diff --git a/src/p_enemy.c b/src/p_enemy.c index a49a89225d2cb86ced3614e9a31893d3434e3539..6c19ed5d36a0ed0b3cb761e2dd2f8cda5223575f 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3536,7 +3536,7 @@ void A_BossDeath(mobj_t *mo) { // Touching the egg trap button calls P_DoPlayerExit, which calls P_RestoreMusic. // So just park ourselves in the mapmus variables. - boolean changed = (boolean)strnicmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7); + boolean changed = strnicmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7); strncpy(mapmusname, mapheaderinfo[gamemap-1]->muspostbossname, 7); mapmusname[6] = 0; mapmusflags = (mapheaderinfo[gamemap-1]->muspostbosstrack & MUSIC_TRACKMASK) | MUSIC_RELOADRESET;