diff --git a/src/info.c b/src/info.c index 0fea743f62672a5aaf83efafd18d63a9f0d1efe4..05204fc86e2a7b2429e39ee18c7f3e79dbcc1fc5 100644 --- a/src/info.c +++ b/src/info.c @@ -739,7 +739,7 @@ state_t states[NUMSTATES] = // CA_FLY/CA_SWIM {SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY}, // S_PLAY_FLY - {SPR_PLAY, SPR2_SWIM, 2, {NULL}, 0, 0, S_PLAY_SWIM}, // S_PLAY_SWIM + {SPR_PLAY, SPR2_SWIM, 4, {NULL}, 0, 0, S_PLAY_SWIM}, // S_PLAY_SWIM {SPR_PLAY, SPR2_TIRE, 12, {NULL}, 0, 0, S_PLAY_FLY_TIRED}, // S_PLAY_FLY_TIRED // CA_GLIDEANDCLIMB diff --git a/src/p_user.c b/src/p_user.c index e0a4d710c61577d93e9d2a7f60735bf03d523096..83c154fdfd96094af1e1c9552b316d72cd6f4798 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8180,12 +8180,18 @@ static void P_MovePlayer(player_t *player) if (P_MobjFlip(player->mo)*player->mo->momz < FixedMul(5*actionspd, player->mo->scale)) P_SetObjectMomZ(player->mo, actionspd/2, true); + P_SetPlayerMobjState(player->mo, player->mo->state->nextstate); + player->fly1--; } } // Tails Put-Put noise - if (player->charability == CA_FLY && player->bot != 1 && leveltime % 10 == 0 && !player->spectator) + if (player->charability == CA_FLY + && player->bot != 1 + && !(player->mo->eflags & MFE_UNDERWATER) + && leveltime % 10 == 0 + && !player->spectator) S_StartSound(player->mo, sfx_putput); // Descend @@ -8202,6 +8208,7 @@ static void P_MovePlayer(player_t *player) if (player->charability == CA_FLY && (leveltime % 10 == 0) && player->mo->state-states == S_PLAY_FLY_TIRED + && !(player->mo->eflags & MFE_UNDERWATER) && !player->spectator) S_StartSound(player->mo, sfx_pudpud); } @@ -10736,8 +10743,10 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails) } } +#if 0 if (player->fly1 != 0 && player->powers[pw_tailsfly] != 0 && !smilesonground) P_SetMobjState(tails, chosenstate); +#endif // animation... if (player->panim == PA_SPRING || player->panim == PA_FALL || player->mo->state-states == S_PLAY_RIDE) @@ -10752,7 +10761,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails) else if (player->mo->state-states == S_PLAY_GASP) tails->tics = -1; else if (player->mo->sprite2 == SPR2_TIRE) - ticnum = 4; + ticnum = (doswim ? 2 : 4); else if (player->panim != PA_IDLE) ticnum = player->mo->tics;