1}, - {"mape3m", 0, NULL, -1}, - {"mape4m", 0, NULL, -1}, - {"mape5m", 0, NULL, -1}, - {"mape6m", 0, NULL, -1}, - {"mape7m", 0, NULL, -1}, - {"mape8m", 0, NULL, -1}, - {"mape9m", 0, NULL, -1}, - {"mapeam", 0, NULL, -1}, - {"mapebm", 0, NULL, -1}, - {"mapecm", 0, NULL, -1}, - {"mapedm", 0, NULL, -1}, - {"mapeem", 0, NULL, -1}, - {"mapefm", 0, NULL, -1}, - {"mapegm", 0, NULL, -1}, - {"mapehm", 0, NULL, -1}, - {"mapeim", 0, NULL, -1}, - {"mapejm", 0, NULL, -1}, - {"mapekm", 0, NULL, -1}, - {"mapelm", 0, NULL, -1}, - {"mapemm", 0, NULL, -1}, - {"mapenm", 0, NULL, -1}, - {"mapeom", 0, NULL, -1}, - {"mapepm", 0, NULL, -1}, - {"mapeqm", 0, NULL, -1}, - {"maperm", 0, NULL, -1}, - {"mapesm", 0, NULL, -1}, - {"mapetm", 0, NULL, -1}, - {"mapeum", 0, NULL, -1}, - {"mapevm", 0, NULL, -1}, - {"mapewm", 0, NULL, -1}, - {"mapexm", 0, NULL, -1}, - {"mapeym", 0, NULL, -1}, - {"mapezm", 0, NULL, -1}, - {"mapf0m", 0, NULL, -1}, - {"mapf1m", 0, NULL, -1}, - {"mapf2m", 0, NULL, -1}, - {"mapf3m", 0, NULL, -1}, - {"mapf4m", 0, NULL, -1}, - {"mapf5m", 0, NULL, -1}, - {"mapf6m", 0, NULL, -1}, - {"mapf7m", 0, NULL, -1}, - {"mapf8m", 0, NULL, -1}, - {"mapf9m", 0, NULL, -1}, - {"mapfam", 0, NULL, -1}, - {"mapfbm", 0, NULL, -1}, - {"mapfcm", 0, NULL, -1}, - {"mapfdm", 0, NULL, -1}, - {"mapfem", 0, NULL, -1}, - {"mapffm", 0, NULL, -1}, - {"mapfgm", 0, NULL, -1}, - {"mapfhm", 0, NULL, -1}, - {"mapfim", 0, NULL, -1}, - {"mapfjm", 0, NULL, -1}, - {"mapfkm", 0, NULL, -1}, - {"mapflm", 0, NULL, -1}, - {"mapfmm", 0, NULL, -1}, - {"mapfnm", 0, NULL, -1}, - {"mapfom", 0, NULL, -1}, - {"mapfpm", 0, NULL, -1}, - {"mapfqm", 0, NULL, -1}, - {"mapfrm", 0, NULL, -1}, - {"mapfsm", 0, NULL, -1}, - {"mapftm", 0, NULL, -1}, - {"mapfum", 0, NULL, -1}, - {"mapfvm", 0, NULL, -1}, - {"mapfwm", 0, NULL, -1}, - {"mapfxm", 0, NULL, -1}, - {"mapfym", 0, NULL, -1}, - {"mapfzm", 0, NULL, -1}, - {"mapg0m", 0, NULL, -1}, - {"mapg1m", 0, NULL, -1}, - {"mapg2m", 0, NULL, -1}, - {"mapg3m", 0, NULL, -1}, - {"mapg4m", 0, NULL, -1}, - {"mapg5m", 0, NULL, -1}, - {"mapg6m", 0, NULL, -1}, - {"mapg7m", 0, NULL, -1}, - {"mapg8m", 0, NULL, -1}, - {"mapg9m", 0, NULL, -1}, - {"mapgam", 0, NULL, -1}, - {"mapgbm", 0, NULL, -1}, - {"mapgcm", 0, NULL, -1}, - {"mapgdm", 0, NULL, -1}, - {"mapgem", 0, NULL, -1}, - {"mapgfm", 0, NULL, -1}, - {"mapggm", 0, NULL, -1}, - {"mapghm", 0, NULL, -1}, - {"mapgim", 0, NULL, -1}, - {"mapgjm", 0, NULL, -1}, - {"mapgkm", 0, NULL, -1}, - {"mapglm", 0, NULL, -1}, - {"mapgmm", 0, NULL, -1}, - {"mapgnm", 0, NULL, -1}, - 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{"mapxkm", 0, NULL, -1}, - {"mapxlm", 0, NULL, -1}, - {"mapxmm", 0, NULL, -1}, - {"mapxnm", 0, NULL, -1}, - {"mapxom", 0, NULL, -1}, - {"mapxpm", 0, NULL, -1}, - {"mapxqm", 0, NULL, -1}, - {"mapxrm", 0, NULL, -1}, - {"mapxsm", 0, NULL, -1}, - {"mapxtm", 0, NULL, -1}, - {"mapxum", 0, NULL, -1}, - {"mapxvm", 0, NULL, -1}, - {"mapxwm", 0, NULL, -1}, - {"mapxxm", 0, NULL, -1}, - {"mapxym", 0, NULL, -1}, - {"mapxzm", 0, NULL, -1}, - {"mapy0m", 0, NULL, -1}, - {"mapy1m", 0, NULL, -1}, - {"mapy2m", 0, NULL, -1}, - {"mapy3m", 0, NULL, -1}, - {"mapy4m", 0, NULL, -1}, - {"mapy5m", 0, NULL, -1}, - {"mapy6m", 