diff --git a/src/b_bot.c b/src/b_bot.c index 5b41246279dc7f76a5f40e966aee56b36403f2d7..9213da95eb87464a19fc93e0a8ef70952b355624 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -75,7 +75,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) return; // Lua can handle it! - if (LUAh_BotAI(sonic, tails, cmd)) + if (LUA_HookBotAI(sonic, tails, cmd)) return; if (tails->player->powers[pw_carry] == CR_MACESPIN || tails->player->powers[pw_carry] == CR_GENERIC) @@ -363,7 +363,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd) CV_SetValue(&cv_analog[1], false); // Let Lua scripts build ticcmds - if (LUAh_BotTiccmd(player, cmd)) + if (LUA_HookTiccmd(player, cmd, HOOK(BotTiccmd))) return; // We don't have any main character AI, sorry. D: @@ -461,7 +461,7 @@ boolean B_CheckRespawn(player_t *player) // B_RespawnBot doesn't do anything if the condition above this isn't met { - UINT8 shouldForce = LUAh_BotRespawn(sonic, tails); + UINT8 shouldForce = LUA_Hook2Mobj(sonic, tails, MOBJ_HOOK(BotRespawn)); if (P_MobjWasRemoved(sonic) || P_MobjWasRemoved(tails)) return (shouldForce == 1); // mobj was removed diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 64efd3b60ef94059c3b8f94d1f8aa2daa5e0ecc2..1549811c127ec64ffde85558bffdf92487223aaf 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -2536,14 +2536,14 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason) } } - LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting + LUA_HookPlayerQuit(&players[playernum], reason); // Lua hook for player quitting // don't look through someone's view who isn't there if (playernum == displayplayer) { // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); + LUA_HookViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -3023,7 +3023,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) if (pnum == consoleplayer) { - LUAh_GameQuit(false); + LUA_HookBool(false, HOOK(GameQuit)); #ifdef DUMPCONSISTENCY if (msg == KICK_MSG_CON_FAIL) SV_SavedGame(); #endif @@ -3443,7 +3443,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) COM_BufAddText(va("sayto %d %s\n", newplayernum, motd)); if (!rejoined) - LUAh_PlayerJoin(newplayernum); + LUA_HookInt(newplayernum, HOOK(PlayerJoin)); } static boolean SV_AddWaitingPlayers(const char *name, const char *name2) @@ -3723,7 +3723,7 @@ static void HandleConnect(SINT8 node) static void HandleShutdown(SINT8 node) { (void)node; - LUAh_GameQuit(false); + LUA_HookBool(false, HOOK(GameQuit)); D_QuitNetGame(); CL_Reset(); D_StartTitle(); @@ -3738,7 +3738,7 @@ static void HandleShutdown(SINT8 node) static void HandleTimeout(SINT8 node) { (void)node; - LUAh_GameQuit(false); + LUA_HookBool(false, HOOK(GameQuit)); D_QuitNetGame(); CL_Reset(); D_StartTitle(); diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 68deb8b3441a1040a148f0cca9991955ca08e731..0a7172b127d5d815e58cfbf7ca863a2254461770 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2117,7 +2117,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) } mapnumber = M_MapNumber(mapname[3], mapname[4]); - LUAh_MapChange(mapnumber); + LUA_HookInt(mapnumber, HOOK(MapChange)); G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS); if (demoplayback && !timingdemo) @@ -2702,7 +2702,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) } // Don't switch team, just go away, please, go awaayyyy, aaauuauugghhhghgh - if (!LUAh_TeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled)) + if (!LUA_HookTeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled)) return; //no status changes after hidetime @@ -2863,7 +2863,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal. - LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); + LUA_HookViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -3626,7 +3626,7 @@ static void Command_Playintro_f(void) */ FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void) { - LUAh_GameQuit(true); + LUA_HookBool(true, HOOK(GameQuit)); I_Quit(); } @@ -4288,7 +4288,7 @@ void Command_ExitGame_f(void) { INT32 i; - LUAh_GameQuit(false); + LUA_HookBool(false, HOOK(GameQuit)); D_QuitNetGame(); CL_Reset(); diff --git a/src/doomtype.h b/src/doomtype.h index 900a5eca6e362ffd9061fc1e422e3b6affa5ec80..3a57d90e81f25998e80fc7181cd1aa14df50bde3 100644 --- a/src/doomtype.h +++ b/src/doomtype.h @@ -356,6 +356,8 @@ typedef UINT32 tic_t; #define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24) #endif +#define TOSTR(x) #x + /* preprocessor dumb and needs second macro to expand input */ #define WSTRING2(s) L ## s #define WSTRING(s) WSTRING2 (s) diff --git a/src/g_demo.c b/src/g_demo.c index 7793e0272178b049eab2fd57cfd8e083cdd8dd78..701f930e511a8234aa00ca82ca3b055085fabbb9 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -1968,7 +1968,7 @@ void G_DoPlayDemo(char *defdemoname) // Set skin SetPlayerSkin(0, skin); - LUAh_MapChange(gamemap); + LUA_HookInt(gamemap, HOOK(MapChange)); displayplayer = consoleplayer = 0; memset(playeringame,0,sizeof(playeringame)); playeringame[0] = true; diff --git a/src/g_game.c b/src/g_game.c index acd43f3c60cdabdd5c704a4b6ad288e84dca14fa..13fdab8777ab277df306a332a56fb99d8d189a6b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1672,7 +1672,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = orighookangle; - LUAh_PlayerCmd(player, cmd); + LUA_HookTiccmd(player, cmd, HOOK(PlayerCmd)); extra = cmd->angleturn - orighookangle; cmd->angleturn = origangle + extra; @@ -1681,7 +1681,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Send leveltime when this tic was generated to the server for control lag calculations. // Only do this when in a level. Also do this after the hook, so that it can't overwrite this. - cmd->latency = (leveltime & 0xFF); + cmd->latency = (leveltime & 0xFF); } //Reset away view if a command is given. @@ -1690,7 +1690,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(player, &players[consoleplayer], true); + LUA_HookViewpointSwitch(player, &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -2064,7 +2064,7 @@ boolean G_Responder(event_t *ev) continue; // Call ViewpointSwitch hooks here. - canSwitchView = LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], false); + canSwitchView = LUA_HookViewpointSwitch(&players[consoleplayer], &players[displayplayer], false); if (canSwitchView == 1) // Set viewpoint to this player break; else if (canSwitchView == 2) // Skip this player @@ -2194,8 +2194,8 @@ boolean G_Responder(event_t *ev) // boolean G_LuaResponder(event_t *ev) { - return (ev->type == ev_keydown && LUAh_KeyDown(ev->data1)) || - (ev->type == ev_keyup && LUAh_KeyUp(ev->data1)); + return (ev->type == ev_keydown && LUA_HookKey(ev->data1, HOOK(KeyDown))) || + (ev->type == ev_keyup && LUA_HookKey(ev->data1, HOOK(KeyUp))); } // @@ -2748,7 +2748,7 @@ void G_SpawnPlayer(INT32 playernum) P_SpawnPlayer(playernum); G_MovePlayerToSpawnOrStarpost(playernum); - LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :) + LUA_HookPlayer(&players[playernum], HOOK(PlayerSpawn)); // Lua hook for player spawning :) } void G_MovePlayerToSpawnOrStarpost(INT32 playernum) @@ -3127,7 +3127,7 @@ void G_DoReborn(INT32 playernum) } else { - LUAh_MapChange(gamemap); + LUA_HookInt(gamemap, HOOK(MapChange)); titlecardforreload = true; G_DoLoadLevel(true); titlecardforreload = false; diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 0c073866edd56933a54e369f2e83602ee99b5fed..e0eaf8fb178f1252b60b93e329d2f14d05858e53 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -686,7 +686,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) // run the lua hook even if we were supposed to eat the msg, netgame consistency goes first. - if (LUAh_PlayerMsg(playernum, target, flags, msg)) + if (LUA_HookPlayerMsg(playernum, target, flags, msg)) return; if (spam_eatmsg) diff --git a/src/lua_hook.h b/src/lua_hook.h index 22f81074dee0372dbc3e76c703eee314b6edb4a5..e3af951f5fd15444a8d3907b3dfb5f750ec95b4a 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -12,117 +12,122 @@ #include "r_defs.h" #include "d_player.h" +#include "s_sound.h" -enum hook { - hook_NetVars=0, - hook_MapChange, - hook_MapLoad, - hook_PlayerJoin, - hook_PreThinkFrame, - hook_ThinkFrame, - hook_PostThinkFrame, - hook_MobjSpawn, - hook_MobjCollide, - hook_MobjLineCollide, - hook_MobjMoveCollide, - hook_TouchSpecial, - hook_MobjFuse, - hook_MobjThinker, - hook_BossThinker, - hook_ShouldDamage, - hook_MobjDamage, - hook_MobjDeath, - hook_BossDeath, - hook_MobjRemoved, - hook_JumpSpecial, - hook_AbilitySpecial, - hook_SpinSpecial, - hook_JumpSpinSpecial, - hook_BotTiccmd, - hook_BotAI, - hook_BotRespawn, - hook_LinedefExecute, - hook_PlayerMsg, - hook_HurtMsg, - hook_PlayerSpawn, - hook_ShieldSpawn, - hook_ShieldSpecial, - hook_MobjMoveBlocked, - hook_MapThingSpawn, - hook_FollowMobj, - hook_PlayerCanDamage, - hook_PlayerQuit, - hook_IntermissionThinker, - hook_TeamSwitch, - hook_ViewpointSwitch, - hook_SeenPlayer, - hook_PlayerThink, - hook_ShouldJingleContinue, - hook_GameQuit, - hook_PlayerCmd, - hook_MusicChange, - hook_PlayerHeight, - hook_PlayerCanEnterSpinGaps, - hook_KeyDown, - hook_KeyUp, +/* +Do you know what an 'X Macro' is? Such a macro is called over each element of +a list and expands the input. I use it for the hook lists because both an enum +and array of hook names need to be kept in order. The X Macro handles this +automatically. +*/ - hook_MAX // last hook -}; -extern const char *const hookNames[]; +#define MOBJ_HOOK_LIST(X) \ + X (MobjSpawn),/* P_SpawnMobj */\ + X (MobjCollide),/* PIT_CheckThing */\ + X (MobjLineCollide),/* ditto */\ + X (MobjMoveCollide),/* tritto */\ + X (TouchSpecial),/* P_TouchSpecialThing */\ + X (MobjFuse),/* when mobj->fuse runs out */\ + X (MobjThinker),/* P_MobjThinker, P_SceneryThinker */\ + X (BossThinker),/* P_GenericBossThinker */\ + X (ShouldDamage),/* P_DamageMobj (Should mobj take damage?) */\ + X (MobjDamage),/* P_DamageMobj (Mobj actually takes damage!) */\ + X (MobjDeath),/* P_KillMobj */\ + X (BossDeath),/* A_BossDeath */\ + X (MobjRemoved),/* P_RemoveMobj */\ + X (BotRespawn),/* B_CheckRespawn */\ + X (MobjMoveBlocked),/* P_XYMovement (when movement is blocked) */\ + X (MapThingSpawn),/* P_SpawnMapThing */\ + X (FollowMobj),/* P_PlayerAfterThink Smiles mobj-following */\ + +#define HOOK_LIST(X) \ + X (NetVars),/* add to archive table (netsave) */\ + X (MapChange),/* (before map load) */\ + X (MapLoad),\ + X (PlayerJoin),/* Got_AddPlayer */\ + X (PreThinkFrame)/* frame (before mobj and player thinkers) */,\ + X (ThinkFrame),/* frame (after mobj and player thinkers) */\ + X (PostThinkFrame),/* frame (at end of tick, ie after overlays, precipitation, specials) */\ + X (JumpSpecial),/* P_DoJumpStuff (Any-jumping) */\ + X (AbilitySpecial),/* P_DoJumpStuff (Double-jumping) */\ + X (SpinSpecial),/* P_DoSpinAbility (Spin button effect) */\ + X (JumpSpinSpecial),/* P_DoJumpStuff (Spin button effect (mid-air)) */\ + X (BotTiccmd),/* B_BuildTiccmd */\ + X (PlayerMsg),/* chat messages */\ + X (HurtMsg),/* imhurttin */\ + X (PlayerSpawn),/* G_SpawnPlayer */\ + X (ShieldSpawn),/* P_SpawnShieldOrb */\ + X (ShieldSpecial),/* shield abilities */\ + X (PlayerCanDamage),/* P_PlayerCanDamage */\ + X (PlayerQuit),\ + X (IntermissionThinker),/* Y_Ticker */\ + X (TeamSwitch),/* team switching in... uh... *what* speak, spit it the fuck out */\ + X (ViewpointSwitch),/* spy mode (no trickstabs) */\ + X (SeenPlayer),/* MT_NAMECHECK */\ + X (PlayerThink),/* P_PlayerThink */\ + X (GameQuit),\ + X (PlayerCmd),/* building the player's ticcmd struct (Ported from SRB2Kart) */\ + X (MusicChange),\ + X (PlayerHeight),/* override player height */\ + X (PlayerCanEnterSpinGaps),\ + X (KeyDown),\ + X (KeyUp),\ + +#define STRING_HOOK_LIST(X) \ + X (BotAI),/* B_BuildTailsTiccmd by skin name */\ + X (LinedefExecute),\ + X (ShouldJingleContinue),/* should jingle of the given music continue playing */\ + +/* +I chose to access the hook enums through a macro as well. This could provide +a hint to lookup the macro's definition instead of the enum's definition. +(Since each enumeration is not defined in the source code, but by the list +macros above, it is not greppable.) The name passed to the macro can also be +grepped and found in the lists above. +*/ + +#define MOBJ_HOOK(name) mobjhook_ ## name +#define HOOK(name) hook_ ## name +#define STRING_HOOK(name) stringhook_ ## name + +enum { MOBJ_HOOK_LIST (MOBJ_HOOK) MOBJ_HOOK(MAX) }; +enum { HOOK_LIST (HOOK) HOOK(MAX) }; +enum { STRING_HOOK_LIST (STRING_HOOK) STRING_HOOK(MAX) }; + +/* dead simple, LUA_HOOK(GameQuit) */ +#define LUA_HOOK(type) LUA_HookVoid(HOOK(type)) extern boolean hook_cmd_running; -void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load) -void LUAh_MapLoad(void); // Hook for map load -void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer -void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers) -void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers) -void LUAh_PostThinkFrame(void); // Hook for frame (at end of tick, ie after overlays, precipitation, specials) -boolean LUAh_MobjHook(mobj_t *mo, enum hook which); -boolean LUAh_PlayerHook(player_t *plr, enum hook which); -#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type -UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which); -UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which); -#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type -#define LUAh_MobjLineCollide(thing, line) LUAh_MobjLineCollideHook(thing, line, hook_MobjLineCollide) // Hook for PIT_CheckThing by (thing) mobj type -#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type -boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type -#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type -boolean LUAh_MobjThinker(mobj_t *mo); // Hook for P_MobjThinker or P_SceneryThinker by mobj type -#define LUAh_BossThinker(mo) LUAh_MobjHook(mo, hook_BossThinker) // Hook for P_GenericBossThinker by mobj type -UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_DamageMobj by mobj type (Should mobj take damage?) -boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_DamageMobj by mobj type (Mobj actually takes damage!) -boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for P_KillMobj by mobj type -#define LUAh_BossDeath(mo) LUAh_MobjHook(mo, hook_BossDeath) // Hook for A_BossDeath by mobj type -#define LUAh_MobjRemoved(mo) LUAh_MobjHook(mo, hook_MobjRemoved) // Hook for P_RemoveMobj by mobj type -#define LUAh_JumpSpecial(player) LUAh_PlayerHook(player, hook_JumpSpecial) // Hook for P_DoJumpStuff (Any-jumping) -#define LUAh_AbilitySpecial(player) LUAh_PlayerHook(player, hook_AbilitySpecial) // Hook for P_DoJumpStuff (Double-jumping) -#define LUAh_SpinSpecial(player) LUAh_PlayerHook(player, hook_SpinSpecial) // Hook for P_DoSpinAbility (Spin button effect) -#define LUAh_JumpSpinSpecial(player) LUAh_PlayerHook(player, hook_JumpSpinSpecial) // Hook for P_DoJumpStuff (Spin button effect (mid-air)) -boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd -boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name -boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails); // Hook for B_CheckRespawn -boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors -boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages -boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for hurt messages -#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer -#define LUAh_ShieldSpawn(player) LUAh_PlayerHook(player, hook_ShieldSpawn) // Hook for P_SpawnShieldOrb -#define LUAh_ShieldSpecial(player) LUAh_PlayerHook(player, hook_ShieldSpecial) // Hook for shield abilities -#define LUAh_MobjMoveBlocked(mo) LUAh_MobjHook(mo, hook_MobjMoveBlocked) // Hook for P_XYMovement (when movement is blocked) -boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing); // Hook for P_SpawnMapThing by mobj type -boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj); // Hook for P_PlayerAfterThink Smiles mobj-following -UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage -void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player quitting -void LUAh_IntermissionThinker(boolean stagefailed); // Hook for Y_Ticker -boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh.... -UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode -boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK -#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink -boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing -void LUAh_GameQuit(boolean quitting); // Hook for game quitting -boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart) -boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes -fixed_t LUAh_PlayerHeight(player_t *player); -UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player); -boolean LUAh_KeyDown(INT32 keycode); // Hooks for key events -boolean LUAh_KeyUp(INT32 keycode); +void LUA_HookVoid(int hook); + +int LUA_HookMobj(mobj_t *, int hook); +int LUA_Hook2Mobj(mobj_t *, mobj_t *, int hook); +void LUA_HookInt(INT32 integer, int hook); +void LUA_HookBool(boolean value, int hook); +int LUA_HookPlayer(player_t *, int hook); +int LUA_HookTiccmd(player_t *, ticcmd_t *, int hook); + +void LUA_HookThinkFrame(void); +int LUA_HookMobjLineCollide(mobj_t *, line_t *); +int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher); +int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); +int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); +int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); +int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); +void LUA_HookLinedefExecute(line_t *, mobj_t *, sector_t *); +int LUA_HookPlayerMsg(int source, int target, int flags, char *msg); +int LUA_HookHurtMsg(player_t *, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); +int LUA_HookMapThingSpawn(mobj_t *, mapthing_t *); +int LUA_HookFollowMobj(player_t *, mobj_t *); +int LUA_HookPlayerCanDamage(player_t *, mobj_t *); +void LUA_HookPlayerQuit(player_t *, kickreason_t); +int LUA_HookTeamSwitch(player_t *, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); +int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); +int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend); +int LUA_HookShouldJingleContinue(player_t *, const char *musname); +int LUA_HookPlayerCmd(player_t *, ticcmd_t *); +int LUA_HookMusicChange(const char *oldname, struct MusicChange *); +fixed_t LUA_HookPlayerHeight(player_t *player); +int LUA_HookPlayerCanEnterSpinGaps(player_t *player); +int LUA_HookKey(INT32 keycode, int hooktype); // Hooks for key events diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 08226311eddf07d595ecf6ea75fae1c738f0ee9f..39aa5ea18048dc74f96caadd7bdc828b79b0327c 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -27,2112 +27,1075 @@ #include "d_netcmd.h" // for cv_perfstats #include "i_system.h" // I_GetPreciseTime -static UINT8 hooksAvailable[(hook_MAX/8)+1]; - -const char *const hookNames[hook_MAX+1] = { - "NetVars", - "MapChange", - "MapLoad", - "PlayerJoin", - "PreThinkFrame", - "ThinkFrame", - "PostThinkFrame", - "MobjSpawn", - "MobjCollide", - "MobjLineCollide", - "MobjMoveCollide", - "TouchSpecial", - "MobjFuse", - "MobjThinker", - "BossThinker", - "ShouldDamage", - "MobjDamage", - "MobjDeath", - "BossDeath", - "MobjRemoved", - "JumpSpecial", - "AbilitySpecial", - "SpinSpecial", - "JumpSpinSpecial", - "BotTiccmd", - "BotAI", - "BotRespawn", - "LinedefExecute", - "PlayerMsg", - "HurtMsg", - "PlayerSpawn", - "ShieldSpawn", - "ShieldSpecial", - "MobjMoveBlocked", - "MapThingSpawn", - "FollowMobj", - "PlayerCanDamage", - "PlayerQuit", - "IntermissionThinker", - "TeamSwitch", - "ViewpointSwitch", - "SeenPlayer", - "PlayerThink", - "ShouldJingleContinue", - "GameQuit", - "PlayerCmd", - "MusicChange", - "PlayerHeight", - "PlayerCanEnterSpinGaps", - "KeyDown", - "KeyUp", - NULL -}; +/* ========================================================================= + ABSTRACTION + ========================================================================= */ -// Hook metadata -struct hook_s -{ - struct hook_s *next; - enum hook type; - UINT16 id; - union { - mobjtype_t mt; - char *str; - } s; - boolean error; +static const char * const mobjHookNames[] = { MOBJ_HOOK_LIST (TOSTR) NULL }; +static const char * const hookNames[] = { HOOK_LIST (TOSTR) NULL }; + +static const char * const stringHookNames[] = { + STRING_HOOK_LIST (TOSTR) NULL }; -typedef struct hook_s* hook_p; -#define FMT_HOOKID "hook_%d" +typedef struct { + int numHooks; + int *ids; +} hook_t; -// For each mobj type, a linked list to its thinker and collision hooks. -// That way, we don't have to iterate through all the hooks. -// We could do that with all other mobj hooks, but it would probably just be -// a waste of memory since they are only called occasionally. Probably... -static hook_p mobjthinkerhooks[NUMMOBJTYPES]; -static hook_p mobjcollidehooks[NUMMOBJTYPES]; +typedef struct { + int numGeneric; + int ref; +} stringhook_t; -// For each mobj type, a linked list for other mobj hooks -static hook_p mobjhooks[NUMMOBJTYPES]; +static hook_t hookIds[HOOK(MAX)]; +static hook_t mobjHookIds[NUMMOBJTYPES][MOBJ_HOOK(MAX)]; -// A linked list for player hooks -static hook_p playerhooks; +// Lua tables are used to lookup string hook ids. +static stringhook_t stringHooks[STRING_HOOK(MAX)]; -// A linked list for linedef executor hooks -static hook_p linedefexecutorhooks; +// This will be indexed by hook id, the value of which fetches the registry. +static int * hookRefs; -// For other hooks, a unique linked list -hook_p roothook; +// After a hook errors once, don't print the error again. +static UINT8 * hooksErrored; -static void PushHook(lua_State *L, hook_p hookp) -{ - lua_pushfstring(L, FMT_HOOKID, hookp->id); - lua_gettable(L, LUA_REGISTRYINDEX); -} +static int errorRef; -// Takes hook, function, and additional arguments (mobj type to act on, etc.) -static int lib_addHook(lua_State *L) +static boolean mobj_hook_available(int hook_type, mobjtype_t mobj_type) { - static struct hook_s hook = {NULL, 0, 0, {0}, false}; - static UINT32 nextid; - hook_p hookp, *lastp; - - hook.type = luaL_checkoption(L, 1, NULL, hookNames); - lua_remove(L, 1); - - luaL_checktype(L, 1, LUA_TFUNCTION); + return + ( + mobjHookIds [MT_NULL] [hook_type].numHooks > 0 || + mobjHookIds[mobj_type][hook_type].numHooks > 0 + ); +} - if (!lua_lumploading) - return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); +static int hook_in_list +( + const char * const name, + const char * const * const list +){ + int type; - switch(hook.type) + for (type = 0; list[type] != NULL; ++type) { - // Take a mobjtype enum which this hook is specifically for. - case hook_MobjSpawn: - case hook_MobjCollide: - case hook_MobjLineCollide: - case hook_MobjMoveCollide: - case hook_TouchSpecial: - case hook_MobjFuse: - case hook_MobjThinker: - case hook_BossThinker: - case hook_ShouldDamage: - case hook_MobjDamage: - case hook_MobjDeath: - case hook_BossDeath: - case hook_MobjRemoved: - case hook_HurtMsg: - case hook_MobjMoveBlocked: - case hook_MapThingSpawn: - case hook_FollowMobj: - hook.s.mt = MT_NULL; - if (lua_isnumber(L, 2)) - hook.s.mt = lua_tonumber(L, 2); - luaL_argcheck(L, hook.s.mt < NUMMOBJTYPES, 2, "invalid mobjtype_t"); - break; - case hook_BotAI: - case hook_ShouldJingleContinue: - hook.s.str = NULL; - if (lua_isstring(L, 2)) - { // lowercase copy - hook.s.str = Z_StrDup(lua_tostring(L, 2)); - strlwr(hook.s.str); - } - break; - case hook_LinedefExecute: // Linedef executor functions - hook.s.str = Z_StrDup(luaL_checkstring(L, 2)); - strupr(hook.s.str); - break; - default: - break; + if (strcmp(name, list[type]) == 0) + break; } - lua_settop(L, 1); // lua stack contains only the function now. - hooksAvailable[hook.type/8] |= 1<<(hook.type%8); + return type; +} - // set hook.id to the highest id + 1 - hook.id = nextid++; +static void get_table(lua_State *L) +{ + lua_pushvalue(L, -1); + lua_rawget(L, -3); - // Special cases for some hook types (see the comments above mobjthinkerhooks declaration) - switch(hook.type) + if (lua_isnil(L, -1)) { - case hook_MobjThinker: - lastp = &mobjthinkerhooks[hook.s.mt]; - break; - case hook_MobjCollide: - case hook_MobjLineCollide: - case hook_MobjMoveCollide: - lastp = &mobjcollidehooks[hook.s.mt]; - break; - case hook_MobjSpawn: - case hook_TouchSpecial: - case hook_MobjFuse: - case hook_BossThinker: - case hook_ShouldDamage: - case hook_MobjDamage: - case hook_MobjDeath: - case hook_BossDeath: - case hook_MobjRemoved: - case hook_MobjMoveBlocked: - case