diff --git a/assets/README.txt b/assets/README.txt
index fe238dec09ec619becc718ab0fc60b7224e407e4..1ddacc999d7bde07f18e9c4fbb9041467dbda619 100644
--- a/assets/README.txt
+++ b/assets/README.txt
@@ -33,9 +33,6 @@ https://discord.gg/b3BGb8A
 Twitter:
 https://twitter.com/SonicTeamJr
 
-Facebook:
-https://facebook.com/SonicRoboBlast2
-
 
 COPYRIGHT AND DISCLAIMER
 
diff --git a/src/config.h.in b/src/config.h.in
index a6dabcbafa1fbb331c89b56b0b80fed9b4f425a7..0f24cfc4466e3b8387777ba68a1b83ead3f3dbc3 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -41,12 +41,13 @@
  * Last updated 2023 / 09 / 06 - v2.2.12 - patch.pk3
  * Last updated 2023 / 09 / 09 - v2.2.13 - none
  * Last updated 2025 / 01 / 16 - v2.2.14 - main assets
+ * Last updated 2025 / 01 / 24 - v2.2.15 - main assets
  */
-#define ASSET_HASH_SRB2_PK3   "c1d9a4b3452b350d4662f41eb301dc6c"
-#define ASSET_HASH_ZONES_PK3  "2ab758817fff96bc60ee9dec85e0b534"
-#define ASSET_HASH_CHARACTERS_PK3 "97ce7008d16152731fe037141309aa24"
+#define ASSET_HASH_SRB2_PK3       "3182ce524acc2072ddaa81acf4b6a9aa"
+#define ASSET_HASH_ZONES_PK3      "88ff4c300851ccdb0406698eadd89907"
+#define ASSET_HASH_CHARACTERS_PK3 "5c5936b8a690e007c0939bd0785a41fb"
 #ifdef USE_PATCH_DTA
-#define ASSET_HASH_PATCH_PK3  "3c7b73f34af7e9a7bceb2d5260f76172"
+#define ASSET_HASH_PATCH_PK3      "00000000000000000000000000000000"
 #endif
 
 #endif
diff --git a/src/d_main.c b/src/d_main.c
index bb742029938347bd939f7ba86301b2f8742abf1e..d75a4d5013d9a92e7abccad7211721b3fa1f00b5 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1179,7 +1179,7 @@ static void IdentifyVersion(void)
 	// Add the maps
 	D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "zones.pk3"));
 
-	// Add the players
+	// Add the characters
 	D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "characters.pk3"));
 
 #ifdef USE_PATCH_DTA
diff --git a/src/d_player.h b/src/d_player.h
index 3c6df8ec0117c1ff98836f321278aaaf45aa8b20..cdb547d3b863147798fe28cd5100ed54be0f23c0 100644
--- a/src/d_player.h
+++ b/src/d_player.h
@@ -45,14 +45,15 @@ typedef enum
 	SF_MARIODAMAGE      = SF_NOJUMPDAMAGE|SF_STOMPDAMAGE, // The Mario method of being able to damage enemies, etc.
 	SF_MACHINE          = 1<<10, // Beep boop. Are you a robot?
 	SF_DASHMODE         = 1<<11, // Sonic Advance 2 style top speed increase?
-	SF_FASTEDGE         = 1<<12, // Faster edge teeter?
-	SF_MULTIABILITY     = 1<<13, // Revenge of Final Demo.
-	SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
-	SF_NONIGHTSSUPER    = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
-	SF_NOSUPERSPRITES   = 1<<16, // Don't use super sprites while super
-	SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
-	SF_CANBUSTWALLS     = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
-	SF_NOSHIELDABILITY  = 1<<19, // Disable shield abilities
+	SF_FASTWAIT         = 1<<12, // Faster wait animation?
+	SF_FASTEDGE         = 1<<13, // Faster edge teeter?
+	SF_MULTIABILITY     = 1<<14, // Revenge of Final Demo.
+	SF_NONIGHTSROTATION = 1<<15, // Disable sprite rotation for NiGHTS
+	SF_NONIGHTSSUPER    = 1<<16, // Disable super colors for NiGHTS (if you have SF_SUPER)
+	SF_NOSUPERSPRITES   = 1<<17, // Don't use super sprites while super
+	SF_NOSUPERJUMPBOOST = 1<<18, // Disable the jump boost given while super (i.e. Knuckles)
+	SF_CANBUSTWALLS     = 1<<19, // Can naturally bust walls on contact? (i.e. Knuckles)
+	SF_NOSHIELDABILITY  = 1<<20, // Disable shield abilities
 
 	// free up to and including 1<<31
 } skinflags_t;
@@ -159,10 +160,6 @@ typedef enum
 	PF_CANCARRY    = 1<<29, // Can carry another player?
 	PF_FINISHED    = 1<<30, // The player finished the level. NOT the same as exiting
 
-	// True if shield button down last tic
-	// This may be the final flag, but 2.3 could free up the others
-	PF_SHIELDDOWN    = 1<<31,
-
 	// up to 1<<31 is free
 } pflags_t;
 
diff --git a/src/d_ticcmd.h b/src/d_ticcmd.h
index 0f1eca46041037939028690b419c79c30e4e1797..2481ed738b23769a546fef840500d10ba7b024f5 100644
--- a/src/d_ticcmd.h
+++ b/src/d_ticcmd.h
@@ -26,23 +26,20 @@
 // Button/action code definitions.
 typedef enum
 {
-	// First 3 bits are weapon change info, DO NOT USE!
-	BT_WEAPONMASK = 0x07,  //our first three bits.
+	// First 4 bits are weapon change info, DO NOT USE!
+	BT_WEAPONMASK = 0x0F, //our first four bits.
 
-	BT_SHIELD     = 1<<3,  // shield or super action
+	BT_WEAPONNEXT = 1<<4,
+	BT_WEAPONPREV = 1<<5,
 
-	BT_WEAPONNEXT = 1<<4,  // select next weapon
-	BT_WEAPONPREV = 1<<5,  // select previous weapon
+	BT_ATTACK     = 1<<6, // shoot rings
+	BT_SPIN       = 1<<7,
+	BT_CAMLEFT    = 1<<8, // turn camera left
+	BT_CAMRIGHT   = 1<<9, // turn camera right
+	BT_TOSSFLAG   = 1<<10,
+	BT_JUMP       = 1<<11,
+	BT_FIRENORMAL = 1<<12, // Fire a normal ring no matter what
 
-	BT_ATTACK     = 1<<6,  // shoot rings
-	BT_SPIN       = 1<<7,  // spin action
-	BT_CAMLEFT    = 1<<8,  // turn camera left
-	BT_CAMRIGHT   = 1<<9,  // turn camera right
-	BT_TOSSFLAG   = 1<<10, // toss flag or emeralds
-	BT_JUMP       = 1<<11, // jump action
-	BT_FIRENORMAL = 1<<12, // fire a normal ring no matter what
-
-	// custom lua buttons
 	BT_CUSTOM1    = 1<<13,
 	BT_CUSTOM2    = 1<<14,
 	BT_CUSTOM3    = 1<<15,
diff --git a/src/deh_lua.c b/src/deh_lua.c
index e5b3b03de4349dbf97d158471af20df7a18e00d3..48f737a1ff5c6587414b2efe2edbc566c9c25034 100644
--- a/src/deh_lua.c
+++ b/src/deh_lua.c
@@ -11,7 +11,6 @@
 /// \brief Lua SOC library
 
 #include "deh_lua.h"
-#include "g_input.h"
 
 // freeslot takes a name (string only!)
 // and allocates it to the appropriate free slot.
@@ -600,20 +599,12 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
 		return luaL_error(L, "translation '%s' could not be found.\n", word);
 	}
 
-	// TODO: 2.3: Delete these aliases
-	else if (fastcmp(word, "BT_USE"))
+	// TODO: 2.3: Delete this alias
+	if (fastcmp(word, "BT_USE"))
 	{
 		CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN);
 		return 1;
 	}
-	else if (fastcmp(word, "GC_WEPSLOT8") || fastcmp(word, "GC_WEPSLOT9") || fastcmp(word, "GC_WEPSLOT10"))
-	{
-		// Using GC_WEPSLOT7 isn't accurate, but ensures that "if x >= GC_WEPSLOT1 and x <= GC_WEPSLOT10" keeps the intended effect
-		CacheAndPushConstant(L, word, (lua_Integer)GC_WEPSLOT7);
-		if (!mathlib)
-			LUA_Deprecated(L, "GC_WEPSLOT8\"-\"GC_WEPSLOT10", "GC_WEPSLOT1\"-\"GC_WEPSLOT7");
-		return 1;
-	}
 
 	for (i = 0; INT_CONST[i].n; i++)
 		if (fastcmp(word,INT_CONST[i].n)) {
diff --git a/src/deh_soc.c b/src/deh_soc.c
index df11a3e6df59ecdba4b7dc74078b071bce405b88..343beb3012676b93256af35c0bd57ff6ba7e9076 100644
--- a/src/deh_soc.c
+++ b/src/deh_soc.c
@@ -1,7 +1,7 @@
 // SONIC ROBO BLAST 2
 //-----------------------------------------------------------------------------
 // Copyright (C) 1998-2000 by DooM Legacy Team.
-// Copyright (C) 1999-2024 by Sonic Team Junior.
+// Copyright (C) 1999-2025 by Sonic Team Junior.
 //
 // This program is free software distributed under the
 // terms of the GNU General Public License, version 2.
@@ -286,6 +286,7 @@ void readPlayer(MYFILE *f, INT32 num)
 				}
 				if (playertext)
 				{
+					// PLAYERTEXT is really weird, so this doesn't use deh_strlcpy.
 					strlcpy(description[num].notes, playertext, NOTE_SIZE);
 					strlcat(description[num].notes,
 						myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE);
@@ -324,7 +325,8 @@ void readPlayer(MYFILE *f, INT32 num)
 			if (fastcmp(word, "PICNAME"))
 			{
 				SLOTFOUND
-				strncpy(description[num].picname, word2, sizeof(description[num].picname)-1);
+				deh_strlcpy(description[num].picname, word2, sizeof description[num].picname,
+					va("Character %d: picname", num));
 			}
 			else if (fastcmp(word, "DISPLAYNAME"))
 			{
@@ -345,7 +347,8 @@ void readPlayer(MYFILE *f, INT32 num)
 					cur = strchr(cur, '#');
 				}
 
-				strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname);
+				deh_strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname,
+					va("Character %d: displayname", num));
 			}
 			else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
 			{
@@ -355,7 +358,8 @@ void readPlayer(MYFILE *f, INT32 num)
 			else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
 			{
 				SLOTFOUND
-				strncpy(description[num].nametag, word2, sizeof(description[num].nametag)-1);
+				deh_strlcpy(description[num].nametag, word2, sizeof description[num].nametag,
+					va("Character %d: nametag", num));
 			}
 			else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
 			{
@@ -387,7 +391,8 @@ void readPlayer(MYFILE *f, INT32 num)
 			{
 				// Send to free slot.
 				SLOTFOUND
-				strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
+				deh_strlcpy(description[num].skinname, word2, sizeof description[num].skinname,
+					va("Character %d: skinname", num));
 				strlwr(description[num].skinname);
 			}
 			else if (!failure)
@@ -1196,6 +1201,7 @@ void readgametype(MYFILE *f, char *gtname)
 				}
 				if (descr)
 				{
+					// DESCRIPTION is really weird, so this doesn't use deh_strlcpy.
 					strlcpy(gtdescription, descr, sizeof (gtdescription));
 					strlcat(gtdescription,
 						myhashfgets(descr, sizeof (gtdescription), f),
@@ -1402,7 +1408,7 @@ void readlevelheader(MYFILE *f, INT32 num)
 			{
 				deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
 					sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
-				strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
+				strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_strlcpy so only complains once
 				continue;
 			}
 			// CHEAP HACK: move this over here for lowercase subtitles
@@ -1445,10 +1451,10 @@ void readlevelheader(MYFILE *f, INT32 num)
 				// Newly allocated
 				modoption = &mapheaderinfo[num-1]->customopts[j];
 
-				strncpy(modoption->option, word,  31);
-				modoption->option[31] = '\0';
-				strncpy(modoption->value,  word2, 255);
-				modoption->value[255] = '\0';
+				deh_strlcpy(modoption->option, word, sizeof(modoption->option),
+					va("Level header %d: custom option %d key", num, j));
+				deh_strlcpy(modoption->value, word2, sizeof(modoption->value),
+					va("Level header %d: custom option %d value", num, j));
 				continue;
 			}
 
@@ -1626,7 +1632,7 @@ void readlevelheader(MYFILE *f, INT32 num)
 			else if (fastcmp(word, "KEYWORDS"))
 			{
 				deh_strlcpy(mapheaderinfo[num-1]->keywords, word2,
-						sizeof(mapheaderinfo[num-1]->keywords), va("Level header %d: keywords", num));
+					sizeof(mapheaderinfo[num-1]->keywords), va("Level header %d: keywords", num));
 			}
 			else if (fastcmp(word, "MUSIC"))
 			{
@@ -1675,7 +1681,8 @@ void readlevelheader(MYFILE *f, INT32 num)
 			}
 			else if (fastcmp(word, "FORCECHARACTER"))
 			{
-				strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
+				deh_strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, sizeof mapheaderinfo[num-1]->forcecharacter,
+					va("Level header %d: forcecharacter", num));
 				strlwr(mapheaderinfo[num-1]->forcecharacter); // skin names are lowercase
 			}
 			else if (fastcmp(word, "WEATHER"))
@@ -1683,7 +1690,10 @@ void readlevelheader(MYFILE *f, INT32 num)
 			else if (fastcmp(word, "SKYNUM"))
 				mapheaderinfo[num-1]->skynum = (INT16)i;
 			else if (fastcmp(word, "INTERSCREEN"))
-				strncpy(mapheaderinfo[num-1]->interscreen, word2, sizeof(mapheaderinfo[num-1]->interscreen)-1);
+			{
+				deh_strlcpy(mapheaderinfo[num-1]->interscreen, word2, sizeof mapheaderinfo[num-1]->interscreen,
+					va("Level header %d: interscreen", num));
+			}
 			else if (fastcmp(word, "PRECUTSCENENUM"))
 				mapheaderinfo[num-1]->precutscenenum = (UINT8)i;
 			else if (fastcmp(word, "CUTSCENENUM"))
@@ -1985,14 +1995,17 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
 				picid = (UINT8)atoi(word + 3);
 				if (picid > 8 || picid == 0)
 				{
-					deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
+					deh_warning("Cutscene %d, scene %d: pic number %d out of range (1 - %d)",
+						num + 1, scenenum + 1, picid, 8);
 					continue;
 				}
 				--picid;
 
 				if (fastcmp(word+4, "NAME"))
 				{
-					strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8);
+					deh_strlcpy(cutscenes[num]->scene[scenenum].picname[picid], word2,
+						sizeof cutscenes[num]->scene[scenenum].picname[picid],
+						va("Cutscene %d, scene %d, pic %d: name", num + 1, scenenum + 1, picid + 1));
 				}
 				else if (fastcmp(word+4, "HIRES"))
 				{
@@ -2011,12 +2024,13 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
 					cutscenes[num]->scene[scenenum].ycoord[picid] = usi;
 				}
 				else
-					deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
+					deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
 			}
 			else if (fastcmp(word, "MUSIC"))
 			{
-				strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
-				cutscenes[num]->scene[scenenum].musswitch[6] = 0;
+				deh_strlcpy(cutscenes[num]->scene[scenenum].musswitch, word2,
+					sizeof cutscenes[num]->scene[scenenum].musswitch,
+					va("Cutscene %d, scene %d: music", num + 1, scenenum + 1));
 			}
 			else if (fastcmp(word, "MUSICTRACK"))
 			{
@@ -2051,7 +2065,7 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
 				cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i;
 			}
 			else
-				deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
+				deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
 		}
 	} while (!myfeof(f)); // finish when the line is empty
 
@@ -2109,11 +2123,10 @@ void readcutscene(MYFILE *f, INT32 num)
 					readcutscenescene(f, num, value - 1);
 				}
 				else
-					deh_warning("Scene number %d out of range (1 - 128)", value);
-
+					deh_warning("Cutscene %d: scene number %d out of range (1 - 128)", num + 1, value);
 			}
 			else
-				deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num, word);
+				deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num + 1, word);
 		}
 	} while (!myfeof(f)); // finish when the line is empty
 
@@ -2234,7 +2247,8 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
 
 					for (picid = 0; picid < MAX_PROMPT_PICS; picid++)
 					{
-						strncpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], 8);
+						// Doesn't use deh_strlcpy because it's not copying input.
+						strlcpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], sizeof textprompts[num]->page[pagenum].picname[picid]);
 						textprompts[num]->page[pagenum].pichires[picid] = textprompts[num]->page[metapagenum].pichires[picid];
 						textprompts[num]->page[pagenum].picduration[picid] = textprompts[num]->page[metapagenum].picduration[picid];
 						textprompts[num]->page[pagenum].xcoord[picid] = textprompts[num]->page[metapagenum].xcoord[picid];
@@ -2247,14 +2261,17 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
 				picid = (UINT8)atoi(word + 3);
 				if (picid > MAX_PROMPT_PICS || picid == 0)
 				{
-					deh_warning("textpromptscene %d: unknown word '%s'", num, word);
+					deh_warning("Text prompt %d, page %d: pic number %d out of range (1 - %d)",
+						num + 1, pagenum + 1, picid, MAX_PROMPT_PICS);
 					continue;
 				}
 				--picid;
 
 				if (fastcmp(word+4, "NAME"))
 				{
-					strncpy(textprompts[num]->page[pagenum].picname[picid], word2, 8);
+					deh_strlcpy(textprompts[num]->page[pagenum].picname[picid], word2,
+						sizeof textprompts[num]->page[pagenum].picname[picid],
+						va("Text prompt %d, page %d, pic %d: name", num + 1, pagenum + 1, picid + 1));
 				}
 				else if (fastcmp(word+4, "HIRES"))
 				{
@@ -2273,12 +2290,16 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
 					textprompts[num]->page[pagenum].ycoord[picid] = usi;
 				}
 				else
-					deh_warning("textpromptscene %d: unknown word '%s'", num, word);
+				{
+					deh_warning("Text prompt %d, page %d: unknown word '%s'",
+						num + 1, pagenum + 1, word);
+				}
 			}
 			else if (fastcmp(word, "MUSIC"))
 			{
-				strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7);
-				textprompts[num]->page[pagenum].musswitch[6] = 0;
+				deh_strlcpy(textprompts[num]->page[pagenum].musswitch, word2,
+					sizeof textprompts[num]->page[pagenum].musswitch,
+					va("Text prompt %d, page %d: music", num + 1, pagenum + 1));
 			}
 			else if (fastcmp(word, "MUSICTRACK"))
 			{
@@ -2293,30 +2314,35 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
 			{
 				if (*word2 != '\0')
 				{
-					INT32 j;
+					size_t j;
 
 					// HACK: Add yellow control char now
 					// so the drawing function doesn't call it repeatedly
-					char name[34];
+					char name[32 + 2];
 					name[0] = '\x82'; // color yellow
-					name[1] = 0;
-					strncat(name, word2, 32);
-					name[33] = 0;
+
+					// So that we still get a warning.
+					deh_strlcpy(name + 1, word2, (sizeof(name)) - 1,
+						va("Text prompt %d, page %d: name", num + 1, pagenum + 1));
 
 					// Replace _ with ' '
-					for (j = 0; j < 32 && name[j]; j++)
+					for (j = 1; j < sizeof(name) && name[j]; j++)
 					{
 						if (name[j] == '_')
 							name[j] = ' ';
 					}
 
-					strncpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
+					strlcpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
 				}
 				else
 					*textprompts[num]->page[pagenum].name = '\0';
 			}
 			else if (fastcmp(word, "ICON"))
-				strncpy(textprompts[num]->page[pagenum].iconname, word2, 8);
+			{
+				deh_strlcpy(textprompts[num]->page[pagenum].iconname, word2,
+					sizeof textprompts[num]->page[pagenum].iconname,
+					va("Text prompt %d, page %d: icon", num + 1, pagenum + 1));
+			}
 			else if (fastcmp(word, "ICONALIGN"))
 				textprompts[num]->page[pagenum].rightside = (i || word2[0] == 'R');
 			else if (fastcmp(word, "ICONFLIP"))
@@ -2383,8 +2409,9 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
 				{
 					UINT8 metapagenum = usi - 1;
 
-					strncpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, 32);
-					strncpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, 8);
+					// Doesn't use deh_strlcpy because it's not copying input.
+					strlcpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, sizeof textprompts[num]->page[pagenum].name);
+					strlcpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, sizeof textprompts[num]->page[pagenum].iconname);
 					textprompts[num]->page[pagenum].rightside = textprompts[num]->page[metapagenum].rightside;
 					textprompts[num]->page[pagenum].iconflip = textprompts[num]->page[metapagenum].iconflip;
 					textprompts[num]->page[pagenum].lines = textprompts[num]->page[metapagenum].lines;
@@ -2399,17 +2426,25 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
 				}
 			}
 			else if (fastcmp(word, "TAG"))
-				strncpy(textprompts[num]->page[pagenum].tag, word2, 33);
+			{
+				deh_strlcpy(textprompts[num]->page[pagenum].tag, word2,
+					sizeof textprompts[num]->page[pagenum].tag,
+					va("Text prompt %d, page %d: tag", num + 1, pagenum + 1));
+			}
 			else if (fastcmp(word, "NEXTPROMPT"))
 				textprompts[num]->page[pagenum].nextprompt = usi;
 			else if (fastcmp(word, "NEXTPAGE"))
 				textprompts[num]->page[pagenum].nextpage = usi;
 			else if (fastcmp(word, "NEXTTAG"))
-				strncpy(textprompts[num]->page[pagenum].nexttag, word2, 33);
+			{
+				deh_strlcpy(textprompts[num]->page[pagenum].nexttag, word2,
+					sizeof textprompts[num]->page[pagenum].nexttag,
+					va("Text prompt %d, page %d: nexttag", num + 1, pagenum + 1));
+			}
 			else if (fastcmp(word, "TIMETONEXT"))
 				textprompts[num]->page[pagenum].timetonext = get_number(word2);
 			else
-				deh_warning("PromptPage %d: unknown word '%s'", num, word);
+				deh_warning("Text prompt %d, page %d: unknown word '%s'", num + 1, pagenum + 1, word);
 		}
 	} while (!myfeof(f)); // finish when the line is empty
 
@@ -2469,11 +2504,11 @@ void readtextprompt(MYFILE *f, INT32 num)
 					readtextpromptpage(f, num, value - 1);
 				}
 				else
-					deh_warning("Page number %d out of range (1 - %d)", value, MAX_PAGES);
+					deh_warning("Prompt %d: page number %d out of range (1 - %d)", num + 1, value, MAX_PAGES);
 
 			}
 			else
-				deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num, word);
+				deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num + 1, word);
 		}
 	} while (!myfeof(f)); // finish when the line is empty
 
@@ -2522,7 +2557,8 @@ void readmenu(MYFILE *f, INT32 num)
 
 			if (fastcmp(word, "BACKGROUNDNAME"))
 			{
-				strncpy(menupres[num].bgname, word2, 8);
+				deh_strlcpy(menupres[num].bgname, word2,
+					sizeof menupres[num].bgname, va("Menu %d: backgroundname", num));
 				titlechanged = true;
 			}
 			else if (fastcmp(word, "HIDEBACKGROUND"))
@@ -2565,7 +2601,8 @@ void readmenu(MYFILE *f, INT32 num)
 			}
 			else if (fastcmp(word, "TITLEPICSNAME"))
 			{
-				strncpy(menupres[num].ttname, word2, 9);
+				deh_strlcpy(menupres[num].ttname, word2,
+					sizeof menupres[num].ttname, va("Menu %d: titlepicsname", num));
 				titlechanged = true;
 			}
 			else if (fastcmp(word, "TITLEPICSX"))
@@ -2601,8 +2638,8 @@ void readmenu(MYFILE *f, INT32 num)
 			}
 			else if (fastcmp(word, "MUSIC"))
 			{
-				strncpy(menupres[num].musname, word2, 7);
-				menupres[num].musname[6] = 0;
+				deh_strlcpy(menupres[num].musname, word2,
+					sizeof menupres[num].musname, va("Menu %d: music", num));
 				titlechanged = true;
 			}
 			else if (fastcmp(word, "MUSICTRACK"))
@@ -3590,9 +3627,7 @@ void readmaincfg(MYFILE *f)
 					lumpnum_t lumpnum;
 					char newname[9];
 
-					strncpy(newname, word2, 8);
-
-					newname[8] = '\0';
+					deh_strlcpy(newname, word2, sizeof newname, va("Maincfg: execcfg"));
 
 					lumpnum = W_CheckNumForName(newname);
 
