diff --git a/src/doomdef.h b/src/doomdef.h
index 2e35f1e06a7db7e8d6641550d4552f09c7d75805..380adf781e047b7b40d58f7f14fadbeb4a102547 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -143,7 +143,7 @@ extern char logfilename[1024];
 // we use comprevision and compbranch instead.
 #else
 #define VERSION    202 // Game version
-#define SUBVERSION 5  // more precise version number
+#define SUBVERSION 6  // more precise version number
 #define VERSIONSTRING "v2.2.6"
 #define VERSIONSTRINGW L"v2.2.6"
 // Hey! If you change this, add 1 to the MODVERSION below!
@@ -213,7 +213,7 @@ extern char logfilename[1024];
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
-#define MODVERSION 46
+#define MODVERSION 47
 
 // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
 // Increment MINOREXECVERSION whenever a config change is needed that does not correspond