diff --git a/src/g_game.c b/src/g_game.c index 1eef85ada2a88dea8f5b09286d69b43bc256a816..137f8609a5900a6b5c5f9599eb9367e6032deb99 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1566,11 +1566,6 @@ static void Analog_OnChange(void) // cameras are not initialized at this point - if (leveltime > 1) - CV_SetValue(&cv_cam_dist, 128); - if (cv_analog.value || demoplayback) - CV_SetValue(&cv_cam_dist, 192); - if (!cv_chasecam.value && cv_analog.value) { CV_SetValue(&cv_analog, 0); return; @@ -1591,11 +1586,6 @@ static void Analog2_OnChange(void) // cameras are not initialized at this point - if (leveltime > 1) - CV_SetValue(&cv_cam2_dist, 128); - if (cv_analog2.value) - CV_SetValue(&cv_cam2_dist, 192); - if (!cv_chasecam2.value && cv_analog2.value) { CV_SetValue(&cv_analog2, 0); return; diff --git a/src/g_input.c b/src/g_input.c index b004384c05309f3ba4b751823635d0887a55e103..a538df06cda1fc049da90892777f18da25cab994 100644 --- a/src/g_input.c +++ b/src/g_input.c @@ -25,10 +25,10 @@ static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"}, {0, NULL}}; // mouse values are used once -consvar_t cv_mousesens = {"mousesens", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mousesens2 = {"mousesens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mouseysens = {"mouseysens", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mouseysens2 = {"mouseysens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mousesens = {"mousesens", "12", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mousesens2 = {"mousesens2", "12", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mouseysens = {"mouseysens", "12", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mouseysens2 = {"mouseysens2", "12", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; INT32 mousex, mousey; @@ -1154,10 +1154,8 @@ void G_Controldefault(void) #else void G_Controldefault(void) { - gamecontrol[gc_forward ][0] = KEY_UPARROW; - gamecontrol[gc_forward ][1] = 'w'; - gamecontrol[gc_backward ][0] = KEY_DOWNARROW; - gamecontrol[gc_backward ][1] = 's'; + gamecontrol[gc_forward ][0] = 'w'; + gamecontrol[gc_backward ][0] = 's'; gamecontrol[gc_strafeleft ][0] = 'a'; gamecontrol[gc_straferight][0] = 'd'; gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW; @@ -1178,19 +1176,18 @@ void G_Controldefault(void) gamecontrol[gc_fire ][1] = KEY_MOUSE1+0; gamecontrol[gc_firenormal ][0] = 'c'; gamecontrol[gc_tossflag ][0] = '\''; - gamecontrol[gc_use ][0] = 'x'; + gamecontrol[gc_use ][0] = KEY_LSHIFT; gamecontrol[gc_camtoggle ][0] = 'v'; gamecontrol[gc_camleft ][0] = '['; gamecontrol[gc_camright ][0] = ']'; gamecontrol[gc_camreset ][0] = 'r'; - gamecontrol[gc_lookup ][0] = KEY_PGUP; - gamecontrol[gc_lookdown ][0] = KEY_PGDN; + gamecontrol[gc_lookup ][0] = KEY_UPARROW; + gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW; gamecontrol[gc_centerview ][0] = KEY_END; gamecontrol[gc_talkkey ][0] = 't'; gamecontrol[gc_teamkey ][0] = 'y'; gamecontrol[gc_scores ][0] = KEY_TAB; - gamecontrol[gc_jump ][0] = 'z'; - gamecontrol[gc_jump ][1] = KEY_MOUSE1+1; + gamecontrol[gc_jump ][0] = KEY_SPACE; gamecontrol[gc_console ][0] = KEY_CONSOLE; gamecontrol[gc_pause ][0] = KEY_PAUSE; #ifdef WMINPUT diff --git a/src/p_setup.c b/src/p_setup.c index 6df1032551dbdcfebfd79fac95847c2883c7b41b..e718637c94903cf0e862682935b72b8d2e497efb 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2583,8 +2583,9 @@ boolean P_SetupLevel(boolean skipprecip) if (!dedicated) { - if (!cv_cam_speed.changed) - CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue); + // Salt: CV_ClearChangedFlags() messes with your settings :( + /*if (!cv_cam_speed.changed) + CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);*/ if (!cv_chasecam.changed) CV_SetValue(&cv_chasecam, chase); @@ -2880,22 +2881,21 @@ boolean P_SetupLevel(boolean skipprecip) camera.angle = FixedAngle((fixed_t)thing->angle << FRACBITS); } } - - if (!cv_cam_height.changed) + + // Salt: CV_ClearChangedFlags() messes with your settings :( + /*if (!cv_cam_height.changed) CV_Set(&cv_cam_height, cv_cam_height.defaultvalue); + if (!cv_cam2_height.changed) + CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue); if (!cv_cam_dist.changed) CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue); + if (!cv_cam2_dist.changed) + CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/ + // Though, I don't think anyone would care about cam_rotate being reset back to the only value that makes sense :P if (!cv_cam_rotate.changed) CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue); - - if (!cv_cam2_height.changed) - CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue); - - if (!cv_cam2_dist.changed) - CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue); - if (!cv_cam2_rotate.changed) CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue); diff --git a/src/p_user.c b/src/p_user.c index 905c3be6286115853e44e31e58e6c2ff4366db55..a6df976fec6eee81fe653219b545030e4deb99c8 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8020,18 +8020,18 @@ static CV_PossibleValue_t CV_CamSpeed[] = {{0, "MIN"}, {1*FRACUNIT, "MAX"}, {0, static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {45, "MAX"}, {0, NULL}}; static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}}; -consvar_t cv_cam_dist = {"cam_dist", "128", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_height = {"cam_height", "20", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam_height = {"cam_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_speed = {"cam_speed", "0.25", CV_FLOAT, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", 0, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_dist = {"cam2_dist", "128", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_height = {"cam2_height", "20", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam2_height = {"cam2_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_speed = {"cam2_speed", "0.25", CV_FLOAT, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", 0, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; fixed_t t_cam_dist = -42; fixed_t t_cam_height = -42; @@ -8289,6 +8289,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall { dist = camdist; + // x1.2 dist for analog + if (P_AnalogMove(player)) + dist = FixedMul(dist, 6*FRACUNIT/5); + if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->powers[pw_carry] && player->powers[pw_carry] != CR_PLAYER)) dist <<= 1; }