diff --git a/src/p_enemy.c b/src/p_enemy.c index dbea394b946c87bbac0bf39d8fb2894dc46862be..07f3139b1753d5638b78335c0e0a73568d842010 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -10994,7 +10994,7 @@ void A_FlickyAim(mobj_t *actor) if (actor->target && P_IsFlickyCenter(actor->target->type)) actor->angle = R_PointToAngle2(actor->target->x, actor->target->y, actor->x, actor->y) + P_RandomRange(112, 248) * ANG1; else - actor->angle += P_RandomRange(112, 248)*ANG1; //P_RandomRange(160, 200) * ANG1;//ANGLE_180; + actor->angle += P_RandomRange(112, 248)*ANG1; actor->threshold = 0; } } @@ -11048,8 +11048,6 @@ void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fi // var1 = how fast to fly // var2 = how far ahead the target should be considered // -// If MTF_EXTRA and MTF_OBJECTSPECIAL are flagged, Flicky will always fly at same Z height. -// void A_FlickyFly(mobj_t *actor) { INT32 locvar1 = var1; @@ -11070,8 +11068,6 @@ void A_FlickyFly(mobj_t *actor) // var1 = how fast to fly // var2 = how far ahead the target should be considered // -// If MTF_EXTRA and MTF_OBJECTSPECIAL are flagged, Flicky will always fly at same Z height. -// void A_FlickySoar(mobj_t *actor) { INT32 locvar1 = var1;