diff --git a/src/p_enemy.c b/src/p_enemy.c index 3b13fe295aa0a2cbd63bdd332efed9b40d4e8257..b90a87cc03dfee38deb346cc670a8c788fad6ab9 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -9899,8 +9899,8 @@ void A_Custom3DRotate(mobj_t *actor) const fixed_t radius = FixedMul(loc1lw*FRACUNIT, actor->scale); const fixed_t hOff = FixedMul(loc1up*FRACUNIT, actor->scale); - const fixed_t hspeed = FixedMul(loc2up*FRACUNIT/10, actor->scale); - const fixed_t vspeed = FixedMul(loc2lw*FRACUNIT/10, actor->scale); + const fixed_t hspeed = loc2up*FRACUNIT/10; // Monster's note (29/05/21): DO NOT SCALE, this is an angular speed! + const fixed_t vspeed = loc2lw*FRACUNIT/10; // ditto if (LUA_CallAction(A_CUSTOM3DROTATE, actor)) return;