From f4705b01f4be780d877314a170f661c26ad327d8 Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Mon, 21 Nov 2016 19:42:39 +0000
Subject: [PATCH] Don't call SDLESSet

Turns out sdl12's version of this function only did stuff for DC/GP2X ports; support for them have been cut out for SDL2, so for now let's just not use the function at all
---
 src/sdl/i_video.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index 71baca510d..95d2a0ab2b 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -1494,10 +1494,12 @@ void VID_PrepareModeList(void)
 #endif
 }
 
+#if 0
 static inline void SDLESSet(void)
 {
 	SDL2STUB();
 }
+#endif
 
 INT32 VID_SetMode(INT32 modeNum)
 {
@@ -1718,7 +1720,7 @@ void I_StartupGraphics(void)
 	borderlesswindow = M_CheckParm("-borderless");
 
 	//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
-	SDLESSet();
+	//SDLESSet(); // unused
 	VID_Command_ModeList_f();
 #ifdef HWRENDER
 	if (M_CheckParm("-opengl") || rendermode == render_opengl)
-- 
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