From bd6bc368a3906e4c51978edc60a13f3088e07508 Mon Sep 17 00:00:00 2001
From: mazmazz <mar.marcoz@outlook.com>
Date: Thu, 6 Sep 2018 12:13:03 -0400
Subject: [PATCH] Stray comments

---
 src/p_enemy.c | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/src/p_enemy.c b/src/p_enemy.c
index dbea394b94..07f3139b17 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -10994,7 +10994,7 @@ void A_FlickyAim(mobj_t *actor)
 		if (actor->target && P_IsFlickyCenter(actor->target->type))
 			actor->angle = R_PointToAngle2(actor->target->x, actor->target->y, actor->x, actor->y) + P_RandomRange(112, 248) * ANG1;
 		else
-			actor->angle += P_RandomRange(112, 248)*ANG1; //P_RandomRange(160, 200) * ANG1;//ANGLE_180;
+			actor->angle += P_RandomRange(112, 248)*ANG1;
 		actor->threshold = 0;
 	}
 }
@@ -11048,8 +11048,6 @@ void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fi
 // var1 = how fast to fly
 // var2 = how far ahead the target should be considered
 //
-// If MTF_EXTRA and MTF_OBJECTSPECIAL are flagged, Flicky will always fly at same Z height.
-//
 void A_FlickyFly(mobj_t *actor)
 {
 	INT32 locvar1 = var1;
@@ -11070,8 +11068,6 @@ void A_FlickyFly(mobj_t *actor)
 // var1 = how fast to fly
 // var2 = how far ahead the target should be considered
 //
-// If MTF_EXTRA and MTF_OBJECTSPECIAL are flagged, Flicky will always fly at same Z height.
-//
 void A_FlickySoar(mobj_t *actor)
 {
 	INT32 locvar1 = var1;
-- 
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