diff --git a/src/p_enemy.c b/src/p_enemy.c index 5e85dae720e156f29b8c1b10f9631064957380ff..45761749d5a2f2f5b5f7672cc9fffa2824ef9102 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -10900,6 +10900,10 @@ void A_FlickyCenter(mobj_t *actor) // Now abs() extravalue1 (home radius) if (!actor->spawnpoint) actor->extravalue1 = abs(actor->extravalue1); + + // Impose default home radius if flicky orbits around player + if (!(actor->flags & MF_SLIDEME) && !actor->extravalue1) + actor->extravalue1 = 512 * FRACUNIT; } if (!(actor->flags & MF_SLIDEME) && !(actor->flags & MF_NOCLIPTHING))