@@ -3800,7 +3835,7 @@ void readmaincfg(MYFILE *f)
 			}
 			else if (fastcmp(word, "TITLEPICSNAME"))
 			{
-				strncpy(ttname, word2, sizeof(ttname)-1);
+				deh_strlcpy(ttname, word2, sizeof ttname, va("Maincfg: titlepicsname"));
 				titlechanged = true;
 			}
 			else if (fastcmp(word, "TITLEPICSX"))
@@ -3910,7 +3945,7 @@ void readmaincfg(MYFILE *f)
 			}
 			else if (fastcmp(word, "CUSTOMVERSION"))
 			{
-				strlcpy(customversionstring, word2, sizeof (customversionstring));
+				deh_strlcpy(customversionstring, word2, sizeof customversionstring, va("Maincfg: customversion"));
 				//titlechanged = true;
 			}
 			else if (fastcmp(word, "BOOTMAP"))
diff --git a/src/deh_tables.c b/src/deh_tables.c
index 744b52d36b76d409f6265cae6be5244547d84857..d7146325352fe35a873d4bcfe2229e394e0346c0 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -1081,11 +1081,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_FANG_FIRE1",
 	"S_FANG_FIRE2",
 	"S_FANG_FIRE3",
-	"S_FANG_FIRE4",
 	"S_FANG_FIREREPEAT",
 	"S_FANG_LOBSHOT0",
 	"S_FANG_LOBSHOT1",
 	"S_FANG_LOBSHOT2",
+	"S_FANG_LOBSHOT3",
 	"S_FANG_WAIT1",
 	"S_FANG_WAIT2",
 	"S_FANG_WALLHIT",
@@ -1107,6 +1107,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_FANG_PINCHLOBSHOT2",
 	"S_FANG_PINCHLOBSHOT3",
 	"S_FANG_PINCHLOBSHOT4",
+	"S_FANG_PINCHLOBSHOT5",
 	"S_FANG_DIE1",
 	"S_FANG_DIE2",
 	"S_FANG_DIE3",
@@ -2256,11 +2257,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	// FHZ
 	"S_FHZICE1",
 	"S_FHZICE2",
-	"S_ROSY_IDLE1",
-	"S_ROSY_IDLE2",
-	"S_ROSY_IDLE3",
-	"S_ROSY_IDLE4",
+	"S_ROSY_IDLE",
 	"S_ROSY_JUMP",
+	"S_ROSY_FALL",
 	"S_ROSY_WALK",
 	"S_ROSY_HUG",
 	"S_ROSY_PAIN",
@@ -2920,69 +2919,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_BHORIZ7",
 	"S_BHORIZ8",
 
-	// Yellow Trampoline
-	"S_YELLOWTRAMPOLINE",
-	"S_YELLOWTRAMPOLINE2",
-	"S_YELLOWTRAMPOLINE3",
-	"S_YELLOWTRAMPOLINE4",
-	"S_YELLOWTRAMPOLINE5",
-
-	// Red Trampoline
-	"S_REDTRAMPOLINE",
-	"S_REDTRAMPOLINE2",
-	"S_REDTRAMPOLINE3",
-	"S_REDTRAMPOLINE4",
-	"S_REDTRAMPOLINE5",
-
-	// Blue Trampoline
-	"S_BLUETRAMPOLINE",
-	"S_BLUETRAMPOLINE2",
-	"S_BLUETRAMPOLINE3",
-	"S_BLUETRAMPOLINE4",
-	"S_BLUETRAMPOLINE5",
-
-	// Horizontal Yellow Trampoline
-	"S_HORIZYELLOWTRAMPOLINE",
-	"S_HORIZYELLOWTRAMPOLINE2",
-	"S_HORIZYELLOWTRAMPOLINE3",
-	"S_HORIZYELLOWTRAMPOLINE4",
-	"S_HORIZYELLOWTRAMPOLINE5",
-
-	// Horizontal Red Trampoline
-	"S_HORIZREDTRAMPOLINE",
-	"S_HORIZREDTRAMPOLINE2",
-	"S_HORIZREDTRAMPOLINE3",
-	"S_HORIZREDTRAMPOLINE4",
-	"S_HORIZREDTRAMPOLINE5",
-
-	// Horizontal Blue Trampoline
-	"S_HORIZBLUETRAMPOLINE",
-	"S_HORIZBLUETRAMPOLINE2",
-	"S_HORIZBLUETRAMPOLINE3",
-	"S_HORIZBLUETRAMPOLINE4",
-	"S_HORIZBLUETRAMPOLINE5",
-
-	// Diagonal Yellow Trampoline
-	"S_DIAGYELLOWTRAMPOLINE",
-	"S_DIAGYELLOWTRAMPOLINE2",
-	"S_DIAGYELLOWTRAMPOLINE3",
-	"S_DIAGYELLOWTRAMPOLINE4",
-	"S_DIAGYELLOWTRAMPOLINE5",
-
-	// Diagonal Red Trampoline
-	"S_DIAGREDTRAMPOLINE",
-	"S_DIAGREDTRAMPOLINE2",
-	"S_DIAGREDTRAMPOLINE3",
-	"S_DIAGREDTRAMPOLINE4",
-	"S_DIAGREDTRAMPOLINE5",
-
-	// Diagonal Blue Trampoline
-	"S_DIAGBLUETRAMPOLINE",
-	"S_DIAGBLUETRAMPOLINE2",
-	"S_DIAGBLUETRAMPOLINE3",
-	"S_DIAGBLUETRAMPOLINE4",
-	"S_DIAGBLUETRAMPOLINE5",
-
 	// Booster
 	"S_BOOSTERSOUND",
 	"S_YELLOWBOOSTERROLLER",
@@ -3255,28 +3191,37 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 
 	"S_RINGEXPLODE",
 
-	// Mario-specific stuff
-	"S_COIN",
+	"S_COIN1",
+	"S_COIN2",
+	"S_COIN3",
 	"S_COINSPARKLE1",
 	"S_COINSPARKLE2",
+	"S_COINSPARKLE3",
+	"S_COINSPARKLE4",
 	"S_GOOMBA1",
 	"S_GOOMBA1B",
 	"S_GOOMBA2",
 	"S_GOOMBA3",
 	"S_GOOMBA4",
 	"S_GOOMBA5",
+	"S_GOOMBA6",
+	"S_GOOMBA7",
+	"S_GOOMBA8",
+	"S_GOOMBA9",
 	"S_GOOMBA_DEAD",
-	"S_GOOMBA_DEAD2",
-	"S_GOOMBA_DEAD3",
 	"S_BLUEGOOMBA1",
 	"S_BLUEGOOMBA1B",
 	"S_BLUEGOOMBA2",
 	"S_BLUEGOOMBA3",
 	"S_BLUEGOOMBA4",
 	"S_BLUEGOOMBA5",
+	"S_BLUEGOOMBA6",
+	"S_BLUEGOOMBA7",
+	"S_BLUEGOOMBA8",
+	"S_BLUEGOOMBA9",
 	"S_BLUEGOOMBA_DEAD",
-	"S_BLUEGOOMBA_DEAD2",
-	"S_BLUEGOOMBA_DEAD3",
+
+	// Mario-specific stuff
 	"S_FIREFLOWER1",
 	"S_FIREFLOWER2",
 	"S_FIREFLOWER3",
@@ -3284,13 +3229,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_FIREBALL",
 	"S_FIREBALLTRAIL1",
 	"S_FIREBALLTRAIL2",
-	"S_GREENKOOPASPAWN",
-	"S_GREENKOOPA1",
-	"S_GREENKOOPA2",
-	"S_GREENKOOPA3",
-	"S_GREENKOOPA4",
-	"S_GREENKOOPADEATH1",
-	"S_GREENKOOPADEATH2",
 	"S_SHELL",
 	"S_PUMA_START1",
 	"S_PUMA_START2",
@@ -3316,68 +3254,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_MARIOBUSH1",
 	"S_MARIOBUSH2",
 	"S_TOAD",
-	"S_PTZSHROOM",
-	"S_PTZFLAG1",
-	"S_PTZFLAG2",
-	"S_PTZFLAG3",
-	"S_PTZFLAG4",
-	"S_PTZFLAG5",
-	"S_MARIOBUSH",
-	"S_BSBSHROOM",
-	"S_BLBSHROOM",
-	"S_BNWSHROOM",
-	"S_REDMFLOWER",
-	"S_BLUEMFLOWER",
-	"S_YELLOWMFLOWER",
-	"S_WHITEDANDELION",
-	"S_MAR64TREE",
-
-	// Power up mushrooms
-	"S_LIFESHROOM",
-	"S_LIFESHROOM2",
-	"S_LIFESHROOMD",
-	"S_LIFESHROOM_INVISIBLE",
-	"S_LIFESHROOM_INVISIBLE_TOUCH",
-
-	"S_POISONSHROOM",
-	"S_POISONSHROOM2",
-	"S_POISONSHROOMD",
-
-	"S_NUKESHROOM",
-	"S_NUKESHROOM2",
-	"S_NUKESHROOMD",
-
-	"S_FORCESHROOM",
-	"S_FORCESHROOM2",
-	"S_FORCESHROOMD",
-
-	"S_ATTRACTSHROOM",
-	"S_ATTRACTSHROOM2",
-	"S_ATTRACTSHROOMD",
-
-	"S_ELEMENTALSHROOM",
-	"S_ELEMENTALSHROOM2",
-	"S_ELEMENTALSHROOMD",
-
-	"S_CLOUDSHROOM",
-	"S_CLOUDSHROOM2",
-	"S_CLOUDSHROOMD",
-
-	"S_STARMAN",
-	"S_STARMAN1",
-	"S_STARMAN2",
-	"S_STARMAN3",
-	"S_STARMAND",
-
-	"S_SPEEDWINGS",
-	"S_SPEEDWINGSD",
-
-	"S_PARTICLEPICKUP1",
-	"S_PARTICLEPICKUP2",
-	"S_1000SCOREAWARD",
-	"S_POWERUPAWARD",
-	"S_POWERUPAWARD1",
-	"S_POWERUPAWARD2",
+
 
 	// Nights-specific stuff
 	"S_NIGHTSDRONE_MAN1",
@@ -3680,11 +3557,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_REDBRICKDEBRIS",
 	"S_BLUEBRICKDEBRIS",
 	"S_YELLOWBRICKDEBRIS",
-	"S_MARIOBRICKDEBRIS",
-	"S_MARIOBRICKDEBRISS",
-	"S_MARIOBRICKDEBRISB",
-	"S_MARIOBRICKDEBRISC",
-	"S_MARIOBRICKDEBRISM",
 
 	"S_NAMECHECK",
 
@@ -3867,16 +3739,6 @@ const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for sanity t
 	"MT_REDHORIZ",
 	"MT_BLUEHORIZ",
 
-	"MT_YELLOWTRAMPOLINE",
-	"MT_REDTRAMPOLINE",
-	"MT_BLUETRAMPOLINE",
-	"MT_HORIZYELLOWTRAMPOLINE",
-	"MT_HORIZREDTRAMPOLINE",
-	"MT_HORIZBLUETRAMPOLINE",
-	"MT_DIAGYELLOWTRAMPOLINE",
-	"MT_DIAGREDTRAMPOLINE",
-	"MT_DIAGBLUETRAMPOLINE",
-
 	"MT_BOOSTERSEG",
 	"MT_BOOSTERROLLER",
 	"MT_YELLOWBOOSTER",
@@ -4377,7 +4239,6 @@ const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for sanity t
 	"MT_FIREFLOWER",
 	"MT_FIREBALL",
 	"MT_FIREBALLTRAIL",
-	"MT_GREENKOOPA",
 	"MT_SHELL",
 	"MT_PUMA",
 	"MT_PUMATRAIL",
@@ -4388,30 +4249,6 @@ const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for sanity t
 	"MT_MARIOBUSH1",
 	"MT_MARIOBUSH2",
 	"MT_TOAD",
-	"MT_PTZSHROOM",
-	"MT_PTZFLAG",
-	"MT_BSBSHROOM",
-	"MT_BLBSHROOM",
-	"MT_BNWSHROOM",
-	"MT_MARIOBUSH",
-	"MT_REDMFLOWER",
-	"MT_BLUEMFLOWER",
-	"MT_YELLOWMFLOWER",
-	"MT_WHITEDANDELION",
-	"MT_MAR64TREE",
-
-	// Power up mushrooms
-	"MT_LIFESHROOM",
-	"MT_LIFESHROOM_INVISIBLE",
-	"MT_POISONSHROOM",
-	"MT_NUKESHROOM",
-	"MT_FORCESHROOM",
-	"MT_ATTRACTSHROOM",
-	"MT_ELEMENTALSHROOM",
-	"MT_CLOUDSHROOM",
-	"MT_STARMAN",
-	"MT_SPEEDWINGS",
-	"MT_POWERUPAWARD",
 
 	// NiGHTS Stuff
 	"MT_AXIS",
@@ -4509,11 +4346,6 @@ const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for sanity t
 	"MT_REDBRICKDEBRIS",
 	"MT_BLUEBRICKDEBRIS",
 	"MT_YELLOWBRICKDEBRIS",
-	"MT_MARIOBRICKDEBRIS",
-	"MT_MARIOBRICKDEBRISS",
-	"MT_MARIOBRICKDEBRISB",
-	"MT_MARIOBRICKDEBRISC",
-	"MT_MARIOBRICKDEBRISM",
 
 	"MT_NAMECHECK",
 	"MT_RAY",
@@ -5426,6 +5258,7 @@ struct int_const_s const INT_CONST[] = {
 	{"SF_MARIODAMAGE",SF_MARIODAMAGE},
 	{"SF_MACHINE",SF_MACHINE},
 	{"SF_DASHMODE",SF_DASHMODE},
+	{"SF_FASTWAIT",SF_FASTWAIT},
 	{"SF_FASTEDGE",SF_FASTEDGE},
 	{"SF_MULTIABILITY",SF_MULTIABILITY},
 	{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
@@ -5774,8 +5607,7 @@ struct int_const_s const INT_CONST[] = {
 	{"ROTAXIS_Z",ROTAXIS_Z},
 
 	// Buttons (ticcmd_t)
-	{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first three bits.
-	{"BT_SHIELD",BT_SHIELD},
+	{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.
 	{"BT_WEAPONNEXT",BT_WEAPONNEXT},
 	{"BT_WEAPONPREV",BT_WEAPONPREV},
 	{"BT_ATTACK",BT_ATTACK}, // shoot rings
@@ -5934,7 +5766,6 @@ struct int_const_s const INT_CONST[] = {
 	{"JA_DIGITAL",JA_DIGITAL},
 	{"JA_JUMP",JA_JUMP},
 	{"JA_SPIN",JA_SPIN},
-	{"JA_SHIELD",JA_SHIELD},
 	{"JA_FIRE",JA_FIRE},
 	{"JA_FIRENORMAL",JA_FIRENORMAL},
 	{"JOYAXISRANGE",JOYAXISRANGE},
@@ -5956,7 +5787,9 @@ struct int_const_s const INT_CONST[] = {
 	{"GC_WEPSLOT5",GC_WEPSLOT5},
 	{"GC_WEPSLOT6",GC_WEPSLOT6},
 	{"GC_WEPSLOT7",GC_WEPSLOT7},
-	{"GC_SHIELD",GC_SHIELD},
+	{"GC_WEPSLOT8",GC_WEPSLOT8},
+	{"GC_WEPSLOT9",GC_WEPSLOT9},
+	{"GC_WEPSLOT10",GC_WEPSLOT10},
 	{"GC_FIRE",GC_FIRE},
 	{"GC_FIRENORMAL",GC_FIRENORMAL},
 	{"GC_TOSSFLAG",GC_TOSSFLAG},
diff --git a/src/doomstat.h b/src/doomstat.h
index 5246349deef6f859bbb6f34ff8f078b3c15fe500..b5b2984407cc7cf03d213de8cb70f3bab720fc88 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -2,7 +2,7 @@
 //-----------------------------------------------------------------------------
 // Copyright (C) 1993-1996 by id Software, Inc.
 // Copyright (C) 1998-2000 by DooM Legacy Team.
-// Copyright (C) 1999-2024 by Sonic Team Junior.
+// Copyright (C) 1999-2025 by Sonic Team Junior.
 //
 // This program is free software distributed under the
 // terms of the GNU General Public License, version 2.
@@ -209,19 +209,19 @@ typedef struct
 	UINT8 picmode; // sequence mode after displaying last pic, 0 = persist, 1 = loop, 2 = destroy
 	UINT8 pictoloop; // if picmode == loop, which pic to loop to?
 	UINT8 pictostart; // initial pic number to show
-	char picname[MAX_PROMPT_PICS][8];
+	char picname[MAX_PROMPT_PICS][8+1];
 	UINT8 pichires[MAX_PROMPT_PICS];
 	UINT16 xcoord[MAX_PROMPT_PICS]; // gfx
 	UINT16 ycoord[MAX_PROMPT_PICS]; // gfx
 	UINT16 picduration[MAX_PROMPT_PICS];
 
-	char   musswitch[7];
+	char   musswitch[6+1];
 	UINT16 musswitchflags;
 	UINT8 musicloop;
 
-	char tag[33]; // page tag
-	char name[34]; // narrator name, extra char for color
-	char iconname[8]; // narrator icon lump
+	char tag[32+1]; // page tag
+	char name[32+2]; // narrator name, extra char for color
+	char iconname[8+1]; // narrator icon lump
 	boolean rightside; // narrator side, false = left, true = right
 	boolean iconflip; // narrator flip icon horizontally
 	UINT8 hidehud; // hide hud, 0 = show all, 1 = hide depending on prompt position (top/bottom), 2 = hide all
@@ -233,7 +233,7 @@ typedef struct
 	sfxenum_t textsfx; // sfx_ id for printing text
 	UINT8 nextprompt; // next prompt to jump to, one-based. 0 = current prompt
 	UINT8 nextpage; // next page to jump to, one-based. 0 = next page within prompt->numpages
-	char nexttag[33]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
+	char nexttag[32+1]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
 	INT32 timetonext; // time in tics to jump to next page automatically. 0 = don't jump automatically
 	char *text;
 } textpage_t;
@@ -287,8 +287,8 @@ typedef struct
 // (This is not ifdeffed so the map header structure can stay identical, just in case.)
 typedef struct
 {
-	char option[32]; // 31 usable characters
-	char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
+	char option[31+1]; // 31 usable characters
+	char value[255+1]; // 255 usable characters. If this seriously isn't enough then wtf.
 } customoption_t;
 
 /** Map header information.
@@ -303,7 +303,7 @@ typedef struct
 	INT16 nextlevel;            ///< Map number of next level, or 1100-1102 to end.
 	INT16 marathonnext;         ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
 	char keywords[32+1];        ///< Keywords separated by space to search for. 32 characters.
-	char musname[7];            ///< Music track to play. "" for no music.
+	char musname[6+1];          ///< Music track to play. "" for no music.
 	UINT16 mustrack;            ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
 	UINT32 muspos;              ///< Music position to jump to.
 	char forcecharacter[16+1];  ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
@@ -330,7 +330,7 @@ typedef struct
 	UINT16 levelflags;          ///< LF_flags:  merged booleans into one UINT16 for space, see below
 	UINT8 menuflags;            ///< LF2_flags: options that affect record attack / nights mode menus
 
-	char selectheading[22];     ///< Level select heading. Allows for controllable grouping.
+	char selectheading[21+1];   ///< Level select heading. Allows for controllable grouping.
 	UINT16 startrings;          ///< Number of rings players start with.
 	INT32 sstimer;              ///< Timer for special stages.
 	UINT32 ssspheres;           ///< Sphere requirement in special stages.
@@ -352,9 +352,9 @@ typedef struct
 
 	// Music stuff.
 	UINT32 musinterfadeout;     ///< Fade out level music on intermission screen in milliseconds
-	char musintername[7];       ///< Intermission screen music.
+	char musintername[6+1];     ///< Intermission screen music.
 
-	char muspostbossname[7];    ///< Post-bossdeath music.
+	char muspostbossname[6+1];  ///< Post-bossdeath music.
 	UINT16 muspostbosstrack;    ///< Post-bossdeath track.
 	UINT32 muspostbosspos;      ///< Post-bossdeath position
 	UINT32 muspostbossfadein;   ///< Post-bossdeath fade-in milliseconds.
diff --git a/src/f_finale.c b/src/f_finale.c
index 119e6daba7290ae61d66a8c15b71c7268aa19dcc..c6d957292138915a6def4b975648e81e708cfd5a 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -1121,11 +1121,11 @@ static const char *credits[] = {
 	"Alice \"Alacroix\" de Lemos",
 	"Logan \"Hyperchaotix\" McCloud",
 	"Alexander \"DrTapeworm\" Moench-Ford",
+    "\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
 	"Andrew \"Senku Niola\" Moran",
 	"\"MotorRoach\"",
 	"Phillip \"TelosTurntable\" Robinson",
 	"\"Scizor300\"",
-	"\"Skydusk\"",
 	"Wessel \"sphere\" Smit",
 	"David \"Instant Sonic\" Spencer Jr.",
 	"\"SSNTails\"",
@@ -1173,11 +1173,9 @@ static const char *credits[] = {
 	"Mujamel \"MK\" Khan",
 	"\"Kaito Sinclaire\"",
 	"Alexander \"DrTapeworm\" Moench-Ford",
-	"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
 	"\"Radicalicious\"",
 	"\"Revan\"",
 	"Anna \"QueenDelta\" Sandlin",
-	"\"Skydusk\"",
 	"Wessel \"sphere\" Smit",
 	"\"SSNTails\"",
 	"Aaron \"Othius\" Stojkov",
diff --git a/src/g_demo.c b/src/g_demo.c
index 8315e716bfad9f80387d438d1128078aa3e2ca0f..479020905ee9bb12f78fda614b4da70d13c75bbc 100644
--- a/src/g_demo.c
+++ b/src/g_demo.c
@@ -100,7 +100,7 @@ demoghost *ghosts = NULL;
 // DEMO RECORDING
 //
 
-#define DEMOVERSION 0x0012
+#define DEMOVERSION 0x0011
 #define DEMOHEADER  "\xF0" "SRB2Replay" "\x0F"
 
 #define DF_GHOST        0x01 // This demo contains ghost data too!
@@ -185,11 +185,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
 	if (ziptic & ZT_ANGLE)
 		oldcmd.angleturn = READINT16(demo_p);
 	if (ziptic & ZT_BUTTONS)
-	{
 		oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT));
-		if (demoversion < 0x0012 && oldcmd.buttons & BT_SPIN)
-			oldcmd.buttons |= BT_SHIELD; // Copy BT_SPIN to BT_SHIELD for pre-Shield-button demos
-	}
 	if (ziptic & ZT_AIMING)
 		oldcmd.aiming = READINT16(demo_p);
 	if (ziptic & ZT_LATENCY)
diff --git a/src/g_game.c b/src/g_game.c
index 8940635851adbbf56b95e296c1fa908da642b828..1c186ae03149780b254c72f5243ed3d551350e52 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -401,29 +401,27 @@ consvar_t cv_cam_lockonboss[2] = {
 	CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE|CV_ALLOWLUA, lockedassist_cons_t, NULL),
 };
 
-consvar_t cv_moveaxis   = CVAR_INIT ("joyaxis_move",       "Y-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_sideaxis   = CVAR_INIT ("joyaxis_side",       "X-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_lookaxis   = CVAR_INIT ("joyaxis_look",       "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_turnaxis   = CVAR_INIT ("joyaxis_turn",       "Z-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_jumpaxis   = CVAR_INIT ("joyaxis_jump",       "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_spinaxis   = CVAR_INIT ("joyaxis_spin",       "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_shieldaxis = CVAR_INIT ("joyaxis_shield",     "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_fireaxis   = CVAR_INIT ("joyaxis_fire",       "Z-Rudder",  CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_firenaxis  = CVAR_INIT ("joyaxis_firenormal", "Z-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_deadzone        = CVAR_INIT ("joy_deadzone",    "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
-consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25",  CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
-
-consvar_t cv_moveaxis2   = CVAR_INIT ("joyaxis2_move",       "Y-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_sideaxis2   = CVAR_INIT ("joyaxis2_side",       "X-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_lookaxis2   = CVAR_INIT ("joyaxis2_look",       "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_turnaxis2   = CVAR_INIT ("joyaxis2_turn",       "Z-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_jumpaxis2   = CVAR_INIT ("joyaxis2_jump",       "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_spinaxis2   = CVAR_INIT ("joyaxis2_spin",       "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_shieldaxis2 = CVAR_INIT ("joyaxis2_shield",     "None",      CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_fireaxis2   = CVAR_INIT ("joyaxis2_fire",       "Z-Rudder",  CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_firenaxis2  = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis",    CV_SAVE, joyaxis_cons_t, NULL);
-consvar_t cv_deadzone2        = CVAR_INIT ("joy_deadzone2",    "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
-consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25",  CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+
+consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
+consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
+consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
 
 player_t *seenplayer; // player we're aiming at right now
 
@@ -894,9 +892,6 @@ INT32 JoyAxis(joyaxis_e axissel)
 		case JA_SPIN:
 			axisval = cv_spinaxis.value;
 			break;
-		case JA_SHIELD:
-			axisval = cv_shieldaxis.value;
-			break;
 		case JA_FIRE:
 			axisval = cv_fireaxis.value;
 			break;
@@ -970,9 +965,6 @@ INT32 Joy2Axis(joyaxis_e axissel)
 		case JA_SPIN:
 			axisval = cv_spinaxis2.value;
 			break;
-		case JA_SHIELD:
-			axisval = cv_shieldaxis2.value;
-			break;
 		case JA_FIRE:
 			axisval = cv_fireaxis2.value;
 			break;
@@ -1340,10 +1332,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 	if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONPREV))
 		cmd->buttons |= BT_WEAPONPREV; // Previous Weapon
 
-#if NUM_WEAPONS > 7
-"Add extra inputs to g_input.h/gamecontrols_e, and fix conflicts in d_ticcmd.h/ticcmd_t/buttons"
+#if NUM_WEAPONS > 10
+"Add extra inputs to g_input.h/gamecontrols_e"
 #endif
-	//use the three avaliable bits to determine the weapon.
+	//use the four avaliable bits to determine the weapon.
 	cmd->buttons &= ~BT_WEAPONMASK;
 	for (i = 0; i < NUM_WEAPONS; ++i)
 		if (PLAYERINPUTDOWN(ssplayer, GC_WEPSLOT1 + i))
@@ -1362,15 +1354,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 	if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0))
 		cmd->buttons |= BT_FIRENORMAL;
 
