diff --git a/src/p_setup.c b/src/p_setup.c index b5164e5580ad497998d3dd1a8ff316632efab7ba..55840a0f29d61618d6fa91f2f99a7dbc29c781a2 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -4189,7 +4189,7 @@ boolean P_LoadLevel(boolean fromnetsave) if (!(netgame || multiplayer || demoplayback) && (!modifiedgame || savemoddata)) mapvisited[gamemap-1] |= MV_VISITED; - else + else if (netgame || multiplayer) mapvisited[gamemap-1] |= MV_MP; // you want to record that you've been there this session, but not permanently levelloading = false;