0, NULL, -1}, - {"mapy7m", 0, NULL, -1}, - {"mapy8m", 0, NULL, -1}, - {"mapy9m", 0, NULL, -1}, - {"mapyam", 0, NULL, -1}, - {"mapybm", 0, NULL, -1}, - {"mapycm", 0, NULL, -1}, - {"mapydm", 0, NULL, -1}, - {"mapyem", 0, NULL, -1}, - {"mapyfm", 0, NULL, -1}, - {"mapygm", 0, NULL, -1}, - {"mapyhm", 0, NULL, -1}, - {"mapyim", 0, NULL, -1}, - {"mapyjm", 0, NULL, -1}, - {"mapykm", 0, NULL, -1}, - {"mapylm", 0, NULL, -1}, - {"mapymm", 0, NULL, -1}, - {"mapynm", 0, NULL, -1}, - {"mapyom", 0, NULL, -1}, - {"mapypm", 0, NULL, -1}, - {"mapyqm", 0, NULL, -1}, - {"mapyrm", 0, NULL, -1}, - {"mapysm", 0, NULL, -1}, - {"mapytm", 0, NULL, -1}, - {"mapyum", 0, NULL, -1}, - {"mapyvm", 0, NULL, -1}, - {"mapywm", 0, NULL, -1}, - {"mapyxm", 0, NULL, -1}, - {"mapyym", 0, NULL, -1}, - {"mapyzm", 0, NULL, -1}, - {"mapz0m", 0, NULL, -1}, - {"mapz1m", 0, NULL, -1}, - {"mapz2m", 0, NULL, -1}, - {"mapz3m", 0, NULL, -1}, - {"mapz4m", 0, NULL, -1}, - {"mapz5m", 0, NULL, -1}, - {"mapz6m", 0, NULL, -1}, - {"mapz7m", 0, NULL, -1}, - {"mapz8m", 0, NULL, -1}, - {"mapz9m", 0, NULL, -1}, - {"mapzam", 0, NULL, -1}, - {"mapzbm", 0, NULL, -1}, - {"mapzcm", 0, NULL, -1}, - {"mapzdm", 0, NULL, -1}, - {"mapzem", 0, NULL, -1}, - {"mapzfm", 0, NULL, -1}, - {"mapzgm", 0, NULL, -1}, - {"mapzhm", 0, NULL, -1}, - {"mapzim", 0, NULL, -1}, - {"mapzjm", 0, NULL, -1}, - {"mapzkm", 0, NULL, -1}, - {"mapzlm", 0, NULL, -1}, - {"mapzmm", 0, NULL, -1}, - {"mapznm", 0, NULL, -1}, - {"mapzom", 0, NULL, -1}, - {"mapzpm", 0, NULL, -1}, - {"mapzqm", 0, NULL, -1}, - {"mapzrm", 0, NULL, -1}, - {"mapzsm", 0, NULL, -1}, - {"mapztm", 0, NULL, -1}, - {"mapzum", 0, NULL, -1}, - {"mapzvm", 0, NULL, -1}, - {"mapzwm", 0, NULL, -1}, - {"mapzxm", 0, NULL, -1}, - {"mapzym", 0, NULL, -1}, - {"mapzzm", 0, NULL, -1}, - - {"titles", 0, NULL, -1}, // Title screen - {"read_m", 0, NULL, -1}, // Intro - {"lclear", 0, NULL, -1}, // Level clear - {"invinc", 0, NULL, -1}, // Invincibility - {"shoes", 0, NULL, -1}, // Super sneakers - {"minvnc", 0, NULL, -1}, // Mario invincibility - {"drown", 0, NULL, -1}, // Drowning - {"gmover", 0, NULL, -1}, // Game over - {"xtlife", 0, NULL, -1}, // Extra life - {"contsc", 0, NULL, -1}, // Continue screen - {"supers", 0, NULL, -1}, // Super Sonic - {"chrsel", 0, NULL, -1}, // Character select - {"credit", 0, NULL, -1}, // Credits - {"racent", 0, NULL, -1}, // Race Results - {"stjr", 0, NULL, -1}, // Sonic Team Jr. Presents -}; - - // // Information about all the sfx // diff --git a/src/sounds.h b/src/sounds.h index c5851a346b8944c8f14386a57a2fdfb92bd29fe2..4388d02cf4c75d16e4f3d7c8885096aeec5dfa75 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -86,1095 +86,9 @@ struct sfxinfo_struct lumpnum_t lumpnum; }; -// -// MusicInfo struct. -// -typedef struct -{ - // up to 6-character name - const char *name; - - // lump number of music - lumpnum_t lumpnum; - - // music data - void *data; - - // music handle once registered - INT32 handle; -} musicinfo_t; - // the complete set of sound effects extern sfxinfo_t S_sfx[]; -// the complete set of music -extern musicinfo_t S_music[]; - -// -// Identifiers for all music in game. -// - -// Music list (don't edit this comment!) -typedef enum -{ - mus_None, - mus_map01m, - mus_map02m, - mus_map03m, - mus_map04m, - mus_map05m, - mus_map06m, - mus_map07m, - mus_map08m, - mus_map09m, - mus_map10m, - mus_map11m, - mus_map12m, - mus_map13m, - mus_map14m, - mus_map15m, - mus_map16m, - mus_map17m, - mus_map18m, - mus_map19m, - mus_map20m, - mus_map21m, - mus_map22m, - mus_map23m, - mus_map24m, - mus_map25m, - mus_map26m, - mus_map27m, - mus_map28m, - mus_map29m, - mus_map30m, - mus_map31m, - mus_map32m, - mus_map33m, - mus_map34m, - mus_map35m, - mus_map36m, - mus_map37m, - mus_map38m, - mus_map39m, - mus_map40m, - mus_map41m, - mus_map42m, - mus_map43m, - mus_map44m, - mus_map45m, - mus_map46m, - mus_map47m, - mus_map48m, - mus_map49m, - mus_map50m, - mus_map51m, - mus_map52m, - mus_map53m, - mus_map54m, - mus_map55m, - mus_map56m, - mus_map57m, - mus_map58m, - mus_map59m, - mus_map60m, - mus_map61m, - mus_map62m, - mus_map63m, - mus_map64m, - mus_map65m, - mus_map66m, - mus_map67m, - mus_map68m, - mus_map69m, - mus_map70m, - mus_map71m, - mus_map72m, - mus_map73m, - mus_map74m, - mus_map75m, - mus_map76m, - mus_map77m, - mus_map78m, - mus_map79m, - mus_map80m, - mus_map81m, - mus_map82m, - mus_map83m, - mus_map84m, - mus_map85m, - mus_map86m, - mus_map87m, - mus_map88m, - mus_map89m, - mus_map90m, - mus_map91m, - mus_map92m, - mus_map93m, - mus_map94m, - mus_map95m, - mus_map96m, - mus_map97m, - mus_map98m, - mus_map99m, - mus_mapa0m, - mus_mapa1m, - mus_mapa2m, - mus_mapa3m, - mus_mapa4m, - mus_mapa5m, - mus_mapa6m, - mus_mapa7m, - mus_mapa8m, - mus_mapa9m, - mus_mapaam, - mus_mapabm, - mus_mapacm, - mus_mapadm, - mus_mapaem, - mus_mapafm, - mus_mapagm, - mus_mapahm, - mus_mapaim, - mus_mapajm, - mus_mapakm, - mus_mapalm, - mus_mapamm, - mus_mapanm, - mus_mapaom, - mus_mapapm, - mus_mapaqm, - mus_maparm, - mus_mapasm, - mus_mapatm, - mus_mapaum, - mus_mapavm, - mus_mapawm, - mus_mapaxm, - mus_mapaym, - mus_mapazm, - mus_mapb0m, - mus_mapb1m, - mus_mapb2m, - mus_mapb3m, - mus_mapb4m, - mus_mapb5m, - mus_mapb6m, - mus_mapb7m, - mus_mapb8m, - mus_mapb9m, - mus_mapbam, - mus_mapbbm, - mus_mapbcm, - mus_mapbdm, - mus_mapbem, - mus_mapbfm, - mus_mapbgm, - mus_mapbhm, - mus_mapbim, - mus_mapbjm, - mus_mapbkm, - mus_mapblm, - mus_mapbmm, - mus_mapbnm, - mus_mapbom, - mus_mapbpm, - mus_mapbqm, - mus_mapbrm, - mus_mapbsm, - mus_mapbtm, - mus_mapbum, - mus_mapbvm, - mus_mapbwm, - mus_mapbxm, - mus_mapbym, - mus_mapbzm, - mus_mapc0m, - mus_mapc1m, - mus_mapc2m, - mus_mapc3m, - mus_mapc4m, - mus_mapc5m, - mus_mapc6m, - mus_mapc7m, - mus_mapc8m, - mus_mapc9m, - mus_mapcam, - mus_mapcbm, - mus_mapccm, - mus_mapcdm, - mus_mapcem, - mus_mapcfm, - mus_mapcgm, - mus_mapchm, - mus_mapcim, - mus_mapcjm, - mus_mapckm, - mus_mapclm, - mus_mapcmm, - mus_mapcnm, - mus_mapcom, - mus_mapcpm, - mus_mapcqm, - mus_mapcrm, - mus_mapcsm, - mus_mapctm, - mus_mapcum, - mus_mapcvm, - mus_mapcwm, - mus_mapcxm, - mus_mapcym, - mus_mapczm, - mus_mapd0m, - mus_mapd1m, - mus_mapd2m, - mus_mapd3m, - mus_mapd4m, - mus_mapd5m, - mus_mapd6m, - mus_mapd7m, - mus_mapd8m, - mus_mapd9m, - mus_mapdam, - mus_mapdbm, - mus_mapdcm, - mus_mapddm, - mus_mapdem, - mus_mapdfm, - mus_mapdgm, - mus_mapdhm, - mus_mapdim, - mus_mapdjm, - mus_mapdkm, - mus_mapdlm, - mus_mapdmm, - mus_mapdnm, - mus_mapdom, - mus_mapdpm, - mus_mapdqm, - mus_mapdrm, - mus_mapdsm, - mus_mapdtm, - mus_mapdum, - mus_mapdvm, - mus_mapdwm, - mus_mapdxm, - mus_mapdym, - mus_mapdzm, - mus_mape0m, - mus_mape1m, - mus_mape2m, - mus_mape3m, - mus_mape4m, - mus_mape5m, - mus_mape6m, - mus_mape7m, - mus_mape8m, - mus_mape9m, - mus_mapeam, - mus_mapebm, - mus_mapecm, - mus_mapedm, - mus_mapeem, - mus_mapefm, - mus_mapegm, - mus_mapehm, - mus_mapeim, - mus_mapejm, - mus_mapekm, - mus_mapelm, - mus_mapemm, - mus_mapenm, - mus_mapeom, - mus_mapepm, - mus_mapeqm, - mus_maperm, - mus_mapesm, - mus_mapetm, - mus_mapeum, - mus_mapevm, - mus_mapewm, - mus_mapexm, - mus_mapeym, - mus_mapezm, - mus_mapf0m, - mus_mapf1m, - mus_mapf2m, - mus_mapf3m, - mus_mapf4m, - mus_mapf5m, - mus_mapf6m, - mus_mapf7m, - mus_mapf8m, - mus_mapf9m, - mus_mapfam, - mus_mapfbm, - mus_mapfcm, - mus_mapfdm, - mus_mapfem, - mus_mapffm, - mus_mapfgm, - mus_mapfhm, - mus_mapfim, - mus_mapfjm, - mus_mapfkm, - mus_mapflm, - mus_mapfmm, - mus_mapfnm, - mus_mapfom, - mus_mapfpm, - mus_mapfqm, - mus_mapfrm, - mus_mapfsm, - mus_mapftm, - mus_mapfum, - mus_mapfvm, - mus_mapfwm, - mus_mapfxm, - mus_mapfym, - mus_mapfzm, - mus_mapg0m, - mus_mapg1m, - mus_mapg2m, - mus_mapg3m, - mus_mapg4m, - mus_mapg5m, - mus_mapg6m, - mus_mapg7m, - mus_mapg8m, - mus_mapg9m, - mus_mapgam, - mus_mapgbm, - mus_mapgcm, - mus_mapgdm, - mus_mapgem, - mus_mapgfm, - mus_mapggm, - mus_mapghm, - mus_mapgim, - mus_mapgjm, - mus_mapgkm, - mus_mapglm, - mus_mapgmm, - mus_mapgnm, - mus_mapgom, - mus_mapgpm, - mus_mapgqm, - mus_mapgrm, - mus_mapgsm, - mus_mapgtm, - mus_mapgum, - mus_mapgvm, - mus_mapgwm, - mus_mapgxm, - mus_mapgym, - mus_mapgzm, - mus_maph0m, - mus_maph1m, - mus_maph2m, - mus_maph3m, - mus_maph4m, - mus_maph5m, - mus_maph6m, - mus_maph7m, - mus_maph8m, - mus_maph9m, - mus_mapham, - mus_maphbm, - mus_maphcm, - mus_maphdm, - mus_maphem, - mus_maphfm, - mus_maphgm, - mus_maphhm, - mus_maphim, - mus_maphjm, - mus_maphkm, - mus_maphlm, - mus_maphmm, - mus_maphnm, - mus_maphom, - mus_maphpm, - mus_maphqm, - mus_maphrm, - mus_maphsm, - mus_maphtm, - mus_maphum, - mus_maphvm, - mus_maphwm, - mus_maphxm, - mus_maphym, - mus_maphzm, - mus_mapi0m, - mus_mapi1m, - mus_mapi2m, - mus_mapi3m, - mus_mapi4m, - mus_mapi5m, - mus_mapi6m, - mus_mapi7m, - mus_mapi8m, - mus_mapi9m, - mus_mapiam, - mus_mapibm, - mus_mapicm, - mus_mapidm, - mus_mapiem, - mus_mapifm, - mus_mapigm, - mus_mapihm, - mus_mapiim, - mus_mapijm, - mus_mapikm, - mus_mapilm, - mus_mapimm, - mus_mapinm, - mus_mapiom, - mus_mapipm, - mus_mapiqm, - mus_mapirm, - mus_mapism, - mus_mapitm, - mus_mapium, - mus_mapivm, - mus_mapiwm, - mus_mapixm, - mus_mapiym, - mus_mapizm, - mus_mapj0m, - mus_mapj1m, - mus_mapj2m, - mus_mapj3m, - mus_mapj4m, - mus_mapj5m, - mus_mapj6m, - mus_mapj7m, - mus_mapj8m, - mus_mapj9m, - mus_mapjam, - mus_mapjbm, - mus_mapjcm, - mus_mapjdm, - mus_mapjem, - mus_mapjfm, - mus_mapjgm, - mus_mapjhm, - mus_mapjim, - mus_mapjjm, - mus_mapjkm, - mus_mapjlm, - mus_mapjmm, - mus_mapjnm, - mus_mapjom, - mus_mapjpm, - mus_mapjqm, - mus_mapjrm, - mus_mapjsm, - mus_mapjtm, - mus_mapjum, - mus_mapjvm, - mus_mapjwm, - mus_mapjxm, - mus_mapjym, - mus_mapjzm, - mus_mapk0m, - mus_mapk1m, - mus_mapk2m, - mus_mapk3m, - mus_mapk4m, - mus_mapk5m, - mus_mapk6m, - mus_mapk7m, - mus_mapk8m, - mus_mapk9m, - mus_mapkam, - mus_mapkbm, - mus_mapkcm, - mus_mapkdm, - mus_mapkem, - mus_mapkfm, - mus_mapkgm, - mus_mapkhm, - mus_mapkim, - mus_mapkjm, - mus_mapkkm, - mus_mapklm, - mus_mapkmm, - mus_mapknm, - mus_mapkom, - mus_mapkpm, - mus_mapkqm, - mus_mapkrm, - mus_mapksm, - mus_mapktm, - mus_mapkum, - mus_mapkvm, - mus_mapkwm, - mus_mapkxm, - mus_mapkym, - mus_mapkzm, - mus_mapl0m, - mus_mapl1m, - mus_mapl2m, - mus_mapl3m, - mus_mapl4m, - mus_mapl5m, - mus_mapl6m, - mus_mapl7m, - mus_mapl8m, - mus_mapl9m, - mus_maplam, - mus_maplbm, - mus_maplcm, - mus_mapldm, - mus_maplem, - mus_maplfm, - mus_maplgm, - mus_maplhm, - mus_maplim, - mus_mapljm, - mus_maplkm, - mus_mapllm, - mus_maplmm, - mus_maplnm, - mus_maplom, - mus_maplpm, - mus_maplqm, - mus_maplrm, - mus_maplsm, - mus_mapltm, - mus_maplum, - mus_maplvm, - mus_maplwm, - mus_maplxm, - mus_maplym, - mus_maplzm, - mus_mapm0m, - mus_mapm1m, - mus_mapm2m, - mus_mapm3m, - mus_mapm4m, - mus_mapm5m, - mus_mapm6m, - mus_mapm7m, - mus_mapm8m, - mus_mapm9m, - mus_mapmam, - mus_mapmbm, - mus_mapmcm, - mus_mapmdm, - mus_mapmem, - mus_mapmfm, - mus_mapmgm, - mus_mapmhm, - mus_mapmim, - mus_mapmjm, - mus_mapmkm, - mus_mapmlm, - mus_mapmmm, - mus_mapmnm, - mus_mapmom, - mus_mapmpm, - mus_mapmqm, - mus_mapmrm, - mus_mapmsm, - mus_mapmtm, - mus_mapmum, - mus_mapmvm, - mus_mapmwm, - mus_mapmxm, - mus_mapmym, - mus_mapmzm, - mus_mapn0m, - mus_mapn1m, - mus_mapn2m, - mus_mapn3m, - mus_mapn4m, - mus_mapn5m, - mus_mapn6m, - mus_mapn7m, - mus_mapn8m, - mus_mapn9m, - mus_mapnam, - mus_mapnbm, - mus_mapncm, - mus_mapndm, - mus_mapnem, - mus_mapnfm, - mus_mapngm, - mus_mapnhm, - mus_mapnim, - mus_mapnjm, - mus_mapnkm, - mus_mapnlm, - mus_mapnmm, - mus_mapnnm, - mus_mapnom, - mus_mapnpm, - mus_mapnqm, - mus_mapnrm, - mus_mapnsm, - mus_mapntm, - mus_mapnum, - mus_mapnvm, - mus_mapnwm, - mus_mapnxm, - mus_mapnym, - mus_mapnzm, - mus_mapo0m, - mus_mapo1m, - mus_mapo2m, - mus_mapo3m, - mus_mapo4m, - mus_mapo5m, - mus_mapo6m, - mus_mapo7m, - mus_mapo8m, - mus_mapo9m, - mus_mapoam, - mus_mapobm, - mus_mapocm, - mus_mapodm, - mus_mapoem, - mus_mapofm, - mus_mapogm, - mus_mapohm, - mus_mapoim, - mus_mapojm, - mus_mapokm, - mus_mapolm, - mus_mapomm, - mus_maponm, - mus_mapoom, - mus_mapopm, - mus_mapoqm, - mus_maporm, - mus_maposm, - mus_mapotm, - mus_mapoum, - mus_mapovm, - mus_mapowm, - mus_mapoxm, - mus_mapoym, - mus_mapozm, - mus_mapp0m, - mus_mapp1m, - mus_mapp2m, - mus_mapp3m, - mus_mapp4m, - mus_mapp5m, - mus_mapp6m, - mus_mapp7m, - mus_mapp8m, - mus_mapp9m, - mus_mappam, - mus_mappbm, - mus_mappcm, - mus_mappdm, - mus_mappem, - mus_mappfm, - mus_mappgm, - mus_mapphm, - mus_mappim, - mus_mappjm, - mus_mappkm, - mus_mapplm, - mus_mappmm, - mus_mappnm, - mus_mappom, - mus_mapppm, - mus_mappqm, - mus_mapprm, - mus_mappsm, - mus_mapptm, - mus_mappum, - mus_mappvm, - mus_mappwm, - mus_mappxm, - mus_mappym, - mus_mappzm, - mus_mapq0m, - mus_mapq1m, - mus_mapq2m, - mus_mapq3m, - mus_mapq4m, - mus_mapq5m, - mus_mapq6m, - mus_mapq7m, - mus_mapq8m, - mus_mapq9m, - mus_mapqam, - mus_mapqbm, - mus_mapqcm, - mus_mapqdm, - mus_mapqem, - mus_mapqfm, - mus_mapqgm, - mus_mapqhm, - mus_mapqim, - mus_mapqjm, - mus_mapqkm, - mus_mapqlm, - mus_mapqmm, - mus_mapqnm, - mus_mapqom, - mus_mapqpm, - mus_mapqqm, - mus_mapqrm, - mus_mapqsm, - mus_mapqtm, - mus_mapqum, - mus_mapqvm, - mus_mapqwm, - mus_mapqxm, - mus_mapqym, - mus_mapqzm, - mus_mapr0m, - mus_mapr1m, - mus_mapr2m, - mus_mapr3m, - mus_mapr4m, - mus_mapr5m, - mus_mapr6m, - mus_mapr7m, - mus_mapr8m, - mus_mapr9m, - mus_mapram, - mus_maprbm, - mus_maprcm, - mus_maprdm, - mus_maprem, - mus_maprfm, - mus_maprgm, - mus_maprhm, - mus_maprim, - mus_maprjm, - mus_maprkm, - mus_maprlm, - mus_maprmm, - mus_maprnm, - mus_maprom, - mus_maprpm, - mus_maprqm, - mus_maprrm, - mus_maprsm, - mus_maprtm, - mus_maprum, - mus_maprvm, - mus_maprwm, - mus_maprxm, - mus_maprym, - mus_maprzm, - mus_maps0m, - mus_maps1m, - mus_maps2m, - mus_maps3m, - mus_maps4m, - mus_maps5m, - mus_maps6m, - mus_maps7m, - mus_maps8m, - mus_maps9m, - mus_mapsam, - mus_mapsbm, - mus_mapscm, - mus_mapsdm, - mus_mapsem, - mus_mapsfm, - mus_mapsgm, - mus_mapshm, - mus_mapsim, - mus_mapsjm, - mus_mapskm, - mus_mapslm, - mus_mapsmm, - mus_mapsnm, - mus_mapsom, - mus_mapspm, - mus_mapsqm, - mus_mapsrm, - mus_mapssm, - mus_mapstm, - mus_mapsum, - mus_mapsvm, - mus_mapswm, - mus_mapsxm, - mus_mapsym, - mus_mapszm, - mus_mapt0m, - mus_mapt1m, - mus_mapt2m, - mus_mapt3m, - mus_mapt4m, - mus_mapt5m, - mus_mapt6m, - mus_mapt7m, - mus_mapt8m, - mus_mapt9m, - mus_maptam, - mus_maptbm, - mus_maptcm, - mus_maptdm, - mus_maptem, - mus_maptfm, - mus_maptgm, - mus_mapthm, - mus_maptim, - mus_maptjm, - mus_maptkm, - mus_maptlm, - mus_maptmm, - mus_maptnm, - mus_maptom, - mus_maptpm, - mus_maptqm, - mus_maptrm, - mus_maptsm, - mus_mapttm, - mus_maptum, - mus_maptvm, - mus_maptwm, - mus_maptxm, - mus_maptym, - mus_maptzm, - mus_mapu0m, - mus_mapu1m, - mus_mapu2m, - mus_mapu3m, - mus_mapu4m, - mus_mapu5m, - mus_mapu6m, - mus_mapu7m, - mus_mapu8m, - mus_mapu9m, - mus_mapuam, - mus_mapubm, - mus_mapucm, - mus_mapudm, - mus_mapuem, - mus_mapufm, - mus_mapugm, - mus_mapuhm, - mus_mapuim, - mus_mapujm, - mus_mapukm, - mus_mapulm, - mus_mapumm, - mus_mapunm, - mus_mapuom, - mus_mapupm, - mus_mapuqm, - mus_mapurm, - mus_mapusm, - mus_maputm, - mus_mapuum, - mus_mapuvm, - mus_mapuwm, - mus_mapuxm, - mus_mapuym, - mus_mapuzm, - mus_mapv0m, - mus_mapv1m, - mus_mapv2m, - mus_mapv3m, - mus_mapv4m, - mus_mapv5m, - mus_mapv6m, - mus_mapv7m, - mus_mapv8m, - mus_mapv9m, - mus_mapvam, - mus_mapvbm, - mus_mapvcm, - mus_mapvdm, - mus_mapvem, - mus_mapvfm, - mus_mapvgm, - mus_mapvhm, - mus_mapvim, - mus_mapvjm, - mus_mapvkm, - mus_mapvlm, - mus_mapvmm, - mus_mapvnm, - mus_mapvom, - mus_mapvpm, - mus_mapvqm, - mus_mapvrm, - mus_mapvsm, - mus_mapvtm, - mus_mapvum, - mus_mapvvm, - mus_mapvwm, - mus_mapvxm, - mus_mapvym, - mus_mapvzm, - mus_mapw0m, - mus_mapw1m, - mus_mapw2m, - mus_mapw3m, - mus_mapw4m, - mus_mapw5m, - mus_mapw6m, - mus_mapw7m, - mus_mapw8m, - mus_mapw9m, - mus_mapwam, - mus_mapwbm, - mus_mapwcm, - mus_mapwdm, - mus_mapwem, - mus_mapwfm, - mus_mapwgm, - mus_mapwhm, - mus_mapwim, - mus_mapwjm, - mus_mapwkm, - mus_mapwlm, - mus_mapwmm, - mus_mapwnm, - mus_mapwom, - mus_mapwpm, - mus_mapwqm, - mus_mapwrm, - mus_mapwsm, - mus_mapwtm, - mus_mapwum, - mus_mapwvm, - mus_mapwwm, - mus_mapwxm, - mus_mapwym, - mus_mapwzm, - mus_mapx0m, - mus_mapx1m, - mus_mapx2m, - mus_mapx3m, - mus_mapx4m, - mus_mapx5m, - mus_mapx6m, - mus_mapx7m, - mus_mapx8m, - mus_mapx9m, - mus_mapxam, - mus_mapxbm, - mus_mapxcm, - mus_mapxdm, - mus_mapxem, - mus_mapxfm, - mus_mapxgm, - mus_mapxhm, - mus_mapxim, - mus_mapxjm, - mus_mapxkm, - mus_mapxlm, - mus_mapxmm, - mus_mapxnm, - mus_mapxom, - mus_mapxpm, - mus_mapxqm, - mus_mapxrm, - mus_mapxsm, - mus_mapxtm, - mus_mapxum, - mus_mapxvm, - mus_mapxwm, - mus_mapxxm, - mus_mapxym, - mus_mapxzm, - mus_mapy0m, - mus_mapy1m, - mus_mapy2m, - mus_mapy3m, - mus_mapy4m, - mus_mapy5m, - mus_mapy6m, - mus_mapy7m, - mus_mapy8m, - mus_mapy9m, - mus_mapyam, - mus_mapybm, - mus_mapycm, - mus_mapydm, - mus_mapyem, - mus_mapyfm, - mus_mapygm, - mus_mapyhm, - mus_mapyim, - mus_mapyjm, - mus_mapykm, - mus_mapylm, - mus_mapymm, - mus_mapynm, - mus_mapyom, - mus_mapypm, - mus_mapyqm, - mus_mapyrm, - mus_mapysm, - mus_mapytm, - mus_mapyum, - mus_mapyvm, - mus_mapywm, - mus_mapyxm, - mus_mapyym, - mus_mapyzm, - mus_mapz0m, - mus_mapz1m, - mus_mapz2m, - mus_mapz3m, - mus_mapz4m, - mus_mapz5m, - mus_mapz6m, - mus_mapz7m, - mus_mapz8m, - mus_mapz9m, - mus_mapzam, - mus_mapzbm, - mus_mapzcm, - mus_mapzdm, - mus_mapzem, - mus_mapzfm, - mus_mapzgm, - mus_mapzhm, - mus_mapzim, - mus_mapzjm, - mus_mapzkm, - mus_mapzlm, - mus_mapzmm, - mus_mapznm, - mus_mapzom, - mus_mapzpm, - mus_mapzqm, - mus_mapzrm, - mus_mapzsm, - mus_mapztm, - mus_mapzum, - mus_mapzvm, - mus_mapzwm, - mus_mapzxm, - mus_mapzym, - mus_mapzzm, - - mus_titles, // title screen - mus_read_m, // intro - mus_lclear, // level clear - mus_invinc, // invincibility - mus_shoes, // super sneakers - mus_minvnc, // Mario invincibility - mus_drown, // drowning - mus_gmover, // game over - mus_xtlife, // extra life - mus_contsc, // continue screen - mus_supers, // Super Sonic - mus_chrsel, // character select - mus_credit, // credits - mus_racent, // Race Results - mus_stjr, // Sonic Team Jr. Presents - - NUMMUSIC -} musicenum_t; -// Note: song number should be a UINT16, as mapmusic only uses 16 bits for music slot number. -// (the rest is track number and an internal reload flag) - // // Identifiers for all sfx in game. // diff --git a/src/string.c b/src/string.c index 436757309d96845a8e516e95326132261031fc25..19540547c937bf49b1f8eb755f14f9a87830322d 100644 --- a/src/string.c +++ b/src/string.c @@ -15,6 +15,8 @@ #include <string.h> #include "doomdef.h" +#if !defined (__APPLE__) + // Like the OpenBSD version, but it doesn't check for src not being a valid // C string. size_t strlcat(char *dst, const char *src, size_t siz) @@ -46,3 +48,5 @@ size_t strlcpy(char *dst, const char *src, size_t siz) dst[0] = '\0'; return strlcat(dst, src, siz); } + +#endif diff --git a/src/w_wad.c b/src/w_wad.c index 9d6a11fb5c9f863def81c261a5893aa4aded98a8..132df8fcb838d97e0ad56e29ee19c269c5932459 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -32,6 +32,7 @@ #include "w_wad.h" #include "z_zone.h" +#include "fastcmp.h" #include "i_video.h" // rendermode #include "d_netfil.h" @@ -147,24 +148,32 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum) } #endif - // Check for MAINCFG - for (lump = 0;lump != INT16_MAX;lump++) - { - lump = W_CheckNumForNamePwad("MAINCFG", wadnum, lump); - if (lump == INT16_MAX) - break; - CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename); - DEH_LoadDehackedLumpPwad(wadnum, lump); - } - - // Check for OBJCTCFG - for (lump = 0;lump < INT16_MAX;lump++) { - lump = W_CheckNumForNamePwad("OBJCTCFG", wadnum, lump); - if (lump == INT16_MAX) - break; - CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename); - DEH_LoadDehackedLumpPwad(wadnum, lump); + lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo; + for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) + if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump + { // shameless copy+paste of code from LUA_LoadLump + char *name = malloc(strlen(wadfiles[wadnum]->filename)+10); + strcpy(name, wadfiles[wadnum]->filename); + if (!fasticmp(&name[strlen(name) - 4], ".soc")) { + // If it's not a .soc file, copy the lump name in too. + name[strlen(wadfiles[wadnum]->filename)] = '|'; + M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8); + name[strlen(wadfiles[wadnum]->filename)+9] = '\0'; + } + CONS_Printf(M_GetText("Loading SOC from %s\n"), name); + DEH_LoadDehackedLumpPwad(wadnum, lump); + } + else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG + { + CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename); + DEH_LoadDehackedLumpPwad(wadnum, lump); + } + else if (memcmp(lump_p->name,"OBJCTCFG",8)==0) // Check for OBJCTCFG + { + CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename); + DEH_LoadDehackedLumpPwad(wadnum, lump); + } } #ifdef SCANTHINGS diff --git a/src/y_inter.c b/src/y_inter.c index 2f2edf7ca71eef368671f501c88db3e745f52959..104c1004daa0243243601392ff0296de1bb7a3bb 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -632,7 +632,7 @@ void Y_Ticker(void) boolean anybonuses = false; if (!intertic) // first time only - S_ChangeMusic(mus_lclear, false); // don't loop it + S_ChangeMusicInternal("lclear", false); // don't loop it if (intertic < TICRATE) // one second pause before tally begins return; @@ -693,7 +693,7 @@ void Y_Ticker(void) if (!intertic) // first time only { - S_ChangeMusic(mus_lclear, false); // don't loop it + S_ChangeMusicInternal("lclear", false); // don't loop it tallydonetic = 0; } @@ -754,7 +754,7 @@ void Y_Ticker(void) else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match { if (!intertic) // first time only - S_ChangeMusic(mus_racent, true); // loop it + S_ChangeMusicInternal("racent", true); // loop it // If a player has left or joined, recalculate scores. if (data.match.numplayers != D_NumPlayers()) @@ -763,7 +763,7 @@ void Y_Ticker(void) else if (intertype == int_race || intertype == int_classicrace) // race { if (!intertic) // first time only - S_ChangeMusic(mus_racent, true); // loop it + S_ChangeMusicInternal("racent", true); // loop it // Don't bother recalcing for race. It doesn't make as much sense. }