diff --git a/extras/conf/udb/Includes/SRB222_linedefs.cfg b/extras/conf/udb/Includes/SRB222_linedefs.cfg
index c8b7ccf5f41644cfe0d1d2e7125514478ca068a8..0ddbaa4e89bec1849642c9a5d51f2fac1838cc76 100644
--- a/extras/conf/udb/Includes/SRB222_linedefs.cfg
+++ b/extras/conf/udb/Includes/SRB222_linedefs.cfg
@@ -3392,7 +3392,7 @@ udmf
 				type = 12;
 				enum
 				{
-					1 = "Add to current translucency";
+					1 = "Add to current light level";
 					2 = "Interrupt ongoing fades";
 					4 = "Speed is duration";
 				}
@@ -4923,7 +4923,7 @@ udmf
 
 		602
 		{
-			title = "Start Adjustable Pulsating Light";
+			title = "Adjustable Pulsating Light";
 			prefix = "(602)";
 			arg0
 			{
@@ -4981,7 +4981,7 @@ udmf
 
 		604
 		{
-			title = "Start Adjustable Blinking Light";
+			title = "Adjustable Blinking Light";
 			prefix = "(604)";
 			arg0
 			{
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 83a8595d1bd5a961d3a2fb4979f2b59c08508b9a..b6c22004b6319cce2ebafe9e28cc4564e0541566 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -1434,34 +1434,10 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
 
 			// set alpha for transparent walls
 			// ooops ! this do not work at all because render order we should render it in backtofront order
-			switch (gl_linedef->special)
-			{
-				//  Translucent
-				case 102:
-				case 121:
-				case 123:
-				case 124:
-				case 125:
-				case 141:
-				case 142:
-				case 144:
-				case 145:
-				case 174:
-				case 175:
-				case 192:
-				case 195:
-				case 221:
-				case 253:
-				case 256:
-					blendmode = PF_Translucent;
-					break;
-				default:
-					if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
-						blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
-					else
-						blendmode = PF_Masked;
-					break;
-			}
+			if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
+				blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
+			else
+				blendmode = PF_Masked;
 
 			if (gl_curline->polyseg && gl_curline->polyseg->translucency > 0)
 			{
diff --git a/src/p_ceilng.c b/src/p_ceilng.c
index ed385be33acb5ba72e7dc699c87255c0af2a72cf..aa31e4301442daf78d8a1128ff6cf57ef3e7c159 100644
--- a/src/p_ceilng.c
+++ b/src/p_ceilng.c
@@ -86,14 +86,17 @@ void T_MoveCeiling(ceiling_t *ceiling)
 				if (dest == lines[ceiling->sourceline].frontsector->ceilingheight)
 				{
 					dest = lines[ceiling->sourceline].backsector->ceilingheight;
-					ceiling->speed = ceiling->origspeed = lines[ceiling->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
+					ceiling->origspeed = lines[ceiling->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
 				}
 				else
 				{
 					dest = lines[ceiling->sourceline].frontsector->ceilingheight;
-					ceiling->speed = ceiling->origspeed = lines[ceiling->sourceline].args[2] << (FRACBITS - 2); // going frontways, use args[2]
+					ceiling->origspeed = lines[ceiling->sourceline].args[2] << (FRACBITS - 2); // going frontways, use args[2]
 				}
 
+				if (ceiling->type == bounceCeilingCrush)
+					ceiling->speed = ceiling->origspeed;
+
 				if (dest < ceiling->sector->ceilingheight) // must move down
 				{
 					ceiling->direction = -1;
diff --git a/src/p_floor.c b/src/p_floor.c
index c3a13d802888567935f4f9e8eaae0252e913ca3f..f9dd9eb78defa0caa8ed335e6fd85fff5a5c7abb 100644
--- a/src/p_floor.c
+++ b/src/p_floor.c
@@ -206,13 +206,15 @@ void T_MoveFloor(floormove_t *movefloor)
 				if (movefloor->floordestheight == lines[movefloor->sourceline].frontsector->floorheight)
 				{
 					movefloor->floordestheight = lines[movefloor->sourceline].backsector->floorheight;
-					movefloor->speed = movefloor->origspeed = lines[movefloor->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
+					movefloor->origspeed = lines[movefloor->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
 				}
 				else
 				{
 					movefloor->floordestheight = lines[movefloor->sourceline].frontsector->floorheight;
-					movefloor->speed = movefloor->origspeed = lines[movefloor->sourceline].args[2] << (FRACBITS - 2); // forward again, use args[2]
+					movefloor->origspeed = lines[movefloor->sourceline].args[2] << (FRACBITS - 2); // forward again, use args[2]
 				}
+				if (movefloor->type == bounceFloorCrush)
+					movefloor->speed = movefloor->origspeed;
 				movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
 				movefloor->delaytimer = movefloor->delay;
 				remove = false;
diff --git a/src/p_setup.c b/src/p_setup.c
index bed7291f3d001167634e6b43ae2d3500c156b546..720be7f6fbe97c7cfb1fbda9bbb54d6fe7972291 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -3709,10 +3709,10 @@ static void P_ConvertBinaryMap(void)
 
 			//Flags
 			if (lines[i].flags & ML_EFFECT1)
-				lines[i].args[2] = TMFL_NOBOSSES;
+				lines[i].args[2] |= TMFL_NOBOSSES;
 			//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
 			if (lines[i].flags & ML_EFFECT6 || lines[i].args[1] == 256)
-				lines[i].args[2] = TMFL_SPLAT;
+				lines[i].args[2] |= TMFL_SPLAT;
 
 			break;
 		case 259: //Custom FOF
@@ -4664,13 +4664,13 @@ static void P_ConvertBinaryMap(void)
 					lines[i].special = 0;
 					break;
 				}
-				lines[i].args[1] = sides[lines[i].sidenum[1]].rowoffset >> FRACBITS;
-				lines[i].args[2] = sides[lines[i].sidenum[1]].textureoffset >> FRACBITS;
+				lines[i].args[1] = sides[lines[i].sidenum[1]].textureoffset >> FRACBITS;
+				lines[i].args[2] = sides[lines[i].sidenum[1]].rowoffset >> FRACBITS;
 			}
 			else
 			{
-				lines[i].args[1] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
-				lines[i].args[2] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
+				lines[i].args[1] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
+				lines[i].args[2] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
 			}
 			lines[i].special = 500;
 			break;
diff --git a/src/p_spec.c b/src/p_spec.c
index ece2391275f1179d273709d0fba052abd93bc1da..947372489585e4fa8af1da42b9c923c386bb0b39 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -1647,7 +1647,7 @@ static boolean P_ActivateLinedefExecutorsInSector(line_t *triggerline, mobj_t *a
 	size_t linecnt = ctlsector->linecount;
 	size_t i;
 
-	if (triggerline->flags & ML_EFFECT5) // disregard order for efficiency
+	if (!udmf && triggerline->flags & ML_EFFECT5) // disregard order for efficiency
 	{
 		for (i = 0; i < linecnt; i++)
 			P_ActivateLinedefExecutor(ctlsector->lines[i], actor, caller);