From e314b442b2762d79df4f07d5a6da0ae0d6c6c57c Mon Sep 17 00:00:00 2001 From: wolfy852 <wolfy852@hotmail.com> Date: Mon, 25 Jan 2016 20:26:31 -0600 Subject: [PATCH] Remove dashmode limit since tic_t is UINT32 This might be overpowered as hell. Needs testing for sure. --- src/p_user.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 8a6d8b8714..3c86c36214 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9173,9 +9173,6 @@ void P_PlayerThink(player_t *player) dashmode = 0; } - if (dashmode > 254) - dashmode = 3*TICRATE+1; - if (dashmode < 3*TICRATE) // Exits Dash Mode if you drop below speed/dash counter tics. Not in the above block so it doesn't keep disabling in midair. { player->normalspeed = skins[player->skin].normalspeed; // Reset to default if not capable of entering dash mode. -- GitLab