From f9a0ef517dd13109af8a2a209f0d651d487ad149 Mon Sep 17 00:00:00 2001
From: Alam Ed Arias <alam@srb2.org>
Date: Thu, 4 Jan 2018 14:49:15 -0500
Subject: [PATCH] Use playersprite_t

---
 src/lua_hudlib.c  | 2 +-
 src/lua_infolib.c | 6 +++---
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c
index 68a69cd1d2..97835d8459 100644
--- a/src/lua_hudlib.c
+++ b/src/lua_hudlib.c
@@ -407,7 +407,7 @@ static int libd_getSpritePatch(lua_State *L)
 static int libd_getSprite2Patch(lua_State *L)
 {
 	INT32 i; // skin number
-	UINT32 j; // sprite2 prefix
+	playersprite_t j; // sprite2 prefix
 	UINT32 frame = 0; // 'A'
 	UINT8 angle = 0;
 	spritedef_t *sprdef;
diff --git a/src/lua_infolib.c b/src/lua_infolib.c
index 8f2ce67cda..7d7aab7501 100644
--- a/src/lua_infolib.c
+++ b/src/lua_infolib.c
@@ -102,7 +102,7 @@ static int lib_sprnamelen(lua_State *L)
 // push sprite name
 static int lib_getSpr2name(lua_State *L)
 {
-	UINT32 i;
+	playersprite_t i;
 
 	lua_remove(L, 1); // don't care about spr2names[] dummy userdata.
 
@@ -129,7 +129,7 @@ static int lib_getSpr2name(lua_State *L)
 
 static int lib_getSpr2default(lua_State *L)
 {
-	UINT32 i;
+	playersprite_t i;
 
 	lua_remove(L, 1); // don't care about spr2defaults[] dummy userdata.
 
@@ -154,7 +154,7 @@ static int lib_getSpr2default(lua_State *L)
 
 static int lib_setSpr2default(lua_State *L)
 {
-	UINT32 i;
+	playersprite_t i;
 	UINT8 j = 0;
 
 	lua_remove(L, 1); // don't care about spr2defaults[] dummy userdata.
-- 
GitLab