diff --git a/src/p_local.h b/src/p_local.h index 562546f70eae8bb49b8ce0dc13d21697e9c18f28..f693760211afcf642490721b6acdded170ed1ddc 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -164,6 +164,7 @@ UINT8 P_FindLowestMare(void); void P_FindEmerald(void); void P_TransferToAxis(player_t *player, INT32 axisnum); boolean P_PlayerMoving(INT32 pnum); +void P_SpawnThokMobj(player_t *player); void P_PlayLivesJingle(player_t *player); #define P_PlayRinglossSound(s) S_StartSound(s, (mariomode) ? sfx_mario8 : sfx_altow1 + P_RandomKey(4)); diff --git a/src/p_user.c b/src/p_user.c index 462e587249dcdd89994df2233153378aaac06e98..99337672c34c924e3720920dd0397704da791de5 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1457,7 +1457,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj) // // Spawns the appropriate thok object on the player // -static void P_SpawnThokMobj(player_t *player) +void P_SpawnThokMobj(player_t *player) { mobj_t *mobj; mobjtype_t type = player->thokitem;