diff --git a/src/hardware/hw_batching.c b/src/hardware/hw_batching.c index 0e39427610c9ef121d9cbe3bc96a2c0ae3e8c9b3..d15db8aa59017fa23fd566fa190b6a211d6822d3 100644 --- a/src/hardware/hw_batching.c +++ b/src/hardware/hw_batching.c @@ -116,15 +116,20 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt polygonArray[polygonArraySize].texture = current_texture; polygonArray[polygonArraySize].shader = shader; polygonArray[polygonArraySize].horizonSpecial = horizonSpecial; - polygonArray[polygonArraySize].hash = 0; + // default to polygonArraySize so we don't lose order on horizon lines + // (yes, it's supposed to be negative, since we're sorting in that direction) + polygonArray[polygonArraySize].hash = -polygonArraySize; polygonArraySize++; if (!(PolyFlags & PF_NoTexture) && !horizonSpecial) { // use FNV-1a to hash polygons for later sorting. - int32_t hash = 0x811c9dc5; + INT32 hash = 0x811c9dc5; #define DIGEST(h, x) h ^= (x); h *= 0x01000193 - DIGEST(hash, current_texture->downloaded); + if (current_texture) + { + DIGEST(hash, current_texture->downloaded); + } DIGEST(hash, PolyFlags); DIGEST(hash, pSurf->PolyColor.rgba); if (cv_glshaders.value && gl_shadersavailable) @@ -137,7 +142,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt DIGEST(hash, pSurf->LightInfo.fade_end); } #undef DIGEST - polygonArray[polygonArraySize-1].hash = hash; + // remove the sign bit to ensure that skybox and horizon line comes first. + polygonArray[polygonArraySize-1].hash = (hash & INT32_MAX); } memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector)); diff --git a/src/hardware/hw_batching.h b/src/hardware/hw_batching.h index 4351737e368f477f55255c7676129dbe0e6d2c32..df1a4c38be5ceeea84fb61fa22ad31b8a8063dea 100644 --- a/src/hardware/hw_batching.h +++ b/src/hardware/hw_batching.h @@ -26,7 +26,7 @@ typedef struct int shader; // this tells batching that the plane belongs to a horizon line and must be drawn in correct order with the skywalls boolean horizonSpecial; - uint32_t hash; + INT32 hash; } PolygonArrayEntry; void HWR_StartBatching(void);