From df5c9933ec355b2924c0dc8d10cf6044ec7fd4fd Mon Sep 17 00:00:00 2001 From: sphere <spherallic@gmail.com> Date: Wed, 16 Jun 2021 16:12:38 +0200 Subject: [PATCH] Restore toggle for Robo-Hood to not jump away from nearby players. --- extras/conf/SRB2-22.cfg | 1 + src/p_enemy.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 5a464eb5dc..f457fe9721 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -3589,6 +3589,7 @@ thingtypes sprite = "ARCHA1"; width = 24; height = 32; + flags8text = "[8] Don't jump away"; } 118 { diff --git a/src/p_enemy.c b/src/p_enemy.c index 9a9edb5e3a..def3a87f50 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1709,7 +1709,7 @@ void A_HoodThink(mobj_t *actor) dx = (actor->target->x - actor->x), dy = (actor->target->y - actor->y), dz = (actor->target->z - actor->z); dm = P_AproxDistance(dx, dy); // Target dangerously close to robohood, retreat then. - if ((dm < 256<<FRACBITS) && (abs(dz) < 128<<FRACBITS)) + if ((dm < 256<<FRACBITS) && (abs(dz) < 128<<FRACBITS) && !(actor->flags2 & MF2_AMBUSH)) { S_StartSound(actor, actor->info->attacksound); P_SetMobjState(actor, actor->info->raisestate); -- GitLab