diff --git a/src/doomdef.h b/src/doomdef.h index 81ab7bbfb5505507f3df07b6b5709b6d4f995e81..973d95eab25f844103296188a21020f2404f2270 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -703,7 +703,9 @@ extern int /// This stops the game from storing backups of the states, sprites, and mobjinfo tables. /// Though this info is compressed under normal circumstances, it's still a lot of extra /// memory that never gets touched. +#if !(defined (__EMSCRIPTEN__) && (__SIZEOF_SIZE_T__ == 4)) #define ALLOW_RESETDATA +#endif /// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.) //#define REDSANALOG