From d2d73f085d641f5fdbd0ad531384793ecf4456fe Mon Sep 17 00:00:00 2001
From: Sean Ryder <sryder13@gmail.com>
Date: Fri, 29 Apr 2016 20:56:46 +0100
Subject: [PATCH] Change internal formats of screen fade texture to RGB Don't
 think either of them need RGBA

---
 src/hardware/r_opengl/r_opengl.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c
index 587a239357..ddd5807a5d 100644
--- a/src/hardware/r_opengl/r_opengl.c
+++ b/src/hardware/r_opengl/r_opengl.c
@@ -2163,7 +2163,7 @@ EXPORT void HWRAPI(StartScreenWipe) (void)
 	Clamp2D(GL_TEXTURE_WRAP_S);
 	Clamp2D(GL_TEXTURE_WRAP_T);
 #ifndef KOS_GL_COMPATIBILITY
-	pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
+	pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
 #endif
 
 	tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
@@ -2192,7 +2192,7 @@ EXPORT void HWRAPI(EndScreenWipe)(void)
 	Clamp2D(GL_TEXTURE_WRAP_S);
 	Clamp2D(GL_TEXTURE_WRAP_T);
 #ifndef KOS_GL_COMPATIBILITY
-	pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
+	pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
 #endif
 
 	tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
-- 
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