diff --git a/src/p_enemy.c b/src/p_enemy.c
index 3b1d0a7cdd5b5eeb9f0da9f5d5eee3389fb6ed43..9c226481ee3795a8d6de6c0425206087981c4209 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -2655,7 +2655,7 @@ void A_LobShot(mobj_t *actor)
 {
 	INT32 locvar1 = var1;
 	INT32 locvar2 = var2 >> 16;
-	mobj_t *shot, *hitspot;
+	mobj_t *shot;
 	angle_t an;
 	fixed_t z;
 	fixed_t dist;
@@ -2694,11 +2694,6 @@ void A_LobShot(mobj_t *actor)
 		P_SetScale(shot, actor->scale);
 	}
 
-	// Keep track of where it's going to land
-	hitspot = P_SpawnMobj(actor->target->x&(64*FRACUNIT-1), actor->target->y&(64*FRACUNIT-1), actor->target->subsector->sector->floorheight, MT_NULL);
-	hitspot->tics = airtime;
-	P_SetTarget(&shot->tracer, hitspot);
-
 	P_SetTarget(&shot->target, actor); // where it came from
 
 	shot->angle = an = actor->angle;