diff --git a/src/p_mobj.c b/src/p_mobj.c index de2c3a72c7136c484127c5a1c218963846ee70d4..15babf8725a023041bd72c88e08420aa194e7bfe 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -10749,6 +10749,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) // Set shadowscale here, before spawn hook so that Lua can change it mobj->shadowscale = P_DefaultMobjShadowScale(mobj); + if (!(mobj->flags & MF_NOTHINK)) + P_AddThinker(THINK_MOBJ, &mobj->thinker); + // DANGER! This can cause P_SpawnMobj to return NULL! // Avoid using P_RemoveMobj on the newly created mobj in "MobjSpawn" Lua hooks! if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjSpawn))) @@ -11004,9 +11007,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) } } - if (!(mobj->flags & MF_NOTHINK)) - P_AddThinker(THINK_MOBJ, &mobj->thinker); - if (mobj->skin) // correct inadequecies above. { mobj->sprite2 = P_GetSkinSprite2(mobj->skin, (mobj->frame & FF_FRAMEMASK), NULL);