diff --git a/src/dehacked.c b/src/dehacked.c
index 45f00b8cf60e81c0f0906ba31c9bb720baf0dc7b..e7ff6e40050956816cde18c03d8a43c392dbd523 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -4945,19 +4945,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_PLAY_SUPER_TRANS3",
 	"S_PLAY_SUPER_TRANS4",
 	"S_PLAY_SUPER_TRANS5",
-	"S_PLAY_SUPER_TRANS6", // This has special significance in the code. If you add more frames, search for it and make the appropriate changes.
+	"S_PLAY_SUPER_TRANS6",
 
 	// technically the player goes here but it's an infinite tic state
 	"S_OBJPLACE_DUMMY",
 
-	// 1-Up Box Sprites (uses player sprite)
+	// 1-Up Box Sprites overlay (uses player sprite)
 	"S_PLAY_BOX1",
 	"S_PLAY_BOX2",
 	"S_PLAY_ICON1",
 	"S_PLAY_ICON2",
 	"S_PLAY_ICON3",
 
-	// Level end sign (uses player sprite)
+	// Level end sign overlay (uses player sprite)
 	"S_PLAY_SIGN",
 
 	// NiGHTS character (uses player sprite)
@@ -5205,7 +5205,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_ROBOHOOD_JUMP2",
 	"S_ROBOHOOD_JUMP3",
 
-	// CastleBot FaceStabber
+	// Castlebot Facestabber
 	"S_FACESTABBER_STND1",
 	"S_FACESTABBER_STND2",
 	"S_FACESTABBER_STND3",
@@ -5425,6 +5425,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_EGGMOBILE_FLEE2",
 	"S_EGGMOBILE_BALL",
 	"S_EGGMOBILE_TARGET",
+
 	"S_BOSSEGLZ1",
 	"S_BOSSEGLZ2",
 
@@ -5477,7 +5478,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_EGGMOBILE3_FLEE1",
 	"S_EGGMOBILE3_FLEE2",
 
-	// Boss 3 pinch
+	// Boss 3 Pinch
 	"S_FAKEMOBILE_INIT",
 	"S_FAKEMOBILE",
 	"S_FAKEMOBILE_ATK1",
@@ -5493,7 +5494,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_BOSSSEBH2",
 
 	// Boss 3 Shockwave
-
 	"S_SHOCKWAVE1",
 	"S_SHOCKWAVE2",
 
@@ -5530,9 +5530,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_JETFLAME",
 
 	// Boss 4 Spectator Eggrobo
-	"S_EGGROBO1_IDLE",
+	"S_EGGROBO1_STND",
 	"S_EGGROBO1_BSLAP1",
-	"S_EGGROBO2_BSLAP2",
+	"S_EGGROBO1_BSLAP2",
 	"S_EGGROBO1_PISSED",
 
 	// Boss 4 Spectator Eggrobo jet flame
@@ -5776,7 +5776,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_CYBRAKDEMON_NAPALM_ATTACK1",
 	"S_CYBRAKDEMON_NAPALM_ATTACK2",
 	"S_CYBRAKDEMON_NAPALM_ATTACK3",
-	"S_CYBRAKDEMON_FINISH_ATTACK", // If just attacked, remove MF2_FRET w/out going back to spawnstate
+	"S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate
 	"S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back
 	"S_CYBRAKDEMON_PAIN1",
 	"S_CYBRAKDEMON_PAIN2",
@@ -6470,7 +6470,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_LITTLETUMBLEWEED_ROLL7",
 	"S_LITTLETUMBLEWEED_ROLL8",
 
-	// Cacti Sprites
+	// Cacti
 	"S_CACTI1",
 	"S_CACTI2",
 	"S_CACTI3",
@@ -6485,7 +6485,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_CACTITINYSEG",
 	"S_CACTISMALLSEG",
 
-	// Warning signs sprites
+	// Warning signs
 	"S_ARIDSIGN_CAUTION",
 	"S_ARIDSIGN_CACTI",
 	"S_ARIDSIGN_SHARPTURN",
@@ -6502,6 +6502,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_TNTBARREL_EXPL4",
 	"S_TNTBARREL_EXPL5",
 	"S_TNTBARREL_EXPL6",
+	"S_TNTBARREL_EXPL7",
 	"S_TNTBARREL_FLYING",
 
 	// TNT proximity shell
@@ -7047,7 +7048,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_ZAPSB10",
 	"S_ZAPSB11", // blank frame
 
-	// Thunder spark
+	//Thunder spark
 	"S_THUNDERCOIN_SPARK",
 
 	// Invincibility Sparkles
@@ -7348,6 +7349,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_BHORIZ7",
 	"S_BHORIZ8",
 
