From ce20642fa7597d2a4418d1572894b0b90f1cdb42 Mon Sep 17 00:00:00 2001
From: Louis-Antoine <lamr@free.fr>
Date: Thu, 23 Jan 2020 18:52:16 +0100
Subject: [PATCH] Do not protect non-IT players in tag gametypes

---
 src/p_user.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/p_user.c b/src/p_user.c
index b01f702fac..832a6a30ec 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -12211,7 +12211,8 @@ void P_PlayerThink(player_t *player)
 	}
 
 	// IF PLAYER NOT HERE THEN FLASH END IF
-	if (player->quittime && player->powers[pw_flashing] < flashingtics - 1)
+	if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
+	&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
 		player->powers[pw_flashing] = flashingtics - 1;
 
 	// Counters, time dependent power ups.
-- 
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