From fad341b0e9c3a315e870a62478f7b01128f804ee Mon Sep 17 00:00:00 2001 From: Steel Titanium <steeltitanium1@gmail.com> Date: Tue, 15 Jan 2019 14:29:43 -0500 Subject: [PATCH] Fix skins overflow --- src/r_things.c | 4 ++-- src/r_things.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index 67a45a76e4..0382596f16 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2306,7 +2306,7 @@ void R_DrawMasked(void) // ========================================================================== INT32 numskins = 0; -skin_t skins[MAXSKINS+1]; +skin_t skins[MAXSKINS]; // FIXTHIS: don't work because it must be inistilised before the config load //#define SKINVALUES #ifdef SKINVALUES @@ -2559,7 +2559,7 @@ void R_AddSkins(UINT16 wadnum) // advance by default lastlump = lump + 1; - if (numskins > MAXSKINS) + if (numskins >= MAXSKINS) { CONS_Debug(DBG_RENDER, "ignored skin (%d skins maximum)\n", MAXSKINS); continue; // so we know how many skins couldn't be added diff --git a/src/r_things.h b/src/r_things.h index 6614e0aa4b..2823c3894e 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -180,7 +180,7 @@ typedef struct drawnode_s } drawnode_t; extern INT32 numskins; -extern skin_t skins[MAXSKINS + 1]; +extern skin_t skins[MAXSKINS]; void SetPlayerSkin(INT32 playernum,const char *skinname); void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002 -- GitLab