From e9fe0ebae1d9523364dcf2f9029c2a096dfafc8b Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Tue, 13 Nov 2018 18:14:59 +0000
Subject: [PATCH] Fix OpenGL's HUD not being scaled the same way as Software's,
 by removing an old OpenGL-specific hack for fdupx/fdupy

---
 src/screen.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/screen.c b/src/screen.c
index fdd8eb7bd8..ada9af7c95 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -280,7 +280,10 @@ void SCR_Recalc(void)
 	vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
 
 #ifdef HWRENDER
-	if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
+	//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
+	// 13/11/18:
+	// The above is no longer necessary, since we want OpenGL to be just like software now
+	// -- Monster Iestyn
 #endif
 		vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
 
-- 
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