diff --git a/src/p_enemy.c b/src/p_enemy.c
index 3b13fe295aa0a2cbd63bdd332efed9b40d4e8257..b90a87cc03dfee38deb346cc670a8c788fad6ab9 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -9899,8 +9899,8 @@ void A_Custom3DRotate(mobj_t *actor)
 
 	const fixed_t radius = FixedMul(loc1lw*FRACUNIT, actor->scale);
 	const fixed_t hOff = FixedMul(loc1up*FRACUNIT, actor->scale);
-	const fixed_t hspeed = FixedMul(loc2up*FRACUNIT/10, actor->scale);
-	const fixed_t vspeed = FixedMul(loc2lw*FRACUNIT/10, actor->scale);
+	const fixed_t hspeed = loc2up*FRACUNIT/10; // Monster's note (29/05/21): DO NOT SCALE, this is an angular speed!
+	const fixed_t vspeed = loc2lw*FRACUNIT/10; // ditto
 
 	if (LUA_CallAction(A_CUSTOM3DROTATE, actor))
 		return;