diff --git a/src/p_user.c b/src/p_user.c
index 1adf6bc3fe39759a53364b46178a458181e1ef7d..6c2f0fe90c1ce406cb02e36c428eefd5b187ca3b 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -5949,7 +5949,7 @@ static void P_3dMovement(player_t *player)
 	// Monster Iestyn - 04-11-13
 	// Quadrants are stupid, excessive and broken, let's do this a much simpler way!
 	// Get delta angle from rmom angle and player angle first
-	dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - player->mo->angle;
+	dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - (cmd->angleturn<<16);
 	if (dangle > ANGLE_180) //flip to keep to one side
 		dangle = InvAngle(dangle);