+	// Booster
 	"S_BOOSTERSOUND",
 	"S_YELLOWBOOSTERROLLER",
 	"S_YELLOWBOOSTERSEG_LEFT",
@@ -7378,7 +7380,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_SPLISH8",
 	"S_SPLISH9",
 
-	// Lava splish
+	// Lava Splish
 	"S_LAVASPLISH",
 
 	// added water splash
@@ -7974,6 +7976,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_ROCKCRUMBLEN",
 	"S_ROCKCRUMBLEO",
 	"S_ROCKCRUMBLEP",
+
+	// Level debris
 	"S_GFZDEBRIS",
 	"S_BRICKDEBRIS",
 	"S_WOODDEBRIS",
@@ -7993,7 +7997,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_THOK", // Thok! mobj
 	"MT_PLAYER",
 	"MT_TAILSOVERLAY", // c:
-	"MT_METALJETFUME", // [:
+	"MT_METALJETFUME",
 
 	// Enemies
 	"MT_BLUECRAWLA", // Crawla (Blue)
@@ -8110,7 +8114,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_CYBRAKDEMON_NAPALM_FLAMES",
 	"MT_CYBRAKDEMON_VILE_EXPLOSION",
 
-	// Metal Sonic
+	// Metal Sonic (Boss 9)
 	"MT_METALSONIC_RACE",
 	"MT_METALSONIC_BATTLE",
 	"MT_MSSHIELD_FRONT",
@@ -8124,7 +8128,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_BOMBSPHERE",
 	"MT_REDTEAMRING",  //Rings collectable by red team.
 	"MT_BLUETEAMRING", //Rings collectable by blue team.
-	"MT_TOKEN", // Special Stage Token
+	"MT_TOKEN", // Special Stage token for special stage
 	"MT_REDFLAG", // Red CTF Flag
 	"MT_BLUEFLAG", // Blue CTF Flag
 	"MT_EMBLEM",
@@ -8350,22 +8354,22 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	// Arid Canyon Scenery
 	"MT_BIGTUMBLEWEED",
 	"MT_LITTLETUMBLEWEED",
-	"MT_CACTI1",
-	"MT_CACTI2",
-	"MT_CACTI3",
-	"MT_CACTI4",
-	"MT_CACTI5",
-	"MT_CACTI6",
-	"MT_CACTI7",
-	"MT_CACTI8",
-	"MT_CACTI9",
-	"MT_CACTI10",
-	"MT_CACTI11",
-	"MT_CACTITINYSEG",
-	"MT_CACTISMALLSEG",
-	"MT_ARIDSIGN_CAUTION",
-	"MT_ARIDSIGN_CACTI",
-	"MT_ARIDSIGN_SHARPTURN",
+	"MT_CACTI1", // Tiny Red Flower Cactus
+	"MT_CACTI2", // Small Red Flower Cactus
+	"MT_CACTI3", // Tiny Blue Flower Cactus
+	"MT_CACTI4", // Small Blue Flower Cactus
+	"MT_CACTI5", // Prickly Pear
+	"MT_CACTI6", // Barrel Cactus
+	"MT_CACTI7", // Tall Barrel Cactus
+	"MT_CACTI8", // Armed Cactus
+	"MT_CACTI9", // Ball Cactus
+	"MT_CACTI10", // Tiny Cactus
+	"MT_CACTI11", // Small Cactus
+	"MT_CACTITINYSEG", // Tiny Cactus Segment
+	"MT_CACTISMALLSEG", // Small Cactus Segment
+	"MT_ARIDSIGN_CAUTION", // Caution Sign
+	"MT_ARIDSIGN_CACTI", // Cacti Sign
+	"MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign
 	"MT_OILLAMP",
 	"MT_TNTBARREL",
 	"MT_PROXIMITYTNT",
@@ -8420,7 +8424,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_GLAREGOYLEUP",
 	"MT_GLAREGOYLEDOWN",
 	"MT_GLAREGOYLELONG",
-	"MT_TARGET",
+	"MT_TARGET", // AKA Red Crystal
 	"MT_GREENFLAME",
 	"MT_BLUEGARGOYLE",
 
@@ -8471,7 +8475,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_HHZSTALAGMITE_TALL",
 	"MT_HHZSTALAGMITE_SHORT",
 
-	// Botanic Serenity
+	// Botanic Serenity scenery
 	"MT_BSZTALLFLOWER_RED",
 	"MT_BSZTALLFLOWER_PURPLE",
 	"MT_BSZTALLFLOWER_BLUE",
@@ -8751,6 +8755,8 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_ROCKCRUMBLE14",
 	"MT_ROCKCRUMBLE15",
 	"MT_ROCKCRUMBLE16",
+
+	// Level debris
 	"MT_GFZDEBRIS",
 	"MT_BRICKDEBRIS",
 	"MT_WOODDEBRIS",