From c843f22a24a4e45e2955218ca2be2bbf9e950fb3 Mon Sep 17 00:00:00 2001
From: toaster <rollerorbital@gmail.com>
Date: Tue, 3 Dec 2019 23:21:36 +0000
Subject: [PATCH] Spawn tokens in ultimate mode now they no longer give you
 rings on successful special stage completion.

---
 src/p_mobj.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/p_mobj.c b/src/p_mobj.c
index 2bd3950a97..ee574dc148 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -11811,7 +11811,7 @@ You should think about modifying the deathmatch starts to take full advantage of
 			return; // no doubles
 	}
 
-	if (i == MT_TOKEN && ((gametype != GT_COOP && gametype != GT_COMPETITION) || ultimatemode || tokenbits == 30 || tokenlist & (1 << tokenbits++)))
+	if (i == MT_TOKEN && ((gametype != GT_COOP && gametype != GT_COMPETITION) || tokenbits == 30 || tokenlist & (1 << tokenbits++)))
 		return; // you already got this token, or there are too many, or the gametype's not right
 
 	if (i == MT_EMBLEM && (netgame || multiplayer || (modifiedgame && !savemoddata))) // No cheating!!
-- 
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