From f51f9f63f035f1cc37879b2c70111e4df6ba0a69 Mon Sep 17 00:00:00 2001 From: Arthur <spaddlewit@gmail.com> Date: Sat, 17 Feb 2024 22:48:31 -0500 Subject: [PATCH] Update objectplace to ignore float argument and handle ZABSOLUTE --- src/m_cheat.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/m_cheat.c b/src/m_cheat.c index e61db2c2ee..36438a4757 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1098,15 +1098,23 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c fixed_t fheight = P_GetSectorFloorZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS); mt->z = (UINT16)((player->mo->z - fheight)>>FRACBITS); } + mt->angle = (INT16)(FixedInt(AngleFixed(player->mo->angle))); - mt->options = (mt->z << ZSHIFT) | (UINT16)cv_opflags.value; + mt->options = (UINT16)cv_opflags.value; mt->scale = player->mo->scale; mt->spritexscale = player->mo->spritexscale; mt->spriteyscale = player->mo->spriteyscale; memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args)); memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs)); mt->pitch = mt->roll = 0; + + // Ignore offsets + if (mt->type == MT_EMBLEM) + mt->args[1] = 1; + else + mt->args[0] = 1; + return mt; } -- GitLab