diff --git a/src/doomstat.h b/src/doomstat.h
index d9132798ffa33b6420e03fd37d575b500763c2ba..4511cf29773b7d1815aef8fd397502f9e5430238 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -131,6 +131,7 @@ extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor
 
 extern tic_t countdowntimer;
 extern boolean countdowntimeup;
+extern boolean exitfadestarted;
 
 typedef struct
 {
diff --git a/src/g_game.c b/src/g_game.c
index cba9c6575ff8e45b01461674c2060e8bd32f7a24..ac814fa645a26ad9cd8fa3fd3dfc644a65017beb 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -130,6 +130,7 @@ UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE;
 
 tic_t countdowntimer = 0;
 boolean countdowntimeup = false;
+boolean exitfadestarted = false;
 
 cutscene_t *cutscenes[128];
 
diff --git a/src/s_sound.h b/src/s_sound.h
index 3a5188c2fddb72aaef6de845dc8b0554875c91b8..157b8b1cc191e0c0a233729b87e8c2336e5eac8c 100644
--- a/src/s_sound.h
+++ b/src/s_sound.h
@@ -23,12 +23,6 @@
 // mask used to indicate sound origin is player item pickup
 #define PICKUP_SOUND 0x8000
 
-// Game state stuff
-
-boolean exitfadestarted;
-
-// Sound stuff
-
 extern consvar_t stereoreverse;
 extern consvar_t cv_soundvolume, cv_digmusicvolume, cv_midimusicvolume;
 extern consvar_t cv_numChannels;