From c28bd8005eea0cf8ab83326ddb1b0d35deca0e9d Mon Sep 17 00:00:00 2001
From: Zippy_Zolton <zolton9996@gmail.com>
Date: Thu, 3 Dec 2020 01:28:54 -0600
Subject: [PATCH] Fix fire objects disappearing in lava

---
 src/p_mobj.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/p_mobj.c b/src/p_mobj.c
index 7ba6d1fad9..d06e57d66f 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -7937,7 +7937,7 @@ static boolean P_MobjPushableThink(mobj_t *mobj)
 	P_PushableThinker(mobj);
 
 	// Extinguish fire objects in water. (Yes, it's extraordinarily rare to have a pushable flame object, but Brak uses such a case.)
-	if (mobj->flags & MF_FIRE && mobj->type != MT_PUMA && mobj->type != MT_FIREBALL
+	if (mobj->flags & MF_FIRE && mobj->eflags ! MFE_TOUCHLAVA
 		&& (mobj->eflags & (MFE_UNDERWATER | MFE_TOUCHWATER)))
 	{
 		P_KillMobj(mobj, NULL, NULL, 0);
@@ -9705,7 +9705,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
 		P_MobjCheckWater(mobj);
 
 		// Extinguish fire objects in water
-		if (mobj->flags & MF_FIRE && mobj->type != MT_PUMA && mobj->type != MT_FIREBALL
+		if (mobj->flags & MF_FIRE && mobj->eflags ! MFE_TOUCHLAVA
 			&& (mobj->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)))
 		{
 			P_KillMobj(mobj, NULL, NULL, 0);
-- 
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