-	// Toss flag button
 	if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG))
 		cmd->buttons |= BT_TOSSFLAG;
 
-	// Shield button
-	axis = PlayerJoyAxis(ssplayer, JA_SHIELD);
-	if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD) || (usejoystick && axis > 0))
-		cmd->buttons |= BT_SHIELD;
-
 	// Lua scriptable buttons
 	if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM1))
 		cmd->buttons |= BT_CUSTOM1;
@@ -2777,7 +2763,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
 	p->pflags |= PF_SPINDOWN;
 	p->pflags |= PF_ATTACKDOWN;
 	p->pflags |= PF_JUMPDOWN;
-	p->pflags |= PF_SHIELDDOWN;
 
 	p->playerstate = PST_LIVE;
 	p->panim = PA_IDLE; // standing animation
diff --git a/src/g_game.h b/src/g_game.h
index 2680fa973be8e43353f474475fed6b1004e53705..f72ea6b41b1b29b4b263b9039c0ad588bc78de17 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -71,8 +71,8 @@ typedef enum {
 #define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0))
 
 extern consvar_t cv_autobrake, cv_autobrake2;
-extern consvar_t cv_sideaxis, cv_turnaxis, cv_moveaxis, cv_lookaxis, cv_jumpaxis, cv_spinaxis, cv_shieldaxis, cv_fireaxis, cv_firenaxis, cv_deadzone, cv_digitaldeadzone;
-extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_shieldaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
+extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
+extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
 extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
 
 // hi here's some new controls
@@ -100,7 +100,6 @@ typedef enum
 
 	JA_JUMP = JA_DIGITAL,
 	JA_SPIN,
-	JA_SHIELD,
 	JA_FIRE,
 	JA_FIRENORMAL,
 } joyaxis_e;
diff --git a/src/g_input.c b/src/g_input.c
index 3ba709978d3d8779a92ce14a9144050ca4d51908..4fbdf5e7586d41c4dd09f0a5e5c3e2aafa67c99d 100644
--- a/src/g_input.c
+++ b/src/g_input.c
@@ -576,7 +576,9 @@ static const char *gamecontrolname[NUM_GAMECONTROLS] =
 	"weapon5",
 	"weapon6",
 	"weapon7",
-	"shield",
+	"weapon8",
+	"weapon9",
+	"weapon10",
 	"fire",
 	"firenormal",
 	"tossflag",
@@ -691,7 +693,6 @@ void G_DefineDefaultControls(void)
 	gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL;
 	gamecontroldefault[gcs_fps][GC_JUMP       ][0] = KEY_SPACE;
 	gamecontroldefault[gcs_fps][GC_SPIN       ][0] = KEY_LSHIFT;
-	gamecontroldefault[gcs_fps][GC_SHIELD     ][0] = KEY_LALT;
 	gamecontroldefault[gcs_fps][GC_FIRE       ][0] = KEY_RCTRL;
 	gamecontroldefault[gcs_fps][GC_FIRE       ][1] = KEY_MOUSE1+0;
 	gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT;
@@ -712,7 +713,6 @@ void G_DefineDefaultControls(void)
 	gamecontroldefault[gcs_platform][GC_CENTERVIEW ][0] = KEY_END;
 	gamecontroldefault[gcs_platform][GC_JUMP       ][0] = KEY_SPACE;
 	gamecontroldefault[gcs_platform][GC_SPIN       ][0] = KEY_LSHIFT;
-	gamecontroldefault[gcs_platform][GC_SHIELD     ][0] = KEY_LALT;
 	gamecontroldefault[gcs_platform][GC_FIRE       ][0] = 's';
 	gamecontroldefault[gcs_platform][GC_FIRE       ][1] = KEY_MOUSE1+0;
 	gamecontroldefault[gcs_platform][GC_FIRENORMAL ][0] = 'w';
@@ -728,6 +728,9 @@ void G_DefineDefaultControls(void)
 		gamecontroldefault[i][GC_WEPSLOT5     ][0] = '5';
 		gamecontroldefault[i][GC_WEPSLOT6     ][0] = '6';
 		gamecontroldefault[i][GC_WEPSLOT7     ][0] = '7';
+		gamecontroldefault[i][GC_WEPSLOT8     ][0] = '8';
+		gamecontroldefault[i][GC_WEPSLOT9     ][0] = '9';
+		gamecontroldefault[i][GC_WEPSLOT10    ][0] = '0';
 		gamecontroldefault[i][GC_TOSSFLAG     ][0] = '\'';
 		gamecontroldefault[i][GC_CAMTOGGLE    ][0] = 'v';
 		gamecontroldefault[i][GC_CAMRESET     ][0] = 'r';
@@ -743,34 +746,34 @@ void G_DefineDefaultControls(void)
 		// Gamepad controls -- same for both schemes
 		gamecontroldefault[i][GC_JUMP         ][1] = KEY_JOY1+0; // A
 		gamecontroldefault[i][GC_SPIN         ][1] = KEY_JOY1+2; // X
-		gamecontroldefault[i][GC_SHIELD       ][1] = KEY_JOY1+1; // B
-		gamecontroldefault[i][GC_CUSTOM1      ][1] = KEY_JOY1+3; // Y
-		gamecontroldefault[i][GC_CUSTOM2      ][1] = KEY_JOY1+4; // LB
-		gamecontroldefault[i][GC_CENTERVIEW   ][1] = KEY_JOY1+5; // RB
+		gamecontroldefault[i][GC_CUSTOM1      ][1] = KEY_JOY1+1; // B
+		gamecontroldefault[i][GC_CUSTOM2      ][1] = KEY_JOY1+3; // Y
 		gamecontroldefault[i][GC_CUSTOM3      ][1] = KEY_JOY1+8; // Left Stick
-		gamecontroldefault[i][GC_CAMTOGGLE    ][1] = KEY_JOY1+9; // Right Stick
-		gamecontroldefault[i][GC_SCORES       ][1] = KEY_JOY1+6; // Back
+		gamecontroldefault[i][GC_CAMTOGGLE    ][1] = KEY_JOY1+4; // LB
+		gamecontroldefault[i][GC_CENTERVIEW   ][1] = KEY_JOY1+5; // RB
+		gamecontroldefault[i][GC_SCREENSHOT   ][1] = KEY_JOY1+6; // Back
 		gamecontroldefault[i][GC_SYSTEMMENU   ][0] = KEY_JOY1+7; // Start
-		gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+0; // D-Pad Up
-		gamecontroldefault[i][GC_TOSSFLAG     ][1] = KEY_HAT1+1; // D-Pad Down
 		gamecontroldefault[i][GC_WEAPONPREV   ][1] = KEY_HAT1+2; // D-Pad Left
 		gamecontroldefault[i][GC_WEAPONNEXT   ][1] = KEY_HAT1+3; // D-Pad Right
+		gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
+		gamecontroldefault[i][GC_TOSSFLAG     ][1] = KEY_HAT1+0; // D-Pad Up
+		gamecontroldefault[i][GC_SCORES       ][1] = KEY_HAT1+1; // D-Pad Down
 
 		// Second player controls only have joypad defaults
 		gamecontrolbisdefault[i][GC_JUMP         ][1] = KEY_2JOY1+0; // A
 		gamecontrolbisdefault[i][GC_SPIN         ][1] = KEY_2JOY1+2; // X
-		gamecontrolbisdefault[i][GC_SHIELD       ][1] = KEY_2JOY1+1; // B
-		gamecontrolbisdefault[i][GC_CUSTOM1      ][1] = KEY_2JOY1+3; // Y
-		gamecontrolbisdefault[i][GC_CUSTOM2      ][1] = KEY_2JOY1+4; // LB
-		gamecontrolbisdefault[i][GC_CENTERVIEW   ][1] = KEY_2JOY1+5; // RB
+		gamecontrolbisdefault[i][GC_CUSTOM1      ][1] = KEY_2JOY1+1; // B
+		gamecontrolbisdefault[i][GC_CUSTOM2      ][1] = KEY_2JOY1+3; // Y
 		gamecontrolbisdefault[i][GC_CUSTOM3      ][1] = KEY_2JOY1+8; // Left Stick
-		gamecontrolbisdefault[i][GC_CAMTOGGLE    ][1] = KEY_2JOY1+9; // Right Stick
-		//gamecontrolbisdefault[i][GC_SCORES       ][1] = KEY_2JOY1+6; // Back
+		gamecontrolbisdefault[i][GC_CAMTOGGLE    ][1] = KEY_2JOY1+4; // LB
+		gamecontrolbisdefault[i][GC_CENTERVIEW   ][1] = KEY_2JOY1+5; // RB
+		gamecontrolbisdefault[i][GC_SCREENSHOT   ][1] = KEY_2JOY1+6; // Back
 		//gamecontrolbisdefault[i][GC_SYSTEMMENU   ][0] = KEY_2JOY1+7; // Start
-		gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+0; // D-Pad Up
-		gamecontrolbisdefault[i][GC_TOSSFLAG     ][1] = KEY_2HAT1+1; // D-Pad Down
 		gamecontrolbisdefault[i][GC_WEAPONPREV   ][1] = KEY_2HAT1+2; // D-Pad Left
 		gamecontrolbisdefault[i][GC_WEAPONNEXT   ][1] = KEY_2HAT1+3; // D-Pad Right
+		gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
+		gamecontrolbisdefault[i][GC_TOSSFLAG     ][1] = KEY_2HAT1+0; // D-Pad Up
+		//gamecontrolbisdefault[i][GC_SCORES       ][1] = KEY_2HAT1+1; // D-Pad Down
 	}
 }
 
diff --git a/src/g_input.h b/src/g_input.h
index 48c103076667df50884767685386b98bd4865a02..e9c909e6e2c222360086874ddb27e2495b4e0381 100644
--- a/src/g_input.h
+++ b/src/g_input.h
@@ -74,7 +74,9 @@ typedef enum
 	GC_WEPSLOT5,
 	GC_WEPSLOT6,
 	GC_WEPSLOT7,
-	GC_SHIELD,
+	GC_WEPSLOT8,
+	GC_WEPSLOT9,
+	GC_WEPSLOT10,
 	GC_FIRE,
 	GC_FIRENORMAL,
 	GC_TOSSFLAG,
diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c
index 5503f3ed94a09aa4f8a6344d4e7b4e18a08a84d7..9011ff05ec855c45291c95946adf110365c2839b 100644
--- a/src/hardware/hw_light.c
+++ b/src/hardware/hw_light.c
@@ -485,15 +485,6 @@ light_t *t_lspr[NUMSPRITES] =
 	&lspr[NOLIGHT],     // SPR_SSWY
 	&lspr[NOLIGHT],     // SPR_SSWR
 	&lspr[NOLIGHT],     // SPR_SSWB
-	&lspr[NOLIGHT],     // SPR_MPRY
-	&lspr[NOLIGHT],     // SPR_MPRR
-	&lspr[NOLIGHT],     // SPR_MPRB
-	&lspr[NOLIGHT],     // SPR_MSWY
-	&lspr[NOLIGHT],     // SPR_MSWR
-	&lspr[NOLIGHT],     // SPR_MSWB
-	&lspr[NOLIGHT],     // SPR_MDIY
-	&lspr[NOLIGHT],     // SPR_MDIR
-	&lspr[NOLIGHT],     // SPR_MDIB
 	&lspr[NOLIGHT],     // SPR_BSTY
 	&lspr[NOLIGHT],     // SPR_BSTR
 
@@ -552,7 +543,6 @@ light_t *t_lspr[NUMSPRITES] =
 	&lspr[NOLIGHT],     // SPR_BGOM
 	&lspr[REDBALL_L],     // SPR_FFWR
 	&lspr[SMALLREDBALL_L], // SPR_FBLL
-	&lspr[NOLIGHT],		// SPR_MKOP
 	&lspr[NOLIGHT],     // SPR_SHLL
 	&lspr[REDBALL_L],   // SPR_PUMA
 	&lspr[NOLIGHT],     // SPR_HAMM
@@ -623,22 +613,6 @@ light_t *t_lspr[NUMSPRITES] =
 	&lspr[NOLIGHT], // SPR_BRIR
 	&lspr[NOLIGHT], // SPR_BRIB
 	&lspr[NOLIGHT], // SPR_BRIY
-	&lspr[NOLIGHT], // SPR_MBRI
-	&lspr[NOLIGHT], // SPR_MBRS
-	&lspr[NOLIGHT], // SPR_MBRB
-	&lspr[NOLIGHT], // SPR_MBRC
-	&lspr[NOLIGHT], // SPR_MTRI
-	&lspr[NOLIGHT], // SPR_MARS
-	&lspr[NOLIGHT], // SPR_MRFL
-	&lspr[NOLIGHT], // SPR_MAUH
-	&lspr[NOLIGHT], // SPR_MBSA
-	&lspr[NOLIGHT], // SPR_MBSB
-	&lspr[NOLIGHT], // SPR_MBSC
-	&lspr[NOLIGHT], // SPR_MFRE
-	&lspr[NOLIGHT], // SPR_MFYE
-	&lspr[NOLIGHT], // SPR_MFBE
-	&lspr[NOLIGHT], // SPR_MFWD
-	&lspr[NOLIGHT], // SPR_MUS3
 
 	// Gravity Well Objects
 	&lspr[NOLIGHT],     // SPR_GWLG
diff --git a/src/info.c b/src/info.c
index 2ac815134950a1114b4b116843ccfa4b222d9d9d..4d3468e10fac23edeeea539cdac550ad9ab6057a 100644
--- a/src/info.c
+++ b/src/info.c
@@ -396,15 +396,6 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 	"SSWY", // Yellow Side Spring
 	"SSWR", // Red Side Spring
 	"SSWB", // Blue Side Spring
-	"MPRY", // Yellow trampoline
-	"MPRR", // Red trampoline
-	"MPRB", // Blue trampoline
-	"MSWY", // Yellow horizontal trampoline
-	"MSWR", // Red horizontal trampoline
-	"MSWB", // Blue horizontal trampoline
-	"MDIY", // Yellow diagonal trampoline
-	"MDIR", // Red diagonal trampoline
-	"MDIB", // Blue diagonal trampoline
 	"BSTY", // Yellow Booster
 	"BSTR", // Red Booster
 
@@ -463,7 +454,6 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 	"BGOM",
 	"FFWR",
 	"FBLL",
-	"MKOP",
 	"SHLL",
 	"PUMA",
 	"HAMM",
@@ -473,29 +463,6 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 	"MUS1",
 	"MUS2",
 	"TOAD",
-	"MARS",
-	"MRFL",
-	"MAUH",
-	"MBSA",
-	"MBSB",
-	"MBSC",
-	"MFRE",
-	"MFYE",
-	"MFBE",
-	"MFWD",
-	"MUS3",
-
-	// Mario powerups
-	"MSIV", // invincibility
-	"MS1P", // 1-up
-	"MSAT", // attract
-	"MSFO", // force
-	"MSAR", // nuke
-	"MSWW", // whirlwind
-	"MSEL", // elemental
-	"MSSP", // speed shoes
-	"MEGH", // poison
-	"UPPB", // particle pickup
 
 	// NiGHTS Stuff
 	"NDRN", // NiGHTS drone
@@ -557,11 +524,6 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 	"BRIR", // CEZ3 colored bricks
 	"BRIB", // CEZ3 colored bricks
 	"BRIY", // CEZ3 colored bricks
-	"MBRI",
-	"MBRS",
-	"MBRB",
-	"MBRC",
-	"MTRI",
 
 	// Gravity Well Objects
 	"GWLG",
@@ -638,6 +600,17 @@ char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1] =
 	"TALB",
 	"TALC",
 
+	"MSC0",
+	"MSC1",
+	"MSC2",
+	"MSC3",
+	"MSC4",
+	"MSC5",
+	"MSC6",
+	"MSC7",
+	"MSC8",
+	"MSC9",
+
 	"CNT1",
 	"CNT2",
 	"CNT3",
@@ -716,6 +689,17 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
 	SPR2_TAL0, // SPR2_TALB,
 	SPR2_TAL6, // SPR2_TALC,
 
+	0, // SPR2_MSC0,
+	0, // SPR2_MSC1,
+	0, // SPR2_MSC2,
+	0, // SPR2_MSC3,
+	0, // SPR2_MSC4,
+	0, // SPR2_MSC5,
+	0, // SPR2_MSC6,
+	0, // SPR2_MSC7,
+	0, // SPR2_MSC8,
+	0, // SPR2_MSC9,
+
 	SPR2_WAIT, // SPR2_CNT1,
 	SPR2_FALL, // SPR2_CNT2,
 	SPR2_SPNG, // SPR2_CNT3,
@@ -754,7 +738,7 @@ state_t states[NUMSTATES] =
 
 	// Player
 	{SPR_PLAY, SPR2_STND|FF_ANIMATE,    105, {NULL}, 0,  7, S_PLAY_WAIT, 0}, // S_PLAY_STND
-	{SPR_PLAY, SPR2_WAIT|FF_ANIMATE,     -1, {NULL}, 0, 16, S_NULL, 0},      // S_PLAY_WAIT
+	{SPR_PLAY, SPR2_WAIT,                16, {NULL}, 0,  0, S_PLAY_WAIT, 0}, // S_PLAY_WAIT
 	{SPR_PLAY, SPR2_WALK,                 4, {NULL}, 0,  0, S_PLAY_WALK, 0}, // S_PLAY_WALK
 	{SPR_PLAY, SPR2_SKID,                 1, {NULL}, 0,  0, S_PLAY_WALK, 0}, // S_PLAY_SKID
 	{SPR_PLAY, SPR2_RUN ,                 2, {NULL}, 0,  0, S_PLAY_RUN, 0},  // S_PLAY_RUN
@@ -1413,116 +1397,117 @@ state_t states[NUMSTATES] =
 	// Boss 5
 	{SPR_NULL, 0, 2, {A_CheckFlags2}, MF2_AMBUSH, S_FANG_IDLE0, S_FANG_INTRO0, 0}, // S_FANG_SETUP
 
