From efe02e2a42b380003c07433d4a837e3011e732d7 Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Thu, 3 Nov 2016 22:53:49 +0000
Subject: [PATCH] allow triangle/frame limits too

---
 src/hardware/hw_md2.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c
index 2fcf252d20..a578e6b75f 100644
--- a/src/hardware/hw_md2.c
+++ b/src/hardware/hw_md2.c
@@ -319,8 +319,8 @@ static md2_model_t *md2_readModel(const char *filename)
 	// Uncomment if these are actually needed
 //	MD2LIMITCHECK(model->header.numSkins,     MD2_MAX_SKINS,     "skins")
 //	MD2LIMITCHECK(model->header.numTexCoords, MD2_MAX_TEXCOORDS, "texture coordinates")
-//	MD2LIMITCHECK(model->header.numTriangles, MD2_MAX_TRIANGLES, "triangles")
-//	MD2LIMITCHECK(model->header.numFrames,    MD2_MAX_FRAMES,    "frames")
+	MD2LIMITCHECK(model->header.numTriangles, MD2_MAX_TRIANGLES, "triangles")
+	MD2LIMITCHECK(model->header.numFrames,    MD2_MAX_FRAMES,    "frames")
 	MD2LIMITCHECK(model->header.numVertices,  MD2_MAX_VERTICES,  "vertices")
 
 #undef MD2LIMITCHECK
-- 
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