diff --git a/src/p_enemy.c b/src/p_enemy.c
index a574e047e3406c70345a3c33109b89c071b55fcc..8e2faa6025e2388fd7608b197b26edc7694e25dd 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -10797,7 +10797,8 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo)
 	};
 
 	if (extrainfo == 0)
-		actor->color = flickycolors[P_RandomKey(sizeof(flickycolors))];
+		// until we can customize flicky colors by level header, just stick to SRB2's defaults
+		actor->color = flickycolors[P_RandomKey(2)]; //flickycolors[P_RandomKey(sizeof(flickycolors))];
 	else if (extrainfo-1 < sizeof(flickycolors))
 		actor->color = flickycolors[extrainfo-1];
 }