-	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_FANG_INTRO1, 0}, // S_FANG_INTRO0
-	{SPR_NULL, 0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2, 0}, // S_FANG_INTRO1
-	{SPR_NULL, 0, 0, {A_Repeat}, 25, S_FANG_INTRO1, S_FANG_INTRO3, 0}, // S_FANG_INTRO2
-	{SPR_NULL, 0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4, 0}, // S_FANG_INTRO3
-	{SPR_FANG, 30, 1, {A_ZThrust}, 9, (1<<16)|1, S_FANG_INTRO5, 0}, // S_FANG_INTRO4
-	{SPR_FANG, 27, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO6, 0}, // S_FANG_INTRO5
-	{SPR_FANG, 28, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO7, 0}, // S_FANG_INTRO6
-	{SPR_FANG, 29, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO8, 0}, // S_FANG_INTRO7
-	{SPR_FANG, 30, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO5, 0}, // S_FANG_INTRO8
-	{SPR_FANG, 23|FF_ANIMATE, 50, {NULL}, 1, 4, S_FANG_INTRO10, 0}, // S_FANG_INTRO9
-	{SPR_FANG, 25, 5, {NULL}, 0, 0, S_FANG_INTRO11, 0}, // S_FANG_INTRO10
-	{SPR_FANG, 26, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12, 0}, // S_FANG_INTRO11
-	{SPR_FANG, 31|FF_ANIMATE, 50, {NULL}, 3, 4, S_FANG_IDLE1, 0}, // S_FANG_INTRO12
-
-	{SPR_FANG, 11, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2, 0}, // S_FANG_CLONE1
-	{SPR_FANG, 11, 0, {A_Repeat}, 49, S_FANG_CLONE1, S_FANG_CLONE3, 0}, // S_FANG_INTRO2
-	{SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FANG_CLONE4, 0}, // S_FANG_CLONE3
-	{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_IDLE0, 0, S_FANG_CLONE4, 0}, // S_FANG_CLONE4
-
-	{SPR_FANG, 0,  0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_FANG_IDLE1, 0}, // S_FANG_IDLE0
-	{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE2, 0}, // S_FANG_IDLE1
-	{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE3, 0}, // S_FANG_IDLE2
-	{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE4, 0}, // S_FANG_IDLE3
-	{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE5, 0}, // S_FANG_IDLE4
-	{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE6, 0}, // S_FANG_IDLE5
-	{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE7, 0}, // S_FANG_IDLE6
-	{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE8, 0}, // S_FANG_IDLE7
-	{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_IDLE8
-
-	{SPR_FANG, 14, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2, 0}, // S_FANG_PAIN1
-	{SPR_FANG, 14, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2, 0}, // S_FANG_PAIN2
-
-	{SPR_FANG,  8, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2, 0}, // S_FANG_PATHINGSTART1
-	{SPR_FANG,  8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING, 0}, // S_FANG_PATHINGSTART2
-	{SPR_FANG,  8, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1, 0}, // S_FANG_PATHING
-
-	{SPR_FANG,  8, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2, 0}, // S_FANG_BOUNCE1
-	{SPR_FANG,  9, 2, {NULL}, 0, 0, S_FANG_BOUNCE3, 0}, // S_FANG_BOUNCE2
-	{SPR_FANG, 10, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE3
-	{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE4
-
-	{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2, 0}, // S_FANG_FALL1
-	{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1, 0}, // S_FANG_FALL2
-
-	{SPR_FANG,  8, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2, 0}, // S_FANG_CHECKPATH1
-	{SPR_FANG,  8, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1, 0}, // S_FANG_CHECKPATH2
-
-	{SPR_FANG,  9, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2, 0}, // S_FANG_PATHINGCONT1
-	{SPR_FANG,  9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3, 0}, // S_FANG_PATHINGCONT2
-	{SPR_FANG,  9, 2, {A_Thrust}, 0, 1, S_FANG_PATHING, 0}, // S_FANG_PATHINGCONT3
-
-	{SPR_FANG,  4,  0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2, 0}, // S_FANG_SKID1
-	{SPR_FANG,  4,  1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2, 0}, // S_FANG_SKID2
-	{SPR_FANG,  4, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK, 0}, // S_FANG_SKID3
-
-	{SPR_FANG,  0, 0, {A_RandomState}, S_FANG_LOBSHOT0, S_FANG_FIRESTART1, S_NULL, 0}, // S_FANG_CHOOSEATTACK
-
-	{SPR_FANG,  5,  0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2, 0}, // S_FANG_FIRESTART1 // Reset loop
-	{SPR_FANG,  5, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1, 0}, // S_FANG_FIRESTART2
-	{SPR_FANG,  5,  5, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2, 0}, // S_FANG_FIRE1 // Start of loop
-	{SPR_FANG,  6,  5, {NULL}, 0, 0, S_FANG_FIRE3, 0}, // S_FANG_FIRE2
-	{SPR_FANG,  7,  5, {NULL}, 0, 0, S_FANG_FIRE4, 0}, // S_FANG_FIRE3
-	{SPR_FANG,  5,  5, {NULL}, 2, 0, S_FANG_FIREREPEAT, 0}, // S_FANG_FIRE4
-	{SPR_FANG,  5,  0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1, 0}, // S_FANG_FIREREPEAT // End of loop
-
-	{SPR_FANG, 18, 16, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT1, 0}, // S_FANG_LOBSHOT0
-	{SPR_FANG, 19,  2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2, 0}, // S_FANG_LOBSHOT1
-	{SPR_FANG, 20, 18, {A_BrakLobShot}, MT_FBOMB, 32+(1<<16), S_FANG_WAIT1, 0}, // S_FANG_LOBSHOT2
-
-	{SPR_FANG, FF_ANIMATE|15, 70, {NULL}, 1, 5, S_FANG_WAIT2, 0}, // S_FANG_WAIT1
-	{SPR_FANG,             0, 35, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_WAIT2
-
-	{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT, 0}, // S_FANG_WALLHIT
-
-	{SPR_FANG,  8,  0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2, 0}, // S_FANG_PINCHPATHINGSTART1
-	{SPR_FANG,  8,  0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING, 0}, // S_FANG_PINCHPATHINGSTART2
-	{SPR_FANG,  8,  0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0, 0}, // S_FANG_PINCHPATHING
-	{SPR_FANG,  8,  0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1, 0}, // S_FANG_PINCHBOUNCE0
-	{SPR_FANG,  8,  2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2, 0}, // S_FANG_PINCHBOUNCE1
-	{SPR_FANG,  9,  2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3, 0}, // S_FANG_PINCHBOUNCE2
-	{SPR_FANG, 10,  2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE3
-	{SPR_FANG, 10,  1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE4
-	{SPR_FANG, 12,  0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL0
-	{SPR_FANG, 12,  1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2, 0}, // S_FANG_PINCHFALL1
-	{SPR_FANG, 13,  1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL2
-	{SPR_FANG,  4,  0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID1
-	{SPR_FANG,  4,  1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID2
-	{SPR_FANG, 18, 16, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT1, 0}, // S_FANG_PINCHLOBSHOT0
-	{SPR_FANG, 19,  2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2, 0}, // S_FANG_PINCHLOBSHOT1
-	{SPR_FANG, 20, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT3, 0}, // S_FANG_PINCHLOBSHOT2
-	{SPR_FANG, 20, 18, {A_LinedefExecuteFromArg}, 4, 0, S_FANG_PINCHLOBSHOT4, 0}, // S_FANG_PINCHLOBSHOT3
-	{SPR_FANG,  0,  0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1, 0}, // S_FANG_PINCHLOBSHOT4
-
-	{SPR_FANG, 21, 0, {A_DoNPCPain},                    0, 0, S_FANG_DIE2, 0}, // S_FANG_DIE1
-	{SPR_FANG, 21, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2, 0}, // S_FANG_DIE2
-
-	{SPR_FANG, 22,  0, {A_Scream}, 0, 0, S_FANG_DIE4, 0}, // S_FANG_DIE3
-	{SPR_FANG, 22, -1, {A_SetFuse}, 70, 0, S_FANG_DIE5, 0}, // S_FANG_DIE4
-
-	{SPR_FANG, 11, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6, 0}, // S_FANG_DIE5
-	{SPR_FANG, 11, 1, {A_ZThrust}, 6, (1<<16)|1, S_FANG_DIE7, 0}, // S_FANG_DIE6
-	{SPR_FANG, 11, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7, 0}, // S_FANG_DIE7
-	{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8, 0}, // S_FANG_DIE8
-
-	{SPR_FANG,  9,  0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2, 0}, // S_FANG_FLEEPATHING1
-	{SPR_FANG,  8,  2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1, 0}, // S_FANG_FLEEPATHING2
-	{SPR_FANG,  9,  2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2, 0}, // S_FANG_FLEEBOUNCE1
-	{SPR_FANG, 10, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_FANG_FLEEBOUNCE2
-
-	{SPR_FANG, 17, 7*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FANG_KO
+	{SPR_NULL,         0, 2, {NULL}, 0, 0, S_FANG_INTRO1, 0}, // S_FANG_INTRO0
+	{SPR_NULL,         0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2, 0}, // S_FANG_INTRO1
+	{SPR_NULL,         0, 0, {A_Repeat}, 25, S_FANG_INTRO1, S_FANG_INTRO3, 0}, // S_FANG_INTRO2
+	{SPR_NULL,         0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4, 0}, // S_FANG_INTRO3
+	{SPR_PLAY, SPR2_ROLL, 1, {A_ZThrust}, 9, (1<<16)|1, S_FANG_INTRO5, 0}, // S_FANG_INTRO4
+	{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO6, 0}, // S_FANG_INTRO5
+	{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO7, 0}, // S_FANG_INTRO6
+	{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO8, 0}, // S_FANG_INTRO7
+	{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO5, 0}, // S_FANG_INTRO8
+	{SPR_PLAY, SPR2_MSC0|FF_ANIMATE, 50, {NULL}, 0, 4, S_FANG_INTRO10, 0}, // S_FANG_INTRO9
+	{SPR_PLAY, SPR2_MSC1, 5, {NULL}, 0, 0, S_FANG_INTRO11, 0}, // S_FANG_INTRO10
+	{SPR_PLAY, SPR2_MSC2, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12, 0}, // S_FANG_INTRO11
+	{SPR_PLAY, SPR2_CNT1|FF_ANIMATE, 50, {NULL}, 0, 4, S_FANG_IDLE1, 0}, // S_FANG_INTRO12
+
+	{SPR_PLAY, SPR2_SPNG, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2, 0}, // S_FANG_CLONE1
+	{SPR_PLAY, SPR2_SPNG, 0, {A_Repeat}, 49, S_FANG_CLONE1, S_FANG_CLONE3, 0}, // S_FANG_CLONE2
+	{SPR_PLAY, SPR2_FALL, 0, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FANG_CLONE4, 0}, // S_FANG_CLONE3
+	{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_IDLE0, 0, S_FANG_CLONE4, 0}, // S_FANG_CLONE4
+
+	{SPR_PLAY,         0,  0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_FANG_IDLE1, 0}, // S_FANG_IDLE0
+	{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE2, 0}, // S_FANG_IDLE1
+	{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE3, 0}, // S_FANG_IDLE2
+	{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE4, 0}, // S_FANG_IDLE3
+	{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE5, 0}, // S_FANG_IDLE4
+	{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE6, 0}, // S_FANG_IDLE5
+	{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE7, 0}, // S_FANG_IDLE6
+	{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE8, 0}, // S_FANG_IDLE7
+	{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_IDLE8
+
+	{SPR_PLAY,         0, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2, 0}, // S_FANG_PAIN1
+	{SPR_PLAY, SPR2_PAIN, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2, 0}, // S_FANG_PAIN2
+
+	{SPR_PLAY,         0, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2, 0}, // S_FANG_PATHINGSTART1
+	{SPR_PLAY,         0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING, 0}, // S_FANG_PATHINGSTART2
+	{SPR_PLAY,         0, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1, 0}, // S_FANG_PATHING
+
+	{SPR_PLAY, SPR2_LAND, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2, 0}, // S_FANG_BOUNCE1
+	{SPR_PLAY, SPR2_LAND, 2, {NULL}, 0, 0, S_FANG_BOUNCE3, 0}, // S_FANG_BOUNCE2
+	{SPR_PLAY, SPR2_LAND, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE3
+	{SPR_PLAY, SPR2_BNCE, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE4
+
+	{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2, 0}, // S_FANG_FALL1
+	{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1, 0}, // S_FANG_FALL2
+
+	{SPR_PLAY,         0, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2, 0}, // S_FANG_CHECKPATH1
+	{SPR_PLAY,         0, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1, 0}, // S_FANG_CHECKPATH2
+
+	{SPR_PLAY,         0, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2, 0}, // S_FANG_PATHINGCONT1
+	{SPR_PLAY,         0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3, 0}, // S_FANG_PATHINGCONT2
+	{SPR_PLAY, SPR2_LAND, 2, {A_Thrust}, 0, 1, S_FANG_PATHING, 0}, // S_FANG_PATHINGCONT3
+
+	{SPR_PLAY,         0,  0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2, 0}, // S_FANG_SKID1
+	{SPR_PLAY, SPR2_SKID,  1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2, 0}, // S_FANG_SKID2
+	{SPR_PLAY, SPR2_SKID, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK, 0}, // S_FANG_SKID3
+
+	{SPR_PLAY,         0, 0, {A_RandomState}, S_FANG_LOBSHOT0, S_FANG_FIRESTART1, S_NULL, 0}, // S_FANG_CHOOSEATTACK
+
+	{SPR_PLAY,         0,  0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2, 0}, // S_FANG_FIRESTART1 // Reset loop
+	{SPR_PLAY, SPR2_FIRE, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1, 0}, // S_FANG_FIRESTART2
+	{SPR_PLAY, SPR2_FIRE,  2, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2, 0}, // S_FANG_FIRE1 // Start of loop
+	{SPR_PLAY, SPR2_FIRE,  2, {NULL}, 0, 0, S_FANG_FIRE3, 0}, // S_FANG_FIRE2
+	{SPR_PLAY, SPR2_FIRE, 16, {NULL}, 0, 0, S_FANG_FIREREPEAT, 0}, // S_FANG_FIRE3
+	{SPR_PLAY,         0,  0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1, 0}, // S_FANG_FIREREPEAT // End of loop
+
+	{SPR_PLAY, SPR2_MSC3, 14, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT1, 0}, // S_FANG_LOBSHOT0
+	{SPR_PLAY, SPR2_MSC3,  2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2, 0}, // S_FANG_LOBSHOT1
+	{SPR_PLAY, SPR2_MSC3,  2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT3, 0}, // S_FANG_LOBSHOT2
+	{SPR_PLAY, SPR2_MSC3, 18, {A_BrakLobShot}, MT_FBOMB, 32+(1<<16), S_FANG_WAIT1, 0}, // S_FANG_LOBSHOT3
+
+	{SPR_PLAY, SPR2_MLEL|FF_ANIMATE, 70, {NULL}, 0, 5, S_FANG_WAIT2, 0}, // S_FANG_WAIT1
+	{SPR_PLAY,            SPR2_STND, 35, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_WAIT2
+
+	{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT, 0}, // S_FANG_WALLHIT
+
+	{SPR_PLAY,         0,  0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2, 0}, // S_FANG_PINCHPATHINGSTART1
+	{SPR_PLAY,         0,  0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING, 0}, // S_FANG_PINCHPATHINGSTART2
+	{SPR_PLAY,         0,  0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0, 0}, // S_FANG_PINCHPATHING
+	{SPR_PLAY,         0,  0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1, 0}, // S_FANG_PINCHBOUNCE0
+	{SPR_PLAY, SPR2_LAND,  2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2, 0}, // S_FANG_PINCHBOUNCE1
+	{SPR_PLAY, SPR2_LAND,  2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3, 0}, // S_FANG_PINCHBOUNCE2
+	{SPR_PLAY, SPR2_LAND,  2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE3
+	{SPR_PLAY, SPR2_BNCE,  1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE4
+	{SPR_PLAY,         0,  0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL0
+	{SPR_PLAY, SPR2_FALL,  1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2, 0}, // S_FANG_PINCHFALL1
+	{SPR_PLAY, SPR2_FALL,  1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL2
+	{SPR_PLAY,         0,  0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID1
+	{SPR_PLAY, SPR2_SKID,  1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID2
+	{SPR_PLAY, SPR2_MSC3, 16, {A_FaceTarget}, 1, 5, S_FANG_PINCHLOBSHOT1, 0}, // S_FANG_PINCHLOBSHOT0
+	{SPR_PLAY, SPR2_MSC3,  2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2, 0}, // S_FANG_PINCHLOBSHOT1
+	{SPR_PLAY, SPR2_MSC3,  2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT3, 0}, // S_FANG_PINCHLOBSHOT2
+	{SPR_PLAY, SPR2_MSC3, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT4, 0}, // S_FANG_PINCHLOBSHOT3
+	{SPR_PLAY, SPR2_STND, 18, {A_LinedefExecuteFromArg}, 4, 0, S_FANG_PINCHLOBSHOT5, 0}, // S_FANG_PINCHLOBSHOT4
+	{SPR_PLAY,         0,  0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1, 0}, // S_FANG_PINCHLOBSHOT5
+
+	{SPR_PLAY,         0, 0, {A_DoNPCPain},                    0, 0, S_FANG_DIE2, 0}, // S_FANG_DIE1
+	{SPR_PLAY, SPR2_MSC4, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2, 0}, // S_FANG_DIE2
+
+	{SPR_PLAY,         0,  0, {A_Scream}, 0, 0, S_FANG_DIE4, 0}, // S_FANG_DIE3
+	{SPR_PLAY, SPR2_MSC5, -1, {A_SetFuse}, 70, 0, S_FANG_DIE5, 0}, // S_FANG_DIE4
+
+	{SPR_PLAY,         0, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6, 0}, // S_FANG_DIE5
+	{SPR_PLAY, SPR2_JUMP, 1, {A_ZThrust}, 6, (1<<16)|1, S_FANG_DIE7, 0}, // S_FANG_DIE6
+	{SPR_PLAY, SPR2_JUMP, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7, 0}, // S_FANG_DIE7
+	{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8, 0}, // S_FANG_DIE8
+
+	{SPR_PLAY,         0,  0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2, 0}, // S_FANG_FLEEPATHING1
+	{SPR_PLAY, SPR2_LAND,  2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1, 0}, // S_FANG_FLEEPATHING2
+	{SPR_PLAY, SPR2_LAND,  2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2, 0}, // S_FANG_FLEEBOUNCE1
+	{SPR_PLAY, SPR2_LAND, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_FANG_FLEEBOUNCE2
+
+	{SPR_PLAY, SPR2_DEAD, 7*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FANG_KO
 
 	{SPR_NULL, 0, -1, {A_RandomStateRange}, S_BROKENROBOTA, S_BROKENROBOTF, S_NULL, 0}, // S_BROKENROBOTRANDOM
 	{SPR_BRKN,    FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTA
@@ -1805,22 +1790,22 @@ state_t states[NUMSTATES] =
 	// Metal Sonic
 	{SPR_PLAY, SPR2_STND, -1, {NULL}, 0, 0, S_METALSONIC_RACE, 0}, // S_METALSONIC_RACE
 
-	{SPR_METL,  4, -1, {NULL},         0, 0, S_METALSONIC_FLOAT, 0},             // S_METALSONIC_FLOAT
-	{SPR_METL, 16|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN, 0}, // S_METALSONIC_VECTOR
-	{SPR_METL, 15, -1, {NULL},         0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_STUN
-	{SPR_METL, 17, 20, {NULL},         0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_RAISE
-	{SPR_METL, 18, -1, {NULL},         0, 0, S_METALSONIC_FLOAT, 0},             // S_METALSONIC_GATHER
-	{SPR_METL,  6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE, 0},// S_METALSONIC_DASH
-	{SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT, 0},             // S_METALSONIC_BOUNCE
-	{SPR_METL, 14, -1, {NULL},         0, 0, S_METALSONIC_FLOAT, 0},             // S_METALSONIC_BADBOUNCE
-	{SPR_METL, 17, -1, {NULL},         0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_SHOOT
-	{SPR_METL, 15, 40, {A_Pain},       0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_PAIN
-	{SPR_METL, 17,  2, {A_Fall},       0, 0, S_METALSONIC_DEATH2, 0},// S_METALSONIC_DEATH1
-	{SPR_METL, 17,  4, {A_BossScream}, 0, 0, S_METALSONIC_DEATH3, 0},// S_METALSONIC_DEATH2
-	{SPR_METL, 17,  0, {A_Repeat}, 17, S_METALSONIC_DEATH2, S_METALSONIC_DEATH4, 0}, // S_METALSONIC_DEATH3
-	{SPR_METL, 17, -1, {A_BossDeath},  0, 0, S_NULL, 0},             // S_METALSONIC_DEATH4
-	{SPR_METL, 15,  1, {A_BossScream},         0, 0, S_METALSONIC_FLEE2, 0}, // S_METALSONIC_FLEE1
-	{SPR_METL, 15,  7, {NULL},                 0, 0, S_METALSONIC_FLEE1, 0}, // S_METALSONIC_FLEE2
+	{SPR_PLAY,               SPR2_WALK, -1, {NULL},         0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_FLOAT
+	{SPR_PLAY, SPR2_MSC1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN, 0}, // S_METALSONIC_VECTOR
+	{SPR_PLAY,               SPR2_MSC0, -1, {NULL},         0, 0, S_METALSONIC_FLOAT, 0},// S_METALSONIC_STUN
+	{SPR_PLAY, SPR2_SPNG, 20, {NULL},         0, 0, S_METALSONIC_GATHER, 0}, // S_METALSONIC_RAISE
+	{SPR_PLAY, SPR2_MSC2, -1, {NULL},         0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_GATHER
+	{SPR_PLAY, SPR2_DASH|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE, 0}, // S_METALSONIC_DASH
+	{SPR_PLAY, SPR2_MSC2|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BOUNCE
+	{SPR_PLAY, SPR2_PAIN, -1, {NULL},         0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BADBOUNCE
+	{SPR_PLAY, SPR2_SPNG, -1, {NULL},         0, 0, S_METALSONIC_GATHER, 0}, // S_METALSONIC_SHOOT
+	{SPR_PLAY, SPR2_FLT, 40, {A_Pain},       0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_PAIN
+	{SPR_PLAY, SPR2_SPNG,  2, {A_Fall},       0, 0, S_METALSONIC_DEATH2, 0}, // S_METALSONIC_DEATH1
+	{SPR_PLAY, SPR2_SPNG,  4, {A_BossScream}, 0, 0, S_METALSONIC_DEATH3, 0}, // S_METALSONIC_DEATH2
+	{SPR_PLAY, SPR2_SPNG,  0, {A_Repeat}, 17, S_METALSONIC_DEATH2, S_METALSONIC_DEATH4, 0}, // S_METALSONIC_DEATH3
+	{SPR_PLAY, SPR2_SPNG, -1, {A_BossDeath},  0, 0, S_NULL, 0}, // S_METALSONIC_DEATH4
+	{SPR_PLAY, SPR2_FLT,  1, {A_BossScream},         0, 0, S_METALSONIC_FLEE2, 0}, // S_METALSONIC_FLEE1
+	{SPR_PLAY, SPR2_FLT,  7, {NULL},                 0, 0, S_METALSONIC_FLEE1, 0}, // S_METALSONIC_FLEE2
 
 	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|FF_ANIMATE, -1, {NULL}, 11, 1, S_NULL, 0},  // S_MSSHIELD_F1
 	{SPR_MSCF, FF_FULLBRIGHT|FF_ANIMATE|12, -1, {NULL}, 8, 2, S_NULL, 0},  // S_MSSHIELD_F2
@@ -2685,16 +2670,15 @@ state_t states[NUMSTATES] =
 	// FHZ
 	{SPR_FHZI, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE1
 	{SPR_FHZI, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE2
-	{SPR_ROSY, 16, 8, {NULL}, 0, 0, S_ROSY_IDLE2, 0}, // S_ROSY_IDLE1
-	{SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE3, 0}, // S_ROSY_IDLE2
-	{SPR_ROSY, 18, 8, {NULL}, 0, 0, S_ROSY_IDLE4, 0}, // S_ROSY_IDLE3
-	{SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE1, 0}, // S_ROSY_IDLE4
-	{SPR_ROSY, 14, -1, {NULL}, 1, 0, S_NULL, 0}, // S_ROSY_JUMP
-	{SPR_ROSY,  5, -1, {NULL}, 7, 0, S_NULL, 0}, // S_ROSY_WALK
-	{SPR_ROSY, 19, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_HUG
-	{SPR_ROSY, 13, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_PAIN
-	{SPR_ROSY,  1|FF_ANIMATE, -1, {NULL}, 3, 16, S_NULL, 0}, // S_ROSY_STND
-	{SPR_ROSY, 20|FF_ANIMATE, TICRATE, {NULL}, 3, 4, S_ROSY_WALK, 0}, // S_ROSY_UNHAPPY
+	// Amy FHZ cameo
+	{SPR_PLAY, SPR2_CNT1|FF_ANIMATE,      -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_IDLE
+	{SPR_PLAY,            SPR2_MSC0,      -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_JUMP
+	{SPR_PLAY,            SPR2_MSC1,      -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_FALL
+	{SPR_PLAY,            SPR2_WALK,      -1, {NULL}, 7, 0, S_NULL, 0}, // S_ROSY_WALK
+	{SPR_PLAY,            SPR2_MSC2,      -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_HUG
+	{SPR_PLAY,            SPR2_PAIN,      -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_PAIN
+	{SPR_PLAY, SPR2_WAIT|FF_ANIMATE,      -1, {NULL}, 0, 5, S_NULL, 0}, // S_ROSY_STND
+	{SPR_PLAY, SPR2_MSC3|FF_ANIMATE, TICRATE, {NULL}, 0, 4, S_ROSY_WALK, 0}, // S_ROSY_UNHAPPY
 
 	// Halloween Scenery
 	// Pumpkins
@@ -3354,69 +3338,6 @@ state_t states[NUMSTATES] =
 	{SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ8, 0},   // S_BHORIZ7
 	{SPR_SSWB, 1, 1, {NULL}, 0, 0, S_BHORIZ1, 0},   // S_BHORIZ8
 
-	// Yellow trampoline
-	{SPR_MPRY, 0, -1, {NULL}, 0, 0, S_NULL, 0},    // S_YELLOWTRAMPOLINE
-	{SPR_MPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWTRAMPOLINE3, 0}, // S_YELLOWTRAMPOLINE2
-	{SPR_MPRY, 3, 1, {NULL}, 0, 0, S_YELLOWTRAMPOLINE4, 0},   // S_YELLOWTRAMPOLINE3
-	{SPR_MPRY, 2, 1, {NULL}, 0, 0, S_YELLOWTRAMPOLINE5, 0},   // S_YELLOWTRAMPOLINE4
-	{SPR_MPRY, 1, 1, {NULL}, 0, 0, S_YELLOWTRAMPOLINE, 0},   // S_YELLOWTRAMPOLINE5
-
-	// Red trampoline
-	{SPR_MPRR, 0, -1, {NULL}, 0, 0, S_NULL, 0},    // S_REDTRAMPOLINE
-	{SPR_MPRR, 4, 4, {A_Pain}, 0, 0, S_REDTRAMPOLINE3, 0}, // S_REDTRAMPOLINE2
-	{SPR_MPRR, 3, 1, {NULL}, 0, 0, S_REDTRAMPOLINE4, 0},   // S_REDTRAMPOLINE3
-	{SPR_MPRR, 2, 1, {NULL}, 0, 0, S_REDTRAMPOLINE5, 0},   // S_REDTRAMPOLINE4
-	{SPR_MPRR, 1, 1, {NULL}, 0, 0, S_REDTRAMPOLINE, 0},   // S_REDTRAMPOLINE5
-
-	// Blue trampoline
-	{SPR_MPRB, 0, -1, {NULL}, 0, 0, S_NULL, 0},    // S_BLUETRAMPOLINE
-	{SPR_MPRB, 4, 4, {A_Pain}, 0, 0, S_BLUETRAMPOLINE3, 0}, // S_BLUETRAMPOLINE2
-	{SPR_MPRB, 3, 1, {NULL}, 0, 0, S_BLUETRAMPOLINE4, 0},   // S_BLUETRAMPOLINE3
-	{SPR_MPRB, 2, 1, {NULL}, 0, 0, S_BLUETRAMPOLINE5, 0},   // S_BLUETRAMPOLINE4
-	{SPR_MPRB, 1, 1, {NULL}, 0, 0, S_BLUETRAMPOLINE, 0},   // S_BLUETRAMPOLINE5
-
-	// Yellow horizontal trampoline
-	{SPR_MSWY, 0, -1, {NULL}, 0, 0, S_NULL, 0},    // S_HORIZYELLOWTRAMPOLINE
-	{SPR_MSWY, 4, 4, {A_Pain}, 0, 0, S_HORIZYELLOWTRAMPOLINE3, 0}, // S_HORIZYELLOWTRAMPOLINE2
-	{SPR_MSWY, 3, 1, {NULL}, 0, 0, S_HORIZYELLOWTRAMPOLINE4, 0},   // S_HORIZYELLOWTRAMPOLINE3
-	{SPR_MSWY, 2, 1, {NULL}, 0, 0, S_HORIZYELLOWTRAMPOLINE5, 0},   // S_HORIZYELLOWTRAMPOLINE4
-	{SPR_MSWY, 1, 1, {NULL}, 0, 0, S_HORIZYELLOWTRAMPOLINE, 0},   // S_HORIZYELLOWTRAMPOLINE5
-
-	// Red horizontal trampoline
-	{SPR_MSWR, 0, -1, {NULL}, 0, 0, S_NULL, 0},    // S_HORIZREDTRAMPOLINE
-	{SPR_MSWR, 4, 4, {A_Pain}, 0, 0, S_HORIZREDTRAMPOLINE3, 0}, // S_HORIZREDTRAMPOLINE2
-	{SPR_MSWR, 3, 1, {NULL}, 0, 0, S_HORIZREDTRAMPOLINE4, 0},   // S_HORIZREDTRAMPOLINE3
-	{SPR_MSWR, 2, 1, {NULL}, 0, 0, S_HORIZREDTRAMPOLINE5, 0},   // S_HORIZREDTRAMPOLINE4
-	{SPR_MSWR, 1, 1, {NULL}, 0, 0, S_HORIZREDTRAMPOLINE, 0},   // S_HORIZREDTRAMPOLINE5
-
-	// Blue horizontal trampoline
-	{SPR_MSWB, 0, -1, {NULL}, 0, 0, S_NULL, 0},    // S_HORIZBLUETRAMPOLINE
-	{SPR_MSWB, 4, 4, {A_Pain}, 0, 0, S_HORIZBLUETRAMPOLINE3, 0}, // S_HORIZBLUETRAMPOLINE2
-	{SPR_MSWB, 3, 1, {NULL}, 0, 0, S_HORIZBLUETRAMPOLINE4, 0},   // S_HORIZBLUETRAMPOLINE3
-	{SPR_MSWB, 2, 1, {NULL}, 0, 0, S_HORIZBLUETRAMPOLINE5, 0},   // S_HORIZBLUETRAMPOLINE4
-	{SPR_MSWB, 1, 1, {NULL}, 0, 0, S_HORIZBLUETRAMPOLINE, 0},   // S_HORIZBLUETRAMPOLINE5
-
-	// Yellow diagonal trampoline
-	{SPR_MDIY, 0, -1, {NULL}, 0, 0, S_NULL, 0},    // S_DIAGYELLOWTRAMPOLINE
-	{SPR_MDIY, 4, 4, {A_Pain}, 0, 0, S_DIAGYELLOWTRAMPOLINE3, 0}, // S_DIAGYELLOWTRAMPOLINE2
-	{SPR_MDIY, 3, 1, {NULL}, 0, 0, S_DIAGYELLOWTRAMPOLINE4, 0},   // S_DIAGYELLOWTRAMPOLINE3
-	{SPR_MDIY, 2, 1, {NULL}, 0, 0, S_DIAGYELLOWTRAMPOLINE5, 0},   // S_DIAGYELLOWTRAMPOLINE4
-	{SPR_MDIY, 1, 1, {NULL}, 0, 0, S_DIAGYELLOWTRAMPOLINE, 0},   // S_DIAGYELLOWTRAMPOLINE5
-
-	// Red diagonal trampoline
-	{SPR_MDIR, 0, -1, {NULL}, 0, 0, S_NULL, 0},    // S_DIAGREDTRAMPOLINE
-	{SPR_MDIR, 4, 4, {A_Pain}, 0, 0, S_DIAGREDTRAMPOLINE3, 0}, // S_DIAGREDTRAMPOLINE2
-	{SPR_MDIR, 3, 1, {NULL}, 0, 0, S_DIAGREDTRAMPOLINE4, 0},   // S_DIAGREDTRAMPOLINE3
-	{SPR_MDIR, 2, 1, {NULL}, 0, 0, S_DIAGREDTRAMPOLINE5, 0},   // S_DIAGREDTRAMPOLINE4
-	{SPR_MDIR, 1, 1, {NULL}, 0, 0, S_DIAGREDTRAMPOLINE, 0},   // S_DIAGREDTRAMPOLINE5
-
-	// Blue diagonal trampoline
-	{SPR_MDIB, 0, -1, {NULL}, 0, 0, S_NULL, 0},    // S_DIAGBLUETRAMPOLINE
-	{SPR_MDIB, 4, 4, {A_Pain}, 0, 0, S_DIAGBLUETRAMPOLINE3, 0}, // S_DIAGBLUETRAMPOLINE2
-	{SPR_MDIB, 3, 1, {NULL}, 0, 0, S_DIAGBLUETRAMPOLINE4, 0},   // S_DIAGBLUETRAMPOLINE3
-	{SPR_MDIB, 2, 1, {NULL}, 0, 0, S_DIAGBLUETRAMPOLINE5, 0},   // S_DIAGBLUETRAMPOLINE4
-	{SPR_MDIB, 1, 1, {NULL}, 0, 0, S_DIAGBLUETRAMPOLINE, 0},   // S_DIAGBLUETRAMPOLINE5
-
 	// Boosters
 	{SPR_NULL, 0, 1, {A_Pain}, 0, 0, S_INVISIBLE, 0}, // S_BOOSTERSOUND
 	{SPR_BSTY,                  FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_YELLOWBOOSTERROLLER
@@ -3712,33 +3633,41 @@ state_t states[NUMSTATES] =
 	{SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1, 0}, // S_RINGEXPLODE
 