hook_MapThingSpawn: - case hook_FollowMobj: - lastp = &mobjhooks[hook.s.mt]; - break; - case hook_JumpSpecial: - case hook_AbilitySpecial: - case hook_SpinSpecial: - case hook_JumpSpinSpecial: - case hook_PlayerSpawn: - case hook_PlayerCanDamage: - case hook_TeamSwitch: - case hook_ViewpointSwitch: - case hook_SeenPlayer: - case hook_ShieldSpawn: - case hook_ShieldSpecial: - case hook_PlayerThink: - case hook_PlayerHeight: - case hook_PlayerCanEnterSpinGaps: - lastp = &playerhooks; - break; - case hook_LinedefExecute: - lastp = &linedefexecutorhooks; - break; - default: - lastp = &roothook; - break; + lua_pop(L, 1); + lua_createtable(L, 1, 0); + lua_pushvalue(L, -2); + lua_pushvalue(L, -2); + lua_rawset(L, -5); } - // iterate the hook metadata structs - // set lastp to the last hook struct's "next" pointer. - for (hookp = *lastp; hookp; hookp = hookp->next) - lastp = &hookp->next; - // allocate a permanent memory struct to stuff hook. - hookp = ZZ_Alloc(sizeof(struct hook_s)); - memcpy(hookp, &hook, sizeof(struct hook_s)); - // tack it onto the end of the linked list. - *lastp = hookp; - - // set the hook function in the registry. - lua_pushfstring(L, FMT_HOOKID, hook.id); - lua_pushvalue(L, 1); - lua_settable(L, LUA_REGISTRYINDEX); - return 0; + lua_remove(L, -2); } -int LUA_HookLib(lua_State *L) +static void add_hook_to_table(lua_State *L, int id, int n) { - memset(hooksAvailable,0,sizeof(UINT8[(hook_MAX/8)+1])); - roothook = NULL; - lua_register(L, "addHook", lib_addHook); - return 0; + lua_pushnumber(L, id); + lua_rawseti(L, -2, n); } -boolean LUAh_MobjHook(mobj_t *mo, enum hook which) +static void add_string_hook(lua_State *L, int type, int id) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) - return false; + stringhook_t * hook = &stringHooks[type]; - I_Assert(mo->type < NUMMOBJTYPES); + char * string = NULL; - if (!(mobjhooks[MT_NULL] || mobjhooks[mo->type])) - return false; + switch (type) + { + case STRING_HOOK(BotAI): + case STRING_HOOK(ShouldJingleContinue): + if (lua_isstring(L, 3)) + { // lowercase copy + string = Z_StrDup(lua_tostring(L, 3)); + strlwr(string); + } + break; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + case STRING_HOOK(LinedefExecute): + string = Z_StrDup(luaL_checkstring(L, 3)); + strupr(string); + break; + } - // Look for all generic mobj hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (hook->ref > 0) + lua_getref(L, hook->ref); + else { - if (hookp->type != which) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, mo, META_MOBJ); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + lua_newtable(L); + lua_pushvalue(L, -1); + hook->ref = luaL_ref(L, LUA_REGISTRYINDEX); } - for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next) + if (string) { - if (hookp->type != which) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, mo, META_MOBJ); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + lua_pushstring(L, string); + get_table(L); + add_hook_to_table(L, id, 1 + lua_objlen(L, -1)); } - - lua_settop(gL, 0); - return hooked; + else + add_hook_to_table(L, id, ++hook->numGeneric); } -boolean LUAh_PlayerHook(player_t *plr, enum hook which) +static void add_hook(hook_t *map, int id) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) - return false; + Z_Realloc(map->ids, (map->numHooks + 1) * sizeof *map->ids, + PU_STATIC, &map->ids); + map->ids[map->numHooks++] = id; +} - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +static void add_mobj_hook(lua_State *L, int hook_type, int id) +{ + mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL); - for (hookp = playerhooks; hookp; hookp = hookp->next) - { - if (hookp->type != which) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, plr, META_PLAYER); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); - } + luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t"); - lua_settop(gL, 0); - return hooked; + add_hook(&mobjHookIds[mobj_type][hook_type], id); } -// Hook for map change (before load) -void LUAh_MapChange(INT16 mapnumber) +// Takes hook, function, and additional arguments (mobj type to act on, etc.) +static int lib_addHook(lua_State *L) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_MapChange/8] & (1<<(hook_MapChange%8)))) - return; + static int nextid; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - lua_pushinteger(gL, mapnumber); + const char * name; + int type; - for (hookp = roothook; hookp; hookp = hookp->next) + if (!lua_lumploading) + return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); + + name = luaL_checkstring(L, 1); + luaL_checktype(L, 2, LUA_TFUNCTION); + + /* this is a very special case */ + if (( type = hook_in_list(name, stringHookNames) ) < STRING_HOOK(MAX)) { - if (hookp->type != hook_MapChange) - continue; - - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } + add_string_hook(L, type, nextid); + } + else if (( type = hook_in_list(name, mobjHookNames) ) < MOBJ_HOOK(MAX)) + { + add_mobj_hook(L, type, nextid); + } + else if (( type = hook_in_list(name, hookNames) ) < HOOK(MAX)) + { + add_hook(&hookIds[type], nextid); + } + else + { + return luaL_argerror(L, 1, lua_pushfstring(L, "invalid hook " LUA_QS, name)); } - lua_settop(gL, 0); + if (!(nextid & 7)) + { + Z_Realloc(hooksErrored, + BIT_ARRAY_SIZE (nextid + 1) * sizeof *hooksErrored, + PU_STATIC, &hooksErrored); + hooksErrored[nextid >> 3] = 0; + } + + Z_Realloc(hookRefs, (nextid + 1) * sizeof *hookRefs, PU_STATIC, &hookRefs); + + // set the hook function in the registry. + lua_pushvalue(L, 2);/* the function */ + hookRefs[nextid++] = luaL_ref(L, LUA_REGISTRYINDEX); + + return 0; } -// Hook for map load -void LUAh_MapLoad(void) +int LUA_HookLib(lua_State *L) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_MapLoad/8] & (1<<(hook_MapLoad%8)))) - return; + lua_pushcfunction(L, LUA_GetErrorMessage); + errorRef = luaL_ref(L, LUA_REGISTRYINDEX); - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - lua_pushinteger(gL, gamemap); + lua_register(L, "addHook", lib_addHook); - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_MapLoad) - continue; - - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } - } + return 0; +} - lua_settop(gL, 0); +typedef struct Hook_State Hook_State; +typedef void (*Hook_Callback)(Hook_State *); + +struct Hook_State { + INT32 status;/* return status to calling function */ + void * userdata; + int hook_type; + mobjtype_t mobj_type;/* >0 if mobj hook */ + const char * string;/* used to fetch table, ran first if set */ + int top;/* index of last argument passed to hook */ + int id;/* id to fetch ref */ + int values;/* num arguments passed to hook */ + int results;/* num values returned by hook */ + Hook_Callback results_handler;/* callback when hook successfully returns */ +}; + +enum { + EINDEX = 1,/* error handler */ + SINDEX = 2,/* string itself is pushed in case of string hook */ +}; + +static void push_error_handler(void) +{ + lua_getref(gL, errorRef); } -// Hook for Got_AddPlayer -void LUAh_PlayerJoin(int playernum) +/* repush hook string */ +static void push_string(void) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_PlayerJoin/8] & (1<<(hook_PlayerJoin%8)))) - return; + lua_pushvalue(gL, SINDEX); +} +static boolean start_hook_stack(void) +{ lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - lua_pushinteger(gL, playernum); + push_error_handler(); + return true; +} - for (hookp = roothook; hookp; hookp = hookp->next) +static boolean init_hook_type +( + Hook_State * hook, + int status, + int hook_type, + mobjtype_t mobj_type, + const char * string, + int nonzero +){ + hook->status = status; + + if (nonzero) { - if (hookp->type != hook_PlayerJoin) - continue; - - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } + hook->hook_type = hook_type; + hook->mobj_type = mobj_type; + hook->string = string; + return start_hook_stack(); } - - lua_settop(gL, 0); + else + return false; } -// Hook for frame (before mobj and player thinkers) -void LUAh_PreThinkFrame(void) -{ - hook_p hookp; - if (!gL || !(hooksAvailable[hook_PreThinkFrame/8] & (1<<(hook_PreThinkFrame%8)))) - return; +static boolean prepare_hook +( + Hook_State * hook, + int default_status, + int hook_type +){ + return init_hook_type(hook, default_status, + hook_type, 0, NULL, + hookIds[hook_type].numHooks); +} - lua_pushcfunction(gL, LUA_GetErrorMessage); +static boolean prepare_mobj_hook +( + Hook_State * hook, + int default_status, + int hook_type, + mobjtype_t mobj_type +){ + return init_hook_type(hook, default_status, + hook_type, mobj_type, NULL, + mobj_hook_available(hook_type, mobj_type)); +} - for (hookp = roothook; hookp; hookp = hookp->next) +static boolean prepare_string_hook +( + Hook_State * hook, + int default_status, + int hook_type, + const char * string +){ + if (init_hook_type(hook, default_status, + hook_type, 0, string, + stringHooks[hook_type].ref)) { - if (hookp->type != hook_PreThinkFrame) - continue; - - PushHook(gL, hookp); - if (lua_pcall(gL, 0, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - } + lua_pushstring(gL, string); + return true; } + else + return false; +} - lua_pop(gL, 1); // Pop error handler +static void init_hook_call +( + Hook_State * hook, + int values, + int results, + Hook_Callback results_handler +){ + hook->top = lua_gettop(gL); + hook->values = values; + hook->results = results; + hook->results_handler = results_handler; } -// Hook for frame (after mobj and player thinkers) -void LUAh_ThinkFrame(void) +static void get_hook(Hook_State *hook, const int *ids, int n) { - hook_p hookp; - // variables used by perf stats - int hook_index = 0; - precise_t time_taken = 0; - if (!gL || !(hooksAvailable[hook_ThinkFrame/8] & (1<<(hook_ThinkFrame%8)))) - return; + hook->id = ids[n]; + lua_getref(gL, hookRefs[hook->id]); +} - lua_pushcfunction(gL, LUA_GetErrorMessage); +static void get_hook_from_table(Hook_State *hook, int n) +{ + lua_rawgeti(gL, -1, n); + hook->id = lua_tonumber(gL, -1); + lua_pop(gL, 1); + lua_getref(gL, hookRefs[hook->id]); +} - for (hookp = roothook; hookp; hookp = hookp->next) +static int call_single_hook_no_copy(Hook_State *hook) +{ + if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0) { - if (hookp->type != hook_ThinkFrame) - continue; - - if (cv_perfstats.value == 3) - time_taken = I_GetPreciseTime(); - PushHook(gL, hookp); - if (lua_pcall(gL, 0, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; + if (hook->results > 0) + { + (*hook->results_handler)(hook); + lua_pop(gL, hook->results); } - if (cv_perfstats.value == 3) + } + else + { + /* print the error message once */ + if (cv_debug & DBG_LUA || !in_bit_array(hooksErrored, hook->id)) { - lua_Debug ar; - time_taken = I_GetPreciseTime() - time_taken; - // we need the function, let's just retrieve it again - PushHook(gL, hookp); - lua_getinfo(gL, ">S", &ar); - PS_SetThinkFrameHookInfo(hook_index, time_taken, ar.short_src); - hook_index++; + CONS_Alert(CONS_WARNING, "%s\n", lua_tostring(gL, -1)); + set_bit_array(hooksErrored, hook->id); } + lua_pop(gL, 1); } - lua_pop(gL, 1); // Pop error handler + return 1; } -// Hook for frame (at end of tick, ie after overlays, precipitation, specials) -void LUAh_PostThinkFrame(void) +static int call_single_hook(Hook_State *hook) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_PostThinkFrame/8] & (1<<(hook_PostThinkFrame%8)))) - return; + int i; + + for (i = -(hook->values) + 1; i <= 0; ++i) + lua_pushvalue(gL, hook->top + i); + + return call_single_hook_no_copy(hook); +} - lua_pushcfunction(gL, LUA_GetErrorMessage); +static int call_hook_table_for(Hook_State *hook, int n) +{ + int k; - for (hookp = roothook; hookp; hookp = hookp->next) + for (k = 1; k <= n; ++k) { - if (hookp->type != hook_PostThinkFrame) - continue; - - PushHook(gL, hookp); - if (lua_pcall(gL, 0, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - } + get_hook_from_table(hook, k); + call_single_hook(hook); } - lua_pop(gL, 1); // Pop error handler + return n; } -// Hook for mobj collisions -UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) +static int call_hook_table(Hook_State *hook) { - hook_p hookp; - UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) - return 0; + return call_hook_table_for(hook, lua_objlen(gL, -1)); +} - I_Assert(thing1->type < NUMMOBJTYPES); +static int call_mapped(Hook_State *hook, const hook_t *map) +{ + int k; - if (!