diff --git a/src/screen.c b/src/screen.c
index fdd8eb7bd8afadac8e749b7af8fb6bdc174c193a..ada9af7c9548d739d56522a5b6a8e4b4ba18531f 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -280,7 +280,10 @@ void SCR_Recalc(void)
 	vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
 
 #ifdef HWRENDER
-	if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
+	//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
+	// 13/11/18:
+	// The above is no longer necessary, since we want OpenGL to be just like software now
+	// -- Monster Iestyn
 #endif
 		vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);