 	// Coin
-	{SPR_COIN,  FF_ANIMATE,  32, {NULL}, 15, 2, S_COIN, 0}, // S_COIN
+	{SPR_COIN, FF_FULLBRIGHT,   5, {NULL}, 0, 0, S_COIN2, 0}, // S_COIN1
+	{SPR_COIN, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COIN3, 0}, // S_COIN2
+	{SPR_COIN, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COIN1, 0}, // S_COIN3
 
 	// Coin Sparkle
-	{SPR_CPRK, 1|FF_FULLBRIGHT|FF_TRANS30|FF_ADD, 2, {A_ForceStop}, 0, 0, S_COINSPARKLE2, 0}, // S_COINSPARKLE1
-	{SPR_CPRK, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_TRANS30|FF_ADD, 20, {NULL}, 9, 2, S_NULL, 0}, // S_COINSPARKLE2
+	{SPR_CPRK, FF_FULLBRIGHT,   5, {NULL}, 0, 0, S_COINSPARKLE2, 0}, // S_COINSPARKLE1
+	{SPR_CPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COINSPARKLE3, 0}, // S_COINSPARKLE2
+	{SPR_CPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COINSPARKLE4, 0}, // S_COINSPARKLE3
+	{SPR_CPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL, 0},         // S_COINSPARKLE4
 
 	// Goomba
 	{SPR_GOOM, 0, 6, {A_Look}, 0, 0, S_GOOMBA1B, 0}, // S_GOOMBA1
 	{SPR_GOOM, 1, 6, {A_Look}, 0, 0, S_GOOMBA1, 0},  // S_GOOMBA1B
-	{SPR_GOOM, 0, 6, {A_Chase}, 0, 0, S_GOOMBA3, 0}, // S_GOOMBA2
-	{SPR_GOOM, 1, 6, {A_Chase}, 0, 0, S_GOOMBA4, 0}, // S_GOOMBA3
-	{SPR_GOOM, 2, 6, {A_Chase}, 0, 0, S_GOOMBA5, 0}, // S_GOOMBA4
-	{SPR_GOOM, 3, 6, {A_Chase}, 0, 0, S_GOOMBA2, 0}, // S_GOOMBA5
-	{SPR_GOOM, 4, 8, {A_Scream}, 0, 0, S_GOOMBA_DEAD2, 0},  // S_GOOMBA_DEAD
-	{SPR_GOOM, 5, 4, {NULL}, 0, 0, S_GOOMBA_DEAD3, 0},  // S_GOOMBA_DEAD2
-	{SPR_GOOM, 4, 15, {NULL}, 0, 0, S_NULL, 0},  // S_GOOMBA_DEAD3
+	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA3, 0}, // S_GOOMBA2
+	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA4, 0}, // S_GOOMBA3
+	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA5, 0}, // S_GOOMBA4
+	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA6, 0}, // S_GOOMBA5
+	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA7, 0}, // S_GOOMBA6
+	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA8, 0}, // S_GOOMBA7
+	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA9, 0}, // S_GOOMBA8
+	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA2, 0}, // S_GOOMBA9
+	{SPR_GOOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0},  // S_GOOMBA_DEAD
 
 	// Blue Goomba
 	{SPR_BGOM, 0, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1B, 0}, // S_BLUEGOOMBA1
 	{SPR_BGOM, 1, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1, 0},  // S_BLUEGOOMBA1B
-	{SPR_BGOM, 0, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA3, 0}, // S_BLUEGOOMBA2
-	{SPR_BGOM, 1, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA4, 0}, // S_BLUEGOOMBA3
-	{SPR_BGOM, 2, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA5, 0}, // S_BLUEGOOMBA4
-	{SPR_BGOM, 3, 6, {A_Chase}, 0, 0, S_BLUEGOOMBA2, 0}, // S_BLUEGOOMBA5
-	{SPR_BGOM, 4, 8, {A_Scream}, 0, 0, S_BLUEGOOMBA_DEAD2, 0},  // S_BLUEGOOMBA_DEAD
-	{SPR_BGOM, 5, 4, {NULL}, 0, 0, S_BLUEGOOMBA_DEAD3, 0},  // S_BLUEGOOMBA_DEAD2
-	{SPR_BGOM, 4, 15, {NULL}, 0, 0, S_NULL, 0},  // S_BLUEGOOMBA_DEAD3
+	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA3, 0}, // S_BLUEGOOMBA2
+	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA4, 0}, // S_BLUEGOOMBA3
+	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA5, 0}, // S_BLUEGOOMBA4
+	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA6, 0}, // S_BLUEGOOMBA5
+	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA7, 0}, // S_BLUEGOOMBA6
+	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA8, 0}, // S_BLUEGOOMBA7
+	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA9, 0}, // S_BLUEGOOMBA8
+	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA2, 0}, // S_BLUEGOOMBA9
+	{SPR_BGOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0},      // S_BLUEGOOMBA_DEAD
 
 	// Fire Flower
 	{SPR_FFWR, 0, 3, {NULL}, 0, 0, S_FIREFLOWER2, 0}, // S_FIREFLOWER1
@@ -3751,16 +3680,7 @@ state_t states[NUMSTATES] =
 	{SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 1, {A_SetScale}, FRACUNIT*3/4, 0, S_FIREBALLTRAIL2, 0}, // S_FIREBALLTRAIL1
 	{SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 8, {A_SetScale}, FRACUNIT/6, 1, S_NULL, 0},             // S_FIREBALLTRAIL2
 
-	// Green Koopa
-	{SPR_MKOP, 0, 1, {A_Look}, 0, 0, S_GREENKOOPASPAWN, 0}, // S_GREENKOOPASPAWN
-	{SPR_MKOP, 0, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA2, 0}, // S_GREENKOOPA1
-	{SPR_MKOP, 1, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA3, 0}, // S_GREENKOOPA2
-	{SPR_MKOP, 2, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA4, 0}, // S_GREENKOOPA3
-	{SPR_MKOP, 3, 5, {A_GuardChase}, 1, 0, S_GREENKOOPA1, 0}, // S_GREENKOOPA4
-	{SPR_MKOP, 3, 1, {A_Scream}, 0, 0, S_GREENKOOPADEATH2, 0}, // S_GREENKOOPADEATH1
-	{SPR_MKOP, 3, 1, {A_SpawnObjectRelative}, 0|0, 0|MT_SHELL, S_NULL, 0}, // S_GREENKOOPADEATH2
-
-	// Koopa Shell
+	// Turtle Shell
 	{SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHELL
 
 	// Puma (Mario fireball)
@@ -3798,70 +3718,6 @@ state_t states[NUMSTATES] =
 	{SPR_MUS2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH2
 	{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TOAD
 
-	{SPR_MARS, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PTZSHROOM
-	{SPR_MRFL, 0|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG2, 0}, // S_PTZFLAG1
-	{SPR_MRFL, 1|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG3, 0}, // S_PTZFLAG2
-	{SPR_MRFL, 2|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG4, 0}, // S_PTZFLAG3
-	{SPR_MRFL, 3|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG5, 0}, // S_PTZFLAG4
-	{SPR_MRFL, 4|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_PTZFLAG1, 0}, // S_PTZFLAG5
-	{SPR_MAUH, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH
-	{SPR_MBSA, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSBSHROOM
-	{SPR_MBSB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLBSHROOM
-	{SPR_MBSC, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BNWSHROOM
-	{SPR_MFRE, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL, 0}, // S_REDMFLOWER
-	{SPR_MFBE, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BLUEMFLOWER
-	{SPR_MFYE, FF_ANIMATE, -1, {NULL}, 3, 4, S_NULL, 0}, // S_YELLOWMFLOWER
-	{SPR_MFWD, FF_ANIMATE, -1, {NULL}, 3, 6, S_NULL, 0}, // S_WHITEDANDELION
-	{SPR_MUS3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MAR64TREE
-
-	// Mario powerups
-	{SPR_MS1P, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_LIFESHROOM2, 0}, // S_LIFESHROOM
-	{SPR_MS1P, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_LIFESHROOM, 0}, // S_LIFESHROOM2
-	{SPR_MS1P, 0, 1, {A_ExtraLife}, 0, 0, S_PARTICLEPICKUP1, 0}, // S_LIFESHROOMD
-
-	{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LIFESHROOM_INVISIBLE
-	{SPR_NULL, 0, 1, {A_ExtraLife}, 0, 0, S_NULL, 0}, // S_LIFESHROOM_INVISIBLE_TOUCH
-
-	{SPR_MEGH, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_POISONSHROOM2, 0}, // S_POISONSHROOM
-	{SPR_MEGH, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_POISONSHROOM, 0}, // S_POISONSHROOM2
-	{SPR_MEGH, 0, 1, {A_EggmanBox}, 0, 0, S_PARTICLEPICKUP1, 0}, // S_POISONSHROOMD
-
-	{SPR_MSAR, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_NUKESHROOM2, 0}, // S_NUKESHROOM
-	{SPR_MSAR, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_NUKESHROOM, 0}, // S_NUKESHROOM2
-	{SPR_MSAR, 0, 1, {A_GiveShield}, SH_ARMAGEDDON, 0, S_1000SCOREAWARD, 0}, // S_NUKESHROOMD
-
-	{SPR_MSFO, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_FORCESHROOM2, 0}, // S_FORCESHROOM
-	{SPR_MSFO, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_FORCESHROOM, 0}, // S_FORCESHROOM2
-	{SPR_MSFO, 0, 1, {A_GiveShield}, SH_FORCE|1, 0, S_1000SCOREAWARD, 0}, // S_FORCESHROOMD
-
-	{SPR_MSAT, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_ATTRACTSHROOM2, 0}, // S_ATTRACTSHROOM
-	{SPR_MSAT, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_ATTRACTSHROOM, 0}, // S_ATTRACTSHROOM2
-	{SPR_MSAT, 0, 1, {A_GiveShield}, SH_ATTRACT, 0, S_1000SCOREAWARD, 0}, // S_ATTRACTSHROOMD
-
-	{SPR_MSEL, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_ELEMENTALSHROOM2, 0}, // S_ELEMENTALSHROOM
-	{SPR_MSEL, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_ELEMENTALSHROOM, 0}, // S_ELEMENTALSHROOM2
-	{SPR_MSEL, 0, 1, {A_GiveShield}, SH_ELEMENTAL, 0, S_1000SCOREAWARD, 0}, // S_ELEMENTALSHROOMD
-
-	{SPR_MSWW, 0, 1, {A_FlickyHop}, FRACUNIT/6, 5*FRACUNIT, S_CLOUDSHROOM2, 0}, // S_CLOUDSHROOM
-	{SPR_MSWW, 0, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_CLOUDSHROOM, 0}, // S_CLOUDSHROOM2
-	{SPR_MSWW, 0, 1, {A_GiveShield}, SH_WHIRLWIND, 0, S_1000SCOREAWARD, 0}, // S_CLOUDSHROOMD
-
-	{SPR_MSIV, 0, 1, {A_Look}, 3, 1, S_STARMAN, 0}, // S_STARMAN
-	{SPR_MSIV, 0, 2, {A_BunnyHop}, 7, 6, S_STARMAN2, 0}, // S_STARMAN1
-	{SPR_MSIV, 0, 1, {A_SmokeTrailer}, MT_BOXSPARKLE, 0, S_STARMAN3, 0}, // S_STARMAN2
-	{SPR_MSIV, 0, 1, {A_GhostMe}, 0, 0, S_STARMAN1, 0}, // S_STARMAN3
-	{SPR_MSIV, 0, 1, {A_Invincibility}, 0, 0, S_PARTICLEPICKUP1, 0}, // S_STARMAND
-
-	{SPR_MSSP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SPEEDWINGS
-	{SPR_MSSP, 0, 1, {A_SuperSneakers}, 0, 0, S_NULL, 0}, // S_SPEEDWINGSD
-
-	{SPR_UPPB, FF_ADD, 1, {A_ForceStop}, 0, 0, S_PARTICLEPICKUP2, 0}, // S_PARTICLEPICKUP1
-	{SPR_UPPB, 1|FF_ANIMATE|FF_ADD, 19, {NULL}, 18, 1, S_NULL, 0}, // S_PARTICLEPICKUP2
-	{SPR_NULL, 0, 1, {A_SpawnObjectRelative}, 0, MT_POWERUPAWARD, S_PARTICLEPICKUP1, 0}, // S_1000SCOREAWARD
-	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_POWERUPAWARD1, 0}, // S_POWERUPAWARD
-	{SPR_NULL, 0, 1, {A_FindTarget}, MT_PLAYER, 0, S_POWERUPAWARD2, 0}, // S_POWERUPAWARD1
-	{SPR_NULL, 0, 1, {A_AwardScore}, 0, 0, S_NULL, 0}, // S_POWERUPAWARD2
-
 	// Nights Drone
 	{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN2, 0}, // S_NIGHTSDRONE_MAN1
 	{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN1, 0}, // S_NIGHTSDRONE_MAN2
@@ -4174,11 +4030,6 @@ state_t states[NUMSTATES] =
 	{SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_REDBRICKDEBRIS
 	{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_BLUEBRICKDEBRIS
 	{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_YELLOWBRICKDEBRIS
-	{SPR_MBRI, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRIS
-	{SPR_MBRS, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRISS
-	{SPR_MBRB, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRISB
-	{SPR_MBRC, FF_ANIMATE, 50, {NULL}, 9, 2, S_NULL, 0}, // S_MARIOBRICKDEBRISC
-	{SPR_MTRI, FF_ANIMATE, 50, {NULL}, 3, 4, S_NULL, 0}, // S_MARIOBRICKDEBRISM
 
 	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL, 0}, // S_NAMECHECK
 
@@ -7991,249 +7842,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_BHORIZ2       // raisestate
 	},
 
-	{           // MT_YELLOWTRAMPOLINE
-		1814,            // doomednum
-		S_YELLOWTRAMPOLINE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_mariob,     // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		20*FRACUNIT,    // radius
-		16*FRACUNIT,    // height
-		0,              // display offset
-		20*FRACUNIT,    // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SPRING, // flags
-		S_YELLOWTRAMPOLINE2 // raisestate
-	},
-
-	{           // MT_REDTRAMPOLINE
-		1815,            // doomednum
-		S_REDTRAMPOLINE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_mariob,     // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		20*FRACUNIT,    // radius
-		16*FRACUNIT,    // height
-		0,              // display offset
-		32*FRACUNIT,    // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SPRING, // flags
-		S_REDTRAMPOLINE2 // raisestate
-	},
-
-	{           // MT_BLUETRAMPOLINE
-		1813,            // doomednum
-		S_BLUETRAMPOLINE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_mariob,     // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		20*FRACUNIT,    // radius
-		16*FRACUNIT,    // height
-		0,              // display offset
-		11*FRACUNIT,    // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SPRING, // flags
-		S_BLUETRAMPOLINE2 // raisestate
-	},
-
-	{           // MT_HORIZYELLOWTRAMPOLINE
-		1817,            // doomednum
-		S_HORIZYELLOWTRAMPOLINE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_mariob,     // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		20*FRACUNIT,    // radius
-		16*FRACUNIT,    // height
-		0,              // display offset
-		0,    			// mass
-		36*FRACUNIT,    // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SPRING, // flags
-		S_HORIZYELLOWTRAMPOLINE2 // raisestate
-	},
-
-	{           // MT_HORIZREDTRAMPOLINE
-		1818,            // doomednum
-		S_HORIZREDTRAMPOLINE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_mariob,     // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		20*FRACUNIT,    // radius
-		16*FRACUNIT,    // height
-		0,              // display offset
-		0,			    // mass
-		72*FRACUNIT,    // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SPRING, // flags
-		S_HORIZREDTRAMPOLINE2 // raisestate
-	},
-
-	{           // MT_HORIZBLUETRAMPOLINE
-		1816,            // doomednum
-		S_HORIZBLUETRAMPOLINE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_mariob,     // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		20*FRACUNIT,    // radius
-		16*FRACUNIT,    // height
-		0,              // display offset
-		0,   			// mass
-		18*FRACUNIT,    // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SPRING, // flags
-		S_HORIZBLUETRAMPOLINE2 // raisestate
-	},
-
-	{           // MT_DIAGYELLOWTRAMPOLINE
-		2551,           // doomednum
-		S_DIAGYELLOWTRAMPOLINE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_mariob,     // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		20*FRACUNIT,    // radius
-		16*FRACUNIT,    // height
-		0,              // display offset
-		20*FRACUNIT,    // mass
-		20*FRACUNIT,    // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SPRING, // flags
-		S_DIAGYELLOWTRAMPOLINE2 // raisestate
-	},
-
-	{           // MT_DIAGREDTRAMPOLINE
-		2552,           // doomednum
-		S_DIAGREDTRAMPOLINE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_mariob,     // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		20*FRACUNIT,    // radius
-		16*FRACUNIT,    // height
-		0,              // display offset
-		32*FRACUNIT,    // mass
-		32*FRACUNIT,    // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SPRING, // flags
-		S_DIAGREDTRAMPOLINE2 // raisestate
-	},
-
-	{           // MT_DIAGBLUETRAMPOLINE
-		2550,           // doomednum
-		S_DIAGBLUETRAMPOLINE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_mariob,     // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		20*FRACUNIT,    // radius
-		16*FRACUNIT,    // height
-		0,              // display offset
-		11*FRACUNIT,    // mass
-		11*FRACUNIT,    // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SPRING, // flags
-		S_DIAGBLUETRAMPOLINE2 // raisestate
-	},
-
 	{          // MT_BOOSTERSEG
 		-1,             // doomednum
 		S_INVISIBLE,    // spawnstate
@@ -15202,7 +14810,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 
 	{           // MT_ROSY
 		2104,           // doomednum
-		S_ROSY_IDLE1,   // spawnstate
+		S_ROSY_IDLE,    // spawnstate
 		1000,           // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
@@ -19502,7 +19110,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 
 	{           // MT_COIN
 		1800,           // doomednum
-		S_COIN,	        // spawnstate
+		S_COIN1,        // spawnstate
 		1000,           // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
@@ -19529,7 +19137,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 
 	{           // MT_FLINGCOIN
 		-1,             // doomednum
-		S_COIN,        	// spawnstate
+		S_COIN1,        // spawnstate
 		1000,           // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
@@ -19689,33 +19297,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL               // raisestate
 	},
 
-	{           // MT_GREENKOOPA
-		1832,           	// doomednum
-		S_GREENKOOPASPAWN,  // spawnstate
-		1,              	// spawnhealth
-		S_GREENKOOPA1,      // seestate
-		sfx_None,      		// seesound
-		1,             		// reactiontime
-		sfx_None,      		// attacksound
-		S_NULL,         	// painstate
-		0,              	// painchance
-		sfx_None,       	// painsound
-		S_NULL,         	// meleestate
-		S_NULL,         	// missilestate
-		S_GREENKOOPADEATH1,	// deathstate
-		S_NULL,         	// xdeathstate
-		sfx_mario2,       	// deathsound
-		12,             	// speed
-		16*FRACUNIT,    	// radius
-		48*FRACUNIT,    	// height
-		0,              	// display offset
-		100,              	// mass
-		1,              	// damage
-		sfx_mario1,     	// activesound
-		MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
-		S_NULL          	// raisestate
-	},
-
 	{           // MT_SHELL
 		1804,           // doomednum
 		S_SHELL,        // spawnstate
@@ -19985,9 +19566,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL          // raisestate
 	},
 
-	{           // MT_PTZSHROOM
-		1811,           // doomednum
-		S_PTZSHROOM,    // spawnstate
+	{           // MT_AXIS
+		1700,           // doomednum
+		S_INVISIBLE,    // spawnstate
 		1000,           // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
@@ -20001,20 +19582,20 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL,         // deathstate
 		S_NULL,         // xdeathstate
 		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
+		10*FRACUNIT,    // speed
+		256*FRACUNIT,   // radius
+		1*FRACUNIT,     // height
 		0,              // display offset
 		100,            // mass
 		0,              // damage
 		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
+		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
 		S_NULL          // raisestate
 	},
 
-	{           // MT_PTZFLAG
-		1812,           // doomednum
-		S_PTZFLAG1,     // spawnstate
+	{           // MT_AXISTRANSFER
+		1701,           // doomednum
+		S_INVISIBLE,    // spawnstate
 		1000,           // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
@@ -20028,20 +19609,20 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL,         // deathstate
 		S_NULL,         // xdeathstate
 		sfx_None,       // deathsound
-		0,              // speed
+		10,             // speed
 		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
+		1,              // height
 		0,              // display offset
 		100,            // mass
 		0,              // damage
 		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
+		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP,    // flags
 		S_NULL          // raisestate
 	},
 
-	{           // MT_MARIOBUSH
-		1819,           // doomednum
-		S_MARIOBUSH,    // spawnstate
+	{           // MT_AXISTRANSFERLINE
+		1702,           // doomednum
+		S_INVISIBLE,    // spawnstate
 		1000,           // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
@@ -20055,27 +19636,27 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL,         // deathstate
 		S_NULL,         // xdeathstate
 		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
+		10,             // speed
+		32*FRACUNIT,    // radius
+		1,              // height
 		0,              // display offset
 		100,            // mass
 		0,              // damage
 		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
+		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP,    // flags
 		S_NULL          // raisestate
 	},
 
-	{           // MT_BSBSHROOM
-		1820,           // doomednum
-		S_BSBSHROOM,    // spawnstate
-		1000,           // spawnhealth
+	{           // MT_NIGHTSDRONE
+		1703,           // doomednum
+		S_INVISIBLE,  // spawnstate
+		120,            // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
-		8,              // reactiontime
+		0,              // reactiontime
 		sfx_None,       // attacksound
 		S_NULL,         // painstate
-		0,              // painchance
+		255,            // painchance
 		sfx_None,       // painsound
 		S_NULL,         // meleestate
 		S_NULL,         // missilestate
@@ -20084,621 +19665,27 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		sfx_None,       // deathsound
 		0,              // speed
 		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
+		80*FRACUNIT,    // height
+		1,              // display offset
+		1000,           // mass
 		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
+		sfx_ideya,      // activesound
+		MF_NOGRAVITY|MF_NOCLIP|MF_SPECIAL, // flags
 		S_NULL          // raisestate
 	},
 
