diff --git a/src/info.c b/src/info.c
index 35abc494531b2847fc9cb98f271da5ee19eaf2eb..b58d09d061f35f210530caca3ce5b43c985989be 100644
--- a/src/info.c
+++ b/src/info.c
@@ -480,20 +480,20 @@ state_t states[NUMSTATES] =
 
 	// Player
 	{SPR_PLAY, SPR2_STND|FF_ANIMATE,    105, {NULL}, 0,  7, S_PLAY_WAIT}, // S_PLAY_STND
-	{SPR_PLAY, SPR2_WAIT|FF_ANIMATE,     -1, {NULL}, 0, 16, S_PLAY_WAIT}, // S_PLAY_WAIT
+	{SPR_PLAY, SPR2_WAIT|FF_ANIMATE,     -1, {NULL}, 0, 16, S_NULL},      // S_PLAY_WAIT
 	{SPR_PLAY, SPR2_WALK,                 4, {NULL}, 0,  0, S_PLAY_WALK}, // S_PLAY_WALK
 	{SPR_PLAY, SPR2_RUN ,                 2, {NULL}, 0,  0, S_PLAY_RUN},  // S_PLAY_RUN
 	{SPR_PLAY, SPR2_PEEL,                 2, {NULL}, 0,  0, S_PLAY_PEEL}, // S_PLAY_PEEL
 	{SPR_PLAY, SPR2_PAIN|FF_ANIMATE,    350, {NULL}, 0,  4, S_PLAY_FALL}, // S_PLAY_PAIN
-	{SPR_PLAY, SPR2_DEAD|FF_ANIMATE,     -1, {NULL}, 0,  4, S_PLAY_DEAD}, // S_PLAY_DEAD
-	{SPR_PLAY, SPR2_DRWN|FF_ANIMATE,     -1, {NULL}, 0,  4, S_PLAY_DRWN}, // S_PLAY_DRWN
+	{SPR_PLAY, SPR2_DEAD|FF_ANIMATE,     -1, {NULL}, 0,  4, S_NULL},      // S_PLAY_DEAD
+	{SPR_PLAY, SPR2_DRWN|FF_ANIMATE,     -1, {NULL}, 0,  4, S_NULL},      // S_PLAY_DRWN
 	{SPR_PLAY, SPR2_SPIN,                 1, {NULL}, 0,  0, S_PLAY_SPIN}, // S_PLAY_SPIN
 	{SPR_PLAY, SPR2_DASH,                 2, {NULL}, 0,  0, S_PLAY_DASH}, // S_PLAY_DASH
 	{SPR_PLAY, SPR2_GASP|FF_ANIMATE,     14, {NULL}, 0,  4, S_PLAY_WALK}, // S_PLAY_GASP
 	{SPR_PLAY, SPR2_JUMP,                 1, {NULL}, 0,  0, S_PLAY_JUMP}, // S_PLAY_JUMP
 	{SPR_PLAY, SPR2_SPNG,                 2, {NULL}, 0,  0, S_PLAY_SPRING}, // S_PLAY_SPRING
 	{SPR_PLAY, SPR2_FALL,                 2, {NULL}, 0,  0, S_PLAY_FALL}, // S_PLAY_FALL
-	{SPR_PLAY, SPR2_EDGE|FF_ANIMATE,     -1, {NULL}, 0, 12, S_PLAY_EDGE}, // S_PLAY_EDGE
+	{SPR_PLAY, SPR2_EDGE|FF_ANIMATE,     -1, {NULL}, 0, 12, S_NULL},      // S_PLAY_EDGE
 	{SPR_PLAY, SPR2_RIDE,                 4, {NULL}, 0,  0, S_PLAY_RIDE}, // S_PLAY_RIDE
 
 	// CA_FLY/CA_SWIM
@@ -503,7 +503,7 @@ state_t states[NUMSTATES] =
 
 	// CA_GLIDEANDCLIMB
 	{SPR_PLAY, SPR2_GLID,                 2, {NULL}, 0,  0, S_PLAY_GLIDE}, // S_PLAY_GLIDE
-	{SPR_PLAY, SPR2_CLNG|FF_ANIMATE,     -1, {NULL}, 0,  4, S_PLAY_CLING}, // S_PLAY_CLING
+	{SPR_PLAY, SPR2_CLNG|FF_ANIMATE,     -1, {NULL}, 0,  4, S_NULL},       // S_PLAY_CLING
 	{SPR_PLAY, SPR2_CLMB,                 5, {NULL}, 0,  0, S_PLAY_CLIMB}, // S_PLAY_CLIMB
 
