diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 1f83b8dabc9966f737d343a1518b447f13d5e174..bf5bca2f5a7914ab065ae838eac836397052285b 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4560,16 +4560,11 @@ void NetUpdate(void) gametime = nowtime; - if (!(gametime % 255) && netgame && server) - { -#ifdef NEWPING - PingUpdate(); -#endif - } - #ifdef NEWPING if (server) { + if (netgame && !(gametime % 255)) + PingUpdate(); // update node latency values so we can take an average later. for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i])