From c782e817007dddc868f2104aa84b751f9ef89294 Mon Sep 17 00:00:00 2001
From: spherallic <spherallic@gmail.com>
Date: Sat, 12 Mar 2022 17:44:37 +0100
Subject: [PATCH] Give MT_METALSONIC_RACE a drop shadow & removed unused vars.

---
 src/p_enemy.c | 4 ----
 src/p_mobj.c  | 1 +
 2 files changed, 1 insertion(+), 4 deletions(-)

diff --git a/src/p_enemy.c b/src/p_enemy.c
index a4ba42c483..87aa5ff2f8 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -4181,7 +4181,6 @@ bossjustdie:
 void A_SetShadowScale(mobj_t *actor)
 {
 	INT32 locvar1 = var1;
-	INT32 locvar2 = var2;
 
 	if (LUA_CallAction(A_SETSHADOWSCALE, actor))
 		return;
@@ -4199,9 +4198,6 @@ void A_SetShadowScale(mobj_t *actor)
 //
 void A_ShadowScream(mobj_t *actor)
 {
-	INT32 locvar1 = var1;
-	INT32 locvar2 = var2;
-
 	if (LUA_CallAction(A_SHADOWSCREAM, actor))
 		return;
 
diff --git a/src/p_mobj.c b/src/p_mobj.c
index 301b7564de..ad329a5826 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -10412,6 +10412,7 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
 	switch (thing->type)
 	{
 		case MT_PLAYER:
+		case MT_METALSONIC_RACE:
 		case MT_ROLLOUTROCK:
 
 		case MT_EGGMOBILE4_MACE:
-- 
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