diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index a27a5ebd2687b9e7c6dee529e3a40aa9c76f54e1..ab30cf0ca95297a84afe928517cb95bbb4a97410 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1633,6 +1633,11 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) #ifdef HWRENDER if (vid.glstate == VID_GL_LIBRARY_LOADED) flags |= SDL_WINDOW_OPENGL; + + // Without a 24-bit depth buffer many visuals are ruined by z-fighting. + // Some GPU drivers may give us a 16-bit depth buffer since the + // default value for SDL_GL_DEPTH_SIZE is 16. + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); #endif // Create a window