From e314b442b2762d79df4f07d5a6da0ae0d6c6c57c Mon Sep 17 00:00:00 2001
From: wolfy852 <wolfy852@hotmail.com>
Date: Mon, 25 Jan 2016 20:26:31 -0600
Subject: [PATCH] Remove dashmode limit since tic_t is UINT32

This might be overpowered as hell. Needs testing for sure.
---
 src/p_user.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/p_user.c b/src/p_user.c
index 8a6d8b8714..3c86c36214 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -9173,9 +9173,6 @@ void P_PlayerThink(player_t *player)
 				dashmode = 0;
 		}
 
-		if (dashmode > 254)
-			dashmode = 3*TICRATE+1;
-
 		if (dashmode < 3*TICRATE)	// Exits Dash Mode if you drop below speed/dash counter tics. Not in the above block so it doesn't keep disabling in midair.
 		{
 			player->normalspeed = skins[player->skin].normalspeed; 	// Reset to default if not capable of entering dash mode.
-- 
GitLab