 	// CA_TWINSPIN
@@ -514,20 +514,20 @@ state_t states[NUMSTATES] =
 	{SPR_PLAY, SPR2_MLEE,                20, {NULL},                   0, 0, S_PLAY_FALL}, // S_PLAY_MELEE_FINISH
 
 	// SF_SUPERANIMS
-	{SPR_PLAY, SPR2_SSTD|FF_ANIMATE,     -1, {NULL}, 0,  7, S_NULL}, // S_PLAY_SUPER_STND
+	{SPR_PLAY, SPR2_SSTD|FF_ANIMATE,     -1, {NULL}, 0,  7, S_NULL},            // S_PLAY_SUPER_STND
 	{SPR_PLAY, SPR2_SWLK,                 7, {NULL}, 0,  0, S_PLAY_SUPER_WALK}, // S_PLAY_SUPER_WALK
 	{SPR_PLAY, SPR2_SRUN,                 7, {NULL}, 0,  0, S_PLAY_SUPER_RUN},  // S_PLAY_SUPER_RUN
 	{SPR_PLAY, SPR2_SPEE,                 7, {NULL}, 0,  0, S_PLAY_SUPER_PEEL}, // S_PLAY_SUPER_PEEL
-	{SPR_PLAY, SPR2_SPAN|FF_ANIMATE,     -1, {NULL}, 0,  4, S_PLAY_SUPER_STND}, // S_PLAY_SUPER_PAIN
-	{SPR_PLAY, SPR2_SSTN|FF_ANIMATE,     -1, {NULL}, 0,  4, S_PLAY_SUPER_STND}, // S_PLAY_SUPER_STUN
-	{SPR_PLAY, SPR2_SDTH|FF_ANIMATE,     -1, {NULL}, 0,  4, S_PLAY_SUPER_DEAD}, // S_PLAY_SUPER_DEAD
-	{SPR_PLAY, SPR2_SDRN|FF_ANIMATE,     -1, {NULL}, 0,  4, S_PLAY_SUPER_DRWN}, // S_PLAY_SUPER_DRWN
+	{SPR_PLAY, SPR2_SPAN|FF_ANIMATE,    350, {NULL}, 0,  4, S_PLAY_SUPER_FALL}, // S_PLAY_SUPER_PAIN
+	{SPR_PLAY, SPR2_SSTN|FF_ANIMATE,    350, {NULL}, 0,  4, S_PLAY_SUPER_FALL}, // S_PLAY_SUPER_STUN
+	{SPR_PLAY, SPR2_SDTH|FF_ANIMATE,     -1, {NULL}, 0,  4, S_NULL},            // S_PLAY_SUPER_DEAD
+	{SPR_PLAY, SPR2_SDRN|FF_ANIMATE,     -1, {NULL}, 0,  4, S_NULL},            // S_PLAY_SUPER_DRWN
 	{SPR_PLAY, SPR2_SSPN,                 1, {NULL}, 0,  0, S_PLAY_SUPER_SPIN}, // S_PLAY_SUPER_SPIN
 	{SPR_PLAY, SPR2_SGSP|FF_ANIMATE,     14, {NULL}, 0,  4, S_PLAY_SUPER_WALK}, // S_PLAY_SUPER_GASP
 	{SPR_PLAY, SPR2_SJMP,                 1, {NULL}, 0,  0, S_PLAY_SUPER_JUMP}, // S_PLAY_SUPER_JUMP
 	{SPR_PLAY, SPR2_SSPG,                 2, {NULL}, 0,  0, S_PLAY_SUPER_SPRING}, // S_PLAY_SUPER_SPRING
 	{SPR_PLAY, SPR2_SFAL,                 2, {NULL}, 0,  0, S_PLAY_SUPER_FALL}, // S_PLAY_SUPER_FALL
-	{SPR_PLAY, SPR2_SEDG|FF_ANIMATE,     -1, {NULL}, 0, 12, S_PLAY_SUPER_EDGE}, // S_PLAY_SUPER_EDGE
+	{SPR_PLAY, SPR2_SEDG|FF_ANIMATE,     -1, {NULL}, 0, 12, S_NULL},            // S_PLAY_SUPER_EDGE
 	{SPR_PLAY, SPR2_SRID,                 4, {NULL}, 0,  0, S_PLAY_SUPER_RIDE}, // S_PLAY_SUPER_RIDE
 	{SPR_PLAY, SPR2_SFLT,                 7, {NULL}, 0,  0, S_PLAY_SUPER_FLOAT}, // S_PLAY_SUPER_FLOAT