diff --git a/src/doomstat.h b/src/doomstat.h index d9132798ffa33b6420e03fd37d575b500763c2ba..4511cf29773b7d1815aef8fd397502f9e5430238 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -131,6 +131,7 @@ extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor extern tic_t countdowntimer; extern boolean countdowntimeup; +extern boolean exitfadestarted; typedef struct { diff --git a/src/g_game.c b/src/g_game.c index cba9c6575ff8e45b01461674c2060e8bd32f7a24..ac814fa645a26ad9cd8fa3fd3dfc644a65017beb 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -130,6 +130,7 @@ UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE; tic_t countdowntimer = 0; boolean countdowntimeup = false; +boolean exitfadestarted = false; cutscene_t *cutscenes[128]; diff --git a/src/s_sound.h b/src/s_sound.h index 3a5188c2fddb72aaef6de845dc8b0554875c91b8..157b8b1cc191e0c0a233729b87e8c2336e5eac8c 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -23,12 +23,6 @@ // mask used to indicate sound origin is player item pickup #define PICKUP_SOUND 0x8000 -// Game state stuff - -boolean exitfadestarted; - -// Sound stuff - extern consvar_t stereoreverse; extern consvar_t cv_soundvolume, cv_digmusicvolume, cv_midimusicvolume; extern consvar_t cv_numChannels;