From e75213b14de6478868dc1645e86212ccbf092415 Mon Sep 17 00:00:00 2001
From: mazmazz <mar.marcoz@outlook.com>
Date: Thu, 6 Sep 2018 11:56:55 -0400
Subject: [PATCH] Limit random fish color to SRB2's defaults

---
 src/p_enemy.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/p_enemy.c b/src/p_enemy.c
index a574e047e3..8e2faa6025 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -10797,7 +10797,8 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo)
 	};
 
 	if (extrainfo == 0)
-		actor->color = flickycolors[P_RandomKey(sizeof(flickycolors))];
+		// until we can customize flicky colors by level header, just stick to SRB2's defaults
+		actor->color = flickycolors[P_RandomKey(2)]; //flickycolors[P_RandomKey(sizeof(flickycolors))];
 	else if (extrainfo-1 < sizeof(flickycolors))
 		actor->color = flickycolors[extrainfo-1];
 }
-- 
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