diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index b918cdb2647a65d06eaa17c76b0e3a11dab9cc70..585fa7857d18b7b843425121811c9ea3281779d5 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -15,7 +15,7 @@ * Oogaland * Rob * Shadow Hog - * Spherallic + * sphere * SRB2-Playah * SSNTails * SteelT @@ -2208,6 +2208,7 @@ linedeftypes title = "Spawn Object"; prefix = "(461)"; flags8text = "[3] Set delay by backside sector"; + flags32text = "[5] Use line angle for object"; flags64text = "[6] Spawn inside a range"; } diff --git a/src/p_spec.c b/src/p_spec.c index e73c6ee9a90212febf4613e17b6a6fffc254981f..21cda176f48ee5e185c9ba8765106ec8f0249cc1 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4027,7 +4027,11 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) mobj = P_SpawnMobj(x, y, z, type); if (mobj) + { + if (line->flags & ML_EFFECT1) + mobj->angle = R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y); CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow. + } else CONS_Alert(CONS_ERROR,"Linedef Type %d - Spawn Object: Object did not spawn!\n", line->special); }