(mobjcollidehooks[MT_NULL] || mobjcollidehooks[thing1->type])) - return 0; + for (k = 0; k < map->numHooks; ++k) + { + get_hook(hook, map->ids, k); + call_single_hook(hook); + } - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + return map->numHooks; +} - // Look for all generic mobj collision hooks - for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next) - { - if (hookp->type != which) - continue; +static int call_string_hooks(Hook_State *hook) +{ + const stringhook_t *map = &stringHooks[hook->hook_type]; - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, thing1, META_MOBJ); - LUA_PushUserdata(gL, thing2, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); - } + int calls = 0; - for (hookp = mobjcollidehooks[thing1->type]; hookp; hookp = hookp->next) - { - if (hookp->type != which) - continue; + lua_getref(gL, map->ref); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, thing1, META_MOBJ); - LUA_PushUserdata(gL, thing2, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); - } + /* call generic string hooks first */ + calls += call_hook_table_for(hook, map->numGeneric); - lua_settop(gL, 0); - return shouldCollide; + push_string(); + lua_rawget(gL, -2); + calls += call_hook_table(hook); + + return calls; } -UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) +static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type) { - hook_p hookp; - UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[which/8] & (1<<(which%8)))) - return 0; - - I_Assert(thing->type < NUMMOBJTYPES); + return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]); +} - if (!(mobjcollidehooks[MT_NULL] || mobjcollidehooks[thing->type])) - return 0; +static int call_hooks +( + Hook_State * hook, + int values, + int results, + Hook_Callback results_handler +){ + int calls = 0; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + init_hook_call(hook, values, results, results_handler); - // Look for all generic mobj collision hooks - for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next) + if (hook->string) { - if (hookp->type != which) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, thing, META_MOBJ); - LUA_PushUserdata(gL, line, META_LINE); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); + calls += call_string_hooks(hook); } - - for (hookp = mobjcollidehooks[thing->type]; hookp; hookp = hookp->next) + else if (hook->mobj_type > 0) { - if (hookp->type != which) - continue; + /* call generic mobj hooks first */ + calls += call_mobj_type_hooks(hook, MT_NULL); + calls += call_mobj_type_hooks(hook, hook->mobj_type); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, thing, META_MOBJ); - LUA_PushUserdata(gL, line, META_LINE); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); + ps_lua_mobjhooks += calls; } + else + calls += call_mapped(hook, &hookIds[hook->hook_type]); lua_settop(gL, 0); - return shouldCollide; + + return calls; } -// Hook for mobj thinkers -boolean LUAh_MobjThinker(mobj_t *mo) -{ - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_MobjThinker/8] & (1<<(hook_MobjThinker%8)))) - return false; +/* ========================================================================= + COMMON RESULT HANDLERS + ========================================================================= */ - I_Assert(mo->type < NUMMOBJTYPES); +#define res_none NULL - if (!(mobjthinkerhooks[MT_NULL] || mobjthinkerhooks[mo->type])) - return false; +static void res_true(Hook_State *hook) +{ + if (lua_toboolean(gL, -1)) + hook->status = true; +} - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +static void res_false(Hook_State *hook) +{ + if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1)) + hook->status = false; +} - // Look for all generic mobj thinker hooks - for (hookp = mobjthinkerhooks[MT_NULL]; hookp; hookp = hookp->next) +static void res_force(Hook_State *hook) +{ + if (!lua_isnil(gL, -1)) { - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, mo, META_MOBJ); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + hook->status = 1; // Force yes + else + hook->status = 2; // Force no } +} - for (hookp = mobjthinkerhooks[mo->type]; hookp; hookp = hookp->next) +/* ========================================================================= + GENERALISED HOOKS + ========================================================================= */ + +int LUA_HookMobj(mobj_t *mobj, int hook_type) +{ + Hook_State hook; + if (prepare_mobj_hook(&hook, false, hook_type, mobj->type)) { - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, mo, META_MOBJ); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, mobj, META_MOBJ); + call_hooks(&hook, 1, 1, res_true); } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -// Hook for P_TouchSpecialThing by mobj type -boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) +int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_TouchSpecial/8] & (1<<(hook_TouchSpecial%8)))) - return false; - - I_Assert(special->type < NUMMOBJTYPES); + Hook_State hook; + if (prepare_mobj_hook(&hook, 0, hook_type, t1->type)) + { + LUA_PushUserdata(gL, t1, META_MOBJ); + LUA_PushUserdata(gL, t2, META_MOBJ); + call_hooks(&hook, 2, 1, res_force); + } + return hook.status; +} - if (!(mobjhooks[MT_NULL] || mobjhooks[special->type])) - return false; +void LUA_HookVoid(int type) +{ + Hook_State hook; + if (prepare_hook(&hook, 0, type)) + call_hooks(&hook, 0, 0, res_none); +} - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +void LUA_HookInt(INT32 number, int hook_type) +{ + Hook_State hook; + if (prepare_hook(&hook, 0, hook_type)) + { + lua_pushinteger(gL, number); + call_hooks(&hook, 1, 0, res_none); + } +} - // Look for all generic touch special hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) +void LUA_HookBool(boolean value, int hook_type) +{ + Hook_State hook; + if (prepare_hook(&hook, 0, hook_type)) { - if (hookp->type != hook_TouchSpecial) - continue; + lua_pushboolean(gL, value); + call_hooks(&hook, 1, 0, res_none); + } +} - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, special, META_MOBJ); - LUA_PushUserdata(gL, toucher, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); +int LUA_HookPlayer(player_t *player, int hook_type) +{ + Hook_State hook; + if (prepare_hook(&hook, false, hook_type)) + { + LUA_PushUserdata(gL, player, META_PLAYER); + call_hooks(&hook, 1, 1, res_true); } + return hook.status; +} - for (hookp = mobjhooks[special->type]; hookp; hookp = hookp->next) +int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type) +{ + Hook_State hook; + if (prepare_hook(&hook, false, hook_type)) { - if (hookp->type != hook_TouchSpecial) - continue; + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, cmd, META_TICCMD); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, special, META_MOBJ); - LUA_PushUserdata(gL, toucher, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); - } + if (hook_type == HOOK(PlayerCmd)) + hook_cmd_running = true; - lua_settop(gL, 0); - return hooked; + call_hooks(&hook, 2, 1, res_true); + + if (hook_type == HOOK(PlayerCmd)) + hook_cmd_running = false; + } + return hook.status; } -// Hook for P_DamageMobj by mobj type (Should mobj take damage?) -UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) +/* ========================================================================= + SPECIALIZED HOOKS + ========================================================================= */ + +void LUA_HookThinkFrame(void) { - hook_p hookp; - UINT8 shouldDamage = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_ShouldDamage/8] & (1<<(hook_ShouldDamage%8)))) - return 0; + const int type = HOOK(ThinkFrame); - I_Assert(target->type < NUMMOBJTYPES); + // variables used by perf stats + int hook_index = 0; + precise_t time_taken = 0; - if (!(mobjhooks[MT_NULL] || mobjhooks[target->type])) - return 0; + Hook_State hook; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + const hook_t * map = &hookIds[type]; + int k; - // Look for all generic should damage hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (prepare_hook(&hook, 0, type)) { - if (hookp->type != hook_ShouldDamage) - continue; + init_hook_call(&hook, 0, 0, res_none); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) + for (k = 0; k < map->numHooks; ++k) { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damage); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { - if (lua_toboolean(gL, -1)) - shouldDamage = 1; // Force yes - else - shouldDamage = 2; // Force no + get_hook(&hook, map->ids, k); + + if (cv_perfstats.value == 3) + { + lua_pushvalue(gL, -1);/* need the function again */ + time_taken = I_GetPreciseTime(); + } + + call_single_hook(&hook); + + if (cv_perfstats.value == 3) + { + lua_Debug ar; + time_taken = I_GetPreciseTime() - time_taken; + lua_getinfo(gL, ">S", &ar); + PS_SetThinkFrameHookInfo(hook_index, time_taken, ar.short_src); + hook_index++; + } } - lua_pop(gL, 1); + + lua_settop(gL, 0); } +} - for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next) +int LUA_HookMobjLineCollide(mobj_t *mobj, line_t *line) +{ + Hook_State hook; + if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjLineCollide), mobj->type)) { - if (hookp->type != hook_ShouldDamage) - continue; - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); + LUA_PushUserdata(gL, mobj, META_MOBJ); + LUA_PushUserdata(gL, line, META_LINE); + call_hooks(&hook, 2, 1, res_force); + } + return hook.status; +} + +int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher) +{ + Hook_State hook; + if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special->type)) + { + LUA_PushUserdata(gL, special, META_MOBJ); + LUA_PushUserdata(gL, toucher, META_MOBJ); + call_hooks(&hook, 2, 1, res_true); + } + return hook.status; +} + +static int damage_hook +( + mobj_t *target, + mobj_t *inflictor, + mobj_t *source, + INT32 damage, + UINT8 damagetype, + int hook_type, + int values, + Hook_Callback results_handler +){ + Hook_State hook; + if (prepare_mobj_hook(&hook, 0, hook_type, target->type)) + { + LUA_PushUserdata(gL, target, META_MOBJ); + LUA_PushUserdata(gL, inflictor, META_MOBJ); + LUA_PushUserdata(gL, source, META_MOBJ); + if (values == 5) lua_pushinteger(gL, damage); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { - if (lua_toboolean(gL, -1)) - shouldDamage = 1; // Force yes - else - shouldDamage = 2; // Force no - } - lua_pop(gL, 1); + lua_pushinteger(gL, damagetype); + call_hooks(&hook, values, 1, results_handler); } + return hook.status; +} - lua_settop(gL, 0); - return shouldDamage; +int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) +{ + return damage_hook(target, inflictor, source, damage, damagetype, + MOBJ_HOOK(ShouldDamage), 5, res_force); } -// Hook for P_DamageMobj by mobj type (Mobj actually takes damage!) -boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) +int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_MobjDamage/8] & (1<<(hook_MobjDamage%8)))) - return false; + return damage_hook(target, inflictor, source, damage, damagetype, + MOBJ_HOOK(MobjDamage), 5, res_true); +} - I_Assert(target->type < NUMMOBJTYPES); +int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) +{ + return damage_hook(target, inflictor, source, 0, damagetype, + MOBJ_HOOK(MobjDeath), 4, res_true); +} - if (!(mobjhooks[MT_NULL] || mobjhooks[target->type])) - return false; +typedef struct { + mobj_t * tails; + ticcmd_t * cmd; +} BotAI_State; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +static boolean checkbotkey(const char *field) +{ + return lua_toboolean(gL, -1) && strcmp(lua_tostring(gL, -2), field) == 0; +} - // Look for all generic mobj damage hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) - { - if (hookp->type != hook_MobjDamage) - continue; +static void res_botai(Hook_State *hook) +{ + BotAI_State *botai = hook->userdata; + + int k[8]; + + int fields = 0; + + // This turns forward, backward, left, right, jump, and spin into a proper ticcmd for tails. + if (lua_istable(gL, -8)) { + lua_pushnil(gL); // key + while (lua_next(gL, -9)) { +#define CHECK(n, f) (checkbotkey(f) ? (k[(n)-1] = 1) : 0) + if ( + CHECK(1, "forward") || CHECK(2, "backward") || + CHECK(3, "left") || CHECK(4, "right") || + CHECK(5, "strafeleft") || CHECK(6, "straferight") || + CHECK(7, "jump") || CHECK(8, "spin") + ){ + if (8 <= ++fields) + { + lua_pop(gL, 2); // pop key and value + break; + } + } - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damage); - lua_pushinteger(gL, damagetype); + lua_pop(gL, 1); // pop value +#undef CHECK } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; + } else { + while (fields < 8) + { + k[fields] = lua_toboolean(gL, -8 + fields); + fields++; } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); } - for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next) - { - if (hookp->type != hook_MobjDamage) - continue; + B_KeysToTiccmd(botai->tails, botai->cmd, + k[0],k[1],k[2],k[3],k[4],k[5],k[6],k[7]); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damage); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); - } - - lua_settop(gL, 0); - return hooked; + hook->status = true; } -// Hook for P_KillMobj by mobj type -boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) +int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_MobjDeath/8] & (1<<(hook_MobjDeath%8)))) - return false; + const char *skin = ((skin_t *)tails->skin)->name; - I_Assert(target->type < NUMMOBJTYPES); + Hook_State hook; + BotAI_State botai; - if (!(mobjhooks[MT_NULL] || mobjhooks[target->type])) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - // Look for all generic mobj death hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin)) { - if (hookp->type != hook_MobjDeath) - continue; + LUA_PushUserdata(gL, sonic, META_MOBJ); + LUA_PushUserdata(gL, tails, META_MOBJ); - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); - } + botai.tails = tails; + botai.cmd = cmd; - for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next) - { - if (hookp->type != hook_MobjDeath) - continue; + hook.userdata = &botai; - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, target, META_MOBJ); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + call_hooks(&hook, 2, 8, res_botai); } - lua_settop(gL, 0); - return hooked; + return hook.status; } -// Hook for B_BuildTiccmd -boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd) +void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_BotTiccmd/8] & (1<<(hook_BotTiccmd%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_string_hook + (&hook, 0, STRING_HOOK(LinedefExecute), line->stringargs[0])) { - if (hookp->type != hook_BotTiccmd) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, bot, META_PLAYER); - LUA_PushUserdata(gL, cmd, META_TICCMD); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, line, META_LINE); + LUA_PushUserdata(gL, mo, META_MOBJ); + LUA_PushUserdata(gL, sector, META_SECTOR); + ps_lua_mobjhooks += call_hooks(&hook, 3, 0, res_none); } - - lua_settop(gL, 0); - return hooked; } -// Hook for B_BuildTailsTiccmd by skin name -boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) +int LUA_HookPlayerMsg(int source, int target, int flags, char *msg) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_BotAI/8] & (1<<(hook_BotAI%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, false, HOOK(PlayerMsg))) { - if (hookp->type != hook_BotAI - || (hookp->s.str && strcmp(hookp->s.str, ((skin_t*)tails->skin)->name))) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, sonic, META_MOBJ); - LUA_PushUserdata(gL, tails, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 8, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - - // This turns forward, backward, left, right, jump, and spin into a proper ticcmd for tails. - if (lua_istable(gL, 2+1)) { - boolean forward=false, backward=false, left=false, right=false, strafeleft=false, straferight=false, jump=false, spin=false; -#define CHECKFIELD(field) \ - lua_getfield(gL, 2+1, #field);\ - if (lua_toboolean(gL, -1))\ - field = true;\ - lua_pop(gL, 1); - - CHECKFIELD(forward) - CHECKFIELD(backward) - CHECKFIELD(left) - CHECKFIELD(right) - CHECKFIELD(strafeleft) - CHECKFIELD(straferight) - CHECKFIELD(jump) - CHECKFIELD(spin) -#undef CHECKFIELD - B_KeysToTiccmd(tails, cmd, forward, backward, left, right, strafeleft, straferight, jump, spin); - } else - B_KeysToTiccmd(tails, cmd, lua_toboolean(gL, 2+1), lua_toboolean(gL, 2+2), lua_toboolean(gL, 2+3), lua_toboolean(gL, 2+4), lua_toboolean(gL, 2+5), lua_toboolean(gL, 2+6), lua_toboolean(gL, 2+7), lua_toboolean(gL, 2+8)); - - lua_pop(gL, 8); - hooked = true; + LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player + if (flags & 2 /*HU_CSAY*/) { // csay TODO: make HU_CSAY accessible outside hu_stuff.c + lua_pushinteger(gL, 3); // type + lua_pushnil(gL); // target + } else if (target == -1) { // sayteam + lua_pushinteger(gL, 1); // type + lua_pushnil(gL); // target + } else if (target == 0) { // say + lua_pushinteger(gL, 0); // type + lua_pushnil(gL); // target + } else { // sayto + lua_pushinteger(gL, 2); // type + LUA_PushUserdata(gL, &players[target-1], META_PLAYER); // target + } + lua_pushstring(gL, msg); // msg + call_hooks(&hook, 4, 1, res_true); } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -// Hook for B_CheckRespawn -boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails) +int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) { - hook_p hookp; - UINT8 shouldRespawn = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_BotRespawn/8] & (1<<(hook_BotRespawn%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, false, HOOK(HurtMsg))) { - if (hookp->type != hook_BotRespawn) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, sonic, META_MOBJ); - LUA_PushUserdata(gL, tails, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { - if (lua_toboolean(gL, -1)) - shouldRespawn = 1; // Force yes - else - shouldRespawn = 2; // Force no - } - lua_pop(gL, 1); + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, inflictor, META_MOBJ); + LUA_PushUserdata(gL, source, META_MOBJ); + lua_pushinteger(gL, damagetype); + call_hooks(&hook, 4, 1, res_true); } - - lua_settop(gL, 0); - return shouldRespawn; + return hook.status; } -// Hook for linedef executors -boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) +void LUA_HookNetArchive(lua_CFunction archFunc) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_LinedefExecute/8] & (1<<(hook_LinedefExecute%8)))) - return 0; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = linedefexecutorhooks; hookp; hookp = hookp->next) + const hook_t * map = &hookIds[HOOK(NetVars)]; + Hook_State hook; + /* this is a remarkable case where the stack isn't reset */ + if (map->numHooks > 0) { - if (strcmp(hookp->s.str, line->stringargs[0])) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, line, META_LINE); - LUA_PushUserdata(gL, mo, META_MOBJ); - LUA_PushUserdata(gL, sector, META_SECTOR); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -4); - lua_pushvalue(gL, -4); - lua_pushvalue(gL, -4); - if (lua_pcall(gL, 3, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } - hooked = true; - } - - lua_settop(gL, 0); - return hooked; -} - + // stack: tables + I_Assert(lua_gettop(gL) > 0); + I_Assert(lua_istable(gL, -1)); -boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg) -{ - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_PlayerMsg/8] & (1<<(hook_PlayerMsg%8)))) - return false; + push_error_handler(); + lua_insert(gL, EINDEX); - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + // tables becomes an upvalue of archFunc + lua_pushvalue(gL, -1); + lua_pushcclosure(gL, archFunc, 1); + // stack: tables, archFunc - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_PlayerMsg) - continue; + init_hook_call(&hook, 1, 0, res_none); + call_mapped(&hook, map); - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player - if (flags & 2 /*HU_CSAY*/) { // csay TODO: make HU_CSAY accessible outside hu_stuff.c - lua_pushinteger(gL, 3); // type - lua_pushnil(gL); // target - } else if (target == -1) { // sayteam - lua_pushinteger(gL, 1); // type - lua_pushnil(gL); // target - } else if (target == 0) { // say - lua_pushinteger(gL, 0); // type - lua_pushnil(gL); // target - } else { // sayto - lua_pushinteger(gL, 2); // type - LUA_PushUserdata(gL, &players[target-1], META_PLAYER); // target - } - lua_pushstring(gL, msg); // msg - } - PushHook(gL, hookp); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + lua_pop(gL, 1); // pop archFunc + lua_remove(gL, EINDEX); // pop error handler + // stack: tables } - - lua_settop(gL, 0); - return hooked; } - -// Hook for hurt messages -boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) +int LUA_HookMapThingSpawn(mobj_t *mobj, mapthing_t *mthing) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_HurtMsg/8] & (1<<(hook_HurtMsg%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(MapThingSpawn), mobj->type)) { - if (hookp->type != hook_HurtMsg - || (hookp->s.mt && !(inflictor && hookp->s.mt == inflictor->type))) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, inflictor, META_MOBJ); - LUA_PushUserdata(gL, source, META_MOBJ); - lua_pushinteger(gL, damagetype); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, mobj, META_MOBJ); + LUA_PushUserdata(gL, mthing, META_MAPTHING); + call_hooks(&hook, 2, 1, res_true); } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -void LUAh_NetArchiveHook(lua_CFunction archFunc) +int LUA_HookFollowMobj(player_t *player, mobj_t *mobj) { - hook_p hookp; - int errorhandlerindex; - if (!gL || !(hooksAvailable[hook_NetVars/8] & (1<<(hook_NetVars%8)))) - return; - - // stack: tables - I_Assert(lua_gettop(gL) > 0); - I_Assert(lua_istable(gL, -1)); - - lua_pushcfunction(gL, LUA_GetErrorMessage); - errorhandlerindex = lua_gettop(gL); - - // tables becomes an upvalue of archFunc - lua_pushvalue(gL, -2); - lua_pushcclosure(gL, archFunc, 1); - // stack: tables, archFunc - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(FollowMobj), mobj->type)) { - if (hookp->type != hook_NetVars) - continue; - - PushHook(gL, hookp); - lua_pushvalue(gL, -2); // archFunc - if (lua_pcall(gL, 1, 0, errorhandlerindex)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, mobj, META_MOBJ); + call_hooks(&hook, 2, 1, res_true); } - - lua_pop(gL, 2); // Pop archFunc and error handler - // stack: tables + return hook.status; } -boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) +int LUA_HookPlayerCanDamage(player_t *player, mobj_t *mobj) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_MapThingSpawn/8] & (1<<(hook_MapThingSpawn%8)))) - return false; - - if (!(mobjhooks[MT_NULL] || mobjhooks[mo->type])) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - // Look for all generic mobj map thing spawn hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, 0, HOOK(PlayerCanDamage))) { - if (hookp->type != hook_MapThingSpawn) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, mo, META_MOBJ); - LUA_PushUserdata(gL, mthing, META_MAPTHING); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, mobj, META_MOBJ); + call_hooks(&hook, 2, 1, res_force); } - - for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next) - { - if (hookp->type != hook_MapThingSpawn) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, mo, META_MOBJ); - LUA_PushUserdata(gL, mthing, META_MAPTHING); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); - } - - lua_settop(gL, 0); - return hooked; + return hook.status; } -// Hook for P_PlayerAfterThink Smiles mobj-following -boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj) +void LUA_HookPlayerQuit(player_t *plr, kickreason_t reason) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_FollowMobj/8] & (1<<(hook_FollowMobj%8)))) - return 0; - - if (!(mobjhooks[MT_NULL] || mobjhooks[mobj->type])) - return 0; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - // Look for all generic mobj follow item hooks - for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) - { - if (hookp->type != hook_FollowMobj) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, mobj, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); - } - - for (hookp = mobjhooks[mobj->type]; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, 0, HOOK(PlayerQuit))) { - if (hookp->type != hook_FollowMobj) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, mobj, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit + lua_pushinteger(gL, reason); // Reason for quitting + call_hooks(&hook, 2, 0, res_none); } - - lua_settop(gL, 0); - return hooked; } -// Hook for P_PlayerCanDamage -UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj) +int LUA_HookTeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble) { - hook_p hookp; - UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_PlayerCanDamage/8] & (1<<(hook_PlayerCanDamage%8)))) - return 0; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, true, HOOK(TeamSwitch))) { - if (hookp->type != hook_PlayerCanDamage) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, mobj, META_MOBJ); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave shouldCollide = 0. - if (lua_toboolean(gL, -1)) - shouldCollide = 1; // Force yes - else - shouldCollide = 2; // Force no - } - lua_pop(gL, 1); + LUA_PushUserdata(gL, player, META_PLAYER); + lua_pushinteger(gL, newteam); + lua_pushboolean(gL, fromspectators); + lua_pushboolean(gL, tryingautobalance); + lua_pushboolean(gL, tryingscramble); + call_hooks(&hook, 5, 1, res_false); } - - lua_settop(gL, 0); - return shouldCollide; + return hook.status; } -void LUAh_PlayerQuit(player_t *plr, kickreason_t reason) +int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_PlayerQuit/8] & (1<<(hook_PlayerQuit%8)))) - return; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, 0, HOOK(ViewpointSwitch))) { - if (hookp->type != hook_PlayerQuit) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit - lua_pushinteger(gL, reason); // Reason for quitting - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 0, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - } - } - - lua_settop(gL, 0); -} + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, newdisplayplayer, META_PLAYER); + lua_pushboolean(gL, forced); -// Hook for Y_Ticker -void LUAh_IntermissionThinker(boolean failedstage) -{ - hook_p hookp; - if (!gL || !(hooksAvailable[hook_IntermissionThinker/8] & (1<<(hook_IntermissionThinker%8)))) - return; - - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_IntermissionThinker) - continue; - - lua_pushboolean(gL, failedstage); // stagefailed - - PushHook(gL, hookp); - lua_pushvalue(gL, -2); // stagefailed - if (lua_pcall(gL, 1, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - } + hud_running = true; // local hook + call_hooks(&hook, 3, 1, res_force); + hud_running = false; } - - lua_pop(gL, 1); // Pop error handler + return hook.status; } -// Hook for team switching -// It's just an edit of LUAh_ViewpointSwitch. -boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble) +int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend) { - hook_p hookp; - boolean canSwitchTeam = true; - if (!gL || !(hooksAvailable[hook_TeamSwitch/8] & (1<<(hook_TeamSwitch%8)))) - return true; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, true, HOOK(SeenPlayer))) { - if (hookp->type != hook_TeamSwitch) - continue; + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, seenfriend, META_PLAYER); - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - lua_pushinteger(gL, newteam); - lua_pushboolean(gL, fromspectators); - lua_pushboolean(gL, tryingautobalance); - lua_pushboolean(gL, tryingscramble); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1)) - canSwitchTeam = false; // Can't switch team - lua_pop(gL, 1); + hud_running = true; // local hook + call_hooks(&hook, 2, 1, res_false); + hud_running = false; } - - lua_settop(gL, 0); - return canSwitchTeam; + return hook.status; } -// Hook for spy mode -UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced) +int LUA_HookShouldJingleContinue(player_t *player, const char *musname) { - hook_p hookp; - UINT8 canSwitchView = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_ViewpointSwitch/8] & (1<<(hook_ViewpointSwitch%8)))) - return 0; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - hud_running = true; // local hook - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_string_hook + (&hook, false, STRING_HOOK(ShouldJingleContinue), musname)) { - if (hookp->type != hook_ViewpointSwitch) - continue; + LUA_PushUserdata(gL, player, META_PLAYER); + push_string(); - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, newdisplayplayer, META_PLAYER); - lua_pushboolean(gL, forced); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -4); - lua_pushvalue(gL, -4); - lua_pushvalue(gL, -4); - if (lua_pcall(gL, 3, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave canSwitchView = 0. - if (lua_toboolean(gL, -1)) - canSwitchView = 1; // Force viewpoint switch - else - canSwitchView = 2; // Skip viewpoint switch - } - lua_pop(gL, 1); + hud_running = true; // local hook + call_hooks(&hook, 2, 1, res_true); + hud_running = false; } - - lua_settop(gL, 0); - - hud_running = false; - - return canSwitchView; + return hook.status; } -// Hook for MT_NAMECHECK -boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) -{ - hook_p hookp; - boolean hasSeenPlayer = true; - if (!gL || !(hooksAvailable[hook_SeenPlayer/8] & (1<<(hook_SeenPlayer%8)))) - return true; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); +boolean hook_cmd_running = false; - hud_running = true; // local hook +static void update_music_name(struct MusicChange *musicchange) +{ + size_t length; + const char * new = lua_tolstring(gL, -6, &length); - for (hookp = playerhooks; hookp; hookp = hookp->next) + if (length < 7) { - if (hookp->type != hook_SeenPlayer) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, seenfriend, META_PLAYER); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1)) - hasSeenPlayer = false; // Hasn't seen player - lua_pop(gL, 1); + strcpy(musicchange->newname, new); + lua_pushvalue(gL, -6);/* may as well keep it for next call */ } - - lua_settop(gL, 0); - - hud_running = false; - - return hasSeenPlayer; -} - -boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) -{ - hook_p hookp; - boolean keepplaying = false; - if (!gL || !(hooksAvailable[hook_ShouldJingleContinue/8] & (1<<(hook_ShouldJingleContinue%8)))) - return true; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - hud_running = true; // local hook - - for (hookp = roothook; hookp; hookp = hookp->next) + else { - if (hookp->type != hook_ShouldJingleContinue - || (hookp->s.str && strcmp(hookp->s.str, musname))) - continue; - - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - lua_pushstring(gL, musname); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1) && lua_toboolean(gL, -1)) - keepplaying = true; // Keep playing this boolean - lua_pop(gL, 1); + memcpy(musicchange->newname, new, 6); + musicchange->newname[6] = '\0'; + lua_pushlstring(gL, new, 6); } - lua_settop(gL, 0); - - hud_running = false; - - return keepplaying; + lua_replace(gL, -7); } -// Hook for game quitting -void LUAh_GameQuit(boolean quitting) +static void res_musicchange(Hook_State *hook) { - hook_p hookp; - if (!gL || !(hooksAvailable[hook_GameQuit/8] & (1<<(hook_GameQuit%8)))) - return; - - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_GameQuit) - continue; - - PushHook(gL, hookp); - lua_pushboolean(gL, quitting); - if (lua_pcall(gL, 1, 0, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - } - } - - lua_pop(gL, 1); // Pop error handler + struct MusicChange *musicchange = hook->userdata; + + // output 1: true, false, or string musicname override + if (lua_isstring(gL, -6)) + update_music_name(musicchange); + else if (lua_isboolean(gL, -6) && lua_toboolean(gL, -6)) + hook->status = true; + + // output 2: mflags override + if (lua_isnumber(gL, -5)) + *musicchange->mflags = lua_tonumber(gL, -5); + // output 3: looping override + if (lua_isboolean(gL, -4)) + *musicchange->looping = lua_toboolean(gL, -4); + // output 4: position override + if (lua_isnumber(gL, -3)) + *musicchange->position = lua_tonumber(gL, -3); + // output 5: prefadems override + if (lua_isnumber(gL, -2)) + *musicchange->prefadems = lua_tonumber(gL, -2); + // output 6: fadeinms override + if (lua_isnumber(gL, -1)) + *musicchange->fadeinms = lua_tonumber(gL, -1); } -// Hook for building player's ticcmd struct (Ported from SRB2Kart) -boolean hook_cmd_running = false; -boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd) +int LUA_HookMusicChange(const char *oldname, struct MusicChange *param) { - hook_p hookp; - boolean hooked = false; - if (!gL || !(hooksAvailable[hook_PlayerCmd/8] & (1<<(hook_PlayerCmd%8)))) - return false; + const int type = HOOK(MusicChange); + const hook_t * map = &hookIds[type]; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + Hook_State hook; - hook_cmd_running = true; - for (hookp = roothook; hookp; hookp = hookp->next) - { - if (hookp->type != hook_PlayerCmd) - continue; + int k; - if (lua_gettop(gL) == 1) - { - LUA_PushUserdata(gL, player, META_PLAYER); - LUA_PushUserdata(gL, cmd, META_TICCMD); - } - PushHook(gL, hookp); - lua_pushvalue(gL, -3); - lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - hooked = true; - lua_pop(gL, 1); - } - - lua_settop(gL, 0); - hook_cmd_running = false; - return hooked; -} - -// Hook for music changes -boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, - UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms) -{ - hook_p hookp; - boolean hooked = false; - - if (!gL || !(hooksAvailable[hook_MusicChange/8] & (1<<(hook_MusicChange%8)))) - return false; + if (prepare_hook(&hook, false, type)) + { + init_hook_call(&hook, 7, 6, res_musicchange); + hook.userdata = param; - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); + lua_pushstring(gL, oldname);/* the only constant value */ + lua_pushstring(gL, param->newname);/* semi constant */ - for (hookp = roothook; hookp; hookp = hookp->next) - if (hookp->type == hook_MusicChange) + for (k = 0; k <= map->numHooks; ++k) { - PushHook(gL, hookp); - lua_pushstring(gL, oldname); - lua_pushstring(gL, newname); - lua_pushinteger(gL, *mflags); - lua_pushboolean(gL, *looping); - lua_pushinteger(gL, *position); - lua_pushinteger(gL, *prefadems); - lua_pushinteger(gL, *fadeinms); - if (lua_pcall(gL, 7, 6, 1)) { - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - continue; - } + get_hook(&hook, map->ids, k); + + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + lua_pushinteger(gL, *param->mflags); + lua_pushboolean(gL, *param->looping); + lua_pushinteger(gL, *param->position); + lua_pushinteger(gL, *param->prefadems); + lua_pushinteger(gL, *param->fadeinms); - // output 1: true, false, or string musicname override - if (lua_isboolean(gL, -6) && lua_toboolean(gL, -6)) - hooked = true; - else if (lua_isstring(gL, -6)) - strncpy(newname, lua_tostring(gL, -6), 7); - // output 2: mflags override - if (lua_isnumber(gL, -5)) - *mflags = lua_tonumber(gL, -5); - // output 3: looping override - if (lua_isboolean(gL, -4)) - *looping = lua_toboolean(gL, -4); - // output 4: position override - if (lua_isnumber(gL, -3)) - *position = lua_tonumber(gL, -3); - // output 5: prefadems override - if (lua_isnumber(gL, -2)) - *prefadems = lua_tonumber(gL, -2); - // output 6: fadeinms override - if (lua_isnumber(gL, -1)) - *fadeinms = lua_tonumber(gL, -1); - - lua_pop(gL, 7); // Pop returned values and error handler + call_single_hook_no_copy(&hook); } - lua_settop(gL, 0); - newname[6] = 0; - return hooked; + lua_settop(gL, 0); + } + + return hook.status; } -// Hook for determining player height -fixed_t LUAh_PlayerHeight(player_t *player) +static void res_playerheight(Hook_State *hook) { - hook_p hookp; - fixed_t newheight = -1; - if (!gL || !(hooksAvailable[hook_PlayerHeight/8] & (1<<(hook_PlayerHeight%8)))) - return newheight; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = playerhooks; hookp; hookp = hookp->next) + if (!lua_isnil(gL, -1)) { - if (hookp->type != hook_PlayerHeight) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, player, META_PLAYER); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { - fixed_t returnedheight = lua_tonumber(gL, -1); - // 0 height has... strange results, but it's not problematic like negative heights are. - // when an object's height is set to a negative number directly with lua, it's forced to 0 instead. - // here, I think it's better to ignore negatives so that they don't replace any results of previous hooks! - if (returnedheight >= 0) - newheight = returnedheight; - } - lua_pop(gL, 1); + fixed_t returnedheight = lua_tonumber(gL, -1); + // 0 height has... strange results, but it's not problematic like negative heights are. + // when an object's height is set to a negative number directly with lua, it's forced to 0 instead. + // here, I think it's better to ignore negatives so that they don't replace any results of previous hooks! + if (returnedheight >= 0) + hook->status = returnedheight; } - - lua_settop(gL, 0); - return newheight; } -// Hook for determining whether players are allowed passage through spin gaps -UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player) +fixed_t LUA_HookPlayerHeight(player_t *player) { - hook_p hookp; - UINT8 canEnter = 0; // 0 = default, 1 = force yes, 2 = force no. - if (!gL || !(hooksAvailable[hook_PlayerCanEnterSpinGaps/8] & (1<<(hook_PlayerCanEnterSpinGaps%8)))) - return 0; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = playerhooks; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, -1, HOOK(PlayerHeight))) { - if (hookp->type != hook_PlayerCanEnterSpinGaps) - continue; - - ps_lua_mobjhooks++; - if (lua_gettop(gL) == 1) - LUA_PushUserdata(gL, player, META_PLAYER); - PushHook(gL, hookp); - lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (!lua_isnil(gL, -1)) - { // if nil, leave canEnter = 0. - if (lua_toboolean(gL, -1)) - canEnter = 1; // Force yes - else - canEnter = 2; // Force no - } - lua_pop(gL, 1); + LUA_PushUserdata(gL, player, META_PLAYER); + call_hooks(&hook, 1, 1, res_playerheight); } - - lua_settop(gL, 0); - return canEnter; + return hook.status; } -// Hook for key press -boolean LUAh_KeyDown(INT32 keycode) +int LUA_HookPlayerCanEnterSpinGaps(player_t *player) { - hook_p hookp; - boolean override = false; - if (!gL || !(hooksAvailable[hook_KeyDown/8] & (1<<(hook_KeyDown%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, 0, HOOK(PlayerCanEnterSpinGaps))) { - if (hookp->type != hook_KeyDown) - continue; - - PushHook(gL, hookp); - lua_pushinteger(gL, keycode); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - override = true; - lua_pop(gL, 1); + LUA_PushUserdata(gL, player, META_PLAYER); + call_hooks(&hook, 1, 1, res_force); } - - lua_settop(gL, 0); - - return override; + return hook.status; } -// Hook for key release -boolean LUAh_KeyUp(INT32 keycode) +int LUA_HookKey(INT32 keycode, int hooktype) { - hook_p hookp; - boolean override = false; - if (!gL || !(hooksAvailable[hook_KeyUp/8] & (1<<(hook_KeyUp%8)))) - return false; - - lua_settop(gL, 0); - lua_pushcfunction(gL, LUA_GetErrorMessage); - - for (hookp = roothook; hookp; hookp = hookp->next) + Hook_State hook; + if (prepare_hook(&hook, 0, hooktype)) { - if (hookp->type != hook_KeyUp) - continue; - - PushHook(gL, hookp); lua_pushinteger(gL, keycode); - if (lua_pcall(gL, 1, 1, 1)) { - if (!hookp->error || cv_debug & DBG_LUA) - CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); - lua_pop(gL, 1); - hookp->error = true; - continue; - } - if (lua_toboolean(gL, -1)) - override = true; - lua_pop(gL, 1); + call_hooks(&hook, 1, 0, res_true); } - - lua_settop(gL, 0); - - return override; + return hook.status; } diff --git a/src/lua_script.c b/src/lua_script.c index 3074b159bf9bf8787aa59913952a1700792fc33a..6faff8729609bdf3a7e758a81829cb9ac4a74900 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -1658,7 +1658,7 @@ void LUA_Archive(void) WRITEUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum. - LUAh_NetArchiveHook(NetArchive); // call the NetArchive hook in archive mode + LUA_HookNetArchive(NetArchive); // call the NetArchive hook in archive mode ArchiveTables(); if (gL) @@ -1693,7 +1693,7 @@ void LUA_UnArchive(void) } } while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker. - LUAh_NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode + LUA_HookNetArchive(NetUnArchive); // call the NetArchive hook in unarchive mode UnArchiveTables(); if (gL) diff --git a/src/lua_script.h b/src/lua_script.h index a9c8762ad1996b9911c0b5a8f7b9b50a8997466a..e882569414452951429a99986c313137cc9613e9 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -59,7 +59,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c void LUA_CVarChanged(void *cvar); // lua_consolelib.c int Lua_optoption(lua_State *L, int narg, const char *def, const char *const lst[]); -void LUAh_NetArchiveHook(lua_CFunction archFunc); +void LUA_HookNetArchive(lua_CFunction archFunc); void LUA_PushTaggableObjectArray ( lua_State *L, diff --git a/src/m_menu.c b/src/m_menu.c index 525e9cbdd8768fc3849103d3332b7854ac2b237c..db2aa09c63655a4bce83054a5e487143ed82cc2b 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -7040,7 +7040,7 @@ static void M_SelectableClearMenus(INT32 choice) static void M_UltimateCheat(INT32 choice) { (void)choice; - LUAh_GameQuit(true); + LUA_HookBool(true, HOOK(GameQuit)); I_Quit(); } @@ -13509,7 +13509,7 @@ void M_QuitResponse(INT32 ch) if (ch != 'y' && ch != KEY_ENTER) return; - LUAh_GameQuit(true); + LUA_HookBool(true, HOOK(GameQuit)); if (!(netgame || cv_debug)) { S_ResetCaptions(); diff --git a/src/p_enemy.c b/src/p_enemy.c index def3a87f5001debd69b6aa872c5d516b2d59d91b..6a92c5d3337e233e713fbb23e2fa71632ee5b1f4 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3962,7 +3962,7 @@ void A_BossDeath(mobj_t *mo) } bossjustdie: - if (LUAh_BossDeath(mo)) + if (LUA_HookMobj(mo, MOBJ_HOOK(BossDeath))) return; else if (P_MobjWasRemoved(mo)) return; diff --git a/src/p_inter.c b/src/p_inter.c index 380040bc8e62ad97e0880ccdcdc645296db38716..89989d1af9aee7cffa44cc84c897c2648a0ad374 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -365,7 +365,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (special->flags & (MF_ENEMY|MF_BOSS) && special->flags2 & MF2_FRET) return; - if (LUAh_TouchSpecial(special, toucher) || P_MobjWasRemoved(special)) + if (LUA_HookTouchSpecial(special, toucher) || P_MobjWasRemoved(special)) return; // 0 = none, 1 = elemental pierce, 2 = bubble bounce @@ -1939,7 +1939,7 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour if (!netgame) return; // Presumably it's obvious what's happening in splitscreen. - if (LUAh_HurtMsg(player, inflictor, source, damagetype)) + if (LUA_HookHurtMsg(player, inflictor, source, damagetype)) return; deadtarget = (player->mo->health <= 0); @@ -2413,7 +2413,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget target->flags2 &= ~(MF2_SKULLFLY|MF2_NIGHTSPULL); target->health = 0; // This makes it easy to check if something's dead elsewhere. - if (LUAh_MobjDeath(target, inflictor, source, damagetype) || P_MobjWasRemoved(target)) + if (LUA_HookMobjDeath(target, inflictor, source, damagetype) || P_MobjWasRemoved(target)) return; // Let EVERYONE know what happened to a player! 01-29-2002 Tails @@ -3548,7 +3548,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da // Everything above here can't be forced. if (!metalrecording) { - UINT8 shouldForce = LUAh_ShouldDamage(target, inflictor, source, damage, damagetype); + UINT8 shouldForce = LUA_HookShouldDamage(target, inflictor, source, damage, damagetype); if (P_MobjWasRemoved(target)) return (shouldForce == 1); // mobj was removed if (shouldForce == 1) @@ -3589,7 +3589,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (!force && target->flags2 & MF2_FRET) // Currently flashing from being hit return false; - if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype) || P_MobjWasRemoved(target)) + if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype) || P_MobjWasRemoved(target)) return true; if (target->health > 1) @@ -3639,7 +3639,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da || (G_GametypeHasTeams() && player->ctfteam == source->player->ctfteam))) return false; // Don't run eachother over in special stages and team games and such } - if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype)) + if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype)) return true; P_NiGHTSDamage(target, source); // -5s :( return true; @@ -3693,13 +3693,13 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (force || (inflictor && inflictor->flags & MF_MISSILE && inflictor->flags2 & MF2_SUPERFIRE)) // Super Sonic is stunned! { - if (!LUAh_MobjDamage(target, inflictor, source, damage, damagetype)) + if (!LUA_HookMobjDamage(target, inflictor, source, damage, damagetype)) P_SuperDamage(player, inflictor, source, damage); return true; } return false; } - else if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype)) + else if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype)) return true; else if (player->powers[pw_shield] || (player->bot && !ultimatemode)) //If One-Hit Shield { diff --git a/src/p_map.c b/src/p_map.c index 5533478e5f4006590fdbcbdc4822dde47621fb31..e55bebb9a74d9a3428b270398570373b593d8fc8 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -754,7 +754,7 @@ static boolean PIT_CheckThing(mobj_t *thing) return true; // underneath // REX HAS SEEN YOU - if (!LUAh_SeenPlayer(tmthing->target->player, thing->player)) + if (!LUA_HookSeenPlayer(tmthing->target->player, thing->player)) return false; seenplayer = thing->player; @@ -943,7 +943,7 @@ static boolean PIT_CheckThing(mobj_t *thing) } { - UINT8 shouldCollide = LUAh_MobjCollide(thing, tmthing); // checks hook for thing's type + UINT8 shouldCollide = LUA_Hook2Mobj(thing, tmthing, MOBJ_HOOK(MobjCollide)); // checks hook for thing's type if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) return true; // one of them was removed??? if (shouldCollide == 1) @@ -951,7 +951,7 @@ static boolean PIT_CheckThing(mobj_t *thing) else if (shouldCollide == 2) return true; // force no collide - shouldCollide = LUAh_MobjMoveCollide(tmthing, thing); // checks hook for tmthing's type + shouldCollide = LUA_Hook2Mobj(tmthing, thing, MOBJ_HOOK(MobjMoveCollide)); // checks hook for tmthing's type if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) return true; // one of them was removed??? if (shouldCollide == 1) @@ -1935,7 +1935,7 @@ static boolean PIT_CheckLine(line_t *ld) blockingline = ld; { - UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type + UINT8 shouldCollide = LUA_HookMobjLineCollide(tmthing, blockingline); // checks hook for thing's type if (P_MobjWasRemoved(tmthing)) return true; // one of them was removed??? if (shouldCollide == 1) diff --git a/src/p_mobj.c b/src/p_mobj.c index 91e09109052f55a5c2b8b165773a14f34f6e582f..10220fff6df1b31d72b1d0b5959a62f4f20a095b 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1844,7 +1844,7 @@ void P_XYMovement(mobj_t *mo) B_MoveBlocked(player); } - if (LUAh_MobjMoveBlocked(mo)) + if (LUA_HookMobj(mo, MOBJ_HOOK(MobjMoveBlocked))) { if (P_MobjWasRemoved(mo)) return; @@ -7508,7 +7508,7 @@ static void P_RosySceneryThink(mobj_t *mobj) static void P_MobjSceneryThink(mobj_t *mobj) { - if (LUAh_MobjThinker(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjThinker))) return; if (P_MobjWasRemoved(mobj)) return; @@ -7856,7 +7856,7 @@ static void P_MobjSceneryThink(mobj_t *mobj) if (!mobj->fuse) { - if (!LUAh_MobjFuse(mobj)) + if (!LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse))) P_RemoveMobj(mobj); return; } @@ -7915,7 +7915,7 @@ static void P_MobjSceneryThink(mobj_t *mobj) mobj->fuse--; if (!mobj->fuse) { - if (!LUAh_MobjFuse(mobj)) + if (!LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse))) P_RemoveMobj(mobj); return; } @@ -7944,7 +7944,7 @@ static boolean P_MobjPushableThink(mobj_t *mobj) static boolean P_MobjBossThink(mobj_t *mobj) { - if (LUAh_BossThinker(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(BossThinker))) { if (P_MobjWasRemoved(mobj)) return false; @@ -9871,7 +9871,7 @@ static boolean P_FuseThink(mobj_t *mobj) if (mobj->fuse) return true; - if (LUAh_MobjFuse(mobj) || P_MobjWasRemoved(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse)) || P_MobjWasRemoved(mobj)) ; else if (mobj->info->flags & MF_MONITOR) { @@ -10047,13 +10047,13 @@ void P_MobjThinker(mobj_t *mobj) // Check for a Lua thinker first if (!mobj->player) { - if (LUAh_MobjThinker(mobj) || P_MobjWasRemoved(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjThinker)) || P_MobjWasRemoved(mobj)) return; } else if (!mobj->player->spectator) { // You cannot short-circuit the player thinker like you can other thinkers. - LUAh_MobjThinker(mobj); + LUA_HookMobj(mobj, MOBJ_HOOK(MobjThinker)); if (P_MobjWasRemoved(mobj)) return; } @@ -10521,7 +10521,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) // DANGER! This can cause P_SpawnMobj to return NULL! // Avoid using P_RemoveMobj on the newly created mobj in "MobjSpawn" Lua hooks! - if (LUAh_MobjSpawn(mobj)) + if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjSpawn))) { if (P_MobjWasRemoved(mobj)) return NULL; @@ -10908,7 +10908,7 @@ void P_RemoveMobj(mobj_t *mobj) return; // something already removing this mobj. mobj->thinker.function.acp1 = (actionf_p1)P_RemoveThinkerDelayed; // shh. no recursing. - LUAh_MobjRemoved(mobj); + LUA_HookMobj(mobj, MOBJ_HOOK(MobjRemoved)); mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; // needed for P_UnsetThingPosition, etc. to work. // Rings only, please! @@ -12570,7 +12570,7 @@ static boolean P_SetupBooster(mapthing_t* mthing, mobj_t* mobj, boolean strong) static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean *doangle) { - boolean override = LUAh_MapThingSpawn(mobj, mthing); + boolean override = LUA_HookMapThingSpawn(mobj, mthing); if (P_MobjWasRemoved(mobj)) return false; diff --git a/src/p_setup.c b/src/p_setup.c index db44e4be0ec8d92ffd3b74064f59b392f17916af..498759b73156ea2c401269734a1c376b107d728a 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -65,7 +65,7 @@ #include "md5.h" // map MD5 -// for LUAh_MapLoad +// for MapLoad hook #include "lua_script.h" #include "lua_hook.h" @@ -4370,7 +4370,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate) } P_PreTicker(2); P_MapStart(); // just in case MapLoad modifies tmthing - LUAh_MapLoad(); + LUA_HookInt(gamemap, HOOK(MapLoad)); P_MapEnd(); // just in case MapLoad modifies tmthing } diff --git a/src/p_spec.c b/src/p_spec.c index 742fd544bb33db92758087ff1de6c67efc2d13bb..4b566acfb7630424ac8251c2244c91a1ed5bdbe2 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -35,7 +35,7 @@ #include "v_video.h" // V_AUTOFADEOUT|V_ALLOWLOWERCASE #include "m_misc.h" #include "m_cond.h" //unlock triggers -#include "lua_hook.h" // LUAh_LinedefExecute +#include "lua_hook.h" // LUA_HookLinedefExecute #include "f_finale.h" // control text prompt #include "r_skins.h" // skins @@ -3134,7 +3134,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) case 443: // Calls a named Lua function if (line->stringargs[0]) - LUAh_LinedefExecute(line, mo, callsec); + LUA_HookLinedefExecute(line, mo, callsec); else CONS_Alert(CONS_WARNING, "Linedef %s is missing the hook name of the Lua function to call! (This should be given in arg0str)\n", sizeu1(line-lines)); break; diff --git a/src/p_tick.c b/src/p_tick.c index 9f00ef8dcd9dcb299ae1306d34a14d246f8a6d32..d7357eb828508b49cc60b9e6d80beedab282982c 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -656,7 +656,7 @@ void P_Ticker(boolean run) ps_lua_mobjhooks = 0; ps_checkposition_calls = 0; - LUAh_PreThinkFrame(); + LUA_HOOK(PreThinkFrame); ps_playerthink_time = I_GetPreciseTime(); for (i = 0; i < MAXPLAYERS; i++) @@ -687,7 +687,7 @@ void P_Ticker(boolean run) P_PlayerAfterThink(&players[i]); ps_lua_thinkframe_time = I_GetPreciseTime(); - LUAh_ThinkFrame(); + LUA_HookThinkFrame(); ps_lua_thinkframe_time = I_GetPreciseTime() - ps_lua_thinkframe_time; } @@ -760,7 +760,7 @@ void P_Ticker(boolean run) if (modeattacking) G_GhostTicker(); - LUAh_PostThinkFrame(); + LUA_HOOK(PostThinkFrame); } P_MapEnd(); @@ -783,7 +783,7 @@ void P_PreTicker(INT32 frames) { P_MapStart(); - LUAh_PreThinkFrame(); + LUA_HOOK(PreThinkFrame); for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) @@ -810,7 +810,7 @@ void P_PreTicker(INT32 frames) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) P_PlayerAfterThink(&players[i]); - LUAh_ThinkFrame(); + LUA_HookThinkFrame(); // Run shield positioning P_RunShields(); @@ -819,7 +819,7 @@ void P_PreTicker(INT32 frames) P_UpdateSpecials(); P_RespawnSpecials(); - LUAh_PostThinkFrame(); + LUA_HOOK(PostThinkFrame); P_MapEnd(); } diff --git a/src/p_user.c b/src/p_user.c index 2b773c84a082179fe0f7adb67f4880a5309aa8a5..c3184b52f4e27f1c8177a26dcf86c5799af865ef 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1111,7 +1111,7 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing) return false; { - UINT8 shouldCollide = LUAh_PlayerCanDamage(player, thing); + UINT8 shouldCollide = LUA_HookPlayerCanDamage(player, thing); if (P_MobjWasRemoved(thing)) return false; // removed??? if (shouldCollide == 1) @@ -1594,7 +1594,7 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname) break; case JT_OTHER: // Other state - result = LUAh_ShouldJingleContinue(&players[i], musname); + result = LUA_HookShouldJingleContinue(&players[i], musname); break; case JT_NONE: // Null state @@ -1860,7 +1860,7 @@ void P_SpawnShieldOrb(player_t *player) I_Error("P_SpawnShieldOrb: player->mo is NULL!\n"); #endif - if (LUAh_ShieldSpawn(player)) + if (LUA_HookPlayer(player, HOOK(ShieldSpawn))) return; if (player->powers[pw_shield] & SH_FORCE) @@ -4583,7 +4583,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) if (cmd->buttons & BT_SPIN) { - if (LUAh_SpinSpecial(player)) + if (LUA_HookPlayer(player, HOOK(SpinSpecial))) return; } @@ -5055,7 +5055,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock } } } - if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player))) // Spin button effects + if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Spin button effects { // Force stop if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE) @@ -5179,7 +5179,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) // and you don't have a shield, do it! P_DoSuperTransformation(player, false); } - else if (!LUAh_JumpSpinSpecial(player)) + else if (!LUA_HookPlayer(player, HOOK(JumpSpinSpecial))) switch (player->charability) { case CA_THOK: @@ -5252,7 +5252,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) if (cmd->buttons & BT_JUMP && !player->exiting && !P_PlayerInPain(player)) { - if (LUAh_JumpSpecial(player)) + if (LUA_HookPlayer(player, HOOK(JumpSpecial))) ; // all situations below this require jump button not to be pressed already else if (player->pflags & PF_JUMPDOWN) @@ -5287,7 +5287,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) }*/ else if (player->pflags & PF_JUMPED) { - if (!LUAh_AbilitySpecial(player)) + if (!LUA_HookPlayer(player, HOOK(AbilitySpecial))) switch (player->charability) { case CA_THOK: @@ -5480,7 +5480,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) } else if (player->pflags & PF_THOKKED) { - if (!LUAh_AbilitySpecial(player)) + if (!LUA_HookPlayer(player, HOOK(AbilitySpecial))) switch (player->charability) { case CA_FLY: @@ -5503,7 +5503,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) break; } } - else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUAh_ShieldSpecial(player))) + else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) P_DoJumpShield(player); } @@ -8653,7 +8653,7 @@ void P_MovePlayer(player_t *player) { boolean atspinheight = false; fixed_t oldheight = player->mo->height; - fixed_t luaheight = LUAh_PlayerHeight(player); + fixed_t luaheight = LUA_HookPlayerHeight(player); if (luaheight != -1) { @@ -10515,7 +10515,7 @@ boolean P_SpectatorJoinGame(player_t *player) else changeto = (P_RandomFixed() & 1) + 1; - if (!LUAh_TeamSwitch(player, changeto, true, false, false)) + if (!LUA_HookTeamSwitch(player, changeto, true, false, false)) return false; if (player->mo) @@ -10532,7 +10532,7 @@ boolean P_SpectatorJoinGame(player_t *player) { // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(player, &players[consoleplayer], true); + LUA_HookViewpointSwitch(player, &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -10550,7 +10550,7 @@ boolean P_SpectatorJoinGame(player_t *player) // respawn in place and sit there for the rest of the round. if (!((gametyperules & GTR_HIDEFROZEN) && leveltime > (hidetime * TICRATE))) { - if (!LUAh_TeamSwitch(player, 3, true, false, false)) + if (!LUA_HookTeamSwitch(player, 3, true, false, false)) return false; if (player->mo) { @@ -10577,7 +10577,7 @@ boolean P_SpectatorJoinGame(player_t *player) { // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(player, &players[consoleplayer], true); + LUA_HookViewpointSwitch(player, &players[consoleplayer], true); displayplayer = consoleplayer; } @@ -11503,7 +11503,7 @@ void P_PlayerThink(player_t *player) } if (player->playerstate == PST_REBORN) { - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; } } @@ -11605,7 +11605,7 @@ void P_PlayerThink(player_t *player) if (player->playerstate == PST_DEAD) { - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; } } @@ -11726,7 +11726,7 @@ void P_PlayerThink(player_t *player) { player->mo->flags2 &= ~MF2_SHADOW; P_DeathThink(player); - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; } @@ -11768,7 +11768,7 @@ void P_PlayerThink(player_t *player) { if (P_SpectatorJoinGame(player)) { - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; // player->mo was removed. } } @@ -11873,7 +11873,7 @@ void P_PlayerThink(player_t *player) if (!player->mo) { - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); return; // P_MovePlayer removed player->mo. } @@ -12327,7 +12327,7 @@ void P_PlayerThink(player_t *player) } #undef dashmode - LUAh_PlayerThink(player); + LUA_HookPlayer(player, HOOK(PlayerThink)); /* // Colormap verification @@ -12896,7 +12896,7 @@ void P_PlayerAfterThink(player_t *player) if (player->followmobj) { - if (LUAh_FollowMobj(player, player->followmobj) || P_MobjWasRemoved(player->followmobj)) + if (LUA_HookFollowMobj(player, player->followmobj) || P_MobjWasRemoved(player->followmobj)) {;} else { @@ -12975,7 +12975,7 @@ boolean P_PlayerFullbright(player_t *player) // returns true if the player can enter a sector that they could not if standing at their skin's full height boolean P_PlayerCanEnterSpinGaps(player_t *player) { - UINT8 canEnter = LUAh_PlayerCanEnterSpinGaps(player); + UINT8 canEnter = LUA_HookPlayerCanEnterSpinGaps(player); if (canEnter == 1) return true; else if (canEnter == 2) diff --git a/src/s_sound.c b/src/s_sound.c index 1bb48565ad6766f7aebf7a08b794cd787662fb05..30f24236923a45200f40ccddd5eff680f4e98c99 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -2238,6 +2238,16 @@ static void S_ChangeMusicToQueue(void) void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms) { char newmusic[7]; + + struct MusicChange hook_param = { + newmusic, + &mflags, + &looping, + &position, + &prefadems, + &fadeinms + }; + boolean currentmidi = (I_SongType() == MU_MID || I_SongType() == MU_MID_EX); boolean midipref = cv_musicpref.value; @@ -2245,7 +2255,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 return; strncpy(newmusic, mmusic, 7); - if (LUAh_MusicChange(music_name, newmusic, &mflags, &looping, &position, &prefadems, &fadeinms)) + if (LUA_HookMusicChange(music_name, &hook_param)) return; newmusic[6] = 0; diff --git a/src/s_sound.h b/src/s_sound.h index 4e03e3c9e5da033921085eedc6d3e579787c86f5..8fcb816d906accd7f63b6756d8915327a97c4bc0 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -265,6 +265,16 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst); // Music Playback // +/* this is for the sake of the hook */ +struct MusicChange { + char * newname; + UINT16 * mflags; + boolean * looping; + UINT32 * position; + UINT32 * prefadems; + UINT32 * fadeinms; +}; + // Start music track, arbitrary, given its name, and set whether looping // note: music flags 12 bits for tracknum (gme, other formats with more than one track) // 13-15 aren't used yet diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 234585cf31f8e1a5745bac95ebac55c47c2c3ffa..819589eaff1a5d856da1cf76d5aaaf47352f8ab1 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1070,7 +1070,7 @@ void I_GetEvent(void) M_SetupJoystickMenu(0); break; case SDL_QUIT: - LUAh_GameQuit(true); + LUA_HookBool(true, HOOK(GameQuit)); I_Quit(); break; } diff --git a/src/y_inter.c b/src/y_inter.c index 6d3ec2cb50ecfab1e70280acd2330c163587f740..6d876d7bdbf1a5d846e74eed2d34a284dfe03d22 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1021,7 +1021,8 @@ void Y_Ticker(void) if (paused || P_AutoPause()) return; - LUAh_IntermissionThinker(intertype == int_spec && stagefailed); + LUA_HookBool(intertype == int_spec && stagefailed, + HOOK(IntermissionThinker)); intertic++;