From d46f02283717b03dbc8a1be539cfe67883d6bba2 Mon Sep 17 00:00:00 2001
From: lachwright <lachlanwright17@gmail.com>
Date: Sat, 30 Nov 2019 19:30:58 +0800
Subject: [PATCH] Restore spindash sounds to DSSPNDSH

---
 src/p_user.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/p_user.c b/src/p_user.c
index 37f1a5ec53..eaca943289 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -4623,7 +4623,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
 					player->dashspeed = player->mindash;
 					P_SetPlayerMobjState(player->mo, S_PLAY_SPINDASH);
 					if (!player->spectator)
-						S_StartSound(player->mo, sfx_s3kab); // Make the rev sound! Previously sfx_spndsh.
+						S_StartSound(player->mo, sfx_spndsh); // Make the rev sound!
 				}
 				 // Revving
 				else if ((cmd->buttons & BT_USE) && (player->pflags & PF_STARTDASH))
@@ -4641,7 +4641,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
 						fixed_t soundcalculation = chargecalculation;
 						player->dashspeed += FRACUNIT;
 						if (!player->spectator && soundcalculation != chargecalculation)
-							S_StartSound(player->mo, sfx_s3kab); // Make the rev sound! Previously sfx_spndsh.
+							S_StartSound(player->mo, sfx_spndsh); // Make the rev sound!
 #undef chargecalculation
 					}
 					if (player->revitem && !(leveltime % 5)) // Now spawn the color thok circle.
-- 
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