-	{           // MT_BLBSHROOM
-		1821,           // doomednum
-		S_BLBSHROOM,    // spawnstate
-		1000,           // spawnhealth
+	{           // MT_NIGHTSDRONE_MAN
+		-1,           // doomednum
+		S_INVISIBLE,  // spawnstate
+		120,            // spawnhealth
 		S_NULL,         // seestate
 		sfx_None,       // seesound
-		8,              // reactiontime
+		0,              // reactiontime
 		sfx_None,       // attacksound
 		S_NULL,         // painstate
-		0,              // painchance
+		255,            // painchance
 		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_BNWSHROOM
-		1822,           // doomednum
-		S_BNWSHROOM,    // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		96*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_REDMFLOWER
-		1823,           // doomednum
-		S_REDMFLOWER,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_BLUEMFLOWER
-		1842,           // doomednum
-		S_BLUEMFLOWER,  // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_YELLOWMFLOWER
-		1824,           // doomednum
-		S_YELLOWMFLOWER,// spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_WHITEDANDELION
-		1840,           // doomednum
-		S_WHITEDANDELION,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOCLIP|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MAR64TREE
-		1847,           // doomednum
-		S_MAR64TREE,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		150*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SOLID|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_LIFESHROOM
-		1826,           // doomednum
-		S_LIFESHROOM,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_LIFESHROOMD,  // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_LIFESHROOM_INVISIBLE
-		1841,           // doomednum
-		S_LIFESHROOM_INVISIBLE, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_LIFESHROOM_INVISIBLE_TOUCH,  // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		-3072,          // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL|MF_NOGRAVITY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_POISONSHROOM
-		2303,           // doomednum
-		S_POISONSHROOM, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_POISONSHROOMD,// deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_NUKESHROOM
-		1829,           // doomednum
-		S_NUKESHROOM,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NUKESHROOMD,  // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_FORCESHROOM
-		1828,           // doomednum
-		S_FORCESHROOM,  // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_FORCESHROOMD, // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_ATTRACTSHROOM
-		1827,           // doomednum
-		S_ATTRACTSHROOM,// spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_ATTRACTSHROOMD, // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_ELEMENTALSHROOM
-		1831,           // doomednum
-		S_ELEMENTALSHROOM, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_ELEMENTALSHROOMD, // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_CLOUDSHROOM
-		1830,           // doomednum
-		S_CLOUDSHROOM,  // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_CLOUDSHROOMD, // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_STARMAN
-		1825,           // doomednum
-		S_STARMAN,      // spawnstate
-		1000,           // spawnhealth
-		S_STARMAN1,     // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_STARMAND,     // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_SPEEDWINGS
-		2304,           // doomednum
-		S_SPEEDWINGS,   // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_SPEEDWINGSD,  // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario3,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		32*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SPECIAL, 	// flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_POWERUPAWARD
-		-1,           // doomednum
-		S_POWERUPAWARD, // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_mario4,     // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		24*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_SLIDEME|MF_NOGRAVITY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_AXIS
-		1700,           // doomednum
-		S_INVISIBLE,    // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		10*FRACUNIT,    // speed
-		256*FRACUNIT,   // radius
-		1*FRACUNIT,     // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_AXISTRANSFER
-		1701,           // doomednum
-		S_INVISIBLE,    // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		10,             // speed
-		16*FRACUNIT,    // radius
-		1,              // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP,    // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_AXISTRANSFERLINE
-		1702,           // doomednum
-		S_INVISIBLE,    // spawnstate
-		1000,           // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		8,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		10,             // speed
-		32*FRACUNIT,    // radius
-		1,              // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_None,       // activesound
-		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP,    // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_NIGHTSDRONE
-		1703,           // doomednum
-		S_INVISIBLE,  // spawnstate
-		120,            // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		255,            // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		0,              // speed
-		16*FRACUNIT,    // radius
-		80*FRACUNIT,    // height
-		1,              // display offset
-		1000,           // mass
-		0,              // damage
-		sfx_ideya,      // activesound
-		MF_NOGRAVITY|MF_NOCLIP|MF_SPECIAL, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_NIGHTSDRONE_MAN
-		-1,           // doomednum
-		S_INVISIBLE,  // spawnstate
-		120,            // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		0,              // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		255,            // painchance
-		sfx_None,       // painsound
-		S_NIGHTSDRONE_MAN1, // meleestate
+		S_NIGHTSDRONE_MAN1, // meleestate
 		S_NULL,         // missilestate
 		S_NULL,         // deathstate
 		S_NULL,         // xdeathstate
@@ -22795,141 +21782,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL          // raisestate
 	},
 
-	{           // MT_MARIOBRICKDEBRIS
-		-1,             // doomednum
-		S_MARIOBRICKDEBRIS,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MARIOBRICKDEBRISS
-		-1,             // doomednum
-		S_MARIOBRICKDEBRISS,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MARIOBRICKDEBRISB
-		-1,             // doomednum
-		S_MARIOBRICKDEBRISB,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MARIOBRICKDEBRISC
-		-1,             // doomednum
-		S_MARIOBRICKDEBRISC,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
-	{           // MT_MARIOBRICKDEBRISM
-		-1,             // doomednum
-		S_MARIOBRICKDEBRISM,    // spawnstate
-		1,              // spawnhealth
-		S_NULL,         // seestate
-		sfx_None,       // seesound
-		35,             // reactiontime
-		sfx_None,       // attacksound
-		S_NULL,         // painstate
-		0,              // painchance
-		sfx_None,       // painsound
-		S_NULL,         // meleestate
-		S_NULL,         // missilestate
-		S_NULL,         // deathstate
-		S_NULL,         // xdeathstate
-		sfx_None,       // deathsound
-		6,              // speed
-		16*FRACUNIT,    // radius
-		48*FRACUNIT,    // height
-		0,              // display offset
-		100,            // mass
-		0,              // damage
-		sfx_marioc,     // activesound
-		MF_NOCLIPHEIGHT|MF_SCENERY, // flags
-		S_NULL          // raisestate
-	},
-
 	{           // MT_NAMECHECK
 		-1,             // doomednum
 		S_NAMECHECK,    // spawnstate
diff --git a/src/info.h b/src/info.h
index 225f45f6630317525bd203c9771d7585b6beebc1..94b0aeb48111178e2262a1f1144c7ff623fb3a43 100644
--- a/src/info.h
+++ b/src/info.h
@@ -947,15 +947,6 @@ typedef enum sprite
 	SPR_SSWY, // Yellow Side Spring
 	SPR_SSWR, // Red Side Spring
 	SPR_SSWB, // Blue Side Spring
-	SPR_MPRY, // Yellow trampoline
-	SPR_MPRR, // Red trampoline
-	SPR_MPRB, // Blue trampoline
-	SPR_MSWY, // Yellow horizontal trampoline
-	SPR_MSWR, // Red horizontal trampoline
-	SPR_MSWB, // Blue horizontal trampoline
-	SPR_MDIY, // Yellow diagonal trampoline
-	SPR_MDIR, // Red diagonal trampoline
-	SPR_MDIB, // Blue diagonal trampoline
 	SPR_BSTY, // Yellow Booster
 	SPR_BSTR, // Red Booster
 
@@ -1014,7 +1005,6 @@ typedef enum sprite
 	SPR_BGOM,
 	SPR_FFWR,
 	SPR_FBLL,
-	SPR_MKOP,
 	SPR_SHLL,
 	SPR_PUMA,
 	SPR_HAMM,
@@ -1024,29 +1014,6 @@ typedef enum sprite
 	SPR_MUS1,
 	SPR_MUS2,
 	SPR_TOAD,
-	SPR_MARS,
-	SPR_MRFL,
-	SPR_MAUH,
-	SPR_MBSA,
-	SPR_MBSB,
-	SPR_MBSC,
-	SPR_MFRE,
-	SPR_MFYE,
-	SPR_MFBE,
-	SPR_MFWD,
-	SPR_MUS3,
-
-	// Mario powerups
-	SPR_MSIV, // invincibility
-	SPR_MS1P, // 1-up
-	SPR_MSAT, // attract
-	SPR_MSFO, // force
-	SPR_MSAR, // nuke
-	SPR_MSWW, // whirlwind
-	SPR_MSEL, // elemental
-	SPR_MSSP, // speed shoes
-	SPR_MEGH, // poison
-	SPR_UPPB, // particle pickup
 
 	// NiGHTS Stuff
 	SPR_NDRN, // NiGHTS drone
@@ -1108,11 +1075,6 @@ typedef enum sprite
 	SPR_BRIR, // CEZ3 colored bricks
 	SPR_BRIB,
 	SPR_BRIY,
-	SPR_MBRI,
-	SPR_MBRS,
-	SPR_MBRB,
-	SPR_MBRC,
-	SPR_MTRI,
 
 	// Gravity Well Objects
 	SPR_GWLG,
@@ -1194,6 +1156,18 @@ typedef enum playersprite
 	SPR2_TALB,
 	SPR2_TALC,
 
+	// Misc slots
+	SPR2_MSC0,
+	SPR2_MSC1,
+	SPR2_MSC2,
+	SPR2_MSC3,
+	SPR2_MSC4,
+	SPR2_MSC5,
+	SPR2_MSC6,
+	SPR2_MSC7,
+	SPR2_MSC8,
+	SPR2_MSC9,
+
 	SPR2_CNT1, // continue disappointment
 	SPR2_CNT2, // continue lift
 	SPR2_CNT3, // continue spin
@@ -1941,11 +1915,11 @@ typedef enum state
 	S_FANG_FIRE1,
 	S_FANG_FIRE2,
 	S_FANG_FIRE3,
-	S_FANG_FIRE4,
 	S_FANG_FIREREPEAT,
 	S_FANG_LOBSHOT0,
 	S_FANG_LOBSHOT1,
 	S_FANG_LOBSHOT2,
+	S_FANG_LOBSHOT3,
 	S_FANG_WAIT1,
 	S_FANG_WAIT2,
 	S_FANG_WALLHIT,
@@ -1967,6 +1941,7 @@ typedef enum state
 	S_FANG_PINCHLOBSHOT2,
 	S_FANG_PINCHLOBSHOT3,
 	S_FANG_PINCHLOBSHOT4,
+	S_FANG_PINCHLOBSHOT5,
 	S_FANG_DIE1,
 	S_FANG_DIE2,
 	S_FANG_DIE3,
@@ -3116,11 +3091,9 @@ typedef enum state
 	// FHZ
 	S_FHZICE1,
 	S_FHZICE2,
-	S_ROSY_IDLE1,
-	S_ROSY_IDLE2,
-	S_ROSY_IDLE3,
-	S_ROSY_IDLE4,
+	S_ROSY_IDLE,
 	S_ROSY_JUMP,
+	S_ROSY_FALL,
 	S_ROSY_WALK,
 	S_ROSY_HUG,
 	S_ROSY_PAIN,
@@ -3780,69 +3753,6 @@ typedef enum state
 	S_BHORIZ7,
 	S_BHORIZ8,
 
-	// Yellow Trampoline
-	S_YELLOWTRAMPOLINE,
-	S_YELLOWTRAMPOLINE2,
-	S_YELLOWTRAMPOLINE3,
-	S_YELLOWTRAMPOLINE4,
-	S_YELLOWTRAMPOLINE5,
-
-	// Red Trampoline
-	S_REDTRAMPOLINE,
-	S_REDTRAMPOLINE2,
-	S_REDTRAMPOLINE3,
-	S_REDTRAMPOLINE4,
-	S_REDTRAMPOLINE5,
-
-	// Blue Trampoline
-	S_BLUETRAMPOLINE,
-	S_BLUETRAMPOLINE2,
-	S_BLUETRAMPOLINE3,
-	S_BLUETRAMPOLINE4,
-	S_BLUETRAMPOLINE5,
-
-	// Horizontal Yellow Trampoline
-	S_HORIZYELLOWTRAMPOLINE,
-	S_HORIZYELLOWTRAMPOLINE2,
-	S_HORIZYELLOWTRAMPOLINE3,
-	S_HORIZYELLOWTRAMPOLINE4,
-	S_HORIZYELLOWTRAMPOLINE5,
-
-	// Horizontal Red Trampoline
-	S_HORIZREDTRAMPOLINE,
-	S_HORIZREDTRAMPOLINE2,
-	S_HORIZREDTRAMPOLINE3,
-	S_HORIZREDTRAMPOLINE4,
-	S_HORIZREDTRAMPOLINE5,
-
-	// Horizontal Blue Trampoline
-	S_HORIZBLUETRAMPOLINE,
-	S_HORIZBLUETRAMPOLINE2,
-	S_HORIZBLUETRAMPOLINE3,
-	S_HORIZBLUETRAMPOLINE4,
-	S_HORIZBLUETRAMPOLINE5,
-
-	// Diagonal Yellow Trampoline
-	S_DIAGYELLOWTRAMPOLINE,
-	S_DIAGYELLOWTRAMPOLINE2,
-	S_DIAGYELLOWTRAMPOLINE3,
-	S_DIAGYELLOWTRAMPOLINE4,
-	S_DIAGYELLOWTRAMPOLINE5,
-
-	// Diagonal Red Trampoline
-	S_DIAGREDTRAMPOLINE,
-	S_DIAGREDTRAMPOLINE2,
-	S_DIAGREDTRAMPOLINE3,
-	S_DIAGREDTRAMPOLINE4,
-	S_DIAGREDTRAMPOLINE5,
-
-	// Diagonal Blue Trampoline
-	S_DIAGBLUETRAMPOLINE,
-	S_DIAGBLUETRAMPOLINE2,
-	S_DIAGBLUETRAMPOLINE3,
-	S_DIAGBLUETRAMPOLINE4,
-	S_DIAGBLUETRAMPOLINE5,
-
 	// Booster
 	S_BOOSTERSOUND,
 	S_YELLOWBOOSTERROLLER,
@@ -4115,28 +4025,37 @@ typedef enum state
 
 	S_RINGEXPLODE,
 
-	// Mario-specific stuff
-	S_COIN,
+	S_COIN1,
+	S_COIN2,
+	S_COIN3,
 	S_COINSPARKLE1,
 	S_COINSPARKLE2,
+	S_COINSPARKLE3,
+	S_COINSPARKLE4,
 	S_GOOMBA1,
 	S_GOOMBA1B,
 	S_GOOMBA2,
 	S_GOOMBA3,
 	S_GOOMBA4,
 	S_GOOMBA5,
+	S_GOOMBA6,
+	S_GOOMBA7,
+	S_GOOMBA8,
+	S_GOOMBA9,
 	S_GOOMBA_DEAD,
-	S_GOOMBA_DEAD2,
-	S_GOOMBA_DEAD3,
 	S_BLUEGOOMBA1,
 	S_BLUEGOOMBA1B,
 	S_BLUEGOOMBA2,
 	S_BLUEGOOMBA3,
 	S_BLUEGOOMBA4,
 	S_BLUEGOOMBA5,
+	S_BLUEGOOMBA6,
+	S_BLUEGOOMBA7,
+	S_BLUEGOOMBA8,
+	S_BLUEGOOMBA9,
 	S_BLUEGOOMBA_DEAD,
-	S_BLUEGOOMBA_DEAD2,
-	S_BLUEGOOMBA_DEAD3,
+
+	// Mario-specific stuff
 	S_FIREFLOWER1,
 	S_FIREFLOWER2,
 	S_FIREFLOWER3,
@@ -4144,13 +4063,6 @@ typedef enum state
 	S_FIREBALL,
 	S_FIREBALLTRAIL1,
 	S_FIREBALLTRAIL2,
-	S_GREENKOOPASPAWN,
-	S_GREENKOOPA1,
-	S_GREENKOOPA2,
-	S_GREENKOOPA3,
-	S_GREENKOOPA4,
-	S_GREENKOOPADEATH1,
-	S_GREENKOOPADEATH2,
 	S_SHELL,
 	S_PUMA_START1,
 	S_PUMA_START2,
@@ -4176,68 +4088,7 @@ typedef enum state
 	S_MARIOBUSH1,
 	S_MARIOBUSH2,
 	S_TOAD,
-	S_PTZSHROOM,
-	S_PTZFLAG1,
-	S_PTZFLAG2,
-	S_PTZFLAG3,
-	S_PTZFLAG4,
-	S_PTZFLAG5,
-	S_MARIOBUSH,
-	S_BSBSHROOM,
-	S_BLBSHROOM,
-	S_BNWSHROOM,
-	S_REDMFLOWER,
-	S_BLUEMFLOWER,
-	S_YELLOWMFLOWER,
-	S_WHITEDANDELION,
-	S_MAR64TREE,
-
-	// Power up mushrooms
-	S_LIFESHROOM,
-	S_LIFESHROOM2,
-	S_LIFESHROOMD,
-	S_LIFESHROOM_INVISIBLE,
-	S_LIFESHROOM_INVISIBLE_TOUCH,
-
-	S_POISONSHROOM,
-	S_POISONSHROOM2,
-	S_POISONSHROOMD,
-
-	S_NUKESHROOM,
-	S_NUKESHROOM2,
-	S_NUKESHROOMD,
-
-	S_FORCESHROOM,
-	S_FORCESHROOM2,
-	S_FORCESHROOMD,
-
-	S_ATTRACTSHROOM,
-	S_ATTRACTSHROOM2,
-	S_ATTRACTSHROOMD,
-
-	S_ELEMENTALSHROOM,
-	S_ELEMENTALSHROOM2,
-	S_ELEMENTALSHROOMD,
-
-	S_CLOUDSHROOM,
-	S_CLOUDSHROOM2,
-	S_CLOUDSHROOMD,
-
-	S_STARMAN,
-	S_STARMAN1,
-	S_STARMAN2,
-	S_STARMAN3,
-	S_STARMAND,
-
-	S_SPEEDWINGS,
-	S_SPEEDWINGSD,
-
-	S_PARTICLEPICKUP1,
-	S_PARTICLEPICKUP2,
-	S_1000SCOREAWARD,
-	S_POWERUPAWARD,
-	S_POWERUPAWARD1,
-	S_POWERUPAWARD2,
+
 
 	// Nights-specific stuff
 	S_NIGHTSDRONE_MAN1,
@@ -4540,11 +4391,6 @@ typedef enum state
 	S_REDBRICKDEBRIS, // for CEZ3
 	S_BLUEBRICKDEBRIS, // for CEZ3
 	S_YELLOWBRICKDEBRIS, // for CEZ3
-	S_MARIOBRICKDEBRIS,
-	S_MARIOBRICKDEBRISS,
-	S_MARIOBRICKDEBRISB,
-	S_MARIOBRICKDEBRISC,
-	S_MARIOBRICKDEBRISM,
 
 	S_NAMECHECK,
 
@@ -4748,16 +4594,6 @@ typedef enum mobj_type
 	MT_REDHORIZ,
 	MT_BLUEHORIZ,
 
-	MT_YELLOWTRAMPOLINE,
-	MT_REDTRAMPOLINE,
-	MT_BLUETRAMPOLINE,
-	MT_HORIZYELLOWTRAMPOLINE,
-	MT_HORIZREDTRAMPOLINE,
-	MT_HORIZBLUETRAMPOLINE,
-	MT_DIAGYELLOWTRAMPOLINE,
-	MT_DIAGREDTRAMPOLINE,
-	MT_DIAGBLUETRAMPOLINE,
-
 	MT_BOOSTERSEG,
 	MT_BOOSTERROLLER,
 	MT_YELLOWBOOSTER,
@@ -5258,7 +5094,6 @@ typedef enum mobj_type
 	MT_FIREFLOWER,
 	MT_FIREBALL,
 	MT_FIREBALLTRAIL,
-	MT_GREENKOOPA,
 	MT_SHELL,
 	MT_PUMA,
 	MT_PUMATRAIL,
@@ -5269,30 +5104,6 @@ typedef enum mobj_type
 	MT_MARIOBUSH1,
 	MT_MARIOBUSH2,
 	MT_TOAD,
-	MT_PTZSHROOM,
-	MT_PTZFLAG,
-	MT_BSBSHROOM,
-	MT_BLBSHROOM,
-	MT_BNWSHROOM,
-	MT_MARIOBUSH,
-	MT_REDMFLOWER,
-	MT_BLUEMFLOWER,
-	MT_YELLOWMFLOWER,
-	MT_WHITEDANDELION,
-	MT_MAR64TREE,
-
-	// Power up mushrooms
-	MT_LIFESHROOM,
-	MT_LIFESHROOM_INVISIBLE,
-	MT_POISONSHROOM,
-	MT_NUKESHROOM,
-	MT_FORCESHROOM,
-	MT_ATTRACTSHROOM,
-	MT_ELEMENTALSHROOM,
-	MT_CLOUDSHROOM,
-	MT_STARMAN,
-	MT_SPEEDWINGS,
-	MT_POWERUPAWARD,
 
 	// NiGHTS Stuff
 	MT_AXIS,
@@ -5390,11 +5201,6 @@ typedef enum mobj_type
 	MT_REDBRICKDEBRIS, // for CEZ3
 	MT_BLUEBRICKDEBRIS, // for CEZ3
 	MT_YELLOWBRICKDEBRIS, // for CEZ3
-	MT_MARIOBRICKDEBRIS,
-	MT_MARIOBRICKDEBRISS,
-	MT_MARIOBRICKDEBRISB,
-	MT_MARIOBRICKDEBRISC,
-	MT_MARIOBRICKDEBRISM,
 
 	MT_NAMECHECK,
 	MT_RAY, // General purpose mobj
diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c
index 0e8860804a4922f579405937de71eeb1395254a4..6650e60e6f353c3250644757c06d87ad1c1c7001 100644
--- a/src/lua_skinlib.c
+++ b/src/lua_skinlib.c
@@ -1,7 +1,7 @@
 // SONIC ROBO BLAST 2
 //-----------------------------------------------------------------------------
 // Copyright (C) 2014-2016 by John "JTE" Muniz.
-// Copyright (C) 2014-2024 by Sonic Team Junior.
+// Copyright (C) 2014-2025 by Sonic Team Junior.
 //
 // This program is free software distributed under the
 // terms of the GNU General Public License, version 2.
@@ -368,7 +368,10 @@ static int lib_numSkinsSprites(lua_State *L)
 static int lib_getSkinSpriteCompat(lua_State *L)
 {
 	spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESCOMPAT);
-	playersprite_t i = luaL_checkinteger(L, 2);
+	INT32 i = luaL_checkinteger(L, 2) & (SPR2F_MASK | SPR2F_SUPER);
+
+	if (i & SPR2F_SUPER)
+		i = (i & ~SPR2F_SUPER) + NUMPLAYERSPRITES;
 
 	if (i < 0 || i >= NUMPLAYERSPRITES*2)
 		return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);
diff --git a/src/m_cheat.c b/src/m_cheat.c
index 4be071bb20254f062bfbcb87dbf625abac6ea4ec..21ecc3312f2c5fa82f865600518d2863589ca986 100644
--- a/src/m_cheat.c
+++ b/src/m_cheat.c
@@ -1110,9 +1110,9 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
 	mt->pitch = mt->roll = 0;
 
 	// Ignore offsets
-	if (mt->type == MT_EMBLEM)
+	if (mt->type == mobjinfo[MT_EMBLEM].doomednum)
 		mt->args[1] = 1;
-	else
+	else if (!(mt->type == mobjinfo[MT_METALSONIC_RACE].doomednum || mt->type == mobjinfo[MT_ROSY].doomednum))
 		mt->args[0] = 1;
 
 	return mt;
diff --git a/src/m_menu.c b/src/m_menu.c
index e345a6a87f3be80dc7da620e7342f9d8efc71287..37d191a0df84158e31d0d782d6f4b2d6b819eadc 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -140,7 +140,6 @@ static char *char_notes = NULL;
 
 boolean menuactive = false;
 boolean fromlevelselect = false;
-tic_t shieldprompt_timer = 0; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove
 
 typedef enum
 {
@@ -1072,9 +1071,8 @@ static menuitem_t OP_ChangeControlsMenu[] =
 	{IT_CALL | IT_STRING2, NULL, "Move Backward",    M_ChangeControl, GC_BACKWARD    },
 	{IT_CALL | IT_STRING2, NULL, "Move Left",        M_ChangeControl, GC_STRAFELEFT  },
 	{IT_CALL | IT_STRING2, NULL, "Move Right",       M_ChangeControl, GC_STRAFERIGHT },
-	{IT_CALL | IT_STRING2, NULL, "Jump",             M_ChangeControl, GC_JUMP        },
-	{IT_CALL | IT_STRING2, NULL, "Spin",             M_ChangeControl, GC_SPIN        },
-	{IT_CALL | IT_STRING2, NULL, "Shield Ability",   M_ChangeControl, GC_SHIELD      },
+	{IT_CALL | IT_STRING2, NULL, "Jump",             M_ChangeControl, GC_JUMP      },
+	{IT_CALL | IT_STRING2, NULL, "Spin",             M_ChangeControl, GC_SPIN     },
 	{IT_HEADER, NULL, "Camera", NULL, 0},
 	{IT_SPACE, NULL, NULL, NULL, 0}, // padding
 	{IT_CALL | IT_STRING2, NULL, "Look Up",        M_ChangeControl, GC_LOOKUP      },
@@ -1123,15 +1121,13 @@ static menuitem_t OP_ChangeControlsMenu[] =
 
 static menuitem_t OP_Joystick1Menu[] =
 {
-	{IT_STRING | IT_CALL,  NULL, "Select Gamepad...", M_Setup1PJoystickMenu,  0},
-
-	{IT_STRING | IT_CVAR,  NULL, "Move \x17 Axis"    , &cv_moveaxis         , 20},
-	{IT_STRING | IT_CVAR,  NULL, "Move \x18 Axis"    , &cv_sideaxis         , 30},
-	{IT_STRING | IT_CVAR,  NULL, "Camera \x17 Axis"  , &cv_lookaxis         , 40},
-	{IT_STRING | IT_CVAR,  NULL, "Camera \x18 Axis"  , &cv_turnaxis         , 50},
-	{IT_STRING | IT_CVAR,  NULL, "Jump Axis"         , &cv_jumpaxis         , 60},
-	{IT_STRING | IT_CVAR,  NULL, "Spin Axis"         , &cv_spinaxis         , 70},
-	{IT_STRING | IT_CVAR,  NULL, "Shield Axis"       , &cv_shieldaxis       , 80},
+	{IT_STRING | IT_CALL,  NULL, "Select Gamepad...", M_Setup1PJoystickMenu, 10},
+	{IT_STRING | IT_CVAR,  NULL, "Move \x17 Axis"    , &cv_moveaxis         , 30},
+	{IT_STRING | IT_CVAR,  NULL, "Move \x18 Axis"    , &cv_sideaxis         , 40},
+	{IT_STRING | IT_CVAR,  NULL, "Camera \x17 Axis"  , &cv_lookaxis         , 50},
+	{IT_STRING | IT_CVAR,  NULL, "Camera \x18 Axis"  , &cv_turnaxis         , 60},
+	{IT_STRING | IT_CVAR,  NULL, "Jump Axis"         , &cv_jumpaxis         , 70},
+	{IT_STRING | IT_CVAR,  NULL, "Spin Axis"         , &cv_spinaxis         , 80},
 	{IT_STRING | IT_CVAR,  NULL, "Fire Axis"         , &cv_fireaxis         , 90},
 	{IT_STRING | IT_CVAR,  NULL, "Fire Normal Axis"  , &cv_firenaxis        ,100},
 
