diff --git a/src/g_game.c b/src/g_game.c index 6b7356c524c2a97f089f237ac83158081207299f..10bec888f3d87589d56b7a3b89ff3b1b07e6a94c 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1678,7 +1678,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // At this point, cmd doesn't contain the final angle yet, // So we need to temporarily transform it so Lua scripters // don't need to handle it differently than in other hooks. - if (gamestate == GS_LEVEL) + if (addedtogame && gamestate == GS_LEVEL) { INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn; INT16 origangle = cmd->angleturn;