From f4181f7eb6203af8d8363cd03a351d8b780061da Mon Sep 17 00:00:00 2001
From: Sryder <sryder13@gmail.com>
Date: Sat, 26 May 2018 13:13:37 +0100
Subject: [PATCH] Very large map rendering issue fixed Move old fix for too
 large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox
 From what I know, this effects at least Aerial Garden and Seraphic Skylands

---
 src/hardware/hw_main.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 81021ef7f1..059a09b159 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -2901,8 +2901,8 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
 	py2 = bspcoord[checkcoord[boxpos][3]];
 
 	// check clip list for an open space
-	angle1 = R_PointToAngle(px1, py1) - dup_viewangle;
-	angle2 = R_PointToAngle(px2, py2) - dup_viewangle;
+	angle1 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px1>>1, py1>>1) - dup_viewangle;
+	angle2 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px2>>1, py2>>1) - dup_viewangle;
 
 	span = angle1 - angle2;
 
-- 
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