@@ -1143,15 +1139,13 @@ static menuitem_t OP_Joystick1Menu[] =
 
 static menuitem_t OP_Joystick2Menu[] =
 {
-	{IT_STRING | IT_CALL,  NULL, "Select Gamepad...", M_Setup2PJoystickMenu,  0},
-
-	{IT_STRING | IT_CVAR,  NULL, "Move \x17 Axis"    , &cv_moveaxis2        , 20},
-	{IT_STRING | IT_CVAR,  NULL, "Move \x18 Axis"    , &cv_sideaxis2        , 30},
-	{IT_STRING | IT_CVAR,  NULL, "Camera \x17 Axis"  , &cv_lookaxis2        , 40},
-	{IT_STRING | IT_CVAR,  NULL, "Camera \x18 Axis"  , &cv_turnaxis2        , 50},
-	{IT_STRING | IT_CVAR,  NULL, "Jump Axis"         , &cv_jumpaxis2        , 60},
-	{IT_STRING | IT_CVAR,  NULL, "Spin Axis"         , &cv_spinaxis2        , 70},
-	{IT_STRING | IT_CVAR,  NULL, "Shield Axis"       , &cv_shieldaxis2      , 80},
+	{IT_STRING | IT_CALL,  NULL, "Select Gamepad...", M_Setup2PJoystickMenu, 10},
+	{IT_STRING | IT_CVAR,  NULL, "Move \x17 Axis"    , &cv_moveaxis2        , 30},
+	{IT_STRING | IT_CVAR,  NULL, "Move \x18 Axis"    , &cv_sideaxis2        , 40},
+	{IT_STRING | IT_CVAR,  NULL, "Camera \x17 Axis"  , &cv_lookaxis2        , 50},
+	{IT_STRING | IT_CVAR,  NULL, "Camera \x18 Axis"  , &cv_turnaxis2        , 60},
+	{IT_STRING | IT_CVAR,  NULL, "Jump Axis"         , &cv_jumpaxis2        , 70},
+	{IT_STRING | IT_CVAR,  NULL, "Spin Axis"         , &cv_spinaxis2        , 80},
 	{IT_STRING | IT_CVAR,  NULL, "Fire Axis"         , &cv_fireaxis2        , 90},
 	{IT_STRING | IT_CVAR,  NULL, "Fire Normal Axis"  , &cv_firenaxis2       ,100},
 
@@ -3162,7 +3156,6 @@ static void Command_Manual_f(void)
 	if (modeattacking)
 		return;
 	M_StartControlPanel();
-	if (shieldprompt_timer) return; // TODO: 2.3: Delete this line
 	currentMenu = &MISC_HelpDef;
 	itemOn = 0;
 }
@@ -3342,7 +3335,6 @@ boolean M_Responder(event_t *ev)
 				if (modeattacking)
 					return true;
 				M_StartControlPanel();
-				if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
 				M_Options(0);
 				// Uncomment the below if you want the menu to reset to the top each time like before. M_SetupNextMenu will fix it automatically.
 				//OP_SoundOptionsDef.lastOn = 0;
@@ -3353,7 +3345,6 @@ boolean M_Responder(event_t *ev)
 				if (modeattacking)
 					return true;
 				M_StartControlPanel();
-				if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
 				M_Options(0);
 				M_VideoModeMenu(0);
 				return true;
@@ -3365,7 +3356,6 @@ boolean M_Responder(event_t *ev)
 				if (modeattacking)
 					return true;
 				M_StartControlPanel();
-				if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
 				M_Options(0);
 				M_SetupNextMenu(&OP_MainDef);
 				return true;
@@ -3643,230 +3633,6 @@ void M_Drawer(void)
 	}
 }
 
-// Handle the "Do you want to assign Shield Ability now?" pop-up for old configs // TODO: 2.3: Remove this line...
-static UINT8 shieldprompt_currentchoice = 0; // ...and this line...
-
-static void M_ShieldPromptUseDefaults(void) // ...and this function
-{
-	// With a default config from v2.2.10 to v2.2.13, the B button will be set to Custom 1,
-	// and Controls per Key defaults to "One", so it will override the default Shield button.
-	// A default config from v2.2.0 to v2.2.9 has Next Weapon on B, so it suffers from this too.
-
-	// So for "Use default Shield Ability buttons", we should update old configs to mitigate gamepad conflicts
-	// (even with "Several" Controls per Key!), and show a message with the default bindings
-
-	for (setupcontrols = gamecontrol; true; setupcontrols = gamecontrolbis) // Do stuff for both P1 and P2
-	{
-		INT32 JOY1 = (setupcontrols == gamecontrol) ? KEY_JOY1 : KEY_2JOY1; // Is this for P1 or for P2?
-
-		if ((setupcontrols[GC_CUSTOM1][0] == JOY1+1 || setupcontrols[GC_CUSTOM1][1] == JOY1+1)
-		&&  (setupcontrols[GC_CUSTOM2][0] == JOY1+3 || setupcontrols[GC_CUSTOM2][1] == JOY1+3)
-		&&  (setupcontrols[GC_CUSTOM3][0] == JOY1+8 || setupcontrols[GC_CUSTOM3][1] == JOY1+8))
-		{
-			// If the player has v2.2.13's default gamepad Custom 1/2/3 buttons,
-			// shuffle Custom 1/2/3 around to make room for Shield Ability on B
-			UINT8 shield_slot  = (setupcontrols[GC_SHIELD ][0] == KEY_NULL  ) ? 0 : 1;
-			UINT8 custom1_slot = (setupcontrols[GC_CUSTOM1][0] == JOY1+1) ? 0 : 1;
-			UINT8 custom2_slot = (setupcontrols[GC_CUSTOM2][0] == JOY1+3) ? 0 : 1;
-			UINT8 custom3_slot = (setupcontrols[GC_CUSTOM3][0] == JOY1+8) ? 0 : 1;
-
-			setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B
-			setupcontrols[GC_CUSTOM1][custom1_slot] = JOY1+3; // Move Custom 1 from B to Y
-			setupcontrols[GC_CUSTOM2][custom2_slot] = JOY1+8; // Move Custom 2 from Y to LS
-			setupcontrols[GC_CUSTOM3][custom3_slot] = KEY_NULL; // Unassign Custom 3 from LS...
-			// (The alternative would be to check and update the ENTIRE gamepad layout.
-			// That'd be nice, but it would mess with people that are used to the old defaults.)
-		}
-		else if ((setupcontrols[GC_WEAPONNEXT][0] == JOY1+1 || setupcontrols[GC_WEAPONNEXT][1] == JOY1+1)
-		&&       (setupcontrols[GC_WEAPONPREV][0] == JOY1+2 || setupcontrols[GC_WEAPONPREV][1] == JOY1+2))
-		{
-			// Or if the user has a default config from v2.2.0 to v2.2.9,
-			// the B button will be Next Weapon, and X will be Previous Weapon.
-			// It's "safe" to discard one of them, you just have to press X multiple times to select in the other direction
-			UINT8 shield_slot  = (setupcontrols[GC_SHIELD    ][0] == KEY_NULL  ) ? 0 : 1;
-			UINT8 nweapon_slot = (setupcontrols[GC_WEAPONNEXT][0] == JOY1+1) ? 0 : 1;
-			UINT8 pweapon_slot = (setupcontrols[GC_WEAPONPREV][0] == JOY1+2) ? 0 : 1;
-
-			setupcontrols[GC_SHIELD    ][shield_slot ] = JOY1+1; // Assign Shield Ability to B
-			setupcontrols[GC_WEAPONNEXT][nweapon_slot] = JOY1+3; // Move Next Weapon from B to X
-			setupcontrols[GC_WEAPONPREV][pweapon_slot] = KEY_NULL; // Unassign Previous Weapon from X
-		}
-
-		if (setupcontrols == gamecontrolbis) // If we've already updated both players, break out
-			break;
-	}
-
-
-	// Now, show a message about the default Shield Ability bindings
-	if ((gamecontrol[GC_SHIELD][0] == KEY_LALT && gamecontrol[GC_SHIELD][1] == KEY_JOY1+1)
-	||  (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 && gamecontrol[GC_SHIELD][1] == KEY_LALT))
-	{
-		// Left Alt and the B button are both assigned
-		M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard,\nand the \x85""B button\x80"" on gamepads."
-		"\n\nYou can always reassign it\nin the Options menu later."
-		"\n\n\nPress 'Enter' to continue\n"),
-			NULL, MM_NOTHING);
-		MessageDef.x = 43; // Change the pop-up message's background position/width
-		MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 27;
-	}
-	else if (gamecontrol[GC_SHIELD][0] == KEY_LALT || gamecontrol[GC_SHIELD][1] == KEY_LALT)
-	{
-		// Left Alt is assigned, but the B button isn't.
-		M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard.\nThe \x85""B button\x80"" on gamepads was taken."
-		"\n\nYou can always reassign it\nin the Options menu later."
-		"\n\n\nPress 'Enter' to continue\n"),
-			NULL, MM_NOTHING);
-		MessageDef.x = 24; // Change the pop-up message's background position/width
-		MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32;
-	}
-	else if (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 || gamecontrol[GC_SHIELD][1] == KEY_JOY1+1)
-	{
-		// The B button is assigned, but Left Alt isn't
-		M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x85""B button\x80"" on gamepads.\nThe \x82""Left Alt\x80"" key on keyboard was taken."
-		"\n\nYou can always reassign it\nin the Options menu later."
-		"\n\n\nPress 'Enter' to continue\n"),
-			NULL, MM_NOTHING);
-		MessageDef.x = 8; // Change the pop-up message's background position/width
-		MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 36;
-	}
-	else if (gamecontrol[GC_SHIELD][0] == KEY_NULL && gamecontrol[GC_SHIELD][1] == KEY_NULL)
-	{
-		// Neither Left Alt nor the B button are assigned
-		M_StartMessage(M_GetText("Shield Ability is unassigned!\nThe \x82""Left Alt\x80"" key on keyboard and\nthe \x85""B button\x80"" on gamepads were taken."
-		"\n\nYou should assign Shield Ability\nin the Options menu later."
-		"\n\n\nPress 'Enter' to continue\n"),
-			NULL, MM_NOTHING);
-		MessageDef.x = 19; // Change the pop-up message's background position/width
-		MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 33;
-	}
-	else
-	{
-		// Neither Left Alt nor the B button are assigned... but something else is???
-		// (This can technically happen if you edit your config or use setcontrol in the console before opening the menu)
-		char keystr[16+16+2+7+1]; // Two 16-char keys + two colour codes + "' and '" + null
-
-		if (gamecontrol[GC_SHIELD][0] != KEY_NULL && gamecontrol[GC_SHIELD][1] != KEY_NULL)
-			STRBUFCPY(keystr, va("%s\x80""' and '\x82""%s",
-				G_KeyNumToName(gamecontrol[GC_SHIELD][0]),
-				G_KeyNumToName(gamecontrol[GC_SHIELD][1])));
-		else if (gamecontrol[GC_SHIELD][0] != KEY_NULL)
-			STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][0]));
-		else //if (gamecontrol[GC_SHIELD][1] != KEY_NULL)
-			STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][1]));
-
-		M_StartMessage(va("Shield Ability is assigned to\n'\x82""%s\x80""'."
-		"\n\nYou can always reassign it\nin the Options menu later."
-		"\n\n\nPress 'Enter' to continue\n",
-			keystr), NULL, MM_NOTHING);
-		MessageDef.x = 23; // Change the pop-up message's background position/width
-		MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32;
-	}
-}
-
-static void M_HandleShieldPromptMenu(INT32 choice) // TODO: 2.3: Remove
-{
-	switch (choice)
-	{
-		case KEY_ESCAPE:
-			if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident!
-				break;
-
-			S_StartSound(NULL, sfx_menu1);
-			noFurtherInput = true;
-			shieldprompt_timer = 0;
-			M_ShieldPromptUseDefaults();
-			break;
-
-		case KEY_ENTER:
-			if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident!
-				break;
-
-			S_StartSound(NULL, sfx_menu1);
-			noFurtherInput = true;
-			shieldprompt_timer = 0;
-
-			if (shieldprompt_currentchoice == 0)
-			{
-				OP_ChangeControlsDef.lastOn = 8; // Highlight Shield Ability in the controls menu
-				M_Setup1PControlsMenu(0); // Set up P1's controls menu and call M_SetupNextMenu
-			}
-			else if (shieldprompt_currentchoice == 1) // Copy the Spin buttons to the Shield buttons
-			{
-				CV_SetValue(&cv_controlperkey, 2); // Make sure that Controls per Key is "Several"
-
-				gamecontrol   [GC_SHIELD][0] = gamecontrol   [GC_SPIN][0];
-				gamecontrol   [GC_SHIELD][1] = gamecontrol   [GC_SPIN][1];
-				gamecontrolbis[GC_SHIELD][0] = gamecontrolbis[GC_SPIN][0];
-				gamecontrolbis[GC_SHIELD][1] = gamecontrolbis[GC_SPIN][1];
-				CV_SetValue(&cv_shieldaxis,  cv_spinaxis.value);
-				CV_SetValue(&cv_shieldaxis2, cv_spinaxis2.value);
-
-				M_StartMessage(M_GetText("Spin and Shield Ability are now\nthe same button."
-				"\n\nYou can always reassign them\nin the Options menu later."
-				"\n\n\nPress 'Enter' to continue\n"),
-					NULL, MM_NOTHING);
-				MessageDef.x = 36; // Change the pop-up message's background position/width
-				MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 29;
-			}
-			else
-				M_ShieldPromptUseDefaults();
-			break;
-
-		case KEY_UPARROW:
-			S_StartSound(NULL, sfx_menu1);
-			shieldprompt_currentchoice = (shieldprompt_currentchoice+2)%3;
-			break;
-
-		case KEY_DOWNARROW:
-			S_StartSound(NULL, sfx_menu1);
-			shieldprompt_currentchoice = (shieldprompt_currentchoice+1)%3;
-			break;
-	}
-
-	MessageDef.prevMenu = &MainDef;
-}
-
-static void M_DrawShieldPromptMenu(void) // TODO: 2.3: Remove
-{
-	INT16 cursorx = (BASEVIDWIDTH/2) - 24;
-
-	V_DrawFill(10-3, 68-3, 300+6, 40+6, 159);
-	// V_DrawCenteredString doesn't centre newlines, so we have to draw each line separately
-	V_DrawCenteredString(BASEVIDWIDTH/2, 68, V_ALLOWLOWERCASE, "Welcome back! Since you last played,");
-	V_DrawCenteredString(BASEVIDWIDTH/2, 76, V_ALLOWLOWERCASE, "Spin has been split into separate");
-	V_DrawCenteredString(BASEVIDWIDTH/2, 84, V_ALLOWLOWERCASE, "\"Spin\" and \"Shield Ability\" controls.");
-
-	V_DrawCenteredString(BASEVIDWIDTH/2, 98, V_ALLOWLOWERCASE, "Do you want to assign Shield Ability now?");
-
-
-	V_DrawCenteredString(BASEVIDWIDTH/2, 164,
-		(shieldprompt_currentchoice == 0) ? V_YELLOWMAP : 0, "Open Control Setup");
-	V_DrawCenteredString(BASEVIDWIDTH/2, 172,
-		(shieldprompt_currentchoice == 1) ? V_YELLOWMAP : 0, "Keep the old behaviour");
-	V_DrawCenteredString(BASEVIDWIDTH/2, 180,
-		(shieldprompt_currentchoice == 2) ? V_YELLOWMAP : 0, "Use default Shield Ability buttons");
-
-	switch (shieldprompt_currentchoice)
-	{
-		case 0:  cursorx -= V_StringWidth("Open Control Setup",                 0)/2; break;
-		case 1:  cursorx -= V_StringWidth("Keep the old behaviour",             0)/2; break;
-		default: cursorx -= V_StringWidth("Use default Shield Ability buttons", 0)/2; break;
-	}
-	V_DrawScaledPatch(cursorx, 164 + (shieldprompt_currentchoice*8), 0, W_CachePatchName("M_CURSOR", PU_PATCH));
-}
-
-static menuitem_t OP_ShieldPromptMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleShieldPromptMenu, 0}}; // TODO: 2.3: Remove
-
-menu_t OP_ShieldPromptDef = { // TODO: 2.3: Remove
-	MN_SPECIAL,
-	NULL,
-	1,
-	&MainDef,
-	OP_ShieldPromptMenu,
-	M_DrawShieldPromptMenu,
-	0, 0, 0, NULL
-};
-
 //
 // M_StartControlPanel
 //
@@ -3898,15 +3664,6 @@ void M_StartControlPanel(void)
 		currentMenu = &MainDef;
 		itemOn = singleplr;
 		M_UpdateItemOn();
-
-		if (shieldprompt_timer) // For old configs, show a pop-up about the new Shield button // TODO: 2.3: Remove
-		{
-			S_StartSound(NULL, sfx_strpst);
-			noFurtherInput = true;
-			shieldprompt_timer = I_GetTime() + TICRATE; // Don't mash past the pop-up by accident!
-
-			M_SetupNextMenu(&OP_ShieldPromptDef);
-		}
 	}
 	else if (modeattacking)
 	{
@@ -13566,23 +13323,23 @@ static void M_Setup1PControlsMenu(INT32 choice)
 	currentMenu->lastOn = itemOn;
 
 	// Unhide the nine non-P2 controls and their headers
-	//OP_ChangeControlsMenu[19+0].status = IT_HEADER;
-	//OP_ChangeControlsMenu[19+1].status = IT_SPACE;
+	//OP_ChangeControlsMenu[18+0].status = IT_HEADER;
+	//OP_ChangeControlsMenu[18+1].status = IT_SPACE;
 	// ...
-	OP_ChangeControlsMenu[19+2].status = IT_CALL|IT_STRING2;
-	OP_ChangeControlsMenu[19+3].status = IT_CALL|IT_STRING2;
-	OP_ChangeControlsMenu[19+4].status = IT_CALL|IT_STRING2;
-	OP_ChangeControlsMenu[19+5].status = IT_CALL|IT_STRING2;
-	OP_ChangeControlsMenu[19+6].status = IT_CALL|IT_STRING2;
-	//OP_ChangeControlsMenu[19+7].status = IT_CALL|IT_STRING2;
-	//OP_ChangeControlsMenu[19+8].status = IT_CALL|IT_STRING2;
-	OP_ChangeControlsMenu[19+9].status = IT_CALL|IT_STRING2;
+	OP_ChangeControlsMenu[18+2].status = IT_CALL|IT_STRING2;
+	OP_ChangeControlsMenu[18+3].status = IT_CALL|IT_STRING2;
+	OP_ChangeControlsMenu[18+4].status = IT_CALL|IT_STRING2;
+	OP_ChangeControlsMenu[18+5].status = IT_CALL|IT_STRING2;
+	OP_ChangeControlsMenu[18+6].status = IT_CALL|IT_STRING2;
+	//OP_ChangeControlsMenu[18+7].status = IT_CALL|IT_STRING2;
+	//OP_ChangeControlsMenu[18+8].status = IT_CALL|IT_STRING2;
+	OP_ChangeControlsMenu[18+9].status = IT_CALL|IT_STRING2;
 	// ...
-	OP_ChangeControlsMenu[29+0].status = IT_HEADER;
-	OP_ChangeControlsMenu[29+1].status = IT_SPACE;
+	OP_ChangeControlsMenu[28+0].status = IT_HEADER;
+	OP_ChangeControlsMenu[28+1].status = IT_SPACE;
 	// ...
-	OP_ChangeControlsMenu[29+2].status = IT_CALL|IT_STRING2;
-	OP_ChangeControlsMenu[29+3].status = IT_CALL|IT_STRING2;
+	OP_ChangeControlsMenu[28+2].status = IT_CALL|IT_STRING2;
+	OP_ChangeControlsMenu[28+3].status = IT_CALL|IT_STRING2;
 
 	OP_ChangeControlsDef.prevMenu = &OP_P1ControlsDef;
 	OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
@@ -13598,23 +13355,23 @@ static void M_Setup2PControlsMenu(INT32 choice)
 	currentMenu->lastOn = itemOn;
 
 	// Hide the nine non-P2 controls and their headers
-	//OP_ChangeControlsMenu[19+0].status = IT_GRAYEDOUT2;
-	//OP_ChangeControlsMenu[19+1].status = IT_GRAYEDOUT2;
+	//OP_ChangeControlsMenu[18+0].status = IT_GRAYEDOUT2;
+	//OP_ChangeControlsMenu[18+1].status = IT_GRAYEDOUT2;
 	// ...
-	OP_ChangeControlsMenu[19+2].status = IT_GRAYEDOUT2;
-	OP_ChangeControlsMenu[19+3].status = IT_GRAYEDOUT2;
-	OP_ChangeControlsMenu[19+4].status = IT_GRAYEDOUT2;
-	OP_ChangeControlsMenu[19+5].status = IT_GRAYEDOUT2;
-	OP_ChangeControlsMenu[19+6].status = IT_GRAYEDOUT2;
-	//OP_ChangeControlsMenu[19+7].status = IT_GRAYEDOUT2;
-	//OP_ChangeControlsMenu[19+8].status = IT_GRAYEDOUT2;
-	OP_ChangeControlsMenu[19+9].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[18+2].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[18+3].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[18+4].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[18+5].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[18+6].status = IT_GRAYEDOUT2;
+	//OP_ChangeControlsMenu[18+7].status = IT_GRAYEDOUT2;
+	//OP_ChangeControlsMenu[18+8].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[18+9].status = IT_GRAYEDOUT2;
 	// ...
-	OP_ChangeControlsMenu[29+0].status = IT_GRAYEDOUT2;
-	OP_ChangeControlsMenu[29+1].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[28+0].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[28+1].status = IT_GRAYEDOUT2;
 	// ...
-	OP_ChangeControlsMenu[29+2].status = IT_GRAYEDOUT2;
-	OP_ChangeControlsMenu[29+3].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[28+2].status = IT_GRAYEDOUT2;
+	OP_ChangeControlsMenu[28+3].status = IT_GRAYEDOUT2;
 
 	OP_ChangeControlsDef.prevMenu = &OP_P2ControlsDef;
 	OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
diff --git a/src/m_menu.h b/src/m_menu.h
index cfe811d0be536b82ec3aeec7f0ab920a55a3d6c1..dc8bef8b136e1d819e7680f5a7bca1e6cf8b94c1 100644
--- a/src/m_menu.h
+++ b/src/m_menu.h
@@ -3,7 +3,7 @@
 // Copyright (C) 1993-1996 by id Software, Inc.
 // Copyright (C) 1998-2000 by DooM Legacy Team.
 // Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
-// Copyright (C) 1999-2024 by Sonic Team Junior.
+// Copyright (C) 1999-2025 by Sonic Team Junior.
 //
 // This program is free software distributed under the
 // terms of the GNU General Public License, version 2.
@@ -143,7 +143,7 @@ typedef enum
 
 typedef struct
 {
-	char bgname[8]; // name for background gfx lump; lays over titlemap if this is set
+	char bgname[8+1]; // name for background gfx lump; lays over titlemap if this is set
 	SINT8 fadestrength;  // darken background when displaying this menu, strength 0-31 or -1 for undefined
 	INT32 bgcolor; // fill color, overrides bg name. -1 means follow bg name rules.
 	INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
@@ -153,13 +153,13 @@ typedef struct
 	SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
 	ttmode_enum ttmode; // title wing animation mode; default TTMODE_OLD
 	UINT8 ttscale; // scale of title wing gfx (FRACUNIT / ttscale); -1 means undefined, inherits global setting
-	char ttname[9]; // lump name of title wing gfx. If name length is <= 6, engine will attempt to load numbered frames (TTNAMExx)
+	char ttname[8+1]; // lump name of title wing gfx. If name length is <= 6, engine will attempt to load numbered frames (TTNAMExx)
 	INT16 ttx; // X position of title wing
 	INT16 tty; // Y position of title wing
 	INT16 ttloop; // # frame to loop; -1 means dont loop
 	UINT16 tttics; // # of tics per frame
 
-	char musname[7]; ///< Music track to play. "" for no music.
+	char musname[6+1]; ///< Music track to play. "" for no music.
 	UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
 	boolean muslooping; ///< Loop the music
 	boolean musstop; ///< Don't play any music
@@ -176,7 +176,6 @@ typedef struct
 extern menupres_t menupres[NUMMENUTYPES];
 extern UINT32 prevMenuId;
 extern UINT32 activeMenuId;
-extern tic_t shieldprompt_timer; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove
 
 void M_InitMenuPresTables(void);
 UINT8 M_GetYoungestChildMenu(void);
@@ -370,8 +369,8 @@ extern menu_t OP_JoystickSetDef;
 typedef struct
 {
 	boolean used;
-	char notes[441];
-	char picname[8];
+	char notes[440+1];
+	char picname[8+1];
 	char skinname[SKINNAMESIZE*2+2]; // skin&skin\0
 	patch_t *charpic;
 	UINT8 prev;
diff --git a/src/m_misc.c b/src/m_misc.c
index dda3ffc86dc70de55ac3d3ce5df48cc3d797299d..24616e9db42e2b27bab8c4d359e5d92b3945f6d7 100644
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -560,11 +560,6 @@ void M_FirstLoadConfig(void)
 	COM_BufInsertText(va("exec \"%s\"\n", configfile));
 	// no COM_BufExecute() needed; that does it right away
 
