From f000a68150e30fa4fb7538fe02a8887c66433d4a Mon Sep 17 00:00:00 2001
From: mazmazz <mar.marcoz@outlook.com>
Date: Thu, 6 Sep 2018 08:08:53 -0400
Subject: [PATCH] Impose default radius for orbiting flickies

---
 src/p_enemy.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/p_enemy.c b/src/p_enemy.c
index 5e85dae720..45761749d5 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -10900,6 +10900,10 @@ void A_FlickyCenter(mobj_t *actor)
 		// Now abs() extravalue1 (home radius)
 		if (!actor->spawnpoint)
 			actor->extravalue1 = abs(actor->extravalue1);
+
+		// Impose default home radius if flicky orbits around player
+		if (!(actor->flags & MF_SLIDEME) && !actor->extravalue1)
+			actor->extravalue1 = 512 * FRACUNIT;
 	}
 
 	if (!(actor->flags & MF_SLIDEME) && !(actor->flags & MF_NOCLIPTHING))
-- 
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