diff --git a/src/p_map.c b/src/p_map.c index 62cbf7b77635b8604cd7ecf0ad7f01628e5c976f..342aa0868473944a3cef821957678aefb40ad54d 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -875,7 +875,7 @@ static boolean PIT_CheckThing(mobj_t *thing) { // Doesn't matter what gravity player's following! Just do your stuff in YOUR direction only if (tmthing->eflags & MFE_VERTICALFLIP - && (tmthing->z + tmthing->height + tmthing->momz > thing->z + && (tmthing->z + tmthing->height + tmthing->momz < thing->z || tmthing->z + tmthing->height + tmthing->momz >= thing->z + thing->height)) ; else if (!(tmthing->eflags & MFE_VERTICALFLIP)