diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 253deb28245dc215e08a220c66d2f05925e62c34..9a0805d578e12c504c9ef5bea046e8cfababd008 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -20,7 +20,6 @@ #include "../doomstat.h" -#define HWRENDER #ifdef HWRENDER #include "hw_glob.h" #include "hw_light.h" @@ -711,6 +710,10 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool // Horizon lines FOutVector horizonpts[6]; float dist, vx, vy; + float x1, y1, xd, yd; + UINT8 numplanes, j; + vertex_t v; // For determining the closest distance from the line to the camera, to split render planes for minimum distortion; + const float renderdist = 30000.0f; // How far out to properly render the plane const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion @@ -720,42 +723,57 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool { if (!line->glseg && line->linedef->special == HORIZONSPECIAL && R_PointOnSegSide(dup_viewx, dup_viewy, line) == 0) { - //SETUP3DVERT(horizonpts[1], FIXED_TO_FLOAT(line->v1->x), FIXED_TO_FLOAT(line->v1->y)); - //SETUP3DVERT(horizonpts[2], FIXED_TO_FLOAT(line->v2->x), FIXED_TO_FLOAT(line->v2->y)); - - // Left side - vx = ((polyvertex_t *)line->pv1)->x; - vy = ((polyvertex_t *)line->pv1)->y; - SETUP3DVERT((&horizonpts[1]), vx, vy); - - dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); - vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; - vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; - SETUP3DVERT((&horizonpts[0]), vx, vy); - - // Right side - vx = ((polyvertex_t *)line->pv2)->x; - vy = ((polyvertex_t *)line->pv2)->y; - SETUP3DVERT((&horizonpts[2]), vx, vy); - - dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); - vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; - vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; - SETUP3DVERT((&horizonpts[3]), vx, vy); - - // Horizon fills - vx = (horizonpts[0].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; - vy = (horizonpts[0].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; - SETUP3DVERT((&horizonpts[5]), vx, vy); - horizonpts[5].y = gr_viewz; - - vx = (horizonpts[3].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; - vy = (horizonpts[3].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; - SETUP3DVERT((&horizonpts[4]), vx, vy); - horizonpts[4].y = gr_viewz; - - // Draw - HWD.pfnDrawPolygon(&Surf, horizonpts, 6, PolyFlags); + P_ClosestPointOnLine(viewx, viewy, line->linedef, &v); + dist = FIXED_TO_FLOAT(R_PointToDist(v.x, v.y)); + + x1 = ((polyvertex_t *)line->pv1)->x; + y1 = ((polyvertex_t *)line->pv1)->y; + xd = ((polyvertex_t *)line->pv2)->x - x1; + yd = ((polyvertex_t *)line->pv2)->y - y1; + + // Based on the seg length and the distance from the line, split horizon into multiple poly sets to reduce distortion + dist = sqrtf((xd*xd) + (yd*yd)) / dist / 16.0f; + if (dist > 100.0f) + numplanes = 100; + else + numplanes = (UINT8)dist + 1; + + for (j = 0; j < numplanes; j++) + { + // Left side + vx = x1 + xd * j / numplanes; + vy = y1 + yd * j / numplanes; + SETUP3DVERT((&horizonpts[1]), vx, vy); + + dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); + vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; + vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; + SETUP3DVERT((&horizonpts[0]), vx, vy); + + // Right side + vx = x1 + xd * (j+1) / numplanes; + vy = y1 + yd * (j+1) / numplanes; + SETUP3DVERT((&horizonpts[2]), vx, vy); + + dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); + vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; + vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; + SETUP3DVERT((&horizonpts[3]), vx, vy); + + // Horizon fills + vx = (horizonpts[0].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; + vy = (horizonpts[0].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; + SETUP3DVERT((&horizonpts[5]), vx, vy); + horizonpts[5].y = gr_viewz; + + vx = (horizonpts[3].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; + vy = (horizonpts[3].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; + SETUP3DVERT((&horizonpts[4]), vx, vy); + horizonpts[4].y = gr_viewz; + + // Draw + HWD.pfnDrawPolygon(&Surf, horizonpts, 6, PolyFlags); + } } } }