-	// For configs loaded at startup only, check for pre-Shield-button configs // TODO: 2.3: Remove
-	if (GETMAJOREXECVERSION(cv_execversion.value) < 55 // Pre-v2.2.14 configs
-	&& cv_execversion.value != 25) // Make sure that the config exists, too
-		shieldprompt_timer = 1;
-
 	// don't filter anymore vars and don't let this convsvar be changed
 	COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
 	CV_ToggleExecVersion(false);
diff --git a/src/netcode/d_netcmd.c b/src/netcode/d_netcmd.c
index 7bdf229fd2698ceeda18bba2f16da6ba2c36c174..94170fa0df401064f5c1a2f9569cfceb0b0c490e 100644
--- a/src/netcode/d_netcmd.c
+++ b/src/netcode/d_netcmd.c
@@ -824,8 +824,6 @@ void D_RegisterClientCommands(void)
 	CV_RegisterVar(&cv_jumpaxis2);
 	CV_RegisterVar(&cv_spinaxis);
 	CV_RegisterVar(&cv_spinaxis2);
-	CV_RegisterVar(&cv_shieldaxis);
-	CV_RegisterVar(&cv_shieldaxis2);
 	CV_RegisterVar(&cv_fireaxis);
 	CV_RegisterVar(&cv_fireaxis2);
 	CV_RegisterVar(&cv_firenaxis);
diff --git a/src/p_enemy.c b/src/p_enemy.c
index 568483d58ff71825ea6f5759b163c10930b80761..29fcf50c2d0fdd432f448fc5a7e088ef11899a79 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -7837,14 +7837,13 @@ void A_BuzzFly(mobj_t *actor)
 
 // Function: A_GuardChase
 //
-// Description: Modified A_Chase for Egg Guard and Koopa Troopas
+// Description: Modified A_Chase for Egg Guard
 //
-// var1 = shield (0) or no shield (1)
+// var1 = unused
 // var2 = unused
 //
 void A_GuardChase(mobj_t *actor)
 {
-	INT32 locvar1 = var1;
 	INT32 delta;
 
 	if (LUA_CallAction(A_GUARDCHASE, actor))
@@ -7853,11 +7852,11 @@ void A_GuardChase(mobj_t *actor)
 	if (actor->reactiontime)
 		actor->reactiontime--;
 
-	if (actor->threshold != 42 || locvar1 == 1) // In formation...
+	if (actor->threshold != 42) // In formation...
 	{
 		fixed_t speed;
 
-		if ((!actor->tracer || !actor->tracer->health) && locvar1 == 0)
+		if (!actor->tracer || !actor->tracer->health)
 		{
 			P_SetTarget(&actor->tracer, NULL);
 			actor->threshold = 42;
@@ -7946,7 +7945,7 @@ void A_GuardChase(mobj_t *actor)
 	// Now that we've moved, its time for our shield to move!
 	// Otherwise it'll never act as a proper overlay.
 	if (actor->tracer && actor->tracer->state
-	&& actor->tracer->state->action.acp1 && locvar1 == 0)
+	&& actor->tracer->state->action.acp1)
 	{
 		var1 = actor->tracer->state->var1, var2 = actor->tracer->state->var2;
 		actor->tracer->state->action.acp1(actor->tracer);
diff --git a/src/p_local.h b/src/p_local.h
index de519b211b8d664ddba9305f6a6c5a2eb03ed159..85a31cf8982114068b0da41c7a59971d011929ba 100644
--- a/src/p_local.h
+++ b/src/p_local.h
@@ -289,7 +289,6 @@ void P_RecalcPrecipInSector(sector_t *sector);
 void P_PrecipitationEffects(void);
 
 void P_RemoveMobj(mobj_t *th);
-boolean P_MobjWasRemoved(mobj_t *th);
 void P_RemoveSavegameMobj(mobj_t *th);
 boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
 void P_RunShields(void);
@@ -301,6 +300,12 @@ boolean P_CheckSkyHit(mobj_t *mo, line_t *line);
 void P_PushableThinker(mobj_t *mobj);
 void P_SceneryThinker(mobj_t *mobj);
 
+// This does not need to be added to Lua.
+// To test it in Lua, check mobj.valid
+FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(mobj_t *mobj)
+{
+	return mobj == NULL || mobj->thinker.function.acp1 != (actionf_p1)P_MobjThinker;
+}
 
 fixed_t P_MobjFloorZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect);
 fixed_t P_MobjCeilingZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect);
diff --git a/src/p_mobj.c b/src/p_mobj.c
index 85ae8b256f3f0d397342b2c5cd03b94cac6dc16c..ec107ff711dbe8792b3e0f35cc8642893491fa23 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -323,8 +323,10 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
 		mobj->state = st;
 		mobj->tics = st->tics;
 
-		// Adjust the player's animation speed to match their velocity.
-		if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
+		// Adjust the player's animation speed
+		if (mobj->state-states == S_PLAY_WAIT && (player->charflags & SF_FASTWAIT))
+			mobj->tics = 5;
+		else if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
 			mobj->tics = 2;
 		else if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST))
 		{
@@ -7307,7 +7309,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
 		player = &players[i];
 	}
 
-	if (stat == S_ROSY_JUMP || stat == S_ROSY_PAIN)
+	if (stat == S_ROSY_JUMP || stat == S_ROSY_FALL || stat == S_ROSY_PAIN)
 	{
 		if (P_IsObjectOnGround(mobj))
 		{
@@ -7318,16 +7320,16 @@ static void P_RosySceneryThink(mobj_t *mobj)
 				stat = S_ROSY_WALK;
 			P_SetMobjState(mobj, stat);
 		}
-		else if (P_MobjFlip(mobj)*mobj->momz < 0)
-			mobj->frame = mobj->state->frame + mobj->state->var1;
+		else if (P_MobjFlip(mobj)*mobj->momz < 0 && stat == S_ROSY_JUMP)
+			P_SetMobjState(mobj, S_ROSY_FALL);
 	}
 
 	if (!player)
 	{
-		if ((stat < S_ROSY_IDLE1 || stat > S_ROSY_IDLE4) && stat != S_ROSY_JUMP)
+		if (stat != S_ROSY_IDLE && stat != S_ROSY_JUMP && stat != S_ROSY_FALL)
 		{
 			mobj->momx = mobj->momy = 0;
-			P_SetMobjState(mobj, S_ROSY_IDLE1);
+			P_SetMobjState(mobj, S_ROSY_IDLE);
 		}
 	}
 	else
@@ -7341,13 +7343,11 @@ static void P_RosySceneryThink(mobj_t *mobj)
 
 		switch (stat)
 		{
-		case S_ROSY_IDLE1:
-		case S_ROSY_IDLE2:
-		case S_ROSY_IDLE3:
-		case S_ROSY_IDLE4:
+		case S_ROSY_IDLE:
 			dojump = true;
 			break;
 		case S_ROSY_JUMP:
+		case S_ROSY_FALL:
 		case S_ROSY_PAIN:
 			// handled above
 			break;
@@ -7373,8 +7373,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
 				max = pdist;
 				if ((--mobj->extravalue1) <= 0)
 				{
-					if (++mobj->frame > mobj->state->frame + mobj->state->var1)
-						mobj->frame = mobj->state->frame;
+					P_SetMobjState(mobj, S_ROSY_WALK);
 					if (mom > 12*mobj->scale)
 						mobj->extravalue1 = 2;
 					else if (mom > 6*mobj->scale)
@@ -10609,6 +10608,19 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
 	}
 }
 
+static INT32 P_SetupNPC(mobj_t *mobj, const char *name)
+{
+	INT32 skinnum = R_SkinAvailable(name);
+
+	if (skinnum != -1)
+	{
+		mobj->skin = skins[skinnum];
+		mobj->color = skins[skinnum]->prefcolor;
+	}
+
+	return skinnum;
+}
+
 //
 // P_SpawnMobj
 //
@@ -10962,17 +10974,14 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
 				nummaprings++;
 			break;
 		case MT_METALSONIC_RACE:
-			mobj->skin = skins[5];
-			/* FALLTHRU */
 		case MT_METALSONIC_BATTLE:
-			mobj->color = skins[5]->prefcolor;
-			sc = 5;
+			sc = P_SetupNPC(mobj, "metalsonic");
 			break;
 		case MT_FANG:
-			sc = 4;
+			sc = P_SetupNPC(mobj, "fang");
 			break;
 		case MT_ROSY:
-			sc = 3;
+			sc = P_SetupNPC(mobj, "amy");
 			break;
 		case MT_CORK:
 			mobj->flags2 |= MF2_SUPERFIRE;
@@ -11273,15 +11282,6 @@ void P_RemoveMobj(mobj_t *mobj)
 #endif
 }
 
-// This does not need to be added to Lua.
-// To test it in Lua, check mobj.valid
-boolean P_MobjWasRemoved(mobj_t *mobj)
-{
-	if (mobj && mobj->thinker.function.acp1 == (actionf_p1)P_MobjThinker)
-		return false;
-	return true;
-}
-
 void P_RemovePrecipMobj(precipmobj_t *mobj)
 {
 	// unlink from sector and block lists
diff --git a/src/p_setup.c b/src/p_setup.c
index 04d4b77283789962bb392309c4ce091851a2f73a..c2b8f2db2e367cc23fcdb704f23fe572360eea81 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -5866,10 +5866,6 @@ static void P_ConvertBinaryLinedefTypes(void)
 			lines[i].args[0] = tag;
 			lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
 			break;
-		case 465: // Bounce Player (purely for backwards compatibility with new Pipe Towers)
-			lines[i].args[0] = (FixedHypot(lines[i].dx, lines[i].dy) / 8) >> FRACBITS;
-			lines[i].special = 430;
-			break;
 		case 466: //Set level failure state
 			lines[i].args[0] = !!(lines[i].flags & ML_NOCLIMB);
 			break;
diff --git a/src/p_spec.c b/src/p_spec.c
index 529a60a10ca20cd5ee5a4c968cadf26ea71e7a93..93809cbb4b68118e4fc4032186c5e772435daba2 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -2702,18 +2702,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
 				EV_DoCrush(line->args[0], line, crushBothOnce);
 			break;
 
-		case 430: // Bounce Player
-			if (mo && mo->player)
-			{
-				P_SetObjectMomZ(mo, line->args[0]*FRACUNIT, false);
-				S_StartSound(NULL, sfx_s3k8a);
-				mo->player->pflags |= PF_JUMPED;
-				if (skins[mo->player->skin]->flags & SF_NOJUMPSPIN)
-					P_SetMobjState(mo, S_PLAY_SPRING);
-				else
-					P_SetMobjState(mo, S_PLAY_JUMP);
-			}
-			break;
 		case 432: // Enable/Disable 2D Mode
 			if (mo && mo->player)
 			{
diff --git a/src/p_user.c b/src/p_user.c
index 5fc77106a2f121c5b574388f9d1847a3ccbda5f6..7cc9c02ae722cb539126e0a14b160f7faef00754 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -669,7 +669,7 @@ static void P_DeNightserizePlayer(player_t *player)
 	player->powers[pw_carry] = CR_NIGHTSFALL;
 
 	player->powers[pw_underwater] = 0;
-	player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_SHIELDDOWN|PF_STARTDASH|PF_GLIDING|PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SPINNING|PF_DRILLING|PF_TRANSFERTOCLOSEST);
+	player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_STARTDASH|PF_GLIDING|PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SPINNING|PF_DRILLING|PF_TRANSFERTOCLOSEST);
 	player->secondjump = 0;
 	player->homing = 0;
 	player->climbing = 0;
@@ -802,7 +802,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
 	if (mapheaderinfo[gamemap-1]->nightstimer[newmare] > 0)
 		nighttime = mapheaderinfo[gamemap-1]->nightstimer[newmare];
 
-	player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_SHIELDDOWN|PF_STARTDASH|PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SHIELDABILITY|PF_SPINNING|PF_DRILLING);
+	player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_STARTDASH|PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SHIELDABILITY|PF_SPINNING|PF_DRILLING);
 	player->homing = 0;
 	player->mo->fuse = 0;
 	player->speed = 0;
@@ -1362,6 +1362,8 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
 	if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player))
 		P_PlayJingle(player, JT_SUPER);
 
+	S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
+
 	player->mo->momx = player->mo->momy = player->mo->momz = player->cmomx = player->cmomy = player->rmomx = player->rmomy = 0;
 
 	// Transformation animation
@@ -1378,11 +1380,8 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
 		player->powers[pw_sneakers] = 0;
 	}
 
-	if (G_CoopGametype())
-		S_StartSound(player->mo, sfx_supert); //only hear it near yourself in co-op
-	else
+	if (!G_CoopGametype())
 	{
-		S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
 		HU_SetCEchoFlags(0);
 		HU_SetCEchoDuration(5);
 		HU_DoCEcho(va("%s\\is now super.\\\\\\\\", player_names[player-players]));
@@ -1417,7 +1416,7 @@ void P_DoSuperDetransformation(player_t *player)
 	if (!G_CoopGametype())
 		player->powers[pw_flashing] = flashingtics-1;
 
-	if (player->mo->sprite2 & SPR2F_SUPER)
+	if (player->mo->sprite2 & FF_SPR2SUPER)
 		P_SetMobjState(player->mo, player->mo->state-states);
 
 	// Inform the netgame that the champion has fallen in the heat of battle.
@@ -4211,7 +4210,6 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
 	if (player->pflags & PF_ATTACKDOWN || player->climbing || (G_TagGametype() && !(player->pflags & PF_TAGIT)))
 		return;
 
-	// Fire a fireball if we have the Fire Flower powerup!
 	if (((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER) && !(player->weapondelay))
 	{
 		player->pflags |= PF_ATTACKDOWN;
@@ -4223,7 +4221,6 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
 		return;
 	}
 
-	// No ringslinging outside of ringslinger!
 	if (!G_RingSlingerGametype() || player->weapondelay)
 		return;
 
@@ -4402,7 +4399,34 @@ static void P_DoSuperStuff(player_t *player)
 		// If you're super and not Sonic, de-superize!
 		if (!(ALL7EMERALDS(emeralds) && player->charflags & SF_SUPER))
 		{
-			P_DoSuperDetransformation(player);
+			player->powers[pw_super] = 0;
+			P_SetMobjState(player->mo, S_PLAY_STND);
+			if (P_IsLocalPlayer(player))
+			{
+				music_stack_noposition = true; // HACK: Do not reposition next music
+				music_stack_fadeout = MUSICRATE/2; // HACK: Fade out current music
+			}
+			P_RestoreMusic(player);
+			P_SpawnShieldOrb(player);
+
+			// Restore color
+			if ((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER)
+			{
+				player->mo->color = SKINCOLOR_WHITE;
+				G_GhostAddColor(GHC_FIREFLOWER);
+			}
+			else
+			{
+				player->mo->color = P_GetPlayerColor(player);
+				G_GhostAddColor(GHC_NORMAL);
+			}
+
+			if (!G_CoopGametype())
+			{
+				HU_SetCEchoFlags(0);
+				HU_SetCEchoDuration(5);
+				HU_DoCEcho(va("%s\\is no longer super.\\\\\\\\", player_names[player-players]));
+			}
 			return;
 		}
 
@@ -4429,31 +4453,28 @@ static void P_DoSuperStuff(player_t *player)
 
 		// Ran out of rings while super!
 		if (player->rings <= 0 || player->exiting)
+		{
 			P_DoSuperDetransformation(player);
+		}
 	}
 }
 
 //
 // P_SuperReady
 //
-// Returns true if player is ready to transform or detransform
+// Returns true if player is ready to turn super, duh
 //
 boolean P_SuperReady(player_t *player)
 {
-	if (player->mo
-	&& (player->rings >= 50)
-	&& ALL7EMERALDS(emeralds)
+	if (!player->powers[pw_super]
+	&& !player->powers[pw_invulnerability]
+	&& !player->powers[pw_tailsfly]
 	&& (player->charflags & SF_SUPER)
 	&& (player->pflags & PF_JUMPED)
-	&& !player->powers[pw_super]
-	&& !player->powers[pw_invulnerability]
 	&& !(player->powers[pw_shield] & SH_NOSTACK)
-	&& !player->powers[pw_tailsfly]
-	&& !player->powers[pw_carry]
-	&& !P_PlayerInPain(player)
-	&& !player->climbing
-	&& !(player->pflags & (PF_JUMPSTASIS|PF_THOKKED|PF_STARTDASH|PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY))
-	&& !(maptol & TOL_NIGHTS))
+	&& !(maptol & TOL_NIGHTS)
+	&& ALL7EMERALDS(emeralds)
+	&& (player->rings >= 50))
 		return true;
 
 	return false;
@@ -5158,7 +5179,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
 {
 	mobj_t *lockonshield = NULL;
 
-	if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SHIELDDOWN)
+	if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
 		&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
 	{
 		if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT && !(player->charflags & SF_NOSHIELDABILITY))
@@ -5188,7 +5209,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
 				}
 			}
 		}
-		if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SHIELD && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Shield button effects
+		if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Spin button effects
 		{
 			// Force stop
 			if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
@@ -5277,7 +5298,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
 //
 // Handles player jumping
 //
-static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhack)
+static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 {
 	mobj_t *lockonthok = NULL, *visual = NULL;
 
@@ -5310,12 +5331,12 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhac
 			;
 		else if (P_PlayerShieldThink(player, cmd, lockonthok, visual))
 			;
-		else if (cmd->buttons & BT_SPIN)
+		else if ((cmd->buttons & BT_SPIN))
 		{
-			if (spinshieldhack && !(player->pflags & PF_SPINDOWN) && P_SuperReady(player))
+			if (!(player->pflags & PF_SPINDOWN) && P_SuperReady(player))
 			{
-				// If you're using two-button play, can turn Super and aren't already,
-				// and you don't have a shield, then turn Super!
+				// If you can turn super and aren't already,
+				// and you don't have a shield, do it!
 				P_DoSuperTransformation(player, false);
 			}
 			else if (!LUA_HookPlayer(player, HOOK(JumpSpinSpecial)))
@@ -5418,6 +5439,12 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhac
 		}
 		else if (player->pflags & PF_SLIDING || ((gametyperules & GTR_TEAMFLAGS) && player->gotflag) || player->pflags & PF_SHIELDABILITY)
 			;
+		/*else if (P_SuperReady(player))
+		{
+			// If you can turn super and aren't already,
+			// and you don't have a shield, do it!
+			P_DoSuperTransformation(player, false);
+		}*/
 		else if (player->pflags & PF_JUMPED)
 		{
 			if (!LUA_HookPlayer(player, HOOK(AbilitySpecial)))
@@ -8070,7 +8097,6 @@ void P_MovePlayer(player_t *player)
 {
 	ticcmd_t *cmd;
 	INT32 i;
-	boolean spinshieldhack = false; // Hack: Is Spin and Shield bound to the same button (pressed on the same tic)?
 
 	fixed_t runspd;
 
@@ -8692,13 +8718,10 @@ void P_MovePlayer(player_t *player)
 	&& !(player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)))
 		P_ElementalFire(player, false);
 
-	if ((cmd->buttons & (BT_SPIN|BT_SHIELD)) == (BT_SPIN|BT_SHIELD) && !(player->pflags & (PF_SPINDOWN|PF_SHIELDDOWN)))
-		spinshieldhack = true; // Spin and Shield is bound to the same button (pressed on the same tic), so enable two-button play (Jump and Spin+Shield)
-
 	P_DoSpinAbility(player, cmd);
 
 	// jumping
-	P_DoJumpStuff(player, cmd, spinshieldhack);
+	P_DoJumpStuff(player, cmd);
 
 	// If you're not spinning, you'd better not be spindashing!
 	if (!(player->pflags & PF_SPINNING) && player->powers[pw_carry] != CR_NIGHTSMODE)
@@ -8786,21 +8809,10 @@ void P_MovePlayer(player_t *player)
 			P_PlayerFlagBurst(player, true);
 	}
 
-	// Check for fire and shield buttons
+	// check for fire
 	if (!player->exiting)
-	{
 		P_DoFiring(player, cmd);
 
-		// Shield button behavior
-		// Check P_PlayerShieldThink for actual shields!
-		if ((cmd->buttons & BT_SHIELD) && !(player->pflags & PF_SHIELDDOWN) && !spinshieldhack)
-		{
-			// Transform into super if we can!
-			if (P_SuperReady(player))
-				P_DoSuperTransformation(player, false);
-		}
-	}
-
 	{
 		boolean atspinheight = false;
 		fixed_t oldheight = player->mo->height;
@@ -11540,6 +11552,9 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
 		return;
 	}
 
+	if (player->skidtime) // Rotate during metal sonic's new skid animation
+		angle += ANGLE_90;
+
 	if (underwater) // No fume underwater; spawn bubbles instead!
 	{
 		fume->movedir	+= FixedAngle(FixedDiv(2 * player->speed, 3 * mo->scale));
@@ -12056,7 +12071,7 @@ void P_PlayerThink(player_t *player)
 				ticmiss++;
 
 			P_DoRopeHang(player);
-			P_DoJumpStuff(player, &player->cmd, false); // P_DoRopeHang would set PF_SPINDOWN, so no spinshieldhack here
+			P_DoJumpStuff(player, &player->cmd);
 		}
 		else //if (player->powers[pw_carry] == CR_ZOOMTUBE)
 		{
@@ -12330,12 +12345,6 @@ void P_PlayerThink(player_t *player)
 			player->pflags &= ~PF_SPINDOWN;
 	}
 
-	// Check for Shield button
-	if (cmd->buttons & BT_SHIELD)
-		player->pflags |= PF_SHIELDDOWN;
-	else
-		player->pflags &= ~PF_SHIELDDOWN;
-
 	// IF PLAYER NOT HERE THEN FLASH END IF
 	if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
 	&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
diff --git a/src/r_things.c b/src/r_things.c
index 50855e2fc6630b370657f2093b08fda305a4a780..2c0529e47a572b8fcd5b7966fcb7652e13a6b03b 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -968,7 +968,9 @@ UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 trans
 	if (color != SKINCOLOR_NONE)
 	{
 		// New colormap stuff for skins Tails 06-07-2002
-		if (mobj->colorized)
+		if ((mobj->state-states == S_METALSONIC_DASH || mobj->state-states == S_METALSONIC_BOUNCE) && (((leveltime/2) & 1))) // Metal boss doing attack
+			skinnum = TC_DASHMODE;
+		else if (mobj->colorized)
 			skinnum = TC_RAINBOW;
 		else if (mobj->player && mobj->player->dashmode >= DASHMODE_THRESHOLD
 			&& (mobj->player->charflags & SF_DASHMODE)
diff --git a/src/sounds.c b/src/sounds.c
index 75bccb396492e52f3920177ac44387b5e624d2da..19b69dd2825748ae97493172a2571d970a1b4dec 100644
--- a/src/sounds.c
+++ b/src/sounds.c
@@ -284,8 +284,6 @@ sfxinfo_t S_sfx[NUMSFX] =
   {"mario8", false,  48, SF_X4AWAYSOUND,     -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
   {"mario9",  true, 120, 0,                  -1, NULL, 0, -1, -1, LUMPERROR, "Emerging power-up"},
   {"marioa",  true, 192, 0,                  -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
-  {"mariob",  true, 127, 0,                  -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
-  {"marioc",  true, 127, 0,                  -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"},
   {"thwomp",  true, 127, SF_X4AWAYSOUND,     -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"},
 
   // Black Eggman
diff --git a/src/sounds.h b/src/sounds.h
index a01d192e60ca6df0e8a0b6ca208ee97f84f8aba2..bf934276858a301a542492abd560f730a4f1077d 100644
--- a/src/sounds.h
+++ b/src/sounds.h
@@ -332,8 +332,6 @@ typedef enum
 	sfx_mario8,
 	sfx_mario9,
 	sfx_marioa,
-	sfx_mariob,
-	sfx_marioc,
 	sfx_thwomp,
 
 	// Black Eggman
diff --git a/src/st_stuff.c b/src/st_stuff.c
index 23f2f3b291f5adca0d0b105dc0b27719a1d13dd8..4fdacd51ada1871c4a711f91749e0d9b39872796 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -1176,10 +1176,8 @@ static void ST_drawInput(void)
 	V_DrawFill(x+16+(xoffs), y+(yoffs)-offs, 10, 10, col);\
 	V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, hudinfo[HUD_INPUT].f|symb, false)
 
-	drawbutt( 4,-3, BT_JUMP,   'J' );
-	drawbutt(15,-3, BT_SPIN,   'S' );
-	drawbutt(26,-3, BT_SHIELD, '\0'); // Instead of a wide 'J' or 'S', we'll draw a thin "SH" for Shield
-	V_DrawThinString(x+16+26, y+2+(-3)-offs, hudinfo[HUD_LIVES].f, "SH");
+	drawbutt( 4,-3, BT_JUMP, 'J');
+	drawbutt(15,-3, BT_SPIN, 'S');
 
 	V_DrawFill(x+16+4, y+8, 21, 10, hudinfo[HUD_INPUT].f|20); // sundial backing
 	if (stplyr->mo)
diff --git a/src/version.h b/src/version.h
index 21204e01619cf9d177a56800ac81eeb6afa95a8c..8e69194cd20b98debe50bc67afb264a0bb2aec9b 100644
--- a/src/version.h
+++ b/src/version.h
@@ -1,4 +1,4 @@
-#define SRB2VERSION "2.2.14"/* this must be the first line, for cmake !! */
+#define SRB2VERSION "2.2.15"/* this must be the first line, for cmake !! */
 
 // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
 // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@@ -9,7 +9,7 @@
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
-#define MODVERSION 55
+#define MODVERSION 56
 
 // Define this as a prerelease version suffix (pre#, RC#)
 //#define BETAVERSION "pre4"
diff --git a/src/y_inter.c b/src/y_inter.c
index 086c0d860582ecaa8ee210431c17e7d4cdcdc21c..d7e644567eb14030e1bbb569434e1db460d8b56c 100644
--- a/src/y_inter.c
+++ b/src/y_inter.c
@@ -581,7 +581,7 @@ void Y_IntermissionDrawer(void)
 			if (LUA_HudEnabled(hud_intermissiontitletext))
 			{
 				const char *ringtext = "\x82" "50 rings, no shield";
-				const char *tut1text = "\x82" "press " "\x80" "shield";
+				const char *tut1text = "\x82" "press " "\x80" "spin";
 				const char *tut2text = "\x82" "mid-" "\x80" "jump";
 				ttheight = 8;
 				V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);