diff --git a/src/info.c b/src/info.c
index fb30258c31b2ab85a813a3cc9d21d29df3bd58d3..17384086ad85d092ca10064df65a3597f7724c4b 100644
--- a/src/info.c
+++ b/src/info.c
@@ -4225,7 +4225,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		MT_GOOP,           // painchance
 		sfx_dmpain,        // painsound
 		S_EGGMOBILE2_PAIN2, // meleestate
-		MT_EGGMOBILE2_POGO, // missilestate
+		(mobjtype_t)MT_EGGMOBILE2_POGO, // missilestate
 		S_EGGMOBILE2_DIE1, // deathstate
 		S_EGGMOBILE2_FLEE1,// xdeathstate
 		sfx_cybdth,        // deathsound
diff --git a/src/m_menu.c b/src/m_menu.c
index c7a9fcc162e138a1f97b7cad6faf2d1c9dda79db..1e7745535d6e3a219a2c0b6a46902f75e105db9a 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -6071,7 +6071,7 @@ static void M_RoomMenu(INT32 choice)
 
 	for (i = 0; room_list[i].header.buffer[0]; i++)
 	{
-		if(room_list[i].name != '\0')
+		if(*room_list[i].name != '\0')
 		{
 			MP_RoomMenu[i+1].text = room_list[i].name;
 			roomIds[i] = room_list[i].id;
diff --git a/src/p_enemy.c b/src/p_enemy.c
index 18a4ec5ff415be7bee7f5b828fca47ece86ac247..6ac4e89689e4b38da57da1dc5554c9f380fe5565 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -6352,7 +6352,7 @@ void A_Boss2PogoTarget(mobj_t *actor)
 
 	if (actor->info->missilestate) // spawn the pogo stick collision box
 	{
-		mobj_t *pogo = P_SpawnMobj(actor->x, actor->y, actor->z - mobjinfo[actor->info->missilestate].height, actor->info->missilestate);
+		mobj_t *pogo = P_SpawnMobj(actor->x, actor->y, actor->z - mobjinfo[actor->info->missilestate].height, (mobjtype_t)actor->info->missilestate);
 		pogo->target = actor;
 	}