diff --git a/src/p_enemy.c b/src/p_enemy.c index a4ba42c483b4ac491754d28ec811f4c6583cf3d3..87aa5ff2f80e7f61fd092ab2fa4f1dedac9d3370 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -4181,7 +4181,6 @@ bossjustdie: void A_SetShadowScale(mobj_t *actor) { INT32 locvar1 = var1; - INT32 locvar2 = var2; if (LUA_CallAction(A_SETSHADOWSCALE, actor)) return; @@ -4199,9 +4198,6 @@ void A_SetShadowScale(mobj_t *actor) // void A_ShadowScream(mobj_t *actor) { - INT32 locvar1 = var1; - INT32 locvar2 = var2; - if (LUA_CallAction(A_SHADOWSCREAM, actor)) return; diff --git a/src/p_mobj.c b/src/p_mobj.c index 301b7564de57d5ca849a1815382ec003af926557..ad329a58263fa01a9904a464e47789aa64cccb25 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -10412,6 +10412,7 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing) switch (thing->type) { case MT_PLAYER: + case MT_METALSONIC_RACE: case MT_ROLLOUTROCK: case MT_EGGMOBILE4_MACE: