diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg
new file mode 100644
index 0000000000000000000000000000000000000000..ec318321d75fcb1b100f67c80d93c8750cb06282
--- /dev/null
+++ b/extras/conf/SRB2-22.cfg
@@ -0,0 +1,6521 @@
+/*********************************************************\
+	Zone Builder Game Configuration
+	For Sonic Robo Blast 2 Version 2.2
+	Contributors (alphabetical):
+	* Foxboy
+	* FuriousFox
+	* JJames19119
+	* Kalaron
+	* Kristos
+	* MascaraSnake
+	* mazmazz
+	* Morpheus
+	* Neo Chaotikal
+	* Nev3r
+	* Oogaland
+	* Rob
+	* Shadow Hog
+	* Spherallic
+	* SRB2-Playah
+	* SSNTails
+	* SteelT
+	* ST218
+	* toaster
+	* Viola
+\*********************************************************/
+
+// This is required to prevent accidental use of a different configuration
+type = "Doom Builder 2 Game Configuration";
+
+// This is the title to show for this game
+game = "Sonic Robo Blast 2 - 2.2";
+
+//GZDB specific. Don't try to load lumps that don't exist.
+basegame = 0;
+
+// This is the simplified game engine/sourceport name
+engine = "zdoom";
+
+// When this is set to true, sectors with the same tag will light up when a line is highlighted
+linetagindicatesectors = true;
+
+// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
+formatinterface = "SRB2MapSetIO";
+
+//Sky textures for vanilla maps
+defaultskytextures
+{
+	SKY1 = "MAP01,MAP02,MAP03,MAP33,MAP50,MAP60,MAPF0,MAPM0";
+	SKY2 = "MAPM7,MAPMB";
+	SKY4 = "MAP04,MAP06,MAP61,MAPF6,MAPM1";
+	SKY6 = "MAP05,MAP51,MAPMA";
+	SKY7 = "MAPM2,MAPM5";
+	SKY8 = "MAP07,MAP08,MAP09,MAP52,MAP62,MAPF1";
+	SKY10 = "MAP10,MAP12,MAP53,MAP63,MAPM3";
+	SKY11 = "MAP11,MAPF7";
+	SKY13 = "MAP13,MAP64";
+	SKY14 = "MAP14";
+	SKY15 = "MAP15,MAP54";
+	SKY17 = "MAP70";
+	SKY20 = "MAP32,MAP55,MAP65,MAPF2,MAPF5";
+	SKY21 = "MAPM4";
+	SKY22 = "MAP22,MAP23,MAP25,MAP26,MAP27,MAP56,MAP66,MAPF4,MAPM6";
+	SKY30 = "MAP30";
+	SKY31 = "MAP31";
+	SKY35 = "MAP42";
+	SKY40 = "MAP41,MAP71,MAPM9";
+	SKY55 = "MAPF3,MAPM8";
+	SKY68 = "MAPF8";
+	SKY99 = "MAP57,MAPZ0";
+	SKY159 = "MAP16";
+	SKY172 = "MAP40";
+	SKY300 = "MAP72";
+	SKY301 = "MAP73";
+}
+
+// Default lump name for new map
+defaultlumpname = "MAP01";
+
+// Default testing parameters
+testparameters = "-file \"%AP\" \"%F\" -warp %L";
+testshortpaths = true;
+
+// Default nodebuilder configurations
+defaultsavecompiler = "zennode_normal";
+defaulttestcompiler = "zennode_fast";
+
+// Skill levels
+skills
+{
+	1 = "Normal";
+}
+
+// Skins
+skins
+{
+	Sonic;
+	Tails;
+	Knuckles;
+	Amy;
+	Fang;
+	Metalsonic;
+}
+
+// Gametypes
+gametypes
+{
+	-1 = "Single Player";
+	0 = "Co-op";
+	1 = "Competition";
+	2 = "Race";
+	3 = "Match";
+	4 = "Team Match";
+	5 = "Tag";
+	6 = "Hide and Seek";
+	7 = "CTF";
+}
+
+// Special linedefs
+soundlinedefflag = 64;	// See linedefflags
+singlesidedflag = 1;	// See linedefflags
+doublesidedflag = 4;	// See linedefflags
+impassableflag = 1;
+upperunpeggedflag = 8;
+lowerunpeggedflag = 16;
+repeatmidtextureflag = 1024;
+pegmidtextureflag = 256;
+
+// Generalized actions
+generalizedlinedefs = false;
+generalizedsectors = true;
+
+// Texture loading options
+defaultwalltexture = "GFZROCK";
+defaultfloortexture = "GFZFLR01";
+defaultceilingtexture = "F_SKY1";
+mixtexturesflats = true;
+defaulttexturescale = 1.0f;
+defaultflatscale = 1.0f;
+
+// Thing number for start position in 3D Mode
+start3dmode = 3328;
+
+
+
+
+/*
+TEXTURES AND FLAT SOURCES
+This tells Doom Builder where to find the information for textures
+and flats in the IWAD file, Addition WAD file and Map WAD file.
+
+Start and end lumps must be given in a structure (of which the
+key name doesnt matter) and any textures or flats in between them
+are loaded in either the textures category or flats category.
+
+For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
+Kalaron: and now TX_START
+*/
+
+// Texture sources
+textures
+{
+	zdoom1
+	{
+		start = "TX_START";
+		end = "TX_END";
+	}
+}
+
+// Patch sources
+patches
+{
+	standard1
+	{
+		start = "P_START";
+		end = "P_END";
+	}
+
+	standard2
+	{
+		start = "PP_START";
+		end = "PP_END";
+	}
+}
+
+// Sprite sources
+sprites
+{
+	standard1
+	{
+		start = "S_START";
+		end = "S_END";
+	}
+
+	standard2
+	{
+		start = "SS_START";
+		end = "SS_END";
+	}
+}
+
+// Flat sources
+flats
+{
+	standard1
+	{
+		start = "F_START";
+		end = "F_END";
+	}
+
+	standard2
+	{
+		start = "FF_START";
+		end = "FF_END";
+	}
+
+	standard3
+	{
+		start = "FF_START";
+		end = "F_END";
+	}
+
+	standard4
+	{
+		start = "F_START";
+		end = "FF_END";
+	}
+}
+
+
+/*
+GAME DETECT PATTERN
+Used to guess the game for which a WAD file is made.
+
+1 = One of these lumps must exist
+2 = None of these lumps must exist
+3 = All of these lumps must exist
+*/
+
+gamedetect
+{
+	EXTENDED = 2;
+
+
+	BEHAVIOR = 2;
+
+	E#M# = 2;
+
+	MAP?? = 1;
+}
+
+
+/*
+MAP LUMP NAMES
+Map lumps are loaded with the map as long as they are right after each other. When the editor
+meets a lump which is not defined in this list it will ignore the map if not satisfied.
+The order of items defines the order in which lumps will be written to WAD file on save.
+To indicate the map header lump, use ~MAP
+
+Legenda:
+required = Lump is required to exist.
+blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
+nodebuild = The nodebuilder generates this lump.
+allowempty = The nodebuilder is allowed to leave this lump empty.
+script = This lump is a text-based script. Specify the filename of the script configuration to use.
+*/
+
+maplumpnames
+{
+	~MAP
+	{
+		required = true;
+		blindcopy = true;
+		nodebuild = false;
+	}
+
+	THINGS
+	{
+		required = true;
+		nodebuild = true;
+		allowempty = true;
+	}
+
+	LINEDEFS
+	{
+		required = true;
+		nodebuild = true;
+		allowempty = false;
+	}
+
+	SIDEDEFS
+	{
+		required = true;
+		nodebuild = true;
+		allowempty = false;
+	}
+
+	VERTEXES
+	{
+		required = true;
+		nodebuild = true;
+		allowempty = false;
+	}
+
+	SEGS
+	{
+		required = false;
+		nodebuild = true;
+		allowempty = false;
+	}
+
+	SSECTORS
+	{
+		required = false;
+		nodebuild = true;
+		allowempty = false;
+	}
+
+	NODES
+	{
+		required = false;
+		nodebuild = true;
+		allowempty = false;
+	}
+
+	SECTORS
+	{
+		required = true;
+		nodebuild = true;
+		allowempty = false;
+	}
+
+	REJECT
+	{
+		required = false;
+		nodebuild = true;
+		allowempty = false;
+	}
+
+	BLOCKMAP
+	{
+		required = false;
+		nodebuild = true;
+		allowempty = true;
+	}
+}
+
+scriptlumpnames
+{
+	MAINCFG
+	{
+		script = "SOC.cfg";
+	}
+
+	OBJCTCFG
+	{
+		script = "SOC.cfg";
+	}
+
+	SOC_
+	{
+		script = "SOC.cfg";
+		isprefix = true;
+	}
+
+	LUA_
+	{
+		script = "Lua.cfg";
+		isprefix = true;
+	}
+}
+
+// DEFAULT SECTOR BRIGHTNESS LEVELS
+sectorbrightness
+{
+	255;
+	248;
+	240;
+	232;
+	224;
+	216;
+	208;
+	200;
+	192;
+	184;
+	176;
+	168;
+	160;
+	152;
+	144;
+	136;
+	128;
+	120;
+	112;
+	104;
+	96;
+	88;
+	80;
+	72;
+	64;
+	56;
+	48;
+	40;
+	32;
+	24;
+	16;
+	8;
+	0;
+}
+
+// SECTOR TYPES-----------------------------------------------------------------
+sectortypes
+{
+	0 = "Normal";
+	1 = "Damage";
+	2 = "Damage (Water)";
+	3 = "Damage (Fire)";
+	4 = "Damage (Electrical)";
+	5 = "Spikes";
+	6 = "Death Pit (Camera Tilt)";
+	7 = "Death Pit (No Camera Tilt)";
+	8 = "Instant Kill";
+	9 = "Ring Drainer (Floor Touch)";
+	10 = "Ring Drainer (Anywhere in Sector)";
+	11 = "Special Stage Damage";
+	12 = "Space Countdown";
+	13 = "Ramp Sector (double step-up/down)";
+	14 = "Non-Ramp Sector (no step-down)";
+	15 = "Bouncy FOF";
+	16 = "Trigger Line Ex. (Pushable Objects)";
+	32 = "Trigger Line Ex. (Anywhere, All Players)";
+	48 = "Trigger Line Ex. (Floor Touch, All Players)";
+	64 = "Trigger Line Ex. (Anywhere in Sector)";
+	80 = "Trigger Line Ex. (Floor Touch)";
+	96 = "Trigger Line Ex. (Emerald Check)";
+	112 = "Trigger Line Ex. (NiGHTS Mare)";
+	128 = "Check for Linedef Executor on FOFs";
+	144 = "Egg Capsule";
+	160 = "Special Stage Time/Rings Parameters";
+	176 = "Custom Global Gravity";
+	512 = "Wind/Current";
+	1024 = "Conveyor Belt";
+	1280 = "Speed Pad";
+	4096 = "Star Post Activator";
+	8192 = "Exit/Special Stage Pit/Return Flag";
+	12288 = "CTF Red Team Base";
+	16384 = "CTF Blue Team Base";
+	20480 = "Fan Sector";
+	24576 = "Super Sonic Transform";
+	28672 = "Force Spin";
+	32768 = "Zoom Tube Start";
+	36864 = "Zoom Tube End";
+	40960 = "Circuit Finish Line";
+	45056 = "Rope Hang";
+	49152 = "Intangible to the Camera";
+}
+
+
+// GENERALISED SECTOR TYPES-----------------------------------------------------------------
+gen_sectortypes
+{
+	first
+	{
+		0 = "Normal";
+		1 = "Damage";
+		2 = "Damage (Water)";
+		3 = "Damage (Fire)";
+		4 = "Damage (Electrical)";
+		5 = "Spikes";
+		6 = "Death Pit (Camera Tilt)";
+		7 = "Death Pit (No Camera Tilt)";
+		8 = "Instant Kill";
+		9 = "Ring Drainer (Floor Touch)";
+		10 = "Ring Drainer (Anywhere in Sector)";
+		11 = "Special Stage Damage";
+		12 = "Space Countdown";
+		13 = "Ramp Sector (double step-up/down)";
+		14 = "Non-Ramp Sector (no step-down)";
+		15 = "Bouncy FOF";
+	}
+
+	second
+	{
+		0 = "Normal";
+		16 = "Trigger Line Ex. (Pushable Objects)";
+		32 = "Trigger Line Ex. (Anywhere, All Players)";
+		48 = "Trigger Line Ex. (Floor Touch, All Players)";
+		64 = "Trigger Line Ex. (Anywhere in Sector)";
+		80 = "Trigger Line Ex. (Floor Touch)";
+		96 = "Trigger Line Ex. (Emerald Check)";
+		112 = "Trigger Line Ex. (NiGHTS Mare)";
+		128 = "Check for Linedef Executor on FOFs";
+		144 = "Egg Capsule";
+		160 = "Special Stage Time/Rings Parameters";
+		176 = "Custom Global Gravity";
+	}
+
+	third
+	{
+		0 = "Normal";
+		512 = "Wind/Current";
+		1024 = "Conveyor Belt";
+		1280 = "Speed Pad";
+	}
+
+	fourth
+	{
+		0 = "Normal";
+		4096 = "Star Post Activator";
+		8192 = "Exit/Special Stage Pit/Return Flag";
+		12288 = "CTF Red Team Base";
+		16384 = "CTF Blue Team Base";
+		20480 = "Fan Sector";
+		24576 = "Super Sonic Transform";
+		28672 = "Force Spin";
+		32768 = "Zoom Tube Start";
+		36864 = "Zoom Tube End";
+		40960 = "Circuit Finish Line";
+		45056 = "Rope Hang";
+		49152 = "Intangible to the Camera";
+	}
+}
+
+// LINEDEF FLAGS
+linedefflags
+{
+	1 = "[0] Impassable";
+	2 = "[1] Block Enemies";
+	4 = "[2] Double-Sided";
+	8 = "[3] Upper Unpegged";
+	16 = "[4] Lower Unpegged";
+	32 = "[5] Slope Skew (E1)";
+	64 = "[6] Not Climbable";
+	128 = "[7] No Midtexture Skew (E2)";
+	256 = "[8] Peg Midtexture (E3)";
+	512 = "[9] Solid Midtexture (E4)";
+	1024 = "[10] Repeat Midtexture (E5)";
+	2048 = "[11] Netgame Only";
+	4096 = "[12] No Netgame";
+	8192 = "[13] Effect 6";
+	16384 = "[14] Bouncy Wall";
+	32768 = "[15] Transfer Line";
+}
+
+// Linedef flags UDMF translation table
+// This is needed for copy/paste and prefabs to work properly
+// When the UDMF field name is prefixed with ! it is inverted
+linedefflagstranslation
+{
+	1 = "blocking";
+	2 = "blockmonsters";
+	4 = "twosided";
+	8 = "dontpegtop";
+	16 = "dontpegbottom";
+	32 = "secret";
+	64 = "blocksound";
+	128 = "dontdraw";
+	256 = "mapped";
+}
+
+// LINEDEF ACTIVATIONS
+linedefactivations
+{
+}
+
+// LINEDEF TYPES
+linedeftypes
+{
+	misc
+	{
+		title = "Miscellaneous";
+
+		0
+		{
+			title = "None";
+			prefix = "(0)";
+		}
+
+		1
+		{
+			title = "Per-Sector Gravity";
+			prefix = "(1)";
+			flags64text = "[6] Flip in reverse gravity";
+		}
+
+		5
+		{
+			title = "Camera Scanner";
+			prefix = "(5)";
+		}
+
+		7
+		{
+			title = "Sector Flat Alignment";
+			prefix = "(7)";
+			flags2048text = "[11] Don't align floor";
+			flags4096text = "[12] Don't align ceiling";
+			flags8192text = "[13] Use texture offsets";
+		}
+
+		10
+		{
+			title = "Culling Plane";
+			prefix = "(10)";
+			flags64text = "[6] Cull only while in sector";
+		}
+
+		13
+		{
+			title = "Heat Wave Effect";
+			prefix = "(13)";
+		}
+
+	    40
+		{
+			title = "Visual Portal Between Tagged Linedefs";
+			prefix = "(40)";
+		}
+
+	    41
+		{
+			title = "Horizon Effect";
+			prefix = "(41)";
+		}
+
+		50
+		{
+			title = "Instantly Lower Floor on Level Load";
+			prefix = "(50)";
+		}
+
+		51
+		{
+			title = "Instantly Raise Ceiling on Level Load";
+			prefix = "(51)";
+		}
+
+		63
+		{
+			title = "Fake Floor/Ceiling Planes";
+			prefix = "(63)";
+		}
+
+		540
+		{
+			title = "Floor Friction";
+			prefix = "(540)";
+		}
+	}
+
+	parameters
+	{
+		title = "Parameters";
+
+		2
+		{
+			title = "Custom Exit";
+			prefix = "(2)";
+			flags2text = "[1] Check emeralds";
+			flags64text = "[6] Skip score tally";
+		}
+
+		3
+		{
+			title = "Zoom Tube Parameters";
+			prefix = "(3)";
+			flags512text = "[9] Ignore player direction";
+		}
+
+		4
+		{
+			title = "Speed Pad Parameters";
+			prefix = "(4)";
+			flags512text = "[9] No teleport to center";
+			flags1024text = "[10] Force spinning frames";
+		}
+
+		8
+		{
+			title = "Special Sector Properties";
+			prefix = "(8)";
+			flags32text = "[5] Invert precipitation";
+			flags64text = "[6] Touch only ceiling";
+			flags128text = "[7] Allow opposite gravity";
+			flags256text = "[8] Touch sector edge";
+			flags512text = "[9] Touch floor or ceiling";
+		}
+
+		9
+		{
+			title = "Chain Parameters";
+			prefix = "(9)";
+			flags32text = "[5] Swing instead of spin";
+			flags128text = "[7] Make chain from end item";
+			flags64text = "[6] Player-turnable chain";
+			flags256text = "[8] Spawn link at origin";
+			flags512text = "[9] Don't clip inside ground";
+			flags1024text = "[10] No distance check";
+		}
+
+		11
+		{
+			title = "Rope Hang Parameters";
+			prefix = "(11)";
+			flags32text = "[5] Don't loop";
+			flags64text = "[6] Static";
+		}
+
+		12
+		{
+			title = "Rock Spawner Parameters";
+			prefix = "(12)";
+			flags64text = "[6] Randomize speed";
+		}
+
+		14
+		{
+			title = "Bustable Block Parameters";
+			prefix = "(14)";
+			flags32text = "[5] Particles launch from center";
+		}
+
+		15
+		{
+			title = "Fan Particle Spawner Parameters";
+			prefix = "(15)";
+		}
+
+		16
+		{
+			title = "Minecart Parameters";
+			prefix = "(16)";
+		}
+
+		64
+		{
+			title = "Continuously Appearing/Disappearing FOF";
+			prefix = "(64)";
+			flags2text = "[1] Use control sector tag";
+			flags64text = "[6] No sound effect";
+		}
+
+		65
+		{
+			title = "Bridge Thinker <disabled>";
+			prefix = "(65)";
+		}
+	}
+
+	polyobject
+	{
+		title = "PolyObject";
+
+		20
+		{
+			title = "First Line";
+			prefix = "(20)";
+		}
+
+		21
+		{
+			title = "Explicitly Include Line <disabled>";
+			prefix = "(21)";
+		}
+
+		22
+		{
+			title = "Parameters";
+			prefix = "(22)";
+			flags64text = "[6] Trigger linedef executor";
+			flags128text = "[7] Intangible";
+			flags256text = "[8] Stopped by pushables";
+			flags512text = "[9] Render flats";
+		}
+
+		30
+		{
+			title = "Waving Flag";
+			prefix = "(30)";
+		}
+
+		31
+		{
+			title = "Displacement by Front Sector";
+			prefix = "(31)";
+		}
+
+		32
+		{
+			title = "Angular Displacement by Front Sector";
+			prefix = "(32)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Don't turn players";
+			flags512text = "[9] Turn all objects";
+		}
+	}
+
+	planemove
+	{
+		title = "Plane Movement";
+
+		52
+		{
+			title = "Continuously Falling Sector";
+			prefix = "(52)";
+			flags64text = "[6] Continuously rising";
+		}
+
+		53
+		{
+			title = "Continuous Floor/Ceiling Mover";
+			prefix = "(53)";
+		}
+
+		54
+		{
+			title = "Continuous Floor Mover";
+			prefix = "(54)";
+		}
+
+		55
+		{
+			title = "Continuous Ceiling Mover";
+			prefix = "(55)";
+		}
+
+		56
+		{
+			title = "Continuous Two-Speed Floor/Ceiling Mover";
+			prefix = "(56)";
+		}
+
+		57
+		{
+			title = "Continuous Two-Speed Floor Mover";
+			prefix = "(57)";
+		}
+
+		58
+		{
+			title = "Continuous Two-Speed Ceiling Mover";
+			prefix = "(58)";
+		}
+
+		59
+		{
+			title = "Activate Moving Platform";
+			prefix = "(59)";
+			flags64text = "[6] Move upwards at start";
+		}
+
+		60
+		{
+			title = "Activate Moving Platform (Adjustable Speed)";
+			prefix = "(60)";
+			flags64text = "[6] Move upwards at start";
+		}
+
+		61
+		{
+			title = "Crusher (Ceiling to Floor)";
+			prefix = "(61)";
+			flags512text = "[9] Double, constant speed";
+		}
+
+		62
+		{
+			title = "Crusher (Floor to Ceiling)";
+			prefix = "(62)";
+			flags512text = "[9] Double, constant speed";
+		}
+
+		66
+		{
+			title = "Move Floor by Displacement";
+			prefix = "(66)";
+			flags64text = "[6] Inverse movement";
+		}
+
+		67
+		{
+			title = "Move Ceiling by Displacement";
+			prefix = "(67)";
+			flags64text = "[6] Inverse movement";
+		}
+
+		68
+		{
+			title = "Move Floor and Ceiling by Displacement";
+			prefix = "(68)";
+			flags64text = "[6] Inverse movement";
+		}
+	}
+
+	fofsolid
+	{
+		title = "FOF (solid)";
+
+		100
+		{
+			title = "Solid, Opaque";
+			prefix = "(100)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "19F";
+		}
+
+		101
+		{
+			title = "Solid, Opaque, No Shadow";
+			prefix = "(101)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "1DF";
+		}
+
+		102
+		{
+			title = "Solid, Translucent";
+			prefix = "(102)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Render insides";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "195F";
+			flags643dfloorflagsadd = "7C80";
+		}
+
+		103
+		{
+			title = "Solid, Sides Only";
+			prefix = "(103)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "1CF";
+		}
+
+		104
+		{
+			title = "Solid, No Sides";
+			prefix = "(104)";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Cast shadow";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "1D7";
+			flags643dfloorflagsremove = "40";
+		}
+
+		105
+		{
+			title = "Solid, Invisible";
+			prefix = "(105)";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "47";
+		}
+
+		140
+		{
+			title = "Intangible from Bottom, Opaque";
+			prefix = "(140)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "200841F";
+			flags643dfloorflagsadd = "40";
+		}
+
+		141
+		{
+			title = "Intangible from Bottom, Translucent";
+			prefix = "(141)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Render insides/block non-plr";
+			3dfloor = true;
+			3dfloorflags = "200191F";
+			flags1283dfloorflagsadd = "7C80";
+			flags643dfloorflagsadd = "40";
+		}
+
+		142
+		{
+			title = "Intangible from Bottom, Translucent, No Sides";
+			prefix = "(142)";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Render insides/block non-plr";
+			3dfloor = true;
+			3dfloorflags = "2001917";
+			flags1283dfloorflagsadd = "7C80";
+			flags643dfloorflagsadd = "40";
+		}
+
+		143
+		{
+			title = "Intangible from Top, Opaque";
+			prefix = "(143)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "400841F";
+			flags643dfloorflagsadd = "40";
+		}
+
+		144
+		{
+			title = "Intangible from Top, Translucent";
+			prefix = "(144)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Render insides/block non-plr";
+			3dfloor = true;
+			3dfloorflags = "400191F";
+			flags1283dfloorflagsadd = "7C80";
+			flags643dfloorflagsadd = "40";
+		}
+
+		145
+		{
+			title = "Intangible from Top, Translucent, No Sides";
+			prefix = "(145)";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Render insides/block non-plr";
+			3dfloor = true;
+			3dfloorflags = "4001917";
+			flags1283dfloorflagsadd = "7C80";
+			flags643dfloorflagsadd = "40";
+		}
+
+		146
+		{
+			title = "Only Tangible from Sides";
+			prefix = "(146)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "600800F";
+		}
+	}
+
+	fofintangible
+	{
+		title = "FOF (intangible)";
+
+		120
+		{
+			title = "Water, Opaque";
+			prefix = "(120)";
+			flags8text = "[3] Slope skew sides";
+			flags64text = "[6] Use two light levels";
+			flags512text = "[9] Use target light level";
+			flags1024text = "[10] Ripple effect";
+			3dfloor = true;
+			3dfloorflags = "8F39";
+			flags643dfloorflagsadd = "20000";
+			flags5123dfloorflagsadd = "80000000";
+			flags10243dfloorflagsadd = "40000000";
+		}
+
+		121
+		{
+			title = "Water, Translucent";
+			prefix = "(121)";
+			flags8text = "[3] Slope skew sides";
+			flags64text = "[6] Use two light levels";
+			flags512text = "[9] Use target light level";
+			flags1024text = "[10] Ripple effect";
+			3dfloor = true;
+			3dfloorflags = "9F39";
+			flags643dfloorflagsadd = "20000";
+			flags5123dfloorflagsadd = "80000000";
+			flags10243dfloorflagsadd = "40000000";
+		}
+
+		122
+		{
+			title = "Water, Opaque, No Sides";
+			prefix = "(122)";
+			flags64text = "[6] Use two light levels";
+			flags512text = "[9] Use target light level";
+			flags1024text = "[10] Ripple effect";
+			3dfloor = true;
+			3dfloorflags = "F31";
+			flags643dfloorflagsadd = "20000";
+			flags5123dfloorflagsadd = "80000000";
+			flags10243dfloorflagsadd = "40000000";
+		}
+
+		123
+		{
+			title = "Water, Translucent, No Sides";
+			prefix = "(123)";
+			flags64text = "[6] Use two light levels";
+			flags512text = "[9] Use target light level";
+			flags1024text = "[10] Ripple effect";
+			3dfloor = true;
+			3dfloorflags = "1F31";
+			flags643dfloorflagsadd = "20000";
+			flags5123dfloorflagsadd = "80000000";
+			flags10243dfloorflagsadd = "40000000";
+		}
+
+		124
+		{
+			title = "Goo Water, Translucent";
+			prefix = "(124)";
+			flags8text = "[3] Slope skew sides";
+			flags64text = "[6] Use two light levels";
+			flags512text = "[9] Use target light level";
+			flags1024text = "[10] Ripple effect";
+			3dfloor = true;
+			3dfloorflags = "209F39";
+			flags643dfloorflagsadd = "20000";
+			flags5123dfloorflagsadd = "80000000";
+			flags10243dfloorflagsadd = "40000000";
+		}
+
+		125
+		{
+			title = "Goo Water, Translucent, No Sides";
+			prefix = "(125)";
+			flags8text = "[3] Slope skew sides";
+			flags64text = "[6] Use two light levels";
+			flags512text = "[9] Use target light level";
+			flags1024text = "[10] Ripple effect";
+			3dfloor = true;
+			3dfloorflags = "201F31";
+			flags643dfloorflagsadd = "20000";
+			flags5123dfloorflagsadd = "80000000";
+			flags10243dfloorflagsadd = "40000000";
+		}
+
+		220
+		{
+			title = "Intangible, Opaque";
+			prefix = "(220)";
+			flags8text = "[3] Slope skew sides";
+			3dfloor = true;
+			3dfloorflags = "8F19";
+		}
+
+		221
+		{
+			title = "Intangible, Translucent";
+			prefix = "(221)";
+			flags8text = "[3] Slope skew sides";
+			flags64text = "[6] Cast shadow";
+			3dfloor = true;
+			3dfloorflags = "1B59";
+			flags643dfloorflagsremove = "40";
+		}
+
+		222
+		{
+			title = "Intangible, Sides Only";
+			prefix = "(222)";
+			flags8text = "[3] Slope skew sides";
+			flags64text = "[6] Cast shadow";
+			3dfloor = true;
+			3dfloorflags = "8249";
+			flags643dfloorflagsremove = "240";
+		}
+
+		223
+		{
+			title = "Intangible, Invisible";
+			prefix = "(223)";
+			3dfloor = true;
+			3dfloorflags = "41";
+		}
+	}
+
+	fofmoving
+	{
+		title = "FOF (moving)";
+
+		150
+		{
+			title = "Air Bobbing";
+			prefix = "(150)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "19F";
+		}
+
+		151
+		{
+			title = "Air Bobbing (Adjustable)";
+			prefix = "(151)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "19F";
+		}
+
+		152
+		{
+			title = "Reverse Air Bobbing (Adjustable)";
+			prefix = "(152)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "19F";
+		}
+
+		160
+		{
+			title = "Floating, Bobbing";
+			prefix = "(160)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "4019F";
+		}
+
+		190
+		{
+			title = "Rising Platform, Solid, Opaque";
+			prefix = "(190)";
+			flags2text = "[1] Sink when stepped on";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "19F";
+		}
+
+		191
+		{
+			title = "Rising Platform, Solid, Opaque, No Shadow";
+			prefix = "(191)";
+			flags2text = "[1] Sink when stepped on";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "1DF";
+		}
+
+		192
+		{
+			title = "Rising Platform, Solid, Translucent";
+			prefix = "(192)";
+			flags2text = "[1] Sink when stepped on";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "195F";
+		}
+
+		193
+		{
+			title = "Rising Platform, Solid, Invisible";
+			prefix = "(193)";
+			flags2text = "[1] Sink when stepped on";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "47";
+		}
+
+		194
+		{
+			title = "Rising Platform, Intangible from Bottom, Opaque";
+			prefix = "(194)";
+			flags2text = "[1] Sink when stepped on";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash, no shadow";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "200841F";
+			flags643dfloorflagsadd = "40";
+		}
+
+		195
+		{
+			title = "Rising Platform, Intangible from Bottom, Translucent";
+			prefix = "(195)";
+			flags2text = "[1] Sink when stepped on";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash, no shadow";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "2009D1F";
+			flags643dfloorflagsadd = "40";
+		}
+	}
+
+	fofcrumbling
+	{
+		title = "FOF (crumbling)";
+
+		170
+		{
+			title = "Crumbling, Respawn";
+			prefix = "(170)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "10019F";
+		}
+
+		171
+		{
+			title = "Crumbling, No Respawn";
+			prefix = "(171)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "80019F";
+		}
+
+		172
+		{
+			title = "Crumbling, Respawn, Intangible from Bottom";
+			prefix = "(172)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "210841F";
+			flags643dfloorflagsadd = "40";
+		}
+
+		173
+		{
+			title = "Crumbling, No Respawn, Intangible from Bottom";
+			prefix = "(173)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "218841F";
+			flags643dfloorflagsadd = "40";
+		}
+
+		174
+		{
+			title = "Crumbling, Respawn, Int. from Bottom, Translucent";
+			prefix = "(174)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "210959F";
+			flags643dfloorflagsadd = "40";
+		}
+
+		175
+		{
+			title = "Crumbling, No Respawn, Int. from Bottom, Translucent";
+			prefix = "(175)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Don't cast shadow";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "218959F";
+			flags643dfloorflagsadd = "40";
+		}
+
+		176
+		{
+			title = "Crumbling, Respawn, Floating, Bobbing";
+			prefix = "(176)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "14019F";
+		}
+
+		177
+		{
+			title = "Crumbling, No Respawn, Floating, Bobbing";
+			prefix = "(177)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "1C019F";
+		}
+
+		178
+		{
+			title = "Crumbling, Respawn, Floating";
+			prefix = "(178)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "14019F";
+		}
+
+		179
+		{
+			title = "Crumbling, No Respawn, Floating";
+			prefix = "(179)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "1C019F";
+		}
+
+		180
+		{
+			title = "Crumbling, Respawn, Air Bobbing";
+			prefix = "(180)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags64text = "[6] Spindash to move";
+			flags128text = "[7] Only block non-players";
+			3dfloor = true;
+			3dfloorflags = "10019F";
+		}
+	}
+
+	fofspecial
+	{
+		title = "FOF (special)";
+
+		200
+		{
+			title = "Light Block";
+			prefix = "(200)";
+			3dfloor = true;
+			3dfloorflags = "20201";
+		}
+
+		201
+		{
+			title = "Half Light Block";
+			prefix = "(201)";
+			3dfloor = true;
+			3dfloorflags = "201";
+		}
+
+		202
+		{
+			title = "Fog Block";
+			prefix = "(202)";
+			3dfloor = true;
+			3dfloorflags = "3EF19";
+		}
+
+		250
+		{
+			title = "Mario Block";
+			prefix = "(250)";
+			flags32text = "[5] Invisible block";
+			flags64text = "[6] Brick block";
+			3dfloor = true;
+			3dfloorflags = "40019F";
+		}
+
+		251
+		{
+			title = "Thwomp Block";
+			prefix = "(251)";
+			flags512text = "[9] Custom crushing sound";
+			flags1024text = "[10] Custom speed";
+			3dfloor = true;
+			3dfloorflags = "19F";
+		}
+
+		252
+		{
+			title = "Shatter Block";
+			prefix = "(252)";
+			flags8text = "[3] Slope skew sides";
+			flags64text = "[6] Shatter only from below";
+			flags512text = "[9] Shattered by pushables";
+			flags1024text = "[10] Trigger linedef executor";
+			3dfloor = true;
+			3dfloorflags = "8800019";
+			flags643dfloorflagsadd = "200006";
+		}
+
+		253
+		{
+			title = "Shatter Block, Translucent";
+			prefix = "(253)";
+			flags8text = "[3] Slope skew sides";
+			flags512text = "[9] Shattered by pushables";
+			flags1024text = "[10] Trigger linedef executor";
+			3dfloor = true;
+			3dfloorflags = "8801019";
+		}
+
+		254
+		{
+			title = "Bustable Block";
+			prefix = "(254)";
+			flags8text = "[3] Slope skew sides";
+			flags64text = "[6] Strong characters only";
+			flags128text = "[7] Only block non-players";
+			flags512text = "[9] Shattered by pushables";
+			flags1024text = "[10] Trigger linedef executor";
+			3dfloor = true;
+			3dfloorflags = "80001F";
+			flags643dfloorflagsadd = "20000000";
+		}
+
+		255
+		{
+			title = "Spin-Bustable Block";
+			prefix = "(255)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			flags512text = "[9] Shattered by pushables";
+			flags1024text = "[10] Trigger linedef executor";
+			3dfloor = true;
+			3dfloorflags = "1080001F";
+		}
+
+		256
+		{
+			title = "Spin-Bustable Block, Translucent";
+			prefix = "(256)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			flags512text = "[9] Shattered by pushables";
+			flags1024text = "[10] Trigger linedef executor";
+			3dfloor = true;
+			3dfloorflags = "1080101F";
+		}
+
+		257
+		{
+			title = "Quicksand";
+			prefix = "(257)";
+			flags8text = "[3] Slope skew sides";
+			flags1024text = "[10] Ripple effect";
+			3dfloor = true;
+			3dfloorflags = "1008219";
+			flags10243dfloorflagsadd = "40000000";
+		}
+
+		258
+		{
+			title = "Laser";
+			prefix = "(258)";
+			flags8text = "[3] Slope skew sides";
+			flags32text = "[5] Don't damage bosses";
+			3dfloor = true;
+			3dfloorflags = "959";
+		}
+
+		259
+		{
+			title = "Custom FOF";
+			prefix = "(259)";
+			flags32text = "[5] Only block player";
+			flags128text = "[7] Only block non-players";
+			flags512text = "[9] Shattered by pushables";
+			flags1024text = "[10] Trigger linedef executor";
+			3dfloor = true;
+			3dfloorcustom = true;
+		}
+	}
+
+	linedeftrigger
+	{
+		title = "Linedef Executor Trigger";
+
+		300
+		{
+			title = "Continuous";
+			prefix = "(300)";
+		}
+
+		301
+		{
+			title = "Each Time";
+			prefix = "(301)";
+			flags16384text = "[14] Also trigger on exit";
+		}
+
+		302
+		{
+			title = "Once";
+			prefix = "(302)";
+		}
+
+		303
+		{
+			title = "Ring Count - Continuous";
+			prefix = "(303)";
+			flags2text = "[1] Rings greater or equal";
+			flags64text = "[6] Rings less or equal";
+			flags512text = "[9] Consider all players";
+		}
+
+		304
+		{
+			title = "Ring Count - Once";
+			prefix = "(304)";
+			flags2text = "[1] Rings greater or equal";
+			flags64text = "[6] Rings less or equal";
+			flags512text = "[9] Consider all players";
+		}
+
+		305
+		{
+			title = "Character Ability - Continuous";
+			prefix = "(305)";
+		}
+
+		306
+		{
+			title = "Character Ability - Each Time";
+			prefix = "(306)";
+			flags16384text = "[14] Also trigger on exit";
+		}
+
+		307
+		{
+			title = "Character Ability - Once";
+			prefix = "(307)";
+		}
+
+		308
+		{
+			title = "Race Only - Once";
+			prefix = "(308)";
+		}
+
+		309
+		{
+			title = "CTF Red Team - Continuous";
+			prefix = "(309)";
+		}
+
+		310
+		{
+			title = "CTF Red Team - Each Time";
+			prefix = "(310)";
+			flags16384text = "[14] Also trigger on exit";
+		}
+
+		311
+		{
+			title = "CTF Blue Team - Continuous";
+			prefix = "(311)";
+		}
+
+		312
+		{
+			title = "CTF Blue Team - Each Time";
+			prefix = "(312)";
+			flags16384text = "[14] Also trigger on exit";
+		}
+
+		313
+		{
+			title = "No More Enemies - Once";
+			prefix = "(313)";
+		}
+
+		314
+		{
+			title = "Number of Pushables - Continuous";
+			prefix = "(314)";
+			flags64text = "[6] Number greater or equal";
+			flags512text = "[9] Number less";
+		}
+
+		315
+		{
+			title = "Number of Pushables - Once";
+			prefix = "(315)";
+			flags64text = "[6] Number greater or equal";
+			flags512text = "[9] Number less";
+		}
+
+		317
+		{
+			title = "Condition Set Trigger - Continuous";
+			prefix = "(317)";
+		}
+
+		318
+		{
+			title = "Condition Set Trigger - Once";
+			prefix = "(318)";
+		}
+
+		319
+		{
+			title = "Unlockable - Continuous";
+			prefix = "(319)";
+		}
+
+		320
+		{
+			title = "Unlockable - Once";
+			prefix = "(320)";
+		}
+
+		321
+		{
+			title = "Trigger After X Calls - Continuous";
+			prefix = "(321)";
+			flags64text = "[6] Trigger more than once";
+
+		}
+
+		322
+		{
+			title = "Trigger After X Calls - Each Time";
+			prefix = "(322)";
+			flags64text = "[6] Trigger more than once";
+		}
+
+		323
+		{
+			title = "NiGHTSerize - Each Time";
+			prefix = "(323)";
+			flags2text = "[1] Mare >= Front X Offset";
+			flags8text = "[3] Run only if player is NiGHTS";
+			flags16text = "[4] Count from lowest of players";
+			flags32text = "[5] Lap <= Front Y Offset";
+			flags64text = "[6] Mare <= Front X Offset";
+			flags128text = "[7] Lap >= Front Y Offset";
+			flags256text = "[8] Count laps from Bonus Time";
+			flags512text = "[9] Count from triggering player";
+			flags16384text = "[14] Run if no more mares";
+			flags32768text = "[15] Run if player is not NiGHTS";
+		}
+
+		324
+		{
+			title = "NiGHTSerize - Once";
+			flags2text = "[1] Mare >= Front X Offset";
+			flags8text = "[3] Run only if player is NiGHTS";
+			flags16text = "[4] Count from lowest of players";
+			flags32text = "[5] Lap <= Front Y Offset";
+			flags64text = "[6] Mare <= Front X Offset";
+			flags128text = "[7] Lap >= Front Y Offset";
+			flags256text = "[8] Count laps from Bonus Time";
+			flags512text = "[9] Count from triggering player";
+			flags16384text = "[14] Run if no more mares";
+			flags32768text = "[15] Run if player is not NiGHTS";
+			prefix = "(324)";
+		}
+
+		325
+		{
+			title = "De-NiGHTSerize - Each Time";
+			flags2text = "[1] Mare >= Front X Offset";
+			flags8text = "[3] Run if anyone is NiGHTS";
+			flags16text = "[4] Count from lowest of players";
+			flags32text = "[5] Lap <= Front Y Offset";
+			flags64text = "[6] Mare <= Front X Offset";
+			flags128text = "[7] Lap >= Front Y Offset";
+			flags256text = "[8] Count laps from Bonus Time";
+			flags512text = "[9] Count from triggering player";
+			flags32768text = "[15] Run if no one is NiGHTS";
+			prefix = "(325)";
+		}
+
+		326
+		{
+			title = "De-NiGHTSerize - Once";
+			flags2text = "[1] Mare >= Front X Offset";
+			flags8text = "[3] Run if anyone is NiGHTS";
+			flags16text = "[4] Count from lowest of players";
+			flags32text = "[5] Lap <= Front Y Offset";
+			flags64text = "[6] Mare <= Front X Offset";
+			flags128text = "[7] Lap >= Front Y Offset";
+			flags256text = "[8] Count laps from Bonus Time";
+			flags512text = "[9] Count from triggering player";
+			flags32768text = "[15] Run if no one is NiGHTS";
+			prefix = "(326)";
+		}
+
+		327
+		{
+			title = "NiGHTS Lap - Each Time";
+			flags2text = "[1] Mare >= Front X Offset";
+			flags16text = "[4] Count from lowest of players";
+			flags32text = "[5] Lap <= Front Y Offset";
+			flags64text = "[6] Mare <= Front X Offset";
+			flags128text = "[7] Lap >= Front Y Offset";
+			flags256text = "[8] Count laps from Bonus Time";
+			flags512text = "[9] Count from triggering player";
+			prefix = "(327)";
+		}
+
+		328
+		{
+			title = "NiGHTS Lap - Once";
+			flags2text = "[1] Mare >= Front X Offset";
+			flags16text = "[4] Count from lowest of players";
+			flags32text = "[5] Lap <= Front Y Offset";
+			flags64text = "[6] Mare <= Front X Offset";
+			flags128text = "[7] Lap >= Front Y Offset";
+			flags256text = "[8] Count laps from Bonus Time";
+			flags512text = "[9] Count from triggering player";
+			prefix = "(328)";
+		}
+
+		329
+		{
+			title = "Ideya Capture Touch - Each Time";
+			flags2text = "[1] Mare >= Front X Offset";
+			flags8text = "[3] Run regardless of spheres";
+			flags16text = "[4] Count from lowest of players";
+			flags32text = "[5] Lap <= Front Y Offset";
+			flags64text = "[6] Mare <= Front X Offset";
+			flags128text = "[7] Lap >= Front Y Offset";
+			flags256text = "[8] Count laps from Bonus Time";
+			flags512text = "[9] Count from triggering player";
+			flags16384text = "[14] Only if not enough spheres";
+			flags32768text = "[15] Run when entering Capture";
+			prefix = "(329)";
+		}
+
+		330
+		{
+			title = "Ideya Capture Touch - Once";
+			flags2text = "[1] Mare >= Front X Offset";
+			flags8text = "[3] Run regardless of spheres";
+			flags16text = "[4] Count from lowest of players";
+			flags32text = "[5] Lap <= Front Y Offset";
+			flags64text = "[6] Mare <= Front X Offset";
+			flags128text = "[7] Lap >= Front Y Offset";
+			flags256text = "[8] Count laps from Bonus Time";
+			flags512text = "[9] Count from triggering player";
+			flags16384text = "[14] Only if not enough spheres";
+			flags32768text = "[15] Run when entering Capture";
+			prefix = "(330)";
+		}
+
+		331
+		{
+			title = "Player Skin - Continuous";
+			flags64text = "[6] Disable for this skin";
+			prefix = "(331)";
+		}
+
+		332
+		{
+			title = "Player Skin - Each Time";
+			flags64text = "[6] Disable for this skin";
+			prefix = "(332)";
+		}
+
+		333
+		{
+			title = "Player Skin - Once";
+			flags64text = "[6] Disable for this skin";
+			prefix = "(333)";
+		}
+
+		399
+		{
+			title = "Level Load";
+			prefix = "(399)";
+		}
+	}
+
+	linedefexecsector
+	{
+		title = "Linedef Executor (sector)";
+
+		400
+		{
+			title = "Set Tagged Sector's Floor Height/Texture";
+			prefix = "(400)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Keep floor flat";
+		}
+
+		401
+		{
+			title = "Set Tagged Sector's Ceiling Height/Texture";
+			prefix = "(401)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		402
+		{
+			title = "Set Tagged Sector's Light Level";
+			prefix = "(402)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		409
+		{
+			title = "Change Tagged Sector's Tag";
+			prefix = "(409)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		410
+		{
+			title = "Change Front Sector's Tag";
+			prefix = "(410)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		416
+		{
+			title = "Start Adjustable Flickering Light";
+			prefix = "(416)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Second level from back";
+		}
+
+		417
+		{
+			title = "Start Adjustable Pulsating Light";
+			prefix = "(417)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Second level from back";
+		}
+
+		418
+		{
+			title = "Start Adjustable Blinking Light (unsynchronized)";
+			prefix = "(418)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Second level from back";
+		}
+
+		419
+		{
+			title = "Start Adjustable Blinking Light (synchronized)";
+			prefix = "(419)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Second level from back";
+		}
+
+		420
+		{
+			title = "Fade Light Level";
+			prefix = "(420)";
+			flags8text = "[3] Set delay by backside sector";
+			flags16text = "[4] Set params by X/Y offsets";
+			flags512text = "[9] Speed = Tic Duration";
+			flags1024text = "[10] Override existing fade";
+		}
+
+		421
+		{
+			title = "Stop Lighting Effect";
+			prefix = "(421)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		435
+		{
+			title = "Change Plane Scroller Direction";
+			prefix = "(435)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+	}
+
+	linedefexecplane
+	{
+		title = "Linedef Executor (plane movement)";
+
+		403
+		{
+			title = "Move Tagged Sector's Floor";
+			prefix = "(403)";
+			flags2text = "[1] Trigger linedef executor";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Change floor flat";
+		}
+
+		404
+		{
+			title = "Move Tagged Sector's Ceiling";
+			prefix = "(404)";
+			flags2text = "[1] Trigger linedef executor";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Change ceiling flat";
+		}
+
+		405
+		{
+			title = "Move Floor According to Front Texture Offsets";
+			prefix = "(405)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Move instantly";
+		}
+
+		407
+		{
+			title = "Move Ceiling According to Front Texture Offsets";
+			prefix = "(407)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Move instantly";
+		}
+
+		411
+		{
+			title = "Stop Plane Movement";
+			prefix = "(411)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		428
+		{
+			title = "Start Platform Movement";
+			prefix = "(428)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Move upwards at start";
+		}
+
+		429
+		{
+			title = "Crush Ceiling Once";
+			prefix = "(429)";
+			flags8text = "[3] Set delay by backside sector";
+			flags512text = "[9] Double, constant speed";
+		}
+
+		430
+		{
+			title = "Crush Floor Once";
+			prefix = "(430)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		431
+		{
+			title = "Crush Floor and Ceiling Once";
+			prefix = "(431)";
+			flags8text = "[3] Set delay by backside sector";
+			flags512text = "[9] Double, constant speed";
+		}
+	}
+
+	linedefexecplayer
+	{
+		title = "Linedef Executor (player/object)";
+
+		412
+		{
+			title = "Teleporter";
+			prefix = "(412)";
+			flags2text = "[1] Silent";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Retain angle";
+			flags256text = "[8] Relative, silent";
+			flags512text = "[9] Retain momentum";
+		}
+
+		425
+		{
+			title = "Change Object State";
+			prefix = "(425)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		426
+		{
+			title = "Stop Object";
+			prefix = "(426)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Teleport to sector center";
+		}
+
+		427
+		{
+			title = "Award Score";
+			prefix = "(427)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		432
+		{
+			title = "Enable/Disable 2D Mode";
+			prefix = "(432)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Return to 3D";
+		}
+
+		433
+		{
+			title = "Enable/Disable Gravity Flip";
+			prefix = "(433)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Return to normal";
+		}
+
+		434
+		{
+			title = "Award Power-Up";
+			prefix = "(434)";
+			flags2text = "[1] Use back upper texture";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] No time limit";
+		}
+
+		437
+		{
+			title = "Disable Player Control";
+			prefix = "(437)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Allow jumping";
+		}
+
+		438
+		{
+			title = "Change Object Size";
+			prefix = "(438)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		442
+		{
+			title = "Change Object Type State";
+			prefix = "(442)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		457
+		{
+			title = "Track Object's Angle";
+			prefix = "(457)";
+			flags8text = "[3] Set delay by backside sector";
+			flags128text = "[7] Don't stop after first fail";
+		}
+
+		458
+		{
+			title = "Stop Tracking Object's Angle";
+			prefix = "(458)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		460
+		{
+			title = "Award Rings";
+			prefix = "(460)";
+		}
+
+		461
+		{
+			title = "Spawn Object";
+			prefix = "(461)";
+			flags64text = "[6] Spawn inside a range";
+		}
+
+		462
+		{
+			title = "Stop Timer/Exit Stage in Record Attack";
+			prefix = "(462)";
+		}
+	}
+
+	linedefexecmisc
+	{
+		title = "Linedef Executor (misc.)";
+
+		413
+		{
+			title = "Change Music";
+			prefix = "(413)";
+			flags2text = "[1] Keep after death";
+			flags8text = "[3] Set delay by backside sector";
+			flags32text = "[5] Seek to current song position";
+			flags64text = "[6] For everyone";
+			flags128text = "[7] Fade to custom volume";
+			flags512text = "[9] Don't loop";
+			flags16384text = "[14] Force music reload";
+		}
+
+		414
+		{
+			title = "Play Sound Effect";
+			prefix = "(414)";
+			flags2text = "[1] From calling sector";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] From nowhere for triggerer";
+			flags512text = "[9] For everyone";
+			flags1024text = "[10] From tagged sectors";
+		}
+
+		415
+		{
+			title = "Run Script";
+			prefix = "(415)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		422
+		{
+			title = "Switch to Cut-Away View";
+			prefix = "(422)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Adjust pitch";
+		}
+
+		423
+		{
+			title = "Change Sky";
+			prefix = "(423)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] For everyone";
+		}
+
+		424
+		{
+			title = "Change Weather";
+			prefix = "(424)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] For everyone";
+		}
+
+		436
+		{
+			title = "Shatter FOF";
+			prefix = "(436)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		439
+		{
+			title = "Change Tagged Linedef's Textures";
+			prefix = "(439)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Only existing";
+		}
+
+		440
+		{
+			title = "Start Metal Sonic Race";
+			prefix = "(440)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		441
+		{
+			title = "Condition Set Trigger";
+			prefix = "(441)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		443
+		{
+			title = "Call Lua Function";
+			prefix = "(443)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		444
+		{
+			title = "Earthquake";
+			prefix = "(444)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+
+		445
+		{
+			title = "Make FOF Disappear/Reappear";
+			prefix = "(445)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Reappear";
+		}
+
+		446
+		{
+			title = "Make FOF Crumble";
+			prefix = "(446)";
+			flags2text = "[1] Flags determine respawn";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Don't respawn";
+		}
+
+		447
+		{
+			title = "Change Tagged Sector's Colormap";
+			prefix = "(447)";
+			flags8text = "[3] Set delay by backside sector";
+			flags16text = "[4] Front X/Y = Alpha";
+			flags32text = "[5] Subtract Red value";
+			flags64text = "[6] Subtract Green value";
+			flags128text = "[7] Subtract Blue value";
+			flags256text = "[8] Calc relative values";
+			flags32768text = "[15] Use back side colormap";
+		}
+
+		448
+		{
+			title = "Change Skybox";
+			prefix = "(448)";
+			flags2text = "[1] Change centerpoint";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] For everyone";
+			flags512text = "[9] Don't change viewpoint";
+		}
+
+		450
+		{
+			title = "Execute Linedef Executor (specific tag)";
+			prefix = "(450)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		451
+		{
+			title = "Execute Linedef Executor (random tag in range)";
+			prefix = "(451)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		452
+		{
+			title = "Set FOF Translucency";
+			prefix = "(452)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Do not handle FF_TRANS";
+			flags256text = "[8] Set relative to current val";
+		}
+
+		453
+		{
+			title = "Fade FOF";
+			prefix = "(453)";
+			flags2text = "[1] Do not handle FF_EXISTS";
+			flags8text = "[3] Set delay by backside sector";
+			flags32text = "[5] No collision during fade";
+			flags64text = "[6] Do not handle FF_TRANS";
+			flags128text = "[7] Do not handle lighting";
+			flags256text = "[8] Set relative to current val";
+			flags512text = "[9] Speed = Tic Duration";
+			flags1024text = "[10] Override existing fade";
+			flags16384text = "[14] Do not handle collision";
+			flags32768text = "[15] Use exact alpha in OGL";
+		}
+
+		454
+		{
+			title = "Stop Fading FOF";
+			prefix = "(454)";
+			flags2text = "[1] Do not finalize collision";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		455
+		{
+			title = "Fade Tagged Sector's Colormap";
+			prefix = "(455)";
+			flags8text = "[3] Set delay by backside sector";
+			flags16text = "[4] Front X/Y = Alpha";
+			flags32text = "[5] Subtract Red value";
+			flags64text = "[6] Subtract Green value";
+			flags128text = "[7] Subtract Blue value";
+			flags256text = "[8] Calc relative values";
+			flags512text = "[9] Speed = Tic Duration";
+			flags1024text = "[10] Override existing fade";
+			flags16384text = "[14] Fade from invisible black";
+			flags32768text = "[15] Use back side colormap";
+		}
+
+		456
+		{
+			title = "Stop Fading Tagged Sector's Colormap";
+			prefix = "(456)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		459
+		{
+			title = "Control Text Prompt";
+			prefix = "(459)";
+			flags2text = "[1] Close text prompt";
+			flags8text = "[3] Set delay by backside sector";
+			flags32text = "[5] Run executor tag on close";
+			flags64text = "[6] For everyone";
+			flags128text = "[7] Do not block controls";
+			flags256text = "[8] Do not freeze time";
+			flags32768text = "[15] Find prompt by name";
+		}
+	}
+
+	linedefexecpoly
+	{
+		title = "Linedef Executor (polyobject)";
+
+		480
+		{
+			title = "Door Slide";
+			prefix = "(480)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		481
+		{
+			title = "Door Swing";
+			prefix = "(481)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		482
+		{
+			title = "Move";
+			prefix = "(482)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		483
+		{
+			title = "Move, Override";
+			prefix = "(483)";
+			flags8text = "[3] Set delay by backside sector";
+		}
+
+		484
+		{
+			title = "Rotate Right";
+			prefix = "(484)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Don't turn players";
+			flags512text = "[9] Turn all objects";
+		}
+
+		485
+		{
+			title = "Rotate Right, Override";
+			prefix = "(485)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Don't turn players";
+			flags512text = "[9] Turn all objects";
+		}
+
+		486
+		{
+			title = "Rotate Left";
+			prefix = "(486)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Don't turn players";
+			flags512text = "[9] Turn all objects";
+		}
+
+		487
+		{
+			title = "Rotate Left, Override";
+			prefix = "(487)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Don't turn players";
+			flags512text = "[9] Turn all objects";
+		}
+
+		488
+		{
+			title = "Move by Waypoints";
+			prefix = "(488)";
+			flags8text = "[3] Set delay by backside sector";
+			flags32text = "[5] Reverse order";
+			flags128text = "[7] There and back";
+			flags256text = "[8] Return when done";
+			flags512text = "[9] Loop movement";
+		}
+
+		489
+		{
+			title = "Turn Invisible, Intangible";
+			prefix = "(489)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Only invisible";
+		}
+
+		490
+		{
+			title = "Turn Visible, Tangible";
+			prefix = "(490)";
+			flags8text = "[3] Set delay by backside sector";
+			flags64text = "[6] Only visible";
+		}
+
+		491
+		{
+			title = "Set Translucency";
+			prefix = "(491)";
+			flags8text = "[3] Set delay by backside sector";
+			flags16text = "[4] Set raw alpha by Front X";
+			flags256text = "[8] Calc relative values";
+		}
+
+		492
+		{
+			title = "Fade Translucency";
+			prefix = "(492)";
+			flags8text = "[3] Set delay by backside sector";
+			flags16text = "[4] Set raw alpha by Front X";
+			flags32text = "[5] No collision during fade";
+			flags256text = "[8] Calc relative values";
+			flags512text = "[9] Speed = Tic Duration";
+			flags1024text = "[10] Override existing fade";
+			flags16384text = "[14] Do not handle collision";
+		}
+	}
+
+	wallscroll
+	{
+		title = "Wall Scrolling";
+
+		500
+		{
+			title = "Scroll Wall Front Side Left";
+			prefix = "(500)";
+		}
+
+		501
+		{
+			title = "Scroll Wall Front Side Right";
+			prefix = "(501)";
+		}
+
+		502
+		{
+			title = "Scroll Wall According to Linedef";
+			prefix = "(502)";
+		}
+
+		503
+		{
+			title = "Scroll Wall According to Linedef (Accelerative)";
+			prefix = "(503)";
+		}
+
+		504
+		{
+			title = "Scroll Wall According to Linedef (Displacement)";
+			prefix = "(504)";
+		}
+
+		505
+		{
+			title = "Scroll Texture by Front Side Offsets";
+			prefix = "(505)";
+		}
+
+		506
+		{
+			title = "Scroll Texture by Back Side Offsets";
+			prefix = "(506)";
+		}
+	}
+
+	planescroll
+	{
+		title = "Plane Scrolling";
+
+		510
+		{
+			title = "Scroll Floor Texture";
+			prefix = "(510)";
+		}
+
+		511
+		{
+			title = "Scroll Floor Texture (Accelerative)";
+			prefix = "(511)";
+		}
+
+		512
+		{
+			title = "Scroll Floor Texture (Displacement)";
+			prefix = "(512)";
+		}
+
+		513
+		{
+			title = "Scroll Ceiling Texture";
+			prefix = "(513)";
+		}
+
+		514
+		{
+			title = "Scroll Ceiling Texture (Accelerative)";
+			prefix = "(514)";
+		}
+
+		515
+		{
+			title = "Scroll Ceiling Texture (Displacement)";
+			prefix = "(515)";
+		}
+
+		520
+		{
+			title = "Carry Objects on Floor";
+			prefix = "(520)";
+		}
+
+		521
+		{
+			title = "Carry Objects on Floor (Accelerative)";
+			prefix = "(521)";
+			flags64text = "[6] Even across edges";
+		}
+
+		522
+		{
+			title = "Carry Objects on Floor (Displacement)";
+			prefix = "(522)";
+		}
+
+		523
+		{
+			title = "Carry Objects on Ceiling";
+			prefix = "(523)";
+			flags64text = "[6] Even across edges";
+		}
+
+		524
+		{
+			title = "Carry Objects on Ceiling (Accelerative)";
+			prefix = "(524)";
+		}
+
+		525
+		{
+			title = "Carry Objects on Ceiling (Displacement)";
+			prefix = "(525)";
+		}
+
+		530
+		{
+			title = "Scroll Floor Texture and Carry Objects";
+			prefix = "(530)";
+			flags64text = "[6] Even across edges";
+		}
+
+		531
+		{
+			title = "Scroll Floor Texture and Carry Objects (Accelerative)";
+			prefix = "(531)";
+		}
+
+		532
+		{
+			title = "Scroll Floor Texture and Carry Objects (Displacement)";
+			prefix = "(532)";
+		}
+
+		533
+		{
+			title = "Scroll Ceiling Texture and Carry Objects";
+			prefix = "(533)";
+			flags64text = "[6] Even across edges";
+		}
+
+		534
+		{
+			title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
+			prefix = "(534)";
+		}
+
+		535
+		{
+			title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
+			prefix = "(535)";
+		}
+	}
+
+	pusher
+	{
+		title = "Pusher";
+
+		541
+		{
+			title = "Wind";
+			prefix = "(541)";
+			flags512text = "[9] Player slides";
+			flags64text = "[6] Even across edges";
+		}
+
+		542
+		{
+			title = "Upwards Wind";
+			prefix = "(542)";
+			flags512text = "[9] Player slides";
+			flags64text = "[6] Even across edges";
+		}
+
+		543
+		{
+			title = "Downwards Wind";
+			prefix = "(543)";
+			flags512text = "[9] Player slides";
+			flags64text = "[6] Even across edges";
+		}
+
+		544
+		{
+			title = "Current";
+			prefix = "(544)";
+			flags512text = "[9] Player slides";
+			flags64text = "[6] Even across edges";
+		}
+
+		545
+		{
+			title = "Upwards Current";
+			prefix = "(545)";
+			flags512text = "[9] Player slides";
+			flags64text = "[6] Even across edges";
+		}
+
+		546
+		{
+			title = "Downwards Current";
+			prefix = "(546)";
+			flags512text = "[9] Player slides";
+			flags64text = "[6] Even across edges";
+		}
+
+		547
+		{
+			title = "Push/Pull";
+			prefix = "(547)";
+		}
+	}
+
+	light
+	{
+		title = "Lighting";
+
+		600
+		{
+			title = "Floor Lighting";
+			prefix = "(600)";
+		}
+
+		601
+		{
+			title = "Ceiling Lighting";
+			prefix = "(601)";
+		}
+
+		602
+		{
+			title = "Adjustable Pulsating Light";
+			prefix = "(602)";
+		}
+
+		603
+		{
+			title = "Adjustable Flickering Light";
+			prefix = "(603)";
+		}
+
+		604
+		{
+			title = "Adjustable Blinking Light (unsynchronized)";
+			prefix = "(604)";
+		}
+
+		605
+		{
+			title = "Adjustable Blinking Light (synchronized)";
+			prefix = "(605)";
+		}
+
+		606
+		{
+			title = "Colormap";
+			prefix = "(606)";
+		}
+	}
+
+	slope
+	{
+		title = "Slope";
+
+		700
+		{
+			title = "Slope Frontside Floor";
+			prefix = "(700)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			slope = "regular";
+			slopeargs = 1;
+		}
+
+		701
+		{
+			title = "Slope Frontside Ceiling";
+			prefix = "(701)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			slope = "regular";
+			slopeargs = 2;
+		}
+
+		702
+		{
+			title = "Slope Frontside Floor and Ceiling";
+			prefix = "(702)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			slope = "regular";
+			slopeargs = 3;
+		}
+
+		703
+		{
+			title = "Slope Frontside Floor and Backside Ceiling";
+			prefix = "(703)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			slope = "regular";
+			slopeargs = 9;
+		}
+
+		704
+		{
+			title = "Slope Frontside Floor by 3 Tagged Vertex Things";
+			prefix = "(704)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			flags8192text = "[13] Use tag and offsets";
+			slope = "vertex";
+			slopeargs = 0;
+		}
+
+		705
+		{
+			title = "Slope Frontside Ceiling by 3 Tagged Vertex Things";
+			prefix = "(705)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			flags8192text = "[13] Use tag and offsets";
+			slope = "vertex";
+			slopeargs = 1;
+		}
+
+		710
+		{
+			title = "Slope Backside Floor";
+			prefix = "(710)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			slope = "regular";
+			slopeargs = 4;
+		}
+
+		711
+		{
+			title = "Slope Backside Ceiling";
+			prefix = "(711)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			slope = "regular";
+			slopeargs = 8;
+		}
+
+		712
+		{
+			title = "Slope Backside Floor and Ceiling";
+			prefix = "(712)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			slope = "regular";
+			slopeargs = 12;
+		}
+
+		713
+		{
+			title = "Slope Backside Floor and Frontside Ceiling";
+			prefix = "(713)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			slope = "regular";
+			slopeargs = 6;
+		}
+
+		714
+		{
+			title = "Slope Backside Floor by 3 Tagged Vertex Things";
+			prefix = "(714)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			flags8192text = "[13] Use tag and offsets";
+			slope = "vertex";
+			slopeargs = 2;
+		}
+
+		715
+		{
+			title = "Slope Backside Ceiling by 3 Tagged Vertex Things";
+			prefix = "(715)";
+			flags2048text = "[11] No physics";
+			flags4096text = "[12] Dynamic";
+			flags8192text = "[13] Use tag and offsets";
+			slope = "vertex";
+			slopeargs = 3;
+		}
+
+		720
+		{
+			title = "Copy Frontside Floor Slope from Line Tag";
+			prefix = "(720)";
+			slope = "copy";
+			slopeargs = 1;
+		}
+
+		721
+		{
+			title = "Copy Frontside Ceiling Slope from Line Tag";
+			prefix = "(721)";
+			slope = "copy";
+			slopeargs = 2;
+		}
+
+		722
+		{
+			title = "Copy Frontside Floor and Ceiling Slope from Line Tag";
+			prefix = "(722)";
+			slope = "copy";
+			slopeargs = 3;
+		}
+
+		799
+		{
+			title = "Set Tagged Dynamic Slope Vertex to Front Sector Height";
+			prefix = "(799)";
+		}
+	}
+
+	transwall
+	{
+		title = "Translucent Wall";
+
+		900
+		{
+			title = "90% Opaque";
+			prefix = "(900)";
+		}
+
+		901
+		{
+			title = "80% Opaque";
+			prefix = "(901)";
+		}
+
+		902
+		{
+			title = "70% Opaque";
+			prefix = "(902)";
+		}
+
+		903
+		{
+			title = "60% Opaque";
+			prefix = "(903)";
+		}
+
+		904
+		{
+			title = "50% Opaque";
+			prefix = "(904)";
+		}
+
+		905
+		{
+			title = "40% Opaque";
+			prefix = "(905)";
+		}
+
+		906
+		{
+			title = "30% Opaque";
+			prefix = "(906)";
+		}
+
+		907
+		{
+			title = "20% Opaque";
+			prefix = "(907)";
+		}
+
+		908
+		{
+			title = "10% Opaque";
+			prefix = "(908)";
+		}
+
+		909
+		{
+			title = "Fog Wall";
+			prefix = "(909)";
+		}
+	}
+}
+
+
+// THING FLAGS
+thingflags
+{
+	1 = "[1] Extra";
+	2 = "[2] Flip";
+	4 = "[4] Special";
+	8 = "[8] Ambush";
+}
+
+// Thing flags UDMF translation table
+// This is needed for copy/paste and prefabs to work properly
+// When the UDMF field name is prefixed with ! it is inverted
+thingflagstranslation
+{
+	1 = "skill1";
+	2 = "skill2";
+	4 = "skill3";
+	8 = "ambush";
+}
+
+// THING FLAGS ERROR MASK
+// Mask for the thing flags which indicates the options
+// that make the same thing appear in the same modes
+thingflagsmask1 = 7;	// 1 + 2 + 4
+thingflagsmask2 = 0;
+
+
+// THING TYPES------------------------------------------------------------------
+// Color values: 1-Dark_Blue 2-Dark_Green 3-Turqoise 4-Dark_Red 5-Purple 6-Brown 7-Gray
+// 8-Dark_Gray 9-Blue 10-Green 11-Cyan 12-Red 13-Magenta
+// 14-Yellow 15-White 16-Pink 17-Orange 18-Gold 19-Cream
+thingtypes
+{
+	editor
+	{
+		color = 15; // White
+		arrow = 1;
+		title = "<Editor Things>";
+		error = -1;
+		width = 8;
+		height = 16;
+		sort = 1;
+
+		3328 = "3D Mode Start";
+	}
+
+	starts
+	{
+		color = 1; // Blue
+		arrow = 1;
+		title = "Player Starts";
+		width = 16;
+		height = 48;
+		flags8text = "[8] Spawn on ceiling";
+		sprite = "PLAYA0";
+
+		1
+		{
+			title = "Player 01 Start";
+			sprite = "PLAYA0";
+		}
+		2
+		{
+			title = "Player 02 Start";
+			sprite = "PLAYA0";
+		}
+		3
+		{
+			title = "Player 03 Start";
+			sprite = "PLAYA0";
+		}
+		4
+		{
+			title = "Player 04 Start";
+			sprite = "PLAYA0";
+		}
+		5
+		{
+			title = "Player 05 Start";
+			sprite = "PLAYA0";
+		}
+		6
+		{
+			title = "Player 06 Start";
+			sprite = "PLAYA0";
+		}
+		7
+		{
+			title = "Player 07 Start";
+			sprite = "PLAYA0";
+		}
+		8
+		{
+			title = "Player 08 Start";
+			sprite = "PLAYA0";
+		}
+		9
+		{
+			title = "Player 09 Start";
+			sprite = "PLAYA0";
+		}
+		10
+		{
+			title = "Player 10 Start";
+			sprite = "PLAYA0";
+		}
+		11
+		{
+			title = "Player 11 Start";
+			sprite = "PLAYA0";
+		}
+		12
+		{
+			title = "Player 12 Start";
+			sprite = "PLAYA0";
+		}
+		13
+		{
+			title = "Player 13 Start";
+			sprite = "PLAYA0";
+		}
+		14
+		{
+			title = "Player 14 Start";
+			sprite = "PLAYA0";
+		}
+		15
+		{
+			title = "Player 15 Start";
+			sprite = "PLAYA0";
+		}
+		16
+		{
+			title = "Player 16 Start";
+			sprite = "PLAYA0";
+		}
+		17
+		{
+			title = "Player 17 Start";
+			sprite = "PLAYA0";
+		}
+		18
+		{
+			title = "Player 18 Start";
+			sprite = "PLAYA0";
+		}
+		19
+		{
+			title = "Player 19 Start";
+			sprite = "PLAYA0";
+		}
+		20
+		{
+			title = "Player 20 Start";
+			sprite = "PLAYA0";
+		}
+		21
+		{
+			title = "Player 21 Start";
+			sprite = "PLAYA0";
+		}
+		22
+		{
+			title = "Player 22 Start";
+			sprite = "PLAYA0";
+		}
+		23
+		{
+			title = "Player 23 Start";
+			sprite = "PLAYA0";
+		}
+		24
+		{
+			title = "Player 24 Start";
+			sprite = "PLAYA0";
+		}
+		25
+		{
+			title = "Player 25 Start";
+			sprite = "PLAYA0";
+		}
+		26
+		{
+			title = "Player 26 Start";
+			sprite = "PLAYA0";
+		}
+		27
+		{
+			title = "Player 27 Start";
+			sprite = "PLAYA0";
+		}
+		28
+		{
+			title = "Player 28 Start";
+			sprite = "PLAYA0";
+		}
+		29
+		{
+			title = "Player 29 Start";
+			sprite = "PLAYA0";
+		}
+		30
+		{
+			title = "Player 30 Start";
+			sprite = "PLAYA0";
+		}
+		31
+		{
+			title = "Player 31 Start";
+			sprite = "PLAYA0";
+		}
+		32
+		{
+			title = "Player 32 Start";
+			sprite = "PLAYA0";
+		}
+		33
+		{
+			title = "Match Start";
+			sprite = "NDRNA2A8";
+		}
+		34
+		{
+			title = "CTF Red Team Start";
+			sprite = "SIGNG0";
+		}
+		35
+		{
+			title = "CTF Blue Team Start";
+			sprite = "SIGNE0";
+		}
+	}
+
+	enemies
+	{
+		color = 9; // Light_Blue
+		arrow = 1;
+		title = "Enemies";
+
+		100
+		{
+			title = "Crawla (Blue)";
+			sprite = "POSSA1";
+			width = 24;
+			height = 32;
+		}
+		101
+		{
+			title = "Crawla (Red)";
+			sprite = "SPOSA1";
+			width = 24;
+			height = 32;
+		}
+		102
+		{
+			title = "Stupid Dumb Unnamed RoboFish";
+			sprite = "FISHA0";
+			width = 8;
+			height = 28;
+			angletext = "Jump strength";
+		}
+		103
+		{
+			title = "Buzz (Gold)";
+			sprite = "BUZZA1";
+			width = 28;
+			height = 40;
+			flags8text = "[8] Cannot move";
+		}
+		104
+		{
+			title = "Buzz (Red)";
+			sprite = "RBUZA1";
+			width = 28;
+			height = 40;
+			flags8text = "[8] Cannot move";
+		}
+		108
+		{
+			title = "Deton";
+			sprite = "DETNA1";
+			width = 20;
+			height = 32;
+		}
+		110
+		{
+			title = "Turret";
+			sprite = "TRETA1";
+			width = 16;
+			height = 32;
+		}
+		111
+		{
+			title = "Pop-up Turret";
+			sprite = "TURRI1";
+			width = 12;
+			height = 64;
+			angletext = "Firing delay";
+		}
+		122
+		{
+			title = "Spring Shell (Green)";
+			sprite = "SSHLA1";
+			width = 24;
+			height = 40;
+		}
+		125
+		{
+			title = "Spring Shell (Yellow)";
+			sprite = "SSHLI1";
+			width = 24;
+			height = 40;
+		}
+		109
+		{
+			title = "Skim";
+			sprite = "SKIMA1";
+			width = 16;
+			height = 24;
+		}
+		113
+		{
+			title = "Jet Jaw";
+			sprite = "JJAWA3A7";
+			width = 12;
+			height = 20;
+		}
+		126
+		{
+			title = "Crushstacean";
+			sprite = "CRABA0";
+			width = 24;
+			height = 32;
+			flags8text = "[8] Move left from spawn";
+		}
+		138
+		{
+			title = "Banpyura";
+			sprite = "CR2BA0";
+			width = 24;
+			height = 32;
+			flags8text = "[8] Move left from spawn";
+		}
+		117
+		{
+			title = "Robo-Hood";
+			sprite = "ARCHA1";
+			width = 24;
+			height = 32;
+		}
+		118
+		{
+			title = "Lance-a-Bot";
+			sprite = "CBFSA1";
+			width = 32;
+			height = 72;
+		}
+		1113
+		{
+			title = "Suspicious Lance-a-Bot Statue";
+			sprite = "CBBSA1";
+			width = 32;
+			height = 72;
+		}
+		119
+		{
+			title = "Egg Guard";
+			sprite = "ESHIA1";
+			width = 16;
+			height = 48;
+			flags1text = "[1] 90 degrees counter-clockwise";
+			flags4text = "[4] 90 degrees clockwise";
+			flags8text = "[8] Double speed";
+		}
+		115
+		{
+			title = "Bird Aircraft Strike Hazard";
+			sprite = "VLTRF1";
+			width = 12;
+			height = 24;
+		}
+		120
+		{
+			title = "Green Snapper";
+			sprite = "GSNPA1";
+			width = 24;
+			height = 24;
+		}
+		121
+		{
+			title = "Minus";
+			sprite = "MNUSA0";
+			width = 24;
+			height = 32;
+		}
+		134
+		{
+			title = "Canarivore";
+			sprite = "CANAA0";
+			width = 12;
+			height = 80;
+			hangs = 1;
+		}
+		123
+		{
+			title = "Unidus";
+			sprite = "UNIDA1";
+			width = 18;
+			height = 36;
+		}
+		135
+		{
+			title = "Pterabyte Spawner";
+			sprite = "PTERA2A8";
+			width = 16;
+			height = 16;
+			parametertext = "No. Pterabytes";
+		}
+		136
+		{
+			title = "Pyre Fly";
+			sprite = "PYREA0";
+			width = 24;
+			height = 34;
+			flags8text = "[8] Start on fire";
+		}
+		137
+		{
+			title = "Dragonbomber";
+			sprite = "DRABA1";
+			width = 28;
+			height = 48;
+		}
+		105
+		{
+			title = "Jetty-Syn Bomber";
+			sprite = "JETBB1";
+			width = 20;
+			height = 50;
+			flags8text = "[8] Cannot move";
+		}
+		106
+		{
+			title = "Jetty-Syn Gunner";
+			sprite = "JETGB1";
+			width = 20;
+			height = 48;
+			flags8text = "[8] Cannot move";
+		}
+		112
+		{
+			title = "Spincushion";
+			sprite = "SHRPA1";
+			width = 16;
+			height = 24;
+		}
+		114
+		{
+			title = "Snailer";
+			sprite = "SNLRA3A7";
+			width = 24;
+			height = 48;
+		}
+		129
+		{
+			title = "Penguinator";
+			sprite = "PENGA1";
+			width = 24;
+			height = 32;
+		}
+		130
+		{
+			title = "Pophat";
+			sprite = "POPHA1";
+			width = 24;
+			height = 32;
+		}
+		107
+		{
+			title = "Crawla Commander";
+			sprite = "CCOMA1";
+			width = 16;
+			height = 32;
+		}
+		131
+		{
+			title = "Spinbobert";
+			sprite = "SBOBB0";
+			width = 32;
+			height = 32;
+		}
+		132
+		{
+			title = "Cacolantern";
+			sprite = "CACOA0";
+			width = 32;
+			height = 32;
+			flags8text = "[8] Cannot move";
+		}
+		133
+		{
+			title = "Hangster";
+			sprite = "HBATC1";
+			width = 24;
+			height = 24;
+			hangs = 1;
+		}
+		127
+		{
+			title = "Hive Elemental";
+			sprite = "HIVEA0";
+			width = 32;
+			height = 80;
+			parametertext = "No. bees";
+		}
+		128
+		{
+			title = "Bumblebore";
+			sprite = "BUMBA1";
+			width = 16;
+			height = 32;
+		}
+		124
+		{
+			title = "Buggle";
+			sprite = "BBUZA1";
+			width = 20;
+			height = 24;
+		}
+		116
+		{
+			title = "Pointy";
+			sprite = "PNTYA1";
+			width = 8;
+			height = 16;
+		}
+	}
+
+	bosses
+	{
+		color = 8; // Dark_Gray
+		arrow = 1;
+		title = "Bosses";
+
+		200
+		{
+			title = "Egg Mobile";
+			sprite = "EGGMA1";
+			width = 24;
+			height = 76;
+			flags4text = "[4] End level on death";
+			flags8text = "[8] Alternate laser attack";
+		}
+		201
+		{
+			title = "Egg Slimer";
+			sprite = "EGGNA1";
+			width = 24;
+			height = 76;
+			flags4text = "[4] End level on death";
+			flags8text = "[8] Speed up when hit";
+		}
+		202
+		{
+			title = "Sea Egg";
+			sprite = "EGGOA1";
+			width = 32;
+			height = 116;
+			flags4text = "[4] End level on death";
+		}
+		203
+		{
+			title = "Egg Colosseum";
+			sprite = "EGGPA1";
+			width = 24;
+			height = 76;
+			flags4text = "[4] End level on death";
+		}
+		204
+		{
+			title = "Fang";
+			sprite = "FANGA1";
+			width = 24;
+			height = 60;
+			flags1text = "[1] Grayscale mode";
+			flags4text = "[4] End level on death";
+		}
+		206
+		{
+			title = "Brak Eggman (Old)";
+			sprite = "BRAKB1";
+			width = 48;
+			height = 160;
+			flags4text = "[4] End level on death";
+		}
+		207
+		{
+			title = "Metal Sonic (Race)";
+			sprite = "METLI1";
+			width = 16;
+			height = 48;
+			flags1text = "[1] Grayscale mode";
+		}
+		208
+		{
+			title = "Metal Sonic (Battle)";
+			sprite = "METLC1";
+			width = 16;
+			height = 48;
+			flags1text = "[1] Grayscale mode";
+			flags4text = "[4] End level on death";
+		}
+		209
+		{
+			title = "Brak Eggman";
+			sprite = "BRAK01";
+			width = 48;
+			height = 160;
+			flags1text = "[1] No origin-fling death";
+			flags4text = "[4] End level on death";
+			flags8text = "[8] Electric barrier";
+		}
+		290
+		{
+			arrow = 0;
+			title = "Boss Escape Point";
+			width = 8;
+			height = 16;
+			sprite = "internal:eggmanend";
+		}
+		291
+		{
+			arrow = 0;
+			title = "Egg Capsule Center";
+			width = 8;
+			height = 16;
+			sprite = "internal:capsule";
+		}
+		292
+		{
+			arrow = 0;
+			title = "Boss Waypoint";
+			width = 8;
+			height = 16;
+			flags8text = "[8] Sea Egg shooting point";
+			sprite = "internal:eggmanway";
+			angletext = "No. (Sea Egg)";
+			flagsvaluetext = "No. (Brak)";
+			parametertext = "Next";
+		}
+		293
+		{
+			title = "Metal Sonic Gather Point";
+			sprite = "internal:metal";
+			width = 8;
+			height = 16;
+		}
+		294
+		{
+			title = "Fang Waypoint";
+			flags8text = "[8] Center waypoint";
+			sprite = "internal:eggmanway";
+			width = 8;
+			height = 16;
+		}
+	}
+
+	rings
+	{
+		color = 14; // Yellow
+		title = "Rings and Weapon Panels";
+		width = 24;
+		height = 24;
+		flags8height = 24;
+		flags8text = "[8] Float";
+		sprite = "RINGA0";
+
+		300
+		{
+			title = "Ring";
+			sprite = "RINGA0";
+			width = 16;
+		}
+		301
+		{
+			title = "Bounce Ring";
+			sprite = "internal:RNGBA0";
+		}
+		302
+		{
+			title = "Rail Ring";
+			sprite = "internal:RNGRA0";
+		}
+		303
+		{
+			title = "Infinity Ring";
+			sprite = "internal:RNGIA0";
+		}
+		304
+		{
+			title = "Automatic Ring";
+			sprite = "internal:RNGAA0";
+		}
+		305
+		{
+			title = "Explosion Ring";
+			sprite = "internal:RNGEA0";
+		}
+		306
+		{
+			title = "Scatter Ring";
+			sprite = "internal:RNGSA0";
+		}
+		307
+		{
+			title = "Grenade Ring";
+			sprite = "internal:RNGGA0";
+		}
+		308
+		{
+			title = "CTF Team Ring (Red)";
+			sprite = "internal:RRNGA0";
+			width = 16;
+		}
+		309
+		{
+			title = "CTF Team Ring (Blue)";
+			sprite = "internal:BRNGA0";
+			width = 16;
+		}
+		330
+		{
+			title = "Bounce Ring Panel";
+			sprite = "internal:PIKBA0";
+		}
+		331
+		{
+			title = "Rail Ring Panel";
+			sprite = "internal:PIKRA0";
+		}
+		332
+		{
+			title = "Automatic Ring Panel";
+			sprite = "internal:PIKAA0";
+		}
+		333
+		{
+			title = "Explosion Ring Panel";
+			sprite = "internal:PIKEA0";
+		}
+		334
+		{
+			title = "Scatter Ring Panel";
+			sprite = "internal:PIKSA0";
+		}
+		335
+		{
+			title = "Grenade Ring Panel";
+			sprite = "internal:PIKGA0";
+		}
+	}
+
+	collectibles
+	{
+		color = 10; // Light_Green
+		title = "Other Collectibles";
+		width = 16;
+		height = 32;
+		sort = 1;
+		sprite = "CEMGA0";
+
+		310
+		{
+			title = "CTF Red Flag";
+			sprite = "RFLGA0";
+			width = 24;
+			height = 64;
+		}
+		311
+		{
+			title = "CTF Blue Flag";
+			sprite = "BFLGA0";
+			width = 24;
+			height = 64;
+		}
+		312
+		{
+			title = "Emerald Token";
+			sprite = "TOKEA0";
+			width = 16;
+			height = 32;
+			flags8height = 24;
+			flags8text = "[8] Float";
+		}
+		313
+		{
+			title = "Chaos Emerald 1 (Green)";
+			sprite = "CEMGA0";
+		}
+		314
+		{
+			title = "Chaos Emerald 2 (Purple)";
+			sprite = "CEMGB0";
+		}
+		315
+		{
+			title = "Chaos Emerald 3 (Blue)";
+			sprite = "CEMGC0";
+		}
+		316
+		{
+			title = "Chaos Emerald 4 (Cyan)";
+			sprite = "CEMGD0";
+		}
+		317
+		{
+			title = "Chaos Emerald 5 (Orange)";
+			sprite = "CEMGE0";
+		}
+		318
+		{
+			title = "Chaos Emerald 6 (Red)";
+			sprite = "CEMGF0";
+		}
+		319
+		{
+			title = "Chaos Emerald 7 (Gray)";
+			sprite = "CEMGG0";
+		}
+		320
+		{
+			title = "Emerald Hunt Location";
+			sprite = "SHRDA0";
+		}
+		321
+		{
+			title = "Match Chaos Emerald Spawn";
+			sprite = "CEMGA0";
+			flags8height = 24;
+			flags8text = "[8] Float";
+		}
+		322
+		{
+			title = "Emblem";
+			sprite = "EMBMA0";
+			width = 16;
+			height = 30;
+			flags8height = 24;
+			flags8text = "[8] Float";
+			angletext = "Tag";
+		}
+	}
+
+	boxes
+	{
+		color = 7; // Gray
+		blocking = 2;
+		title = "Monitors";
+		width = 18;
+		height = 40;
+		flags1text = "[1] Run Linedef Executor on pop";
+		flags4text = "[4] Random (Strong)";
+		flags8text = "[8] Random (Weak)";
+
+		400
+		{
+			title = "Super Ring (10 Rings)";
+			sprite = "TVRIA0";
+		}
+		401
+		{
+			title = "Pity Shield";
+			sprite = "TVPIA0";
+		}
+		402
+		{
+			title = "Attraction Shield";
+			sprite = "TVATA0";
+		}
+		403
+		{
+			title = "Force Shield";
+			sprite = "TVFOA0";
+		}
+		404
+		{
+			title = "Armageddon Shield";
+			sprite = "TVARA0";
+		}
+		405
+		{
+			title = "Whirlwind Shield";
+			sprite = "TVWWA0";
+		}
+		406
+		{
+			title = "Elemental Shield";
+			sprite = "TVELA0";
+		}
+		407
+		{
+			title = "Super Sneakers";
+			sprite = "TVSSA0";
+		}
+		408
+		{
+			title = "Invincibility";
+			sprite = "TVIVA0";
+		}
+		409
+		{
+			title = "Extra Life";
+			sprite = "TV1UA0";
+			flags4text = "[4] Random (Strong) / 10k points";
+			flags8text = "[8] Random (Weak) / 10k points";
+		}
+		410
+		{
+			title = "Eggman";
+			sprite = "TVEGA0";
+			flags4text = "[4] Special";
+			flags8text = "[8] Ambush";
+		}
+		411
+		{
+			title = "Teleporter";
+			sprite = "TVMXA0";
+		}
+		413
+		{
+			title = "Gravity Boots";
+			sprite = "TVGVA0";
+			flags4text = "[4] Special";
+			flags8text = "[8] Ambush";
+		}
+		414
+		{
+			title = "CTF Team Ring Monitor (Red)";
+			sprite = "TRRIA0";
+			flags4text = "[4] Special";
+			flags8text = "[8] Ambush";
+		}
+		415
+		{
+			title = "CTF Team Ring Monitor (Blue)";
+			sprite = "TBRIA0";
+			flags4text = "[4] Special";
+			flags8text = "[8] Ambush";
+		}
+		416
+		{
+			title = "Recycler";
+			sprite = "TVRCA0";
+		}
+		418
+		{
+			title = "Score (1,000 Points)";
+			sprite = "TV1KA0";
+			flags4text = "[4] Special";
+			flags8text = "[8] Ambush";
+		}
+		419
+		{
+			title = "Score (10,000 Points)";
+			sprite = "TVTKA0";
+			flags4text = "[4] Special";
+			flags8text = "[8] Ambush";
+		}
+		420
+		{
+			title = "Flame Shield";
+			sprite = "TVFLA0";
+		}
+		421
+		{
+			title = "Water Shield";
+			sprite = "TVBBA0";
+		}
+		422
+		{
+			title = "Lightning Shield";
+			sprite = "TVZPA0";
+		}
+	}
+
+	boxes2
+	{
+		color = 18; // Gold
+		blocking = 2;
+		title = "Monitors (Respawning)";
+		width = 20;
+		height = 44;
+		flags1text = "[1] Run Linedef Executor on pop";
+
+		431
+		{
+			title = "Pity Shield (Respawn)";
+			sprite = "TVPIB0";
+		}
+		432
+		{
+			title = "Attraction Shield (Respawn)";
+			sprite = "TVATB0";
+		}
+		433
+		{
+			title = "Force Shield (Respawn)";
+			sprite = "TVFOB0";
+		}
+		434
+		{
+			title = "Armageddon Shield (Respawn)";
+			sprite = "TVARB0";
+		}
+		435
+		{
+			title = "Whirlwind Shield (Respawn)";
+			sprite = "TVWWB0";
+		}
+		436
+		{
+			title = "Elemental Shield (Respawn)";
+			sprite = "TVELB0";
+		}
+		437
+		{
+			title = "Super Sneakers (Respawn)";
+			sprite = "TVSSB0";
+		}
+		438
+		{
+			title = "Invincibility (Respawn)";
+			sprite = "TVIVB0";
+		}
+		440
+		{
+			title = "Eggman (Respawn)";
+			sprite = "TVEGB0";
+		}
+		443
+		{
+			title = "Gravity Boots (Respawn)";
+			sprite = "TVGVB0";
+		}
+		450
+		{
+			title = "Flame Shield (Respawn)";
+			sprite = "TVFLB0";
+		}
+		451
+		{
+			title = "Water Shield (Respawn)";
+			sprite = "TVBBB0";
+		}
+		452
+		{
+			title = "Lightning Shield (Respawn)";
+			sprite = "TVZPB0";
+		}
+	}
+
+	generic
+	{
+		color = 11; // Light_Cyan
+		title = "Generic Items & Hazards";
+
+		500
+		{
+			title = "Air Bubble Patch";
+			sprite = "BUBLE0";
+			width = 8;
+			height = 16;
+			flags8text = "[8] No distance check";
+		}
+		501
+		{
+			title = "Signpost";
+			sprite = "SIGND0";
+			width = 8;
+			height = 32;
+		}
+		502
+		{
+			arrow = 1;
+			title = "Star Post";
+			sprite = "STPTA0M0";
+			width = 64;
+			height = 128;
+			angletext = "Angle/Order";
+		}
+		520
+		{
+			title = "Bomb Sphere";
+			sprite = "SPHRD0";
+			width = 16;
+			height = 24;
+			flags8height = 24;
+			flags8text = "[8] Float";
+			unflippable = true;
+		}
+		521
+		{
+			title = "Spikeball";
+			sprite = "SPIKA0";
+			width = 12;
+			height = 8;
+			flags8height = 24;
+			flags8text = "[8] Float";
+		}
+		522
+		{
+			title = "Wall Spike";
+			sprite = "WSPKALAR";
+			width = 16;
+			height = 14;
+			flags1text = "[1] Start retracted";
+			flags4text = "[4] Retractable";
+			flags8text = "[8] Intangible";
+			parametertext = "Initial delay";
+		}
+		523
+		{
+			title = "Spike";
+			sprite = "USPKA0";
+			width = 8;
+			height = 32;
+			flags1text = "[1] Start retracted";
+			flags4text = "[4] Retractable";
+			flags8text = "[8] Intangible";
+			angletext = "Retraction interval";
+			parametertext = "Initial delay";
+		}
+		1130
+		{
+			title = "Small Mace";
+			sprite = "SMCEA0";
+			width = 17;
+			height = 34;
+		}
+		1131
+		{
+			title = "Big Mace";
+			sprite = "BMCEA0";
+			width = 34;
+			height = 68;
+		}
+		1136
+		{
+			title = "Small Fireball";
+			sprite = "SFBRA0";
+			width = 17;
+			height = 34;
+		}
+		1137
+		{
+			title = "Large Fireball";
+			sprite = "BFBRA0";
+			width = 34;
+			height = 68;
+		}
+	}
+
+	springs
+	{
+		color = 12; // Light_Red
+		title = "Springs and Fans";
+		width = 20;
+		height = 16;
+		sprite = "RSPRD2";
+
+		540
+		{
+			title = "Fan";
+			sprite = "FANSA0D0";
+			width = 16;
+			height = 8;
+			flags4text = "[4] Invisible";
+			flags8text = "[8] No distance check";
+			angletext = "Lift height";
+		}
+		541
+		{
+			title = "Gas Jet";
+			sprite = "STEMD0";
+			flags8text = "[8] No sounds";
+			width = 32;
+		}
+		542
+		{
+			title = "Bumper";
+			sprite = "BUMPA0";
+			width = 32;
+			height = 64;
+			angletext = "Strength";
+		}
+		543
+		{
+			title = "Balloon";
+			sprite = "BLONA0";
+			width = 32;
+			height = 64;
+			flags8text = "[8] Respawn";
+			angletext = "Color";
+		}
+		550
+		{
+			title = "Yellow Spring";
+			sprite = "SPRYA0";
+		}
+		551
+		{
+			title = "Red Spring";
+			sprite = "SPRRA0";
+		}
+		552
+		{
+			title = "Blue Spring";
+			sprite = "SPRBA0";
+		}
+		555
+		{
+			arrow = 1;
+			title = "Diagonal Yellow Spring";
+			sprite = "YSPRD2";
+			width = 16;
+			flags4text = "[4] Ignore gravity";
+			flags8text = "[8] Rotate 22.5° CCW";
+		}
+		556
+		{
+			arrow = 1;
+			title = "Diagonal Red Spring";
+			sprite = "RSPRD2";
+			width = 16;
+			flags4text = "[4] Ignore gravity";
+			flags8text = "[8] Rotate 22.5° CCW";
+		}
+		557
+		{
+			arrow = 1;
+			title = "Diagonal Blue Spring";
+			sprite = "BSPRD2";
+			width = 16;
+			flags4text = "[4] Ignore gravity";
+			flags8text = "[8] Rotate 22.5° CCW";
+		}
+		558
+		{
+			arrow = 1;
+			title = "Horizontal Yellow Spring";
+			sprite = "SSWYD2D8";
+			flags8height = 16;
+			flags8text = "[8] Float";
+			width = 16;
+			height = 32;
+		}
+		559
+		{
+			arrow = 1;
+			title = "Horizontal Red Spring";
+			sprite = "SSWRD2D8";
+			flags8height = 16;
+			flags8text = "[8] Float";
+			width = 16;
+			height = 32;
+		}
+		560
+		{
+			arrow = 1;
+			title = "Horizontal Blue Spring";
+			sprite = "SSWBD2D8";
+			flags8height = 16;
+			flags8text = "[8] Float";
+			width = 16;
+			height = 32;
+		}
+		1134
+		{
+			title = "Yellow Spring Ball";
+			sprite = "YSPBA0";
+			width = 17;
+			height = 34;
+		}
+		1135
+		{
+			title = "Red Spring Ball";
+			sprite = "RSPBA0";
+			width = 17;
+			height = 34;
+		}
+		544
+		{
+			arrow = 1;
+			title = "Yellow Boost Panel";
+			sprite = "BSTYA0";
+			flags8text = "[8] Force spin";
+			width = 28;
+			height = 2;
+		}
+		545
+		{
+			arrow = 1;
+			title = "Red Boost Panel";
+			sprite = "BSTRA0";
+			flags8text = "[8] Force spin";
+			width = 28;
+			height = 2;
+		}
+	}
+
+	patterns
+	{
+		color = 5; // Magenta
+		arrow = 1;
+		title = "Special Placement Patterns";
+		width = 16;
+		height = 384;
+		sprite = "RINGA0";
+
+		600
+		{
+			arrow = 0;
+			title = "5 Vertical Rings (Yellow Spring)";
+			sprite = "RINGA0";
+		}
+		601
+		{
+			arrow = 0;
+			title = "5 Vertical Rings (Red Spring)";
+			sprite = "RINGA0";
+			height = 1024;
+		}
+		602
+		{
+			title = "5 Diagonal Rings (Yellow Spring)";
+			sprite = "RINGA0";
+			height = 32;
+		}
+		603
+		{
+			title = "10 Diagonal Rings (Red Spring)";
+			sprite = "RINGA0";
+			height = 32;
+		}
+		604
+		{
+			title = "Circle of Rings";
+			sprite = "RINGA0";
+			width = 96;
+			height = 192;
+			unflippable = true;
+			centerHitbox = true;
+		}
+		605
+		{
+			title = "Circle of Rings (Big)";
+			sprite = "RINGA0";
+			width = 192;
+			unflippable = true;
+			centerHitbox = true;
+		}
+		606
+		{
+			title = "Circle of Blue Spheres";
+			sprite = "SPHRA0";
+			width = 96;
+			height = 192;
+			unflippable = true;
+			centerHitbox = true;
+		}
+		607
+		{
+			title = "Circle of Blue Spheres (Big)";
+			sprite = "SPHRA0";
+			width = 192;
+			unflippable = true;
+			centerHitbox = true;
+		}
+		608
+		{
+			title = "Circle of Rings and Spheres";
+			sprite = "SPHRA0";
+			width = 96;
+			height = 192;
+			unflippable = true;
+			centerHitbox = true;
+		}
+		609
+		{
+			title = "Circle of Rings and Spheres (Big)";
+			sprite = "SPHRA0";
+			width = 192;
+			unflippable = true;
+			centerHitbox = true;
+		}
+	}
+
+	invisible
+	{
+		color = 15; // White
+		title = "Misc. Invisible";
+		width = 8;
+		height = 16;
+		sprite = "UNKNA0";
+
+		700
+		{
+			title = "Water Ambience A (Large)";
+			sprite = "internal:ambiance";
+		}
+
+		701
+		{
+			title = "Water Ambience B (Large)";
+			sprite = "internal:ambiance";
+		}
+
+		702
+		{
+			title = "Water Ambience C (Medium)";
+			sprite = "internal:ambiance";
+		}
+
+		703
+		{
+			title = "Water Ambience D (Medium)";
+			sprite = "internal:ambiance";
+		}
+
+		704
+		{
+			title = "Water Ambience E (Small)";
+			sprite = "internal:ambiance";
+		}
+
+		705
+		{
+			title = "Water Ambience F (Small)";
+			sprite = "internal:ambiance";
+		}
+
+		706
+		{
+			title = "Water Ambience G (Extra Large)";
+			sprite = "internal:ambiance";
+		}
+
+		707
+		{
+			title = "Water Ambience H (Extra Large)";
+			sprite = "internal:ambiance";
+		}
+
+		708
+		{
+			title = "Disco Ambience";
+			sprite = "internal:ambiance";
+		}
+
+		709
+		{
+			title = "Volcano Ambience";
+			sprite = "internal:ambiance";
+		}
+
+		710
+		{
+			title = "Machine Ambience";
+			sprite = "internal:ambiance";
+		}
+
+		750
+		{
+			title = "Slope Vertex";
+			sprite = "internal:vertexslope";
+			angletext = "Tag";
+		}
+
+		751
+		{
+			arrow = 1;
+			title = "Teleport Destination";
+			sprite = "internal:tele";
+		}
+
+		752
+		{
+			arrow = 1;
+			title = "Alternate View Point";
+			sprite = "internal:view";
+		}
+
+		753
+		{
+			title = "Zoom Tube Waypoint";
+			sprite = "internal:zoom";
+			angletext = "Order";
+		}
+
+		754
+		{
+			title = "Push Point";
+			flags4text = "[4] Fades using XY";
+			flags8text = "[8] Push using XYZ";
+			sprite = "GWLGA0";
+			angletext = "Radius";
+		}
+		755
+		{
+			title = "Pull Point";
+			flags4text = "[4] Fades using XY";
+			flags8text = "[8] Pull using XYZ";
+			sprite = "GWLRA0";
+			angletext = "Radius";
+		}
+		756
+		{
+			title = "Blast Linedef Executor";
+			sprite = "TOADA0";
+			width = 32;
+			height = 16;
+		}
+		757
+		{
+			title = "Fan Particle Generator";
+			sprite = "PRTLA0";
+			width = 8;
+			height = 16;
+			angletext = "Tag";
+		}
+		758
+		{
+			title = "Object Angle Anchor";
+			sprite = "internal:view";
+		}
+		760
+		{
+			title = "PolyObject Anchor";
+			sprite = "internal:polyanchor";
+			angletext = "ID";
+		}
+
+		761
+		{
+			title = "PolyObject Spawn Point";
+			sprite = "internal:polycenter";
+			angletext = "ID";
+		}
+
+		762
+		{
+			title = "PolyObject Spawn Point (Crush)";
+			sprite = "internal:polycentercrush";
+			angletext = "ID";
+		}
+		780
+		{
+			title = "Skybox View Point";
+			sprite = "internal:skyb";
+			flags4text = "[4] In-map centerpoint";
+			parametertext = "ID";
+		}
+	}
+
+	greenflower
+	{
+		color = 10; // Green
+		title = "Greenflower";
+
+		800
+		{
+			title = "GFZ Flower";
+			sprite = "FWR1A0";
+			width = 16;
+			height = 40;
+		}
+		801
+		{
+			title = "Sunflower";
+			sprite = "FWR2A0";
+			width = 16;
+			height = 96;
+		}
+		802
+		{
+			title = "Budding Flower";
+			sprite = "FWR3A0";
+			width = 8;
+			height = 32;
+		}
+		803
+		{
+			title = "Blueberry Bush";
+			sprite = "BUS3A0";
+			width = 16;
+			height = 32;
+		}
+		804
+		{
+			title = "Berry Bush";
+			sprite = "BUS1A0";
+			width = 16;
+			height = 32;
+		}
+		805
+		{
+			title = "Bush";
+			sprite = "BUS2A0";
+			width = 16;
+			height = 32;
+		}
+		806
+		{
+			title = "GFZ Tree";
+			sprite = "TRE1A0";
+			width = 20;
+			height = 128;
+		}
+		807
+		{
+			title = "GFZ Berry Tree";
+			sprite = "TRE1B0";
+			width = 20;
+			height = 128;
+		}
+		808
+		{
+			title = "GFZ Cherry Tree";
+			sprite = "TRE1C0";
+			width = 20;
+			height = 128;
+		}
+		809
+		{
+			title = "Checkered Tree";
+			sprite = "TRE2A0";
+			width = 20;
+			height = 200;
+		}
+		810
+		{
+			title = "Checkered Tree (Sunset)";
+			sprite = "TRE2B0";
+			width = 20;
+			height = 200;
+		}
+		811
+		{
+			title = "Polygon Tree";
+			sprite = "TRE4A0";
+			width = 20;
+			height = 200;
+		}
+		812
+		{
+			title = "Bush Tree";
+			sprite = "TRE5A0";
+			width = 20;
+			height = 200;
+		}
+		813
+		{
+			title = "Red Bush Tree";
+			sprite = "TRE5B0";
+			width = 20;
+			height = 200;
+		}
+	}
+
+	technohill
+	{
+		color = 10; // Green
+		title = "Techno Hill";
+
+		900
+		{
+			title = "THZ Steam Flower";
+			sprite = "THZPA0";
+			width = 8;
+			height = 32;
+		}
+		901
+		{
+			title = "Alarm";
+			sprite = "ALRMA0";
+			width = 8;
+			height = 16;
+			hangs = 1;
+		}
+		902
+		{
+			title = "THZ Spin Flower (Red)";
+			sprite = "FWR5A0";
+			width = 16;
+			height = 64;
+		}
+		903
+		{
+			title = "THZ Spin Flower (Yellow)";
+			sprite = "FWR6A0";
+			width = 16;
+			height = 64;
+		}
+		904
+		{
+			arrow = 1;
+			title = "Whistlebush";
+			sprite = "THZTA0";
+			width = 16;
+			height = 64;
+		}
+	}
+
+	deepsea
+	{
+		color = 10; // Green
+		title = "Deep Sea";
+
+		1000
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Gargoyle";
+			sprite = "GARGA1";
+			width = 16;
+			height = 40;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1009
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Gargoyle (Big)";
+			sprite = "GARGB1";
+			width = 32;
+			height = 80;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1001
+		{
+			title = "Seaweed";
+			sprite = "SEWEA0";
+			width = 24;
+			height = 56;
+		}
+		1002
+		{
+			title = "Dripping Water";
+			sprite = "DRIPD0";
+			width = 8;
+			height = 16;
+			hangs = 1;
+			angletext = "Dripping interval";
+		}
+		1003
+		{
+			title = "Coral (Green)";
+			sprite = "CORLA0";
+			width = 29;
+			height = 40;
+		}
+		1004
+		{
+			title = "Coral (Red)";
+			sprite = "CORLB0";
+			width = 30;
+			height = 53;
+		}
+		1005
+		{
+			title = "Coral (Orange)";
+			sprite = "CORLC0";
+			width = 28;
+			height = 41;
+		}
+		1006
+		{
+			title = "Blue Crystal";
+			sprite = "BCRYA1";
+			width = 8;
+			height = 16;
+		}
+		1007
+		{
+			title = "Kelp";
+			sprite = "KELPA0";
+			width = 16;
+			height = 292;
+			flags4text = "[4] Double size";
+		}
+		1008
+		{
+			title = "Stalagmite (DSZ1)";
+			sprite = "DSTGA0";
+			width = 8;
+			height = 116;
+			flags4text = "[4] Double size";
+		}
+		1010
+		{
+			arrow = 1;
+			title = "Light Beam";
+			sprite = "LIBEARAL";
+			width = 16;
+			height = 16;
+		}
+		1011
+		{
+			title = "Stalagmite (DSZ2)";
+			sprite = "DSTGA0";
+			width = 8;
+			height = 116;
+			flags4text = "[4] Double size";
+		}
+		1012
+		{
+			arrow = 1;
+			title = "Big Floating Mine";
+			width = 28;
+			height = 56;
+			sprite = "BMNEA1";
+		}
+		1013
+		{
+			title = "Animated Kelp";
+			sprite = "ALGAA0";
+			width = 48;
+			height = 120;
+		}
+		1014
+		{
+			title = "Large Coral (Brown)";
+			sprite = "CORLD0";
+			width = 56;
+			height = 112;
+		}
+		1015
+		{
+			title = "Large Coral (Beige)";
+			sprite = "CORLE0";
+			width = 56;
+			height = 112;
+		}
+	}
+
+	castleeggman
+	{
+		color = 10; // Green
+		title = "Castle Eggman";
+
+		1100
+		{
+			title = "Chain (Decorative)";
+			sprite = "CHANA0";
+			width = 4;
+			height = 128;
+			hangs = 1;
+		}
+		1101
+		{
+			title = "Torch";
+			sprite = "FLAMA0E0";
+			width = 8;
+			height = 32;
+			flags1text = "[1] Add corona";
+		}
+		1102
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Eggman Statue";
+			sprite = "ESTAA1";
+			width = 32;
+			height = 240;
+			flags1text = "[1] Solid gold";
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1103
+		{
+			title = "CEZ Flower";
+			sprite = "FWR4A0";
+			width = 16;
+			height = 40;
+		}
+		1104
+		{
+			title = "Mace Spawnpoint";
+			sprite = "SMCEA0";
+			width = 17;
+			height = 34;
+			flags4text = "[4] No sounds";
+			flags8text = "[8] Double size";
+			angletext = "Tag";
+		}
+		1105
+		{
+			title = "Chain with Maces Spawnpoint";
+			sprite = "SMCEA0";
+			width = 17;
+			height = 34;
+			flags4text = "[4] No sounds";
+			flags8text = "[8] Double size";
+			angletext = "Tag";
+		}
+		1106
+		{
+			title = "Chained Spring Spawnpoint";
+			sprite = "YSPBA0";
+			width = 17;
+			height = 34;
+			flags4text = "[4] No sounds";
+			flags8text = "[8] Red spring";
+			angletext = "Tag";
+		}
+		1107
+		{
+			title = "Chain Spawnpoint";
+			sprite = "BMCHA0";
+			width = 17;
+			height = 34;
+			flags8text = "[8] Double size";
+			angletext = "Tag";
+		}
+		1108
+		{
+			arrow = 1;
+			title = "Hidden Chain Spawnpoint";
+			sprite = "internal:chain3";
+			width = 17;
+			height = 34;
+			flags8text = "[8] Double size";
+		}
+		1109
+		{
+			title = "Firebar Spawnpoint";
+			sprite = "BFBRA0";
+			width = 17;
+			height = 34;
+			flags4text = "[4] No sounds";
+			flags8text = "[8] Double size";
+			angletext = "Tag";
+		}
+		1110
+		{
+			title = "Custom Mace Spawnpoint";
+			sprite = "SMCEA0";
+			width = 17;
+			height = 34;
+			flags4text = "[4] No sounds";
+			angletext = "Tag";
+		}
+		1111
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Crawla Statue";
+			sprite = "CSTAA1";
+			width = 16;
+			height = 40;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1112
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Lance-a-Bot Statue";
+			sprite = "CBBSA1";
+			width = 32;
+			height = 72;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1114
+		{
+			title = "Pine Tree";
+			sprite = "PINEA0";
+			width = 16;
+			height = 628;
+		}
+		1115
+		{
+			title = "CEZ Shrub (Small)";
+			sprite = "CEZBA0";
+			width = 16;
+			height = 24;
+		}
+		1116
+		{
+			title = "CEZ Shrub (Large)";
+			sprite = "CEZBB0";
+			width = 32;
+			height = 48;
+		}
+		1117
+		{
+			arrow = 1;
+			title = "Pole Banner (Red)";
+			sprite = "BANRA0";
+			width = 40;
+			height = 224;
+		}
+		1118
+		{
+			arrow = 1;
+			title = "Pole Banner (Blue)";
+			sprite = "BANRA0";
+			width = 40;
+			height = 224;
+		}
+		1119
+		{
+			title = "Candle";
+			sprite = "CNDLA0";
+			width = 8;
+			height = 48;
+			flags1text = "[1] Add corona";
+		}
+		1120
+		{
+			title = "Candle Pricket";
+			sprite = "CNDLB0";
+			width = 8;
+			height = 176;
+			flags1text = "[1] Add corona";
+		}
+		1121
+		{
+			title = "Flame Holder";
+			sprite = "FLMHA0";
+			width = 24;
+			height = 80;
+			flags1text = "[1] Add corona";
+			flags4text = "[4] No flame";
+		}
+		1122
+		{
+			title = "Fire Torch";
+			sprite = "CTRCA0";
+			width = 16;
+			height = 80;
+		}
+		1123
+		{
+			title = "Cannonball Launcher";
+			sprite = "internal:cannonball";
+			width = 8;
+			height = 16;
+		}
+		1124
+		{
+			blocking = 2;
+			title = "Cannonball";
+			sprite = "CBLLA0";
+			width = 20;
+			height = 40;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1125
+		{
+			title = "Brambles";
+			sprite = "CABRALAR";
+			width = 48;
+			height = 32;
+		}
+		1126
+		{
+			title = "Invisible Lockon Object";
+			sprite = "LCKNC0";
+			width = 16;
+			height = 32;
+		}
+		1127
+		{
+			title = "Spectator Eggrobo";
+			sprite = "EGR1A1";
+			width = 20;
+			height = 72;
+		}
+		1128
+		{
+			arrow = 1;
+			title = "Waving Flag (Red)";
+			sprite = "CFLGA0";
+			width = 8;
+			height = 208;
+		}
+		1129
+		{
+			arrow = 1;
+			title = "Waving Flag (Blue)";
+			sprite = "CFLGA0";
+			width = 8;
+			height = 208;
+		}
+	}
+
+	aridcanyon
+	{
+		color = 10; // Green
+		title = "Arid Canyon";
+
+		1200
+		{
+			title = "Tumbleweed (Big)";
+			sprite = "BTBLA0";
+			width = 24;
+			height = 48;
+			flags8text = "[8] Moves perpetually";
+		}
+		1201
+		{
+			title = "Tumbleweed (Small)";
+			sprite = "STBLA0";
+			width = 12;
+			height = 24;
+			flags8text = "[8] Moves perpetually";
+		}
+		1202
+		{
+			arrow = 1;
+			title = "Rock Spawner";
+			sprite = "ROIAA0";
+			width = 8;
+			height = 16;
+			angletext = "Tag";
+		}
+		1203
+		{
+			title = "Tiny Red Flower Cactus";
+			sprite = "CACTA0";
+			width = 13;
+			height = 24;
+		}
+		1204
+		{
+			title = "Small Red Flower Cactus";
+			sprite = "CACTB0";
+			width = 15;
+			height = 52;
+		}
+		1205
+		{
+			title = "Tiny Blue Flower Cactus";
+			sprite = "CACTC0";
+			width = 13;
+			height = 24;
+		}
+		1206
+		{
+			title = "Small Blue Flower Cactus";
+			sprite = "CACTD0";
+			width = 15;
+			height = 52;
+		}
+		1207
+		{
+			title = "Prickly Pear";
+			sprite = "CACTE0";
+			width = 32;
+			height = 96;
+		}
+		1208
+		{
+			title = "Barrel Cactus";
+			sprite = "CACTF0";
+			width = 20;
+			height = 128;
+		}
+		1209
+		{
+			title = "Tall Barrel Cactus";
+			sprite = "CACTG0";
+			width = 24;
+			height = 224;
+		}
+		1210
+		{
+			title = "Armed Cactus";
+			sprite = "CACTH0";
+			width = 24;
+			height = 256;
+		}
+		1211
+		{
+			title = "Ball Cactus";
+			sprite = "CACTI0";
+			width = 48;
+			height = 96;
+		}
+		1212
+		{
+			title = "Caution Sign";
+			sprite = "WWSGAR";
+			width = 22;
+			height = 64;
+		}
+		1213
+		{
+			title = "Cacti Sign";
+			sprite = "WWS2AR";
+			width = 22;
+			height = 64;
+		}
+		1214
+		{
+			title = "Sharp Turn Sign";
+			sprite = "WWS3ALAR";
+			width = 16;
+			height = 192;
+		}
+		1215
+		{
+			title = "Mine Oil Lamp";
+			sprite = "OILLA0";
+			width = 22;
+			height = 64;
+			hangs = 1;
+		}
+		1216
+		{
+			title = "TNT Barrel";
+			sprite = "BARRA1";
+			width = 24;
+			height = 63;
+		}
+		1217
+		{
+			title = "TNT Proximity Shell";
+			sprite = "REMTA0";
+			width = 64;
+			height = 40;
+		}
+		1218
+		{
+			title = "Dust Devil";
+			sprite = "TAZDCR";
+			width = 80;
+			height = 416;
+		}
+		1219
+		{
+			title = "Minecart Spawner";
+			sprite = "MCRTCLFR";
+			width = 22;
+			height = 32;
+		}
+		1220
+		{
+			title = "Minecart Stopper";
+			sprite = "MCRTIR";
+			width = 32;
+			height = 32;
+		}
+		1221
+		{
+			title = "Minecart Saloon Door";
+			sprite = "SALDARAL";
+			width = 96;
+			height = 160;
+			flags8text = "[8] Allow non-minecart players";
+		}
+		1222
+		{
+			title = "Train Cameo Spawner";
+			sprite = "TRAEBRBL";
+			width = 28;
+			height = 32;
+		}
+		1223
+		{
+			title = "Train Dust Spawner";
+			sprite = "ADSTA0";
+			width = 4;
+			height = 4;
+		}
+		1224
+		{
+			title = "Train Steam Spawner";
+			sprite = "STEAA0";
+			width = 4;
+			height = 4;
+		}
+		1229
+		{
+			title = "Minecart Switch Point";
+			sprite = "internal:zoom";
+			width = 8;
+			height = 16;
+			flags8text = "[8] Enable switching";
+		}
+		1230
+		{
+			title = "Tiny Cactus";
+			sprite = "CACTJ0";
+			width = 13;
+			height = 28;
+		}
+		1231
+		{
+			title = "Small Cactus";
+			sprite = "CACTK0";
+			width = 15;
+			height = 60;
+		}
+	}
+
+	redvolcano
+	{
+		color = 10; // Green
+		title = "Red Volcano";
+
+		1300
+		{
+			arrow = 1;
+			title = "Flame Jet (Horizontal)";
+			sprite = "internal:flameh";
+			width = 16;
+			height = 40;
+			flags8text = "[8] Waves vertically";
+			angletext = "On/Off time";
+			parametertext = "Strength";
+		}
+		1301
+		{
+			title = "Flame Jet (Vertical)";
+			sprite = "internal:flamev";
+			width = 16;
+			height = 40;
+			flags8text = "[8] Shoot downwards";
+			angletext = "On/Off time";
+			parametertext = "Strength";
+		}
+		1302
+		{
+			title = "Spinning Flame Jet (Counter-Clockwise)";
+			sprite = "internal:flame2";
+			width = 16;
+			height = 24;
+		}
+		1303
+		{
+			title = "Spinning Flame Jet (Clockwise)";
+			sprite = "internal:flame1";
+			width = 16;
+			height = 24;
+		}
+		1304
+		{
+			title = "Lavafall";
+			sprite = "LFALF0";
+			width = 30;
+			height = 32;
+			angletext = "Initial delay";
+			flags8text = "[8] Double size";
+		}
+		1305
+		{
+			title = "Rollout Rock";
+			sprite = "PUMIA1A5";
+			width = 30;
+			height = 60;
+			flags8text = "[8] Non-buoyant";
+		}
+		1306
+		{
+			title = "Big Fern";
+			sprite = "JPLAB0";
+			width = 32;
+			height = 48;
+		}
+		1307
+		{
+			title = "Jungle Palm";
+			sprite = "JPLAC0";
+			width = 32;
+			height = 48;
+		}
+		1308
+		{
+			title = "Torch Flower";
+			sprite = "TFLOA0";
+			width = 14;
+			height = 110;
+		}
+		1309
+		{
+			title = "RVZ1 Wall Vine (Long)";
+			sprite = "WVINALAR";
+			width = 1;
+			height = 288;
+		}
+		1310
+		{
+			title = "RVZ1 Wall Vine (Short)";
+			sprite = "WVINBLBR";
+			width = 1;
+			height = 288;
+		}
+	}
+
+	botanicserenity
+	{
+		color = 10; // Green
+		title = "Botanic Serenity";
+		width = 16;
+		height = 32;
+		sprite = "BSZ1A0";
+		1400
+		{
+			title = "Tall Flower (Red)";
+			sprite = "BSZ1A0";
+		}
+		1401
+		{
+			title = "Tall Flower (Purple)";
+			sprite = "BSZ1B0";
+		}
+		1402
+		{
+			title = "Tall Flower (Blue)";
+			sprite = "BSZ1C0";
+		}
+		1403
+		{
+			title = "Tall Flower (Cyan)";
+			sprite = "BSZ1D0";
+		}
+		1404
+		{
+			title = "Tall Flower (Yellow)";
+			sprite = "BSZ1E0";
+		}
+		1405
+		{
+			title = "Tall Flower (Orange)";
+			sprite = "BSZ1F0";
+		}
+		1410
+		{
+			title = "Medium Flower (Red)";
+			sprite = "BSZ2A0";
+		}
+		1411
+		{
+			title = "Medium Flower (Purple)";
+			sprite = "BSZ2B0";
+		}
+		1412
+		{
+			title = "Medium Flower (Blue)";
+			sprite = "BSZ2C0";
+		}
+		1413
+		{
+			title = "Medium Flower (Cyan)";
+			sprite = "BSZ2D0";
+		}
+		1414
+		{
+			title = "Medium Flower (Yellow)";
+			sprite = "BSZ2E0";
+		}
+		1415
+		{
+			title = "Medium Flower (Orange)";
+			sprite = "BSZ2F0";
+		}
+		1420
+		{
+			title = "Short Flower (Red)";
+			sprite = "BSZ3A0";
+		}
+		1421
+		{
+			title = "Short Flower (Purple)";
+			sprite = "BSZ3B0";
+		}
+		1422
+		{
+			title = "Short Flower (Blue)";
+			sprite = "BSZ3C0";
+		}
+		1423
+		{
+			title = "Short Flower (Cyan)";
+			sprite = "BSZ3D0";
+		}
+		1424
+		{
+			title = "Short Flower (Yellow)";
+			sprite = "BSZ3E0";
+		}
+		1425
+		{
+			title = "Short Flower (Orange)";
+			sprite = "BSZ3F0";
+		}
+		1430
+		{
+			title = "Tulip (Red)";
+			sprite = "BST1A0";
+		}
+		1431
+		{
+			title = "Tulip (Purple)";
+			sprite = "BST2A0";
+		}
+		1432
+		{
+			title = "Tulip (Blue)";
+			sprite = "BST3A0";
+		}
+		1433
+		{
+			title = "Tulip (Cyan)";
+			sprite = "BST4A0";
+		}
+		1434
+		{
+			title = "Tulip (Yellow)";
+			sprite = "BST5A0";
+		}
+		1435
+		{
+			title = "Tulip (Orange)";
+			sprite = "BST6A0";
+		}
+		1440
+		{
+			title = "Cluster (Red)";
+			sprite = "BSZ5A0";
+		}
+		1441
+		{
+			title = "Cluster (Purple)";
+			sprite = "BSZ5B0";
+		}
+		1442
+		{
+			title = "Cluster (Blue)";
+			sprite = "BSZ5C0";
+		}
+		1443
+		{
+			title = "Cluster (Cyan)";
+			sprite = "BSZ5D0";
+		}
+		1444
+		{
+			title = "Cluster (Yellow)";
+			sprite = "BSZ5E0";
+		}
+		1445
+		{
+			title = "Cluster (Orange)";
+			sprite = "BSZ5F0";
+		}
+		1450
+		{
+			title = "Bush (Red)";
+			sprite = "BSZ6A0";
+		}
+		1451
+		{
+			title = "Bush (Purple)";
+			sprite = "BSZ6B0";
+		}
+		1452
+		{
+			title = "Bush (Blue)";
+			sprite = "BSZ6C0";
+		}
+		1453
+		{
+			title = "Bush (Cyan)";
+			sprite = "BSZ6D0";
+		}
+		1454
+		{
+			title = "Bush (Yellow)";
+			sprite = "BSZ6E0";
+		}
+		1455
+		{
+			title = "Bush (Orange)";
+			sprite = "BSZ6F0";
+		}
+		1460
+		{
+			title = "Vine (Red)";
+			sprite = "BSZ7A0";
+		}
+		1461
+		{
+			title = "Vine (Purple)";
+			sprite = "BSZ7B0";
+		}
+		1462
+		{
+			title = "Vine (Blue)";
+			sprite = "BSZ7C0";
+		}
+		1463
+		{
+			title = "Vine (Cyan)";
+			sprite = "BSZ7D0";
+		}
+		1464
+		{
+			title = "Vine (Yellow)";
+			sprite = "BSZ7E0";
+		}
+		1465
+		{
+			title = "Vine (Orange)";
+			sprite = "BSZ7F0";
+		}
+		1470
+		{
+			title = "BSZ Shrub";
+			sprite = "BSZ8A0";
+		}
+		1471
+		{
+			title = "BSZ Clover";
+			sprite = "BSZ8B0";
+		}
+		1473
+		{
+			title = "Palm Tree (Big)";
+			width = 16;
+			height = 160;
+			sprite = "BSZ8D0";
+		}
+		1475
+		{
+			title = "Palm Tree (Small)";
+			width = 16;
+			height = 80;
+			sprite = "BSZ8F0";
+		}
+	}
+
+	azuretemple
+	{
+		color = 10; // Green
+		title = "Azure Temple";
+
+		1500
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Glaregoyle";
+			sprite = "BGARA1";
+			width = 16;
+			height = 40;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1501
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Glaregoyle (Up)";
+			sprite = "BGARA1";
+			width = 16;
+			height = 40;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1502
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Glaregoyle (Down)";
+			sprite = "BGARA1";
+			width = 16;
+			height = 40;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1503
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Glaregoyle (Long)";
+			sprite = "BGARA1";
+			width = 16;
+			height = 40;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1504
+		{
+			title = "ATZ Target";
+			sprite = "RCRYB0";
+			width = 24;
+			height = 32;
+		}
+		1505
+		{
+			title = "Green Flame";
+			sprite = "CFLMA0E0";
+			width = 8;
+			height = 32;
+		}
+		1506
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Blue Gargoyle";
+			sprite = "BGARD1";
+			width = 16;
+			height = 40;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+	}
+
+	dreamhill
+	{
+		color = 10; // Green
+		title = "Dream Hill";
+
+		1600
+		{
+			title = "Spring Tree";
+			sprite = "TRE6A0";
+			width = 16;
+			height = 32;
+		}
+		1601
+		{
+			title = "Shleep";
+			sprite = "SHLPA0";
+			width = 24;
+			height = 32;
+		}
+		1602
+		{
+			title = "Pian";
+			sprite = "NTPNALAR";
+			width = 16;
+			height = 32;
+		}
+	}
+
+	nightstrk
+	{
+		color = 13; // Pink
+		title = "NiGHTS Track";
+		width = 8;
+		height = 4096;
+		sprite = "UNKNA0";
+
+		1700
+		{
+			title = "Axis";
+			sprite = "internal:axis1";
+			circle = 1;
+			unflippable = true;
+			ignoreZ = true;
+			flagsvaluetext = "Order";
+			angletext = "Radius/Direction";
+			parametertext = "Mare";
+		}
+		1701
+		{
+			title = "Axis Transfer";
+			sprite = "internal:axis2";
+			unflippable = true;
+			ignoreZ = true;
+			flagsvaluetext = "Order";
+			parametertext = "Mare";
+		}
+		1702
+		{
+			title = "Axis Transfer Line";
+			sprite = "internal:axis3";
+			unflippable = true;
+			ignoreZ = true;
+			flagsvaluetext = "Order";
+			parametertext = "Mare";
+		}
+		1710
+		{
+			title = "Ideya Capture";
+			sprite = "CAPSA0";
+			width = 72;
+			height = 144;
+			angletext = "Rings";
+			parametertext = "Mare";
+		}
+	}
+
+	nights
+	{
+		color = 13; // Pink
+		title = "NiGHTS Items";
+		width = 16;
+		height = 32;
+
+		1703
+		{
+			title = "Ideya Drone";
+			sprite = "NDRNA1";
+			width = 16;
+			height = 56;
+			flags1text = "[1] Align player to middle";
+			flags4text = "[4] Align player to top";
+			flags8text = "[8] Die upon time up";
+			angletext = "Time limit";
+			parametertext = "Height";
+		}
+		1704
+		{
+			arrow = 1;
+			title = "NiGHTS Bumper";
+			sprite = "NBMPG3G7";
+			width = 32;
+			height = 64;
+			unflippable = true;
+			flagsvaluetext = "Pitch";
+			angletext = "Yaw";
+		}
+		1705
+		{
+			arrow = 1;
+			title = "Hoop (Generic)";
+			sprite = "HOOPA0";
+			width = 80;
+			height = 160;
+			unflippable = true;
+			centerHitbox = true;
+			flagsvaluetext = "Height";
+			angletext = "Pitch/Yaw";
+		}
+		1706
+		{
+			title = "Blue Sphere";
+			sprite = "SPHRA0";
+			width = 16;
+			height = 24;
+			flags8height = 24;
+			flags8text = "[8] Float";
+			unflippable = true;
+		}
+		1707
+		{
+			title = "Super Paraloop";
+			sprite = "NPRUA0";
+			flags4text = "[4] Bonus time only";
+			flags8text = "[8] Spawn immediately";
+		}
+		1708
+		{
+			title = "Drill Refill";
+			sprite = "NPRUB0";
+			flags4text = "[4] Bonus time only";
+			flags8text = "[8] Spawn immediately";
+		}
+		1709
+		{
+			title = "Nightopian Helper";
+			sprite = "NPRUC0";
+			flags4text = "[4] Bonus time only";
+			flags8text = "[8] Spawn immediately";
+		}
+		1711
+		{
+			title = "Extra Time";
+			sprite = "NPRUD0";
+			flags4text = "[4] Bonus time only";
+			flags8text = "[8] Spawn immediately";
+		}
+		1712
+		{
+			title = "Link Freeze";
+			sprite = "NPRUE0";
+			flags4text = "[4] Bonus time only";
+			flags8text = "[8] Spawn immediately";
+		}
+		1713
+		{
+			arrow = 1;
+			title = "Hoop (Customizable)";
+			flags1text = "[1] Radius +16";
+			flags2text = "[2] Radius +32";
+			flags4text = "[4] Radius +64";
+			flags8text = "[8] Radius +128";
+			sprite = "HOOPA0";
+			width = 80;
+			height = 160;
+			unflippable = true;
+			centerHitbox = true;
+		}
+		1714
+		{
+			title = "Ideya Anchor Point";
+			sprite = "internal:axis1";
+			width = 8;
+			height = 16;
+			parametertext = "Ideya";
+		}
+	}
+
+	mario
+	{
+		color = 6; // Brown
+		title = "Mario";
+
+		1800
+		{
+			title = "Coin";
+			sprite = "COINA0";
+			width = 16;
+			height = 24;
+			flags8height = 24;
+			flags8text = "[8] Float";
+		}
+		1801
+		{
+			arrow = 1;
+			title = "Goomba";
+			sprite = "GOOMA0";
+			width = 24;
+			height = 32;
+		}
+		1802
+		{
+			arrow = 1;
+			title = "Goomba (Blue)";
+			sprite = "BGOMA0";
+			width = 24;
+			height = 32;
+		}
+		1803
+		{
+			title = "Fire Flower";
+			sprite = "FFWRB0";
+			width = 16;
+			height = 32;
+		}
+		1804
+		{
+			title = "Koopa Shell";
+			sprite = "SHLLA1";
+			width = 16;
+			height = 20;
+		}
+		1805
+		{
+			title = "Puma (Jumping Fireball)";
+			sprite = "PUMAA0";
+			width = 8;
+			height = 16;
+			angletext = "Jump strength";
+		}
+		1806
+		{
+			title = "King Bowser";
+			sprite = "KOOPA0";
+			width = 16;
+			height = 48;
+		}
+		1807
+		{
+			title = "Axe";
+			sprite = "MAXEA0";
+			width = 8;
+			height = 16;
+		}
+		1808
+		{
+			title = "Bush (Short)";
+			sprite = "MUS1A0";
+			width = 16;
+			height = 32;
+		}
+		1809
+		{
+			title = "Bush (Tall)";
+			sprite = "MUS2A0";
+			width = 16;
+			height = 32;
+		}
+		1810
+		{
+			title = "Toad";
+			sprite = "TOADA0";
+			width = 8;
+			height = 32;
+		}
+	}
+
+	christmasdisco
+	{
+		color = 10; // Green
+		title = "Christmas & Disco";
+
+		1850
+		{
+			title = "Christmas Pole";
+			sprite = "XMS1A0";
+			width = 16;
+			height = 40;
+		}
+		1851
+		{
+			title = "Candy Cane";
+			sprite = "XMS2A0";
+			width = 8;
+			height = 32;
+		}
+		1852
+		{
+			blocking = 2;
+			title = "Snowman";
+			sprite = "XMS3A0";
+			width = 16;
+			height = 64;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1853
+		{
+			blocking = 2;
+			title = "Snowman (With Hat)";
+			sprite = "XMS3B0";
+			width = 16;
+			height = 80;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+		1854
+		{
+			title = "Lamp Post";
+			sprite = "XMS4A0";
+			width = 8;
+			height = 120;
+		}
+		1855
+		{
+			title = "Lamp Post (Snow)";
+			sprite = "XMS4B0";
+			width = 8;
+			height = 120;
+		}
+		1856
+		{
+			title = "Hanging Star";
+			sprite = "XMS5A0";
+			width = 4;
+			height = 80;
+			hangs = 1;
+		}
+		1857
+		{
+			title = "Berry Bush (Snow)";
+			sprite = "BUS1B0";
+			width = 16;
+			height = 32;
+		}
+		1858
+		{
+			title = "Bush (Snow)";
+			sprite = "BUS2B0";
+			width = 16;
+			height = 32;
+		}
+		1859
+		{
+			title = "Blueberry Bush (Snow)";
+			sprite = "BUS3B0";
+			width = 16;
+			height = 32;
+		}
+		1875
+		{
+			title = "Disco Ball";
+			sprite = "DBALA0";
+			width = 16;
+			height = 54;
+			hangs = 1;
+		}
+		1876
+		{
+			arrow = 1;
+			blocking = 2;
+			title = "Eggman Disco Statue";
+			sprite = "ESTAB1";
+			width = 20;
+			height = 96;
+			flags4text = "[4] Slides when pushed";
+			flags8text = "[8] Not pushable";
+		}
+	}
+
+	stalagmites
+	{
+		color = 10; // Green
+		title = "Stalagmites";
+		width = 16;
+		height = 40;
+
+		1900
+		{
+			title = "Brown Stalagmite (Tall)";
+			sprite = "STLGA0";
+			width = 16;
+			height = 40;
+		}
+		1901
+		{
+			title = "Brown Stalagmite";
+			sprite = "STLGB0";
+			width = 16;
+			height = 40;
+		}
+		1902
+		{
+			title = "Orange Stalagmite (Tall)";
+			sprite = "STLGC0";
+			width = 16;
+			height = 40;
+		}
+		1903
+		{
+			title = "Orange Stalagmite";
+			sprite = "STLGD0";
+			width = 16;
+			height = 40;
+		}
+		1904
+		{
+			title = "Red Stalagmite (Tall)";
+			sprite = "STLGE0";
+			width = 16;
+			height = 40;
+		}
+		1905
+		{
+			title = "Red Stalagmite";
+			sprite = "STLGF0";
+			width = 16;
+			height = 40;
+		}
+		1906
+		{
+			title = "Gray Stalagmite (Tall)";
+			sprite = "STLGG0";
+			width = 24;
+			height = 96;
+		}
+		1907
+		{
+			title = "Gray Stalagmite";
+			sprite = "STLGH0";
+			width = 16;
+			height = 40;
+		}
+		1908
+		{
+			title = "Blue Stalagmite (Tall)";
+			sprite = "STLGI0";
+			width = 16;
+			height = 40;
+		}
+		1909
+		{
+			title = "Blue Stalagmite";
+			sprite = "STLGJ0";
+			width = 16;
+			height = 40;
+		}
+	}
+
+	hauntedheights
+	{
+		color = 10; // Green
+		title = "Haunted Heights";
+
+		2000
+		{
+			title = "Smashing Spikeball";
+			sprite = "FMCEA0";
+			width = 18;
+			height = 28;
+			angletext = "Initial delay";
+		}
+		2001
+		{
+			title = "HHZ Grass";
+			sprite = "HHZMA0";
+			width = 16;
+			height = 40;
+		}
+		2002
+		{
+			title = "HHZ Tentacle 1";
+			sprite = "HHZMB0";
+			width = 16;
+			height = 40;
+		}
+		2003
+		{
+			title = "HHZ Tentacle 2";
+			sprite = "HHZMC0";
+			width = 16;
+			height = 40;
+		}
+		2004
+		{
+			title = "HHZ Stalagmite (Tall)";
+			sprite = "HHZME0";
+			width = 16;
+			height = 40;
+		}
+		2005
+		{
+			title = "HHZ Stalagmite (Short)";
+			sprite = "HHZMF0";
+			width = 16;
+			height = 40;
+		}
+		2006
+		{
+			title = "Jack-o'-lantern 1";
+			sprite = "PUMKA0";
+			width = 16;
+			height = 40;
+			flags1text = "Don't flicker";
+		}
+		2007
+		{
+			title = "Jack-o'-lantern 2";
+			sprite = "PUMKB0";
+			width = 16;
+			height = 40;
+			flags1text = "Don't flicker";
+		}
+		2008
+		{
+			title = "Jack-o'-lantern 3";
+			sprite = "PUMKC0";
+			width = 16;
+			height = 40;
+			flags1text = "Don't flicker";
+		}
+		2009
+		{
+			title = "Purple Mushroom";
+			sprite = "SHRMD0";
+			width = 16;
+			height = 48;
+		}
+		2010
+		{
+			title = "HHZ Tree";
+			sprite = "HHPLC0";
+			width = 12;
+			height = 40;
+		}
+	}
+
+	frozenhillside
+	{
+		color = 10; // Green
+		title = "Frozen Hillside";
+
+		2100
+		{
+			title = "Ice Shard (Small)";
+			sprite = "FHZIA0";
+			width = 8;
+			height = 32;
+		}
+		2101
+		{
+			title = "Ice Shard (Large)";
+			sprite = "FHZIB0";
+			width = 8;
+			height = 32;
+		}
+		2102
+		{
+			title = "Crystal Tree (Aqua)";
+			sprite = "TRE3A0";
+			width = 20;
+			height = 200;
+		}
+		2103
+		{
+			title = "Crystal Tree (Pink)";
+			sprite = "TRE3B0";
+			width = 20;
+			height = 200;
+		}
+		2104
+		{
+			title = "Amy Cameo";
+			sprite = "ROSYA1";
+			width = 16;
+			height = 48;
+			flags1text = "[1] Grayscale mode";
+		}
+		2105
+		{
+			title = "Mistletoe";
+			sprite = "XMS6A0";
+			width = 52;
+			height = 106;
+		}
+	}
+
+	flickies
+	{
+		color = 10; // Green
+		title = "Flickies";
+		width = 8;
+		height = 20;
+		flags1text = "[1] Move aimlessly";
+		flags4text = "[4] No movement";
+		flags8text = "[8] Hop";
+		angletext = "Radius";
+
+		2200
+		{
+			title = "Bluebird";
+			sprite = "FL01A1";
+		}
+		2201
+		{
+			title = "Rabbit";
+			sprite = "FL02A1";
+		}
+		2202
+		{
+			title = "Chicken";
+			sprite = "FL03A1";
+		}
+		2203
+		{
+			title = "Seal";
+			sprite = "FL04A1";
+		}
+		2204
+		{
+			title = "Pig";
+			sprite = "FL05A1";
+		}
+		2205
+		{
+			title = "Chipmunk";
+			sprite = "FL06A1";
+		}
+		2206
+		{
+			title = "Penguin";
+			sprite = "FL07A1";
+		}
+		2207
+		{
+			title = "Fish";
+			sprite = "FL08A1";
+			parametertext = "Color";
+		}
+		2208
+		{
+			title = "Ram";
+			sprite = "FL09A1";
+		}
+		2209
+		{
+			title = "Puffin";
+			sprite = "FL10A1";
+		}
+		2210
+		{
+			title = "Cow";
+			sprite = "FL11A1";
+		}
+		2211
+		{
+			title = "Rat";
+			sprite = "FL12A1";
+		}
+		2212
+		{
+			title = "Bear";
+			sprite = "FL13A1";
+		}
+		2213
+		{
+			title = "Dove";
+			sprite = "FL14A1";
+		}
+		2214
+		{
+			title = "Cat";
+			sprite = "FL15A1";
+		}
+		2215
+		{
+			title = "Canary";
+			sprite = "FL16A1";
+		}
+		2216
+		{
+			title = "Spider";
+			sprite = "FS01A1";
+		}
+		2217
+		{
+			title = "Bat";
+			sprite = "FS02A0";
+		}
+	}
+}
+
+//Default things filters
+thingsfilters
+{
+
+	filter0
+	{
+		name = "Player starts";
+		category = "starts";
+		type = -1;
+	}
+
+
+	filter1
+	{
+		name = "Enemies";
+		category = "enemies";
+		type = -1;
+
+	}
+
+
+	filter2
+	{
+		name = "NiGHTS Track";
+		category = "nightstrk";
+		type = -1;
+
+	}
+
+
+	filter3
+	{
+		name = "Normal Gravity";
+		category = "";
+		type = -1;
+
+		fields
+		{
+			2 = false;
+		}
+
+	}
+
+
+	filter4
+	{
+		name = "Reverse Gravity";
+		category = "";
+		type = -1;
+
+		fields
+		{
+			2 = true;
+		}
+
+	}
+}
diff --git a/src/d_main.c b/src/d_main.c
index e25ef998e040bc51dda58ff80fc84a1c9be4a9f2..0654e09278c2fe82969f2580e892ee4e84d57a3e 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1462,7 +1462,7 @@ void D_SRB2Main(void)
 	{
 		levelstarttic = gametic;
 		G_SetGamestate(GS_LEVEL);
-		if (!P_SetupLevel(false))
+		if (!P_LoadLevel(false))
 			I_Quit(); // fail so reset game stuff
 	}
 }
diff --git a/src/g_game.c b/src/g_game.c
index 19b18ef8c2f760de8756baaaed0c516f9182425f..e6a28aa41dcd6a3a749265cc2b78aa750ccf87ef 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1847,7 +1847,7 @@ void G_DoLoadLevel(boolean resetplayer)
 	}
 
 	// Setup the level.
-	if (!P_SetupLevel(false)) // this never returns false?
+	if (!P_LoadLevel(false)) // this never returns false?
 	{
 		// fail so reset game stuff
 		Command_ExitGame_f();
diff --git a/src/info.c b/src/info.c
index dd808349e718cd105729a706259db4ce72a50077..30f3e96d097f79017ef30894ea6b6c30e80f55a1 100644
--- a/src/info.c
+++ b/src/info.c
@@ -4492,7 +4492,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		0,              // mass
 		0,              // damage
 		sfx_None,       // activesound
-		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
+		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
 		S_NULL          // raisestate
 	},
 
@@ -6273,7 +6273,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		0,                 // mass
 		0,                 // damage
 		sfx_None,          // activesound
-		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOTHINK, // flags
+		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY, // flags
 		S_NULL             // raisestate
 	},
 
@@ -11992,7 +11992,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		100,            // mass
 		0,              // damage
 		sfx_None,       // activesound
-		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
+		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
 		S_NULL          // raisestate
 	},
 
@@ -12019,7 +12019,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		100,            // mass
 		0,              // damage
 		sfx_None,       // activesound
-		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
+		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
 		S_NULL          // raisestate
 	},
 
diff --git a/src/m_misc.c b/src/m_misc.c
index 15d0a27e149ad537040dda7a9879d4633d89830f..b0a1fb8c5926507789515baccebc6eb54fc7c089 100644
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -2474,6 +2474,8 @@ int M_PathParts(const char *path)
 	int n;
 	const char *p;
 	const char *t;
+	if (path == NULL)
+		return 0;
 	for (n = 0, p = path ;; ++n)
 	{
 		t = p;
diff --git a/src/p_enemy.c b/src/p_enemy.c
index f15ad86ae2cbbdccd2acaf02f6c15745b9cacde7..31c1f76c79bf2fb8d143253ee151efd93755fca3 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -2261,7 +2261,7 @@ void A_CrushclawLaunch(mobj_t *actor)
 		while (chain)
 		{
 			P_TeleportMove(chain, actor->target->x + idx, actor->target->y + idy, actor->target->z + idz);
-			chain->watertop = chain->z;
+			chain->movefactor = chain->z;
 			idx += dx;
 			idy += dy;
 			idz += dz;
diff --git a/src/p_mobj.c b/src/p_mobj.c
index 75bc174a523b2be156dc9d94520b33c99fe59667..8880e582760d30f74d5843d1d66e5adc28bac24d 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -9434,7 +9434,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
 			SINT8 sign = ((mobj->tics & 1) ? mobj->tics : -(SINT8)(mobj->tics));
 			while (chain)
 			{
-				chain->z = chain->watertop + sign*mobj->scale;
+				chain->z = chain->movefactor + sign*mobj->scale;
 				sign = -sign;
 				chain = chain->target;
 			}
diff --git a/src/p_saveg.c b/src/p_saveg.c
index 85efacf8852195302cd1023ceff75733f4cc04bc..4cfeab6f84aa28ab77e685c9a4545880af868138 100644
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -4064,7 +4064,7 @@ static inline boolean P_NetUnArchiveMisc(void)
 
 	tokenlist = READUINT32(save_p);
 
-	if (!P_SetupLevel(true))
+	if (!P_LoadLevel(true))
 		return false;
 
 	// get the time
diff --git a/src/p_setup.c b/src/p_setup.c
index ce6027c4e38fc73caf92b297c0aa6ee4c8f87adf..2605faa0d669248f219e3aabac3ab2aeee10ebf3 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -971,7 +971,7 @@ static void P_SpawnEmeraldHunt(void)
 		mobjinfo[MT_EMERHUNT].spawnstate+2);
 }
 
-static void P_LoadThings(boolean loademblems)
+static void P_SpawnMapThings(boolean spawnemblems)
 {
 	size_t i;
 	mapthing_t *mt;
@@ -1001,7 +1001,7 @@ static void P_LoadThings(boolean loademblems)
 			|| mt->type == 1702) // MT_AXISTRANSFERLINE
 			continue; // These were already spawned
 
-		if (!loademblems && mt->type == mobjinfo[MT_EMBLEM].doomednum)
+		if (!spawnemblems && mt->type == mobjinfo[MT_EMBLEM].doomednum)
 			continue;
 
 		mt->mobj = NULL;
@@ -2016,6 +2016,75 @@ static void P_LoadMapData(const virtres_t* virt)
 	memcpy(spawnsides, sides, numsides * sizeof (*sides));
 }
 
+/** Compute MD5 message digest for bytes read from memory source
+  *
+  * The resulting message digest number will be written into the 16 bytes
+  * beginning at RESBLOCK.
+  *
+  * \param filename path of file
+  * \param resblock resulting MD5 checksum
+  * \return 0 if MD5 checksum was made, and is at resblock, 1 if error was found
+  */
+static INT32 P_MakeBufferMD5(const char* buffer, size_t len, void* resblock)
+{
+#ifdef NOMD5
+	(void)buffer;
+	(void)len;
+	memset(resblock, 0x00, 16);
+	return 1;
+#else
+	tic_t t = I_GetTime();
+	CONS_Debug(DBG_SETUP, "Making MD5\n");
+	if (md5_buffer(buffer, len, resblock) == NULL)
+		return 1;
+	CONS_Debug(DBG_SETUP, "MD5 calc took %f seconds\n", (float)(I_GetTime() - t)/NEWTICRATE);
+	return 0;
+#endif
+}
+
+static void P_MakeMapMD5(virtres_t* virt, void* dest)
+{
+	unsigned char linemd5[16];
+	unsigned char sectormd5[16];
+	unsigned char thingmd5[16];
+	unsigned char sidedefmd5[16];
+	unsigned char resmd5[16];
+	UINT8 i;
+
+	// Create a hash for the current map
+	// get the actual lumps!
+	virtlump_t *virtlines = vres_Find(virt, "LINEDEFS");
+	virtlump_t *virtsectors = vres_Find(virt, "SECTORS");
+	virtlump_t *virtmthings = vres_Find(virt, "THINGS");
+	virtlump_t *virtsides = vres_Find(virt, "SIDEDEFS");
+
+	P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
+	P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
+	P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
+	P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
+
+	for (i = 0; i < 16; i++)
+		resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
+
+	M_Memcpy(dest, &resmd5, 16);
+}
+
+static void P_LoadMapFromFile(void)
+{
+	virtres_t *virt = vres_GetMap(lastloadedmaplumpnum);
+
+	P_LoadMapData(virt);
+	P_LoadMapBSP(virt);
+	P_LoadMapLUT(virt);
+
+	P_LoadLineDefs2();
+	P_GroupLines();
+
+	P_MakeMapMD5(virt, &mapmd5);
+
+	vres_Free(virt);
+}
+
 #if 0
 static char *levellumps[] =
 {
@@ -2084,7 +2153,7 @@ lumpnum_t lastloadedmaplumpnum; // for comparative savegame
 //
 // Some player initialization for map start.
 //
-static void P_LevelInitStuff(void)
+static void P_InitLevelSettings(void)
 {
 	INT32 i;
 	boolean canresetlives = true;
@@ -2209,68 +2278,15 @@ void P_LoadThingsOnly(void)
 		P_RemoveMobj((mobj_t *)think);
 	}
 
-	P_LevelInitStuff();
+	P_InitLevelSettings();
 
-	P_LoadThings(true);
+	P_SpawnMapThings(true);
 
 	// restore skybox viewpoint/centerpoint if necessary, set them to defaults if we can't do that
 	skyboxmo[0] = skyboxviewpnts[(viewid >= 0) ? viewid : 0];
 	skyboxmo[1] = skyboxcenterpnts[(centerid >= 0) ? centerid : 0];
 }
 
-/** Compute MD5 message digest for bytes read from memory source
-  *
-  * The resulting message digest number will be written into the 16 bytes
-  * beginning at RESBLOCK.
-  *
-  * \param filename path of file
-  * \param resblock resulting MD5 checksum
-  * \return 0 if MD5 checksum was made, and is at resblock, 1 if error was found
-  */
-static INT32 P_MakeBufferMD5(const char *buffer, size_t len, void *resblock)
-{
-#ifdef NOMD5
-	(void)buffer;
-	(void)len;
-	memset(resblock, 0x00, 16);
-	return 1;
-#else
-	tic_t t = I_GetTime();
-	CONS_Debug(DBG_SETUP, "Making MD5\n");
-	if (md5_buffer(buffer, len, resblock) == NULL)
-		return 1;
-	CONS_Debug(DBG_SETUP, "MD5 calc took %f seconds\n", (float)(I_GetTime() - t)/NEWTICRATE);
-	return 0;
-#endif
-}
-
-static void P_MakeMapMD5(virtres_t* virt, void *dest)
-{
-	unsigned char linemd5[16];
-	unsigned char sectormd5[16];
-	unsigned char thingmd5[16];
-	unsigned char sidedefmd5[16];
-	unsigned char resmd5[16];
-	UINT8 i;
-
-	// Create a hash for the current map
-	// get the actual lumps!
-	virtlump_t* virtlines   = vres_Find(virt, "LINEDEFS");
-	virtlump_t* virtsectors = vres_Find(virt, "SECTORS");
-	virtlump_t* virtmthings = vres_Find(virt, "THINGS");
-	virtlump_t* virtsides   = vres_Find(virt, "SIDEDEFS");
-
-	P_MakeBufferMD5((char*)virtlines->data,   virtlines->size, linemd5);
-	P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size,  sectormd5);
-	P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size,   thingmd5);
-	P_MakeBufferMD5((char*)virtsides->data,   virtsides->size, sidedefmd5);
-
-	for (i = 0; i < 16; i++)
-		resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
-
-	M_Memcpy(dest, &resmd5, 16);
-}
-
 static void P_RunLevelScript(const char *scriptname)
 {
 	if (!(mapheaderinfo[gamemap-1]->levelflags & LF_SCRIPTISFILE))
@@ -2335,6 +2351,26 @@ static void P_ForceCharacter(const char *forcecharskin)
 	}
 }
 
+static void P_ResetSpawnpoints(void)
+{
+	UINT8 i;
+
+	numdmstarts = numredctfstarts = numbluectfstarts = 0;
+
+	// reset the player starts
+	for (i = 0; i < MAXPLAYERS; i++)
+		playerstarts[i] = bluectfstarts[i] = redctfstarts[i] = NULL;
+
+	for (i = 0; i < MAX_DM_STARTS; i++)
+		deathmatchstarts[i] = NULL;
+
+	for (i = 0; i < 2; i++)
+		skyboxmo[i] = NULL;
+
+	for (i = 0; i < 16; i++)
+		skyboxviewpnts[i] = skyboxcenterpnts[i] = NULL;
+}
+
 static void P_LoadRecordGhosts(void)
 {
 	const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
@@ -2434,6 +2470,45 @@ static void P_LoadNightsGhosts(void)
 	free(gpath);
 }
 
+static void P_InitTagGametype(void)
+{
+	UINT8 i;
+	INT32 realnumplayers = 0;
+	INT32 playersactive[MAXPLAYERS];
+
+	//I just realized how problematic this code can be.
+	//D_NumPlayers() will not always cover the scope of the netgame.
+	//What if one player is node 0 and the other node 31?
+	//The solution? Make a temp array of all players that are currently playing and pick from them.
+	//Future todo? When a player leaves, shift all nodes down so D_NumPlayers() can be used as intended?
+	//Also, you'd never have to loop through all 32 players slots to find anything ever again.
+	for (i = 0; i < MAXPLAYERS; i++)
+	{
+		if (playeringame[i] && !players[i].spectator)
+		{
+			playersactive[realnumplayers] = i; //stores the player's node in the array.
+			realnumplayers++;
+		}
+	}
+
+	if (!realnumplayers) //this should also fix the dedicated crash bug. You only pick a player if one exists to be picked.
+	{
+		CONS_Printf(M_GetText("No player currently available to become IT. Awaiting available players.\n"));
+		return;
+	}
+
+	i = P_RandomKey(realnumplayers);
+	players[playersactive[i]].pflags |= PF_TAGIT; //choose our initial tagger before map starts.
+
+	// Taken and modified from G_DoReborn()
+	// Remove the player so he can respawn elsewhere.
+	// first disassociate the corpse
+	if (players[playersactive[i]].mo)
+		P_RemoveMobj(players[playersactive[i]].mo);
+
+	G_SpawnPlayer(playersactive[i], false); //respawn the lucky player in his dedicated spawn location.
+}
+
 static void P_SetupCamera(void)
 {
 	if (players[displayplayer].mo && (server || addedtogame))
@@ -2471,6 +2546,52 @@ static void P_SetupCamera(void)
 	}
 }
 
+static void P_InitCamera(void)
+{
+	if (!dedicated)
+	{
+		P_SetupCamera();
+
+		// Salt: CV_ClearChangedFlags() messes with your settings :(
+		/*if (!cv_cam_height.changed)
+			CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);
+		if (!cv_cam2_height.changed)
+			CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
+
+		if (!cv_cam_dist.changed)
+			CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
+		if (!cv_cam2_dist.changed)
+			CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/
+
+			// Though, I don't think anyone would care about cam_rotate being reset back to the only value that makes sense :P
+		if (!cv_cam_rotate.changed)
+			CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue);
+		if (!cv_cam2_rotate.changed)
+			CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue);
+
+		if (!cv_analog.changed)
+			CV_SetValue(&cv_analog, 0);
+		if (!cv_analog2.changed)
+			CV_SetValue(&cv_analog2, 0);
+
+		displayplayer = consoleplayer; // Start with your OWN view, please!
+	}
+
+	if (twodlevel)
+	{
+		CV_SetValue(&cv_analog, false);
+		CV_SetValue(&cv_analog2, false);
+	}
+	else
+	{
+		if (cv_useranalog.value)
+			CV_SetValue(&cv_analog, true);
+
+		if ((splitscreen && cv_useranalog2.value) || botingame)
+			CV_SetValue(&cv_analog2, true);
+	}
+}
+
 static boolean CanSaveLevel(INT32 mapnum)
 {
 	if (ultimatemode) // never save in ultimate (probably redundant with cursaveslot also being checked)
@@ -2486,21 +2607,187 @@ static boolean CanSaveLevel(INT32 mapnum)
 	return (mapheaderinfo[mapnum-1]->levelflags & LF_SAVEGAME || gamecomplete || !lastmaploaded);
 }
 
+static void P_RunSpecialStageWipe(void)
+{
+	tic_t starttime = I_GetTime();
+	tic_t endtime = starttime + (3*TICRATE)/2;
+	tic_t nowtime;
+
+	S_StartSound(NULL, sfx_s3kaf);
+
+	// Fade music! Time it to S3KAF: 0.25 seconds is snappy.
+	if (RESETMUSIC ||
+		strnicmp(S_MusicName(),
+		(mapmusflags & MUSIC_RELOADRESET) ? mapheaderinfo[gamemap - 1]->musname : mapmusname, 7))
+		S_FadeOutStopMusic(MUSICRATE/4); //FixedMul(FixedDiv(F_GetWipeLength(wipedefs[wipe_speclevel_towhite])*NEWTICRATERATIO, NEWTICRATE), MUSICRATE)
+
+	F_WipeStartScreen();
+	wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE);
+
+#ifdef HWRENDER
+	// uh..........
+	if (rendermode == render_opengl)
+		F_WipeColorFill(0);
+#endif
+
+	F_WipeEndScreen();
+	F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
+
+	I_OsPolling();
+	I_FinishUpdate(); // page flip or blit buffer
+	if (moviemode)
+		M_SaveFrame();
+
+	nowtime = lastwipetic;
+
+	// Hold on white for extra effect.
+	while (nowtime < endtime)
+	{
+		// wait loop
+		while (!((nowtime = I_GetTime()) - lastwipetic))
+			I_Sleep();
+		lastwipetic = nowtime;
+		if (moviemode) // make sure we save frames for the white hold too
+			M_SaveFrame();
+	}
+}
+
+static void P_RunLevelWipe(void)
+{
+	F_WipeStartScreen();
+	wipestyleflags |= WSF_FADEOUT;
+
+#ifdef HWRENDER
+	// uh..........
+	if (rendermode == render_opengl)
+		F_WipeColorFill(31);
+#endif
+
+	F_WipeEndScreen();
+	// for titlemap: run a specific wipe if specified
+	// needed for exiting time attack
+	if (wipetypepre != INT16_MAX)
+		F_RunWipe(
+		(wipetypepre >= 0 && F_WipeExists(wipetypepre)) ? wipetypepre : wipedefs[wipe_level_toblack],
+			false);
+	wipetypepre = -1;
+}
+
+static void P_InitPlayers(void)
+{
+	UINT8 i;
+
+	for (i = 0; i < MAXPLAYERS; i++)
+	{
+		if (!playeringame[i])
+			continue;
+
+		// Start players with pity shields if possible
+		players[i].pity = -1;
+
+		players[i].mo = NULL;
+
+		if (!G_PlatformGametype())
+			G_DoReborn(i);
+		else // gametype is GT_COOP or GT_RACE
+		{
+			G_SpawnPlayer(i, players[i].starposttime);
+			if (players[i].starposttime)
+				P_ClearStarPost(players[i].starpostnum);
+		}
+	}
+}
+
+static void P_WriteLetter(void)
+{
+	char *buf, *b;
+
+	if (!unlockables[27].unlocked) // pandora's box
+		return;
+
+	if (modeattacking)
+		return;
+
+#ifndef DEVELOP
+	if (modifiedgame)
+		return;
+#endif
+
+	if (netgame || multiplayer)
+		return;
+
+	if (gamemap != 0x1d35 - 016464)
+		return;
+
+	P_SpawnMobj(0640370000, 0x11000000, 0x3180000, MT_LETTER)->angle = ANGLE_90;
+
+	if (textprompts[199]->page[1].backcolor == 259)
+		return;
+
+	buf = W_CacheLumpName("WATERMAP", PU_STATIC);
+	b = buf;
+
+	while ((*b != 65) && (b - buf < 256))
+	{
+		*b = (*b - 65) & 255;
+		b++;
+	}
+	*b = '\0';
+
+	Z_Free(textprompts[199]->page[1].text);
+	textprompts[199]->page[1].text = Z_StrDup(buf);
+	textprompts[199]->page[1].lines = 4;
+	textprompts[199]->page[1].backcolor = 259;
+	Z_Free(buf);
+}
+
+static void P_InitGametype(void)
+{
+	UINT8 i;
+
+	P_InitPlayers();
+
+	// restore time in netgame (see also g_game.c)
+	if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
+	{
+		// is this a hack? maybe
+		tic_t maxstarposttime = 0;
+		for (i = 0; i < MAXPLAYERS; i++)
+		{
+			if (playeringame[i] && players[i].starposttime > maxstarposttime)
+				maxstarposttime = players[i].starposttime;
+		}
+		leveltime = maxstarposttime;
+	}
+
+	P_WriteLetter();
+
+	if (modeattacking == ATTACKING_RECORD && !demoplayback)
+		P_LoadRecordGhosts();
+	else if (modeattacking == ATTACKING_NIGHTS && !demoplayback)
+		P_LoadNightsGhosts();
+
+	if (G_TagGametype())
+		P_InitTagGametype();
+	else if (gametype == GT_RACE && server)
+		CV_StealthSetValue(&cv_numlaps,
+		(cv_basenumlaps.value)
+			? cv_basenumlaps.value
+			: mapheaderinfo[gamemap - 1]->numlaps);
+}
+
 /** Loads a level from a lump or external wad.
   *
-  * \param skipprecip If true, don't spawn precipitation.
+  * \param fromnetsave If true, skip some stuff because we're loading a netgame snapshot.
   * \todo Clean up, refactor, split up; get rid of the bloat.
   */
-boolean P_SetupLevel(boolean skipprecip)
+boolean P_LoadLevel(boolean fromnetsave)
 {
 	// use gamemap to get map number.
 	// 99% of the things already did, so.
 	// Map header should always be in place at this point
-	INT32 i, loadprecip = 1, ranspecialwipe = 0;
-	INT32 loademblems = 1;
-	INT32 fromnetsave = 0;
+	INT32 i, ranspecialwipe = 0;
 	sector_t *ss;
-	boolean chase;
 	levelloading = true;
 
 	// This is needed. Don't touch.
@@ -2531,19 +2818,18 @@ boolean P_SetupLevel(boolean skipprecip)
 	if (cv_runscripts.value && mapheaderinfo[gamemap-1]->scriptname[0] != '#')
 		P_RunLevelScript(mapheaderinfo[gamemap-1]->scriptname);
 
-	P_LevelInitStuff();
+	P_InitLevelSettings();
 
 	postimgtype = postimgtype2 = postimg_none;
 
 	if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0')
 		P_ForceCharacter(mapheaderinfo[gamemap-1]->forcecharacter);
 
-	// chasecam on in chaos, race, coop
-	// chasecam off in match, tag, capture the flag
-	chase = (!(gametyperules & GTR_FIRSTPERSON)) || (maptol & TOL_2D);
-
 	if (!dedicated)
 	{
+		// chasecam on in first-person gametypes and 2D
+		boolean chase = (!(gametyperules & GTR_FIRSTPERSON)) || (maptol & TOL_2D);
+
 		// Salt: CV_ClearChangedFlags() messes with your settings :(
 		/*if (!cv_cam_speed.changed)
 			CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);*/
@@ -2570,48 +2856,7 @@ boolean P_SetupLevel(boolean skipprecip)
 		ranspecialwipe = 2;
 	else if (rendermode != render_none && G_IsSpecialStage(gamemap))
 	{
-		tic_t starttime = I_GetTime();
-		tic_t endtime = starttime + (3*TICRATE)/2;
-		tic_t nowtime;
-
-		S_StartSound(NULL, sfx_s3kaf);
-
-		// Fade music! Time it to S3KAF: 0.25 seconds is snappy.
-		if (RESETMUSIC ||
-			strnicmp(S_MusicName(),
-				(mapmusflags & MUSIC_RELOADRESET) ? mapheaderinfo[gamemap-1]->musname : mapmusname, 7))
-			S_FadeOutStopMusic(MUSICRATE/4); //FixedMul(FixedDiv(F_GetWipeLength(wipedefs[wipe_speclevel_towhite])*NEWTICRATERATIO, NEWTICRATE), MUSICRATE)
-
-		F_WipeStartScreen();
-		wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE);
-
-#ifdef HWRENDER
-		// uh..........
-		if (rendermode == render_opengl)
-			F_WipeColorFill(0);
-#endif
-
-		F_WipeEndScreen();
-		F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
-
-		I_OsPolling();
-		I_FinishUpdate(); // page flip or blit buffer
-		if (moviemode)
-			M_SaveFrame();
-
-		nowtime = lastwipetic;
-
-		// Hold on white for extra effect.
-		while (nowtime < endtime)
-		{
-			// wait loop
-			while (!((nowtime = I_GetTime()) - lastwipetic))
-				I_Sleep();
-			lastwipetic = nowtime;
-			if (moviemode) // make sure we save frames for the white hold too
-				M_SaveFrame();
-		}
-
+		P_RunSpecialStageWipe();
 		ranspecialwipe = 1;
 	}
 
@@ -2637,25 +2882,7 @@ boolean P_SetupLevel(boolean skipprecip)
 	// Let's fade to black here
 	// But only if we didn't do the special stage wipe
 	if (rendermode != render_none && !ranspecialwipe)
-	{
-		F_WipeStartScreen();
-		wipestyleflags |= WSF_FADEOUT;
-
-#ifdef HWRENDER
-		// uh..........
-		if (rendermode == render_opengl)
-			F_WipeColorFill(31);
-#endif
-
-		F_WipeEndScreen();
-		// for titlemap: run a specific wipe if specified
-		// needed for exiting time attack
-		if (wipetypepre != INT16_MAX)
-			F_RunWipe(
-				(wipetypepre >= 0 && F_WipeExists(wipetypepre)) ? wipetypepre : wipedefs[wipe_level_toblack],
-				false);
-		wipetypepre = -1;
-	}
+		P_RunLevelWipe();
 
 	if (!titlemapinaction)
 	{
@@ -2713,14 +2940,7 @@ boolean P_SetupLevel(boolean skipprecip)
 	P_InitThinkers();
 	P_InitCachedActions();
 
-	/// \note for not spawning precipitation, etc. when loading netgame snapshots
-	if (skipprecip)
-	{
-		fromnetsave = 1;
-		loadprecip = 0;
-		loademblems = 0;
-	}
-	else if (savedata.lives > 0)
+	if (!fromnetsave && savedata.lives > 0)
 	{
 		numgameovers = savedata.numgameovers;
 		players[consoleplayer].continues = savedata.continues;
@@ -2734,9 +2954,7 @@ boolean P_SetupLevel(boolean skipprecip)
 
 	// internal game map
 	maplumpname = G_BuildMapName(gamemap);
-	//lastloadedmaplumpnum = LUMPERROR;
 	lastloadedmaplumpnum = W_CheckNumForName(maplumpname);
-
 	if (lastloadedmaplumpnum == INT16_MAX)
 		I_Error("Map %s not found.\n", maplumpname);
 
@@ -2746,38 +2964,12 @@ boolean P_SetupLevel(boolean skipprecip)
 	// SRB2 determines the sky texture to be used depending on the map header.
 	P_SetupLevelSky(mapheaderinfo[gamemap-1]->skynum, true);
 
-	numdmstarts = numredctfstarts = numbluectfstarts = 0;
-
-	// reset the player starts
-	for (i = 0; i < MAXPLAYERS; i++)
-		playerstarts[i] = bluectfstarts[i] = redctfstarts[i] = NULL;
-
-	for (i = 0; i < MAX_DM_STARTS; i++)
-		deathmatchstarts[i] = NULL;
-
-	for (i = 0; i < 2; i++)
-		skyboxmo[i] = NULL;
-
-	for (i = 0; i < 16; i++)
-		skyboxviewpnts[i] = skyboxcenterpnts[i] = NULL;
+	P_ResetSpawnpoints();
 
 	P_MapStart();
 
 	if (lastloadedmaplumpnum)
-	{
-		virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
-
-		P_LoadMapData(virt);
-		P_LoadMapBSP(virt);
-		P_LoadMapLUT(virt);
-
-		P_LoadLineDefs2();
-		P_GroupLines();
-
-		P_MakeMapMD5(virt, &mapmd5);
-
-		vres_Free(virt);
-	}
+		P_LoadMapFromFile();
 
 	// init gravity, tag lists,
 	// anything that P_ResetDynamicSlopes/P_LoadThings needs to know
@@ -2787,7 +2979,7 @@ boolean P_SetupLevel(boolean skipprecip)
 	P_ResetDynamicSlopes(fromnetsave);
 #endif
 
-	P_LoadThings(loademblems);
+	P_SpawnMapThings(!fromnetsave);
 	skyboxmo[0] = skyboxviewpnts[0];
 	skyboxmo[1] = skyboxcenterpnts[0];
 
@@ -2798,7 +2990,7 @@ boolean P_SetupLevel(boolean skipprecip)
 	// set up world state
 	P_SpawnSpecials(fromnetsave);
 
-	if (loadprecip) //  ugly hack for P_NetUnArchiveMisc (and P_LoadNetGame)
+	if (!fromnetsave) //  ugly hack for P_NetUnArchiveMisc (and P_LoadNetGame)
 		P_SpawnPrecipitation();
 
 #ifdef HWRENDER // not win32 only 19990829 by Kin
@@ -2826,161 +3018,10 @@ boolean P_SetupLevel(boolean skipprecip)
 	//  none of this needs to be done because it's not the beginning of the map when
 	//  a netgame save is being loaded, and could actively be harmful by messing with
 	//  the client's view of the data.)
-	if (fromnetsave)
-		goto netgameskip;
-	// ==========
-
-	for (i = 0; i < MAXPLAYERS; i++)
-		if (playeringame[i])
-		{
-			// Start players with pity shields if possible
-			players[i].pity = -1;
-
-			if (!G_PlatformGametype())
-			{
-				players[i].mo = NULL;
-				G_DoReborn(i);
-			}
-			else // gametype is GT_COOP or GT_RACE
-			{
-				players[i].mo = NULL;
-
-				if (players[i].starposttime)
-				{
-					G_SpawnPlayer(i, true);
-					P_ClearStarPost(players[i].starpostnum);
-				}
-				else
-					G_SpawnPlayer(i, false);
-			}
-		}
-
-	// restore time in netgame (see also g_game.c)
-	if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
-	{
-		// is this a hack? maybe
-		tic_t maxstarposttime = 0;
-		for (i = 0; i < MAXPLAYERS; i++)
-		{
-			if (playeringame[i] && players[i].starposttime > maxstarposttime)
-				maxstarposttime = players[i].starposttime;
-		}
-		leveltime = maxstarposttime;
-	}
-
-	if (unlockables[27].unlocked && !modeattacking // pandora's box
-#ifndef DEVELOP
-	&& !modifiedgame
-#endif
-	&& !(netgame || multiplayer) && gamemap == 0x1d35-016464)
-	{
-		P_SpawnMobj(0640370000, 0x11000000, 0x3180000, MT_LETTER)->angle = ANGLE_90;
-		if (textprompts[199]->page[1].backcolor != 259)
-		{
-			char *buf = W_CacheLumpName("WATERMAP", PU_STATIC), *b = buf;
-			while ((*b != 65) && (b-buf < 256)) { *b = (*b - 65)&255; b++; } *b = '\0';
-			Z_Free(textprompts[199]->page[1].text);
-			textprompts[199]->page[1].text = Z_StrDup(buf);
-			textprompts[199]->page[1].lines = 4;
-			textprompts[199]->page[1].backcolor = 259;
-			Z_Free(buf);
-		}
-	}
-
-	if (modeattacking == ATTACKING_RECORD && !demoplayback)
-		P_LoadRecordGhosts();
-	else if (modeattacking == ATTACKING_NIGHTS && !demoplayback)
-		P_LoadNightsGhosts();
-
-	if (G_TagGametype())
-	{
-		INT32 realnumplayers = 0;
-		INT32 playersactive[MAXPLAYERS];
-
-		//I just realized how problematic this code can be.
-		//D_NumPlayers() will not always cover the scope of the netgame.
-		//What if one player is node 0 and the other node 31?
-		//The solution? Make a temp array of all players that are currently playing and pick from them.
-		//Future todo? When a player leaves, shift all nodes down so D_NumPlayers() can be used as intended?
-		//Also, you'd never have to loop through all 32 players slots to find anything ever again.
-		for (i = 0; i < MAXPLAYERS; i++)
-		{
-			if (playeringame[i] && !players[i].spectator)
-			{
-				playersactive[realnumplayers] = i; //stores the player's node in the array.
-				realnumplayers++;
-			}
-		}
+	if (!fromnetsave)
+		P_InitGametype();
 
-		if (realnumplayers) //this should also fix the dedicated crash bug. You only pick a player if one exists to be picked.
-		{
-			i = P_RandomKey(realnumplayers);
-			players[playersactive[i]].pflags |= PF_TAGIT; //choose our initial tagger before map starts.
-
-			// Taken and modified from G_DoReborn()
-			// Remove the player so he can respawn elsewhere.
-			// first dissasociate the corpse
-			if (players[playersactive[i]].mo)
-				P_RemoveMobj(players[playersactive[i]].mo);
-
-			G_SpawnPlayer(playersactive[i], false); //respawn the lucky player in his dedicated spawn location.
-		}
-		else
-			CONS_Printf(M_GetText("No player currently available to become IT. Awaiting available players.\n"));
-
-	}
-	else if (gametype == GT_RACE && server)
-		CV_StealthSetValue(&cv_numlaps,
-			(cv_basenumlaps.value)
-			? cv_basenumlaps.value
-			: mapheaderinfo[gamemap - 1]->numlaps);
-
-	// ===========
-	// landing point for netgames.
-	netgameskip:
-
-	if (!dedicated)
-	{
-		P_SetupCamera();
-
-		// Salt: CV_ClearChangedFlags() messes with your settings :(
-		/*if (!cv_cam_height.changed)
-			CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);
-		if (!cv_cam2_height.changed)
-			CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
-
-		if (!cv_cam_dist.changed)
-			CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
-		if (!cv_cam2_dist.changed)
-			CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/
-
-		// Though, I don't think anyone would care about cam_rotate being reset back to the only value that makes sense :P
-		if (!cv_cam_rotate.changed)
-			CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue);
-		if (!cv_cam2_rotate.changed)
-			CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue);
-
-		if (!cv_analog.changed)
-			CV_SetValue(&cv_analog, 0);
-		if (!cv_analog2.changed)
-			CV_SetValue(&cv_analog2, 0);
-
-		displayplayer = consoleplayer; // Start with your OWN view, please!
-	}
-
-	if (cv_useranalog.value)
-		CV_SetValue(&cv_analog, true);
-
-	if (splitscreen && cv_useranalog2.value)
-		CV_SetValue(&cv_analog2, true);
-	else if (botingame)
-		CV_SetValue(&cv_analog2, true);
-
-	if (twodlevel)
-	{
-		CV_SetValue(&cv_analog2, false);
-		CV_SetValue(&cv_analog, false);
-	}
+	P_InitCamera();
 
 	// clear special respawning que
 	iquehead = iquetail = 0;
@@ -3015,7 +3056,7 @@ boolean P_SetupLevel(boolean skipprecip)
 
 	lastmaploaded = gamemap; // HAS to be set after saving!!
 
-	if (loadprecip) // uglier hack
+	if (!fromnetsave) // uglier hack
 	{ // to make a newly loaded level start on the second frame.
 		INT32 buf = gametic % BACKUPTICS;
 		for (i = 0; i < MAXPLAYERS; i++)
diff --git a/src/p_setup.h b/src/p_setup.h
index c95dd0f630cc516aec9509e73a921609a025a05f..de791677c2af47ff947af0d6dd032f9ebfc0f866 100644
--- a/src/p_setup.h
+++ b/src/p_setup.h
@@ -97,7 +97,7 @@ void P_SetupLevelSky(INT32 skynum, boolean global);
 void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
 #endif
 void P_LoadThingsOnly(void);
-boolean P_SetupLevel(boolean skipprecip);
+boolean P_LoadLevel(boolean fromnetsave);
 boolean P_AddWadFile(const char *wadfilename);
 boolean P_RunSOC(const char *socfilename);
 void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
diff --git a/src/p_slopes.c b/src/p_slopes.c
index 89d265fa4d352009f66482afd475377dac5bebc8..f35e7d7326d2b670fac532d734fb42758b9e5f08 100644
--- a/src/p_slopes.c
+++ b/src/p_slopes.c
@@ -553,11 +553,8 @@ pslope_t *P_SlopeById(UINT16 id)
 }
 
 /// Reset slopes and read them from special lines.
-void P_ResetDynamicSlopes(const UINT32 fromsave) {
+void P_ResetDynamicSlopes(const boolean fromsave) {
 	size_t i;
-
-	boolean spawnthinkers = !(boolean)fromsave;
-
 	slopelist = NULL;
 	slopecount = 0;
 
@@ -574,14 +571,14 @@ void P_ResetDynamicSlopes(const UINT32 fromsave) {
 			case 711:
 			case 712:
 			case 713:
-				line_SpawnViaLine(i, spawnthinkers);
+				line_SpawnViaLine(i, !fromsave);
 				break;
 
 			case 704:
 			case 705:
 			case 714:
 			case 715:
-				line_SpawnViaVertexes(i, spawnthinkers);
+				line_SpawnViaVertexes(i, !fromsave);
 				break;
 
 			default:
diff --git a/src/p_slopes.h b/src/p_slopes.h
index 076fd87969454ca0746f7bed2758ea13ca2c1879..96764051b428cf013fb503db03fff1b6de5ff23c 100644
--- a/src/p_slopes.h
+++ b/src/p_slopes.h
@@ -23,7 +23,7 @@ extern UINT16 slopecount;
 void P_LinkSlopeThinkers (void);
 
 void P_CalculateSlopeNormal(pslope_t *slope);
-void P_ResetDynamicSlopes(const UINT32 fromsave);
+void P_ResetDynamicSlopes(const boolean fromsave);
 
 //
 // P_CopySectorSlope
diff --git a/src/p_spec.c b/src/p_spec.c
index 0b0ba940d699a7725969787bcd6796a92943f5be..20f1c8278f518bc26748ffbf957ba76fa3d80cfb 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -6426,7 +6426,7 @@ static void P_ApplyFlatAlignment(line_t *master, sector_t *sector, angle_t flata
   *       as they'll just be erased by UnArchiveThinkers.
   * \sa P_SpawnPrecipitation, P_SpawnFriction, P_SpawnPushers, P_SpawnScrollers
   */
-void P_SpawnSpecials(INT32 fromnetsave)
+void P_SpawnSpecials(boolean fromnetsave)
 {
 	sector_t *sector;
 	size_t i;
diff --git a/src/p_spec.h b/src/p_spec.h
index 14d3ebb59a5ed5ca6ad5894d039c5c1f64e15e4c..630bcb3de1045cdc9eec2077a6972c0662167bea 100644
--- a/src/p_spec.h
+++ b/src/p_spec.h
@@ -35,7 +35,7 @@ void P_SetupLevelFlatAnims(void);
 
 // at map load
 void P_InitSpecials(void);
-void P_SpawnSpecials(INT32 fromnetsave);
+void P_SpawnSpecials(boolean fromnetsave);
 
 // every tic
 void P_